Virtue Villain-side Hamidon raiding strat


Andra

 

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We still have some issues to work out based on the need for certain ATs, specifically dominators and ice and thermal corruptors.

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Hopefully my Dom will be high enough by the end of 2X weekend, with my Therm coming up shortly after.


 

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I'd love to help out the MM teams (I have a 50 bots/FF), just let me know.


DJs for The Cape Radio

Makes videos & podcasts about reviewing toys, covering conventions, and more at Vangelus.ca

 

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Ooooo, let me at em!!

I have a 50th MM that's been sitting idle for a long time.

General Scourge at your service!


 

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Eh, I would offer to help but considering that's the equivalent of a mass murderer offering charity shops some assistance....

*shrug*

I am a pariah. I'll live.


Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!

 

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Eh, I would offer to help but considering that's the equivalent of a mass murderer offering charity shops some assistance....

*shrug*

I am a pariah. I'll live.

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I am so out of the loop..


Paragonian Knights
Justice Company

 

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Was alot of fun last night. TY all who helped out.


 

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We're looking at a practice night still to confirm and tweak timing, placement and especially of AT's / assault teams not yet tested. Definitely adding all globals of those who posted interest to our pool. Thank you for that.

Heads up, please understand that we run 2-3 hour commitments and are not yet calling a full raid. We do not rely on test server strategy as things changed and do not rely on the few other servers that have completed as none (that I have seen) have posted clearly outlined guides. This means, rather than call a full on raid, we conduct a series of agro tests and practice nights (timing, position, coordination between teams) based on what is observed night(s) prior or that evening.

If you dont mind debt or time in terms of a night or a series of evenings, please let me know. It's harder to get commitment to practice / test nights than to initial called raids. On a practical and optimistic note, this is is loosely based on how we ran heroside ( 1 agro test, 2 practice nights clearing mitos, successful raid on night 4). Everything worth doing takes some time.

Please post or email Sandolphan here if you have any additional ideas on strategy.


P.S. The cable guy was just here. I have lost internet five times a day since the big storm last week. I need to move in with one of you. Also very sleepy and slightly hungry. Once my brain has slept and been fed, I will reconfirm when our next practice run is. It's hard for us as well since we have a main organization team that loses people with work schedules and RL hiccups so bare with us. Thanks.


 

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I would encourage those interested to join the Virtue's LRSF channel. There is a MOTD set for a raid on Wednesday night. I just recently joined that channel and it is a great resource for finding high end content villainside (LRSF, PvP, Hami Raids and teams). Not sure who created the channel but it is a big help.

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So .. i just joined the chanel and noticed the MOTD is from 5-26-2007. Are you sure they are having one wed? Cuz we asked around and no one knows of one. Would hate for people to show up and there isn't a raid.


 

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I like the strategy. A few notes:

We've managed to hold aggro with just 4 masterminds. More is good, but they may be better used elsewhere. However, the MMs won't be able to hold aggro once we attack Hami, and they may even lose aggro once people are attacking Greens. AOEs must be avoided against the greens, and the targetter must be careful not to mistarget for a moment. Once yellows are down, we should have the brutes be ready to taunt Hami. I know they're not tanks, but they're the best we've got.

/Poison MMs can provide support for the brutes, with their antidote and alkaloid powers. That's what I've done in two of these raids. The poison MM must have antidote, and ideally have it three-slotted with recharge (and perhaps an endurance reduction or two).

The six brutes holding aggro can probably do that with just taunt, rather than actually attacking. This lets Stone brutes use their inherent mez and knockback protections from the ground.

With six brutes and stalkers simultaneously attacking a yellow mito (then seven on the next, then eight on the next) we may not need to have the assult team in there attacking greens. Just a thought.

The EoE counts work if everything works perfectly (though I doubt that the melee assault team will find them optional). But we'll need more in case there are problems, as well as brutes taunting hami. I don't think we can assume we'll get enough EoEs from spawning Hami. Isn't there a monster isle for villains where we can farm first?


My arcs are constantly shifting, just search for GadgetDon for the latest.
The world beware! I've started a blog
GadgetMania Under Attack: The Digg Lockout

 

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Once yellows are down, we should have the brutes be ready to taunt Hami. I know they're not tanks, but they're the best we've got.


