Guide: Invention Salvage and You! (Version 2)


Aggelakis

 

Posted

Is there a reverse guide to inventions that lists the salvage and what recipes it is part of?

I know about recipe spreadsheets that tell me what salvage to use but I am looking for salvage and to what recipes it relates. What I am trying to see is what gets me the bigger bang for the buck for a piece of salvage. Something that goes Boresight - To Hit Buffs 10 to 25, Accuracy 10 - 25, Run 10 -25, Fly, etc. That way you can determine the optimum use of the salvage you get.

It seems in the lower tier that Boresights and Brass are used in a lot of recipes. That of course leads to shortages in the market.


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Posted

QR:
I'd love to see something like that and while I could make one up, I don't have the time. Surely someone will come up with one shortly.


 

Posted

I've been spending a bit of time going over the recipes and processing the salvage different ways, and I'm waiting on the recipes mentioned in this thread to be resolved before I can complete one set of lists. The reverse usage list is the last thing I would work on, but my Excel macro-fu is weak, so I'd likely have to resort to a chart/text-based list. Considering that there are 108 different pieces of salvage and recipe usage ranges from 10-80+ for each piece, that's a *huge* list without using some kind of auto-lookup table. I would gladly defer to someone else's l33t programming skillz for help on that.


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Invention Salvage Distribution Charts

 

Posted

Wait, Ludites only drop Tech? But, uh... Isn't that like vegetarians only dropping meat?


 

Posted

[ QUOTE ]
Wait, Ludites only drop Tech? But, uh... Isn't that like vegetarians only dropping meat?

[/ QUOTE ]

Well, if you KO a vegetarian you'd get their pets, and they're MADE of meat...nah, I'm sure the devs have a reason.


 

Posted

Your list has been extremely helpful. Since I'm on a laptop playing CoH, I keep most of the info I need in textfiles in the background so as to use less memory. I like the list a lot, but have reordered it somewhat to my liking, for faster lookup for me.
Perhaps someone else might find it useful as well?
Thanks again for this.