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Theory- MMs in bodyguard mode with the Presence Pool.
Brutes aren't tanks any more than scrappers are. But finding a MM with the Presence Pool I fear may not be possible.

Hmm. Time to level a MM then.


Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!

 

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Once yellows are down, we should have the brutes be ready to taunt Hami. I know they're not tanks, but they're the best we've got.


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Theory- MMs in bodyguard mode with the Presence Pool.
Brutes aren't tanks any more than scrappers are. But finding a MM with the Presence Pool I fear may not be possible.

Hmm. Time to level a MM then.

[/ QUOTE ]Theoretically possible, however Hami does have targetted AE blasts, which those blasts are known to wipe out minions in one shot. I had considered it myself at one time, but despite MMs being pretty much the tanks of villain side, their greatst weakness are AE blasts.


 

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I would encourage those interested to join the Virtue's LRSF channel. There is a MOTD set for a raid on Wednesday night. I just recently joined that channel and it is a great resource for finding high end content villainside (LRSF, PvP, Hami Raids and teams). Not sure who created the channel but it is a big help.

[/ QUOTE ]

So .. i just joined the chanel and noticed the MOTD is from 5-26-2007. Are you sure they are having one wed? Cuz we asked around and no one knows of one. Would hate for people to show up and there isn't a raid.

[/ QUOTE ]

That could very well be the case.


Paragonian Knights
Justice Company

 

Posted

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I would encourage those interested to join the Virtue's LRSF channel. There is a MOTD set for a raid on Wednesday night. I just recently joined that channel and it is a great resource for finding high end content villainside (LRSF, PvP, Hami Raids and teams). Not sure who created the channel but it is a big help.

[/ QUOTE ]

So .. i just joined the chanel and noticed the MOTD is from 5-26-2007. Are you sure they are having one wed? Cuz we asked around and no one knows of one. Would hate for people to show up and there isn't a raid.

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That could very well be the case.

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It hasn't been changed since the last failed hami raid attempt. On a side note, if you need a /therm (@emitiator), just let me know.


 

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Once yellows are down, we should have the brutes be ready to taunt Hami. I know they're not tanks, but they're the best we've got.


[/ QUOTE ]

Theory- MMs in bodyguard mode with the Presence Pool.
Brutes aren't tanks any more than scrappers are. But finding a MM with the Presence Pool I fear may not be possible.

Hmm. Time to level a MM then.

[/ QUOTE ]Theoretically possible, however Hami does have targetted AE blasts, which those blasts are known to wipe out minions in one shot. I had considered it myself at one time, but despite MMs being pretty much the tanks of villain side, their greatst weakness are AE blasts.

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How big are Hami's aoes? You just have to be within 60 feet of your pets for bodyguard, so if the aoes are smaller than that, you could survive the aoes. Have a thermal sit near the pets and spam an aura heal or something.


 

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OMG...people still play CoV......villains....lol


 

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Once yellows are down, we should have the brutes be ready to taunt Hami. I know they're not tanks, but they're the best we've got.


[/ QUOTE ]

Theory- MMs in bodyguard mode with the Presence Pool.
Brutes aren't tanks any more than scrappers are. But finding a MM with the Presence Pool I fear may not be possible.

Hmm. Time to level a MM then.

[/ QUOTE ]Theoretically possible, however Hami does have targetted AE blasts, which those blasts are known to wipe out minions in one shot. I had considered it myself at one time, but despite MMs being pretty much the tanks of villain side, their greatst weakness are AE blasts.

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How big are Hami's aoes? You just have to be within 60 feet of your pets for bodyguard, so if the aoes are smaller than that, you could survive the aoes. Have a thermal sit near the pets and spam an aura heal or something.

[/ QUOTE ]The other issue Generic is that to maintain tank mode for MMs they have to be in bodyguard, and whenever the mastermind is attacked or any of the minions for tha tmatter, the minions want to go and attack back.... so this presents a real hairy problem of the mastermind jsut standing their. And for melee type MMs this can be bad.


 

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The other issue Generic is that to maintain tank mode for MMs they have to be in bodyguard, and whenever the mastermind is attacked or any of the minions for tha tmatter, the minions want to go and attack back.... so this presents a real hairy problem of the mastermind jsut standing their. And for melee type MMs this can be bad.

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Yep. If you're in bodyguard, your henchmen will start shooting back. And unless they're robots (in my experience), this means they may also charge into melee. Robots themselves will even approach if they're out of range of their guns. Come to think of it, the Assault Bot might charge in anyway to flamethrower and the like. >.<

I've found this to be the case even if you do Defensive/GoTo, which still allows for Bodyguard to be enabled.


DJs for The Cape Radio

Makes videos & podcasts about reviewing toys, covering conventions, and more at Vangelus.ca

 

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OMG...people still play CoV......villains....lol

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Pew Pew! < Jaded Angel on Angry Angel wars just like our website cutscene>

I was awake 24, slept 6, up again, down again. My computer never shipped. The cable guy came here and added a two new cable lines because I have wayyy too many things onto a three way splitter like 2 years ago without realizing that is le bad on 3 comps, a TV, and digital phone. Oh well.. What was my point?

Yes, we do use Poison MM's as a sub for Therms but Deci did the math and came up with same range less heal % .. except we haven't tested things other things yet (wanted to look at Weaken, remind me) with the limited time we have ( we have the bad fortune of workweeks).

Actually need to see how we do on final phase of just Hami himself.. as far as initial agro tests, we have had groups attack the greens/blues and MM's held agro well during. Combat logs were checked and no one took it from Goo Man. However, we should be experimenting with splitting MM teams next run. Nucess and Silverspar had a good idea ( I think Kegan had mentioned something similiar) that would run like a makeshift PA. More on that later.

I actually need to read. Doing a hundred things at once. I'm very excited about the next run since we'll have Dom's available (crosses fingers) and can see about clearing a full mito set. If we get to first bloom at good time, who knows.

Pew pew!


 

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So how far did you get after i left?


 

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Some thoughts about the revised strategy:

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Brute Agro Squad
2 teams of: 3-5 brutes and 3 support heal/rez/buffers (brutes will need EOE's: 2+ each x 4 blooms, 48 minimum raid total)
<ul type="square">Each team will be in charge of controlling the agro from 3 yellow mitos. The teams should set up on opposite sides of Hamidon (the east main staging area, and opposite on the west side of hami). Communication between the brute team leaders, and among their own brutes, is essential! Each brute must know precisely which mito they are responsible for. Recommend that the team leaders decide which 2 mitos are their 'center' ones, and assign brutes to center, right and left from that. If setting up at the east and west rock outcroppings it is quite easy to locate these two 'center' mitos, as they are the ones directly in front of the area. Each mito should also assigned a buffer to look after the health and status resist buffs of the brutes attacking it. Extra brutes should be assigned around to the mitos to help kill them. Two brutes on a yellow should have no problem SMASHing it down. Note: Brutes with any form of flight are highly preferred.

On their start signal, the brutes will eat an EOE and rush to their assigned yellow mitos and engage them. The supporters will follow the brutes at a distance, keeping them healed and spammed with stacked mez resist. The support AT's need to remain outside of the aoe splash effect of the mito attack, but within range of their powers. Brutes can assist with this by keeping to the outside edge of the goo and remaining as stationary as possible while attacking. When a yellow mito is killed, move to the next nearest one and help to kill it as well.[/list]
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I'd describe flight as mandatory. It can be from a temp power. You can buy raptor packs at Siren's Call if the villains are "winning", or we can find someone able to get the mission from the Sky Raider contact with the boxes for sky raider jetpacks.

Buffers also have to be able to fly. Buffing a flying brute from the ground is a disaster waiting to happen, since you'll have to be right under the system.

I think the ideal team is four brutes, four support. Two brutes supported by one buffer on one mito, other mitos have one brute and one support. The extra support should have rez and recall friend, floating between the teams supporting the buffers, healing and rezzing as necessary (and rezzing the brute also if necessary).

Once yellows are down, we should have six brutes taunting the blues away from the assault team. They will still need buffing, but shouldn't need EoEs...the damage is significantly less.