Name, Level, Rarity, Type
Alchemical Gold, 20 – 39, Uncommon, Magic
Alchemical Silver, 20 – 39, Common, Magic
Alien Blood Sample, 4 – 25, Rare, Tech
Ancient Artifact, 4 – 25, Common, Magic
Ancient Bone, 20 – 39, Common, Magic
Black Blood of the Earth, 20 – 39, Rare, Magic
Bleeding Stone, 35 – 54, Uncommon, Magic
Blood of the Incarnate, 20 – 39, Uncommon, Magic
Boresight, 4 – 25, Common, Tech
Brass, 4 – 25, Common, Tech
Carnival of Shadows Mask, 20 – 39, Uncommon, Magic
Ceramic Armor Plate, 35 – 54, Common, Tech
Chaos Theorem, 35 – 54, Uncommon, Tech
Chemical Formula, 4 – 25, Uncommon, Tech
Chronal Skip, 35 – 54, Rare, Tech
Circuit Board, 20 – 39, Common, Tech
Clockwork Gear, 4 – 25, Uncommon, Magic
Clockwork Winder, 4 – 25, Common, Magic
Commercial Cybernetic, 4 – 25, Uncommon, Tech
Complex Chemical Formula, 4 – 25, Rare, Tech
Computer Virus, 4 – 25, Common, Tech
Conspiratorial Evidence, 20 – 39, Rare, Tech
Corrosive Gas, 20 – 39, Uncommon, Tech
Daemon Program, 4 – 25, Uncommon, Tech
Data Drive, 20 – 39, Uncommon, Tech
Deific Weapon, 20 – 39, Rare, Magic
Demonic Blood Sample, 20 – 39, Common, Magic
Demonic Threat Report, 35 – 54, Common, Magic
Destiny, 35 – 54, Uncommon, Magic
Diamond, 35 – 54, Rare, Magic
Empowered Sigil, 20 – 39, Rare, Magic
Enchanted Impervium, 20 – 39, Rare, Magic
Energy Weapon, 35 – 54, Uncommon, Tech
Enriched Plutonium, 4 – 25, Rare, Tech
Ensorcelled Weapon, 20 – 39, Uncommon, Magic
Essence of the Furies, 35 – 54, Rare, Magic
Fortune, 35 – 54, Common, Magic
Gold, 35 – 54, Uncommon, Tech
Hamidon Goo, 35 – 54, Rare, Magic
Heads Up Display, 4 – 25, Rare, Tech
Heavy Water, 4 – 25, Uncommon, Tech
Holographic Memory, 20 – 39, Rare, Tech
Human Blood Sample, 4 – 25, Common, Tech
Hydraulic Piston, 35 – 54, Common, Tech
Impervium, 20 – 39, Rare, Tech
Improvised Cybernetic, 20 – 39, Common, Tech
Inanimate Carbon Rod, 4 – 25, Common, Tech
Inert Gas, 20 – 39, Common, Tech
Iron, 20 – 39, Common, Tech
Kinetic Weapon, 35 – 54, Common, Tech
Lament Box, 4 – 25, Rare, Magic
Living Tattoo, 20 – 39, Uncommon, Magic
Luck Charm, 4 – 25, Common, Magic
Magical Conspiracy, 35 – 54, Rare, Magic
Masterwork Weapon, 20 – 39, Common, Magic
Mathematic Proof, 35 – 54, Common, Tech
Military Cybernetic, 20 – 39, Rare, Tech
Mu Vestment, 20 – 39, Rare, Magic
Mutant Blood Sample, 4 – 25, Uncommon, Tech
Mutant DNA Strand, 20 – 39, Uncommon, Tech
Mutating Genome, 20 – 39, Rare, Tech
Nevermelting Ice, 35 – 54, Common, Magic
Page from the Malleus Mundi, 4 – 25, Rare, Magic
Pangean Soil, 35 – 54, Rare, Magic
Photonic Weapon, 35 – 54, Rare, Tech
Plasma Capacitor, 4 – 25, Rare, Tech
Platinum, 35 – 54, Rare, Tech
Pneumatic Piston, 35 – 54, Uncommon, Tech
Polycarbon, 4 – 25, Uncommon, Tech
Positronic Matrix, 35 – 54, Rare, Tech
Prophecy, 35 – 54, Rare, Magic
Psionic Ectoplasm, 4 – 25, Uncommon, Magic
Psionic Manifestation, 4 – 25, Rare, Magic
Psionic Threat Report, 35 – 54, Uncommon, Magic
Psionicly Charged Brass, 4 – 25, Rare, Magic
Reactive Gas, 20 – 39, Rare, Tech
Regenerating Flesh, 35 – 54, Common, Magic
Rikti Alloy, 35 – 54, Rare, Tech
Ruby, 35 – 54, Common, Magic
Rune, 20 – 39, Common, Magic
Runebound Armor, 4 – 25, Common, Magic
Sapphire, 35 – 54, Uncommon, Magic
Scientific Law, 20 – 39, Uncommon, Tech
Scientific Theory, 20 – 39, Common, Tech
Scope, 4 – 25, Uncommon, Tech
Silver, 35 – 54, Common, Tech
Simple Chemical, 4 – 25, Common, Tech
Soul Trapped Gem, 20 – 39, Rare, Magic
Soulbound Armor, 4 – 25, Uncommon, Magic
Source Code, 4 – 25, Rare, Tech
Spell Ink, 20 – 39, Common, Magic
Spell Scroll, 4 – 25, Common, Magic
Spirit Thorn, 35 – 54, Common, Magic
Spiritual Essence, 4 – 25, Common, Magic
Stabilized Mutant Genome, 20 – 39, Common, Tech
Steel, 20 – 39, Uncommon, Tech
Strand of Fate, 4 – 25, Rare, Magic
Symbiotic Armor, 4 – 25, Rare, Magic
Symbol, 20 – 39, Uncommon, Magic
Synthetic Intelligence Unit, 35 – 54, Rare, Tech
Temporal Analyzer, 35 – 54, Common, Tech
Temporal Sands, 4 – 25, Uncommon, Magic
Temporal Tracer, 35 – 54, Uncommon, Tech
Thorn Tree Vine, 35 – 54, Uncommon, Magic
Titanium Shard, 35 – 54, Uncommon, Tech
Unearthed Relic, 4 – 25, Uncommon, Magic
Unquenchable Flame, 35 – 54, Uncommon, Magic
Volume of the Obsidian Librum, 4 – 25, Uncommon, Magic

Hunt:
Where:
4-25, 20-39 - Bloody Bay - Sky - Cap
20-39 - Siren's Call - Steel - Shark
20-39, 35-54 - Warburg - KR - Martial
35-54 - RV - AP - Grand

Who:
Magic Only: Banished Pantheon, Cabal, Cap au Diable Gremlins, Carnival of Souls, Circle of Thorns, Fir Bolg, Ghosts (Croatoa), Hellions, LanaruUncommon, Minions of Igneous, Psychic Clockwork, Red Caps, RularuUncommon, Slag Golems, Snakes, Spectral Pirates, Tsoo, Tuatha de Danaan, Wailers, Warriors.


Mixture of Magic and Tech: Arachnos, Clockwork, Ghosts (ghost ship), Longbow, Scrapyarders, Void Hunters.

Tech Only: Arachnoids, Cage Consortium Guards, Coralax, Council, Crey, Devouring Earth, Dockworkers, Family, Freakshow, Gold Brickers, Hydra, Infected, Knives of Artemis, Legacy Chain, Lost, Luddites, Malta, Mooks, Nemesis Army, Outcasts, Paragon Police Department, Prisoners, Rikti, Rogue Isles Police, Security Guards, Shivans, Skulls, Sky Raiders, Spetzsnaz Commandos, Trolls, Turrets, Vahzilok, Wyvern.


 

Posted

I think i like that one better


 

Posted

Again, excellent guide. I've been using it and referencing it heavily since Issue 9 hit. One question though:
[ QUOTE ]
This is great. Does anyone have the following information?

- Exactly what levels each enemy group appears in?
- Which zones does each mob group appear in?