Once the mitos are down, and we're ready to be attacking Hami...brutes must be taunting hami. Mastermind pets have no particular aggro holding powers (particularly when they die so quickly), they can only hold Hami aggro during the mito clearing stage because they are the only ones shooting at Hami.

Hami taunting has to be done in rotation. One brute can't keep taunting Hami, because the blasts have a -heal component to them. One of the brute teams can handle the taunting (and would be able to communicate well). And of course the brutes will need EoEs for this.

8 EoE per brute isn't enough. Yes, if everything goes perfectly, two per brute would be enough to take down the Yellows, but the odds of four clearings with no problems are low. Add to that the EoEs used during taunted, and they'll need a lot. To be safe, I'd say 16 EoEs per brute.

Other inspirations needed: Awakens are good, particularly for the buffers. Blues useful as well, since the blue mitos can drain endurance.

Poison MMs make good buffers if they have Alkaloid and Antidote (and ideally three-slotted with recharge). Buffers must be able to fly to keep on a level with their Brutes Ideally buffers will also have a rez power and recall friend.


My arcs are constantly shifting, just search for GadgetDon for the latest.
The world beware! I've started a blog
GadgetMania Under Attack: The Digg Lockout

 

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So how far did you get after i left?

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We got 2/4 blooms done - so about halfway. Most of our time was spent getting organized, as no one had ever done it before, so hopefully we'll be able to more quickly set up for the next one.

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Gadget, I was pretty sure the EoEs were only useful against the yellow mitos, not Hamidon himself, so they shouldn't be used when they are taunting, they just need support.

I'd actually argue that we don't really need anyone taunting hami as long as everyone is spread out around him, and not just on one side. There was enough AoE healing going on that getting hit by Hami every once in awhile didn't wipe anyone.


 

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Gadget, I was pretty sure the EoEs were only useful against the yellow mitos, not Hamidon himself, so they shouldn't be used when they are taunting, they just need support.

I'd actually argue that we don't really need anyone taunting hami as long as everyone is spread out around him, and not just on one side. There was enough AoE healing going on that getting hit by Hami every once in awhile didn't wipe anyone.

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EoE protects against the damage done by Yellow Mitos, Blue Mitos, and Hami itself, everything but Green mitos. And our brute team was taunting during last nights work.


My arcs are constantly shifting, just search for GadgetDon for the latest.
The world beware! I've started a blog
GadgetMania Under Attack: The Digg Lockout

 

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Tonight's raid went very well. For a summary:

<ul type="square">[*]First mito phase was 12 mins, plus hami to 75% taking 1 min. Reset was 15 mins. [*]Second mito phase 10 mins, plus hami to 50% taking 3 mins. Reset was 15 mins.[*]Third mito phase was 7 mins, plus hami to 25% taking 3 mins. Reset was 10 mins.[*]Final mito phase was 5 mins and the final hami kill took 3 mins.[/list]Clearly, we improved with the practice. A 5 min mito phase is within reason, as is a 5 min reset. I see no reason the villain-side Hami's can't get under the 40 minute mark, where the hero-side ones are headed.

Villains have a slightly different set of tools to utilize, but in the end are just as effective at doing the raid as heroes. In fact, I find the villains to be a more robust group, as during the mito phases there were several rough spots that likely would have wiped a hero raid...but the villains kept on going. Good job to all those who held it together with tenaciousness and skill; you did a great job!

-Sandolphan


"When heroes fail, the Angels will save you."

MASTERMIND NUMERIC KEYPAD PET CONTROLS
HAMIDON NUKE RAID GUIDE

 

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BIO-NUKES as a solution to survival buffs

Just to make a note in the guide thread:

We've found that launching a bio-nuke (Warburg temp power) on the assembled raid, just prior to sending the brute squads, really enhances the survivability and effectiveness of the raiders. While I don't like leaning on crutches like this, it is a suitable solution to the lack of survival buffs villain-side. One nuke per assault/bloom (ideally four total) should be all that's needed.

-Sandolphan


"When heroes fail, the Angels will save you."

MASTERMIND NUMERIC KEYPAD PET CONTROLS
HAMIDON NUKE RAID GUIDE