[/ QUOTE ]
Does this information exist anywhere? I'm trying to "map out" where to hunt for certain things whilst playing my wide array of alts.


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Posted

On the villain side, not that I've seen. For the hero side, there is a spreadsheet of enemies and where they're found on VidiotMaps.com somewhere.


 

Posted

I haven't read the whole thread, so I don't know if this has already been submitted, but you can add this to your list.

Tech only - Crazed


 

Posted

[ QUOTE ]
You have a chance to get invention salvage whenever you defeat any NPC that cons green or above ...

[/ QUOTE ]

You sure about that green part? I thought it was any enemy that gave you XP, which would include a level of grey-con just below green-con.


 

Posted

It'd probably be useful if you mentioned how those tiers of salvage get used.
<ul type="square">[*]Level 1-25 Recipes require Tier 1 salvage.[*]Level 26-40 Recipes require Tier 2 salvage.[*]Level 41-50 Recipes require Tier 3 salvage.[/list]I've found it's convenient sometimes to build a recipe a few levels lower, or wait a little while for one a few levels higher, if it uses salvage that's easier to find.


 

Posted

[ QUOTE ]
[ QUOTE ]
You have a chance to get invention salvage whenever you defeat any NPC that cons green or above ...

[/ QUOTE ]

You sure about that green part? I thought it was any enemy that gave you XP, which would include a level of grey-con just below green-con.

[/ QUOTE ]


No recipes or *invention* salvage from greys. Ever. At least, not on Live. If someone wants to dispute this, then hunt sub-greens and provide a screenie of the invention salvage that drops from them.


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Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
You have a chance to get invention salvage whenever you defeat any NPC that cons green or above ...

[/ QUOTE ]

You sure about that green part? I thought it was any enemy that gave you XP, which would include a level of grey-con just below green-con.

[/ QUOTE ]


No recipes or *invention* salvage from greys. Ever. At least, not on Live. If someone wants to dispute this, then hunt sub-greens and provide a screenie of the invention salvage that drops from them.

[/ QUOTE ]

So if a Boss cons green and the other mobs in the group con grey, I can get salvage from the boss, but not from the Lts or Minions?


The Optimist says the glass is half full.
The Pessimist says the glass is half empty.
While they argue about it, the Opportunist comes along, drinks what's left, and removes all doubt. - Redwood

Alvays remember, schmot guy...any plan vere you lose you hat...is a BAD PLAN!

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
You have a chance to get invention salvage whenever you defeat any NPC that cons green or above ...

[/ QUOTE ]

You sure about that green part? I thought it was any enemy that gave you XP, which would include a level of grey-con just below green-con.

[/ QUOTE ]


No recipes or *invention* salvage from greys. Ever. At least, not on Live. If someone wants to dispute this, then hunt sub-greens and provide a screenie of the invention salvage that drops from them.

[/ QUOTE ]

So if a Boss cons green and the other mobs in the group con grey, I can get salvage from the boss, but not from the Lts or Minions?

[/ QUOTE ]

Correct.


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Posted

By the way, i keep running into people who seem to think that teaming up lowers their chance of salvage drops...I haven't noticed this happening...does it appear to be the case that, say, if you get a salvage drop off of a mob, the percentages are lower or higher based on team size, per mob?

What I mean is, one guy says that if there is an 8% chance of a mob dropping invention salvage, then on an 8 person team, that chance drops to 1% (8% chance of an actual drop, divided among 8 people)


The Optimist says the glass is half full.
The Pessimist says the glass is half empty.
While they argue about it, the Opportunist comes along, drinks what's left, and removes all doubt. - Redwood

Alvays remember, schmot guy...any plan vere you lose you hat...is a BAD PLAN!

 

Posted

Oh, it does, period.

Let's take the simplest case, going from solo/heroic (or solo/villainous) to a 2 person team, same difficulty. Before: 3 minions = 3 * 0.08 = 0.24 salvage per spawn. 1 lt + 1 minion = 0.08 + 0.1064 = 0.1864 salvage per spawn. Assume equal numbers of each sized grouping, you get 0.2132 salvage per spawned group in the mission.

Now add a second person. 1 lieutenant + 4 minions = 0.1064 + 4 * 0.08 = 0.4264 salvage per spawned group. 2 lts + 1 minion = 0.08 + 2 * 0.1064 = 0.2928 salvage per spawned group. Average that, you get 0.3596 salvage per spawned group. That gets divided evenly between the two of you, so the net result is 0.1798 salvage per person per spawn point. (Yes, the end boss will add its own 0.25 salvage per mission. For most missions, there are enough spawn points that this disappears into the noise. And I've left out the less frequent cases, like single lieutenant spawn or 2 minion spawns. I think it averages out.)

Adding that one additional teammate resulted in a 16% drop, per mission, in how much salvage you get. There are those who claim that that 2 person team will complete missions at least 16% faster than a soloist will. Maybe on the hero side, for non-scrappers, that's true. For my mastermind, except on very rare perfect teams, it's emphatically not true. That's why I argued, while issue 9 was still on the Training Room only, that the per-lieutenant and per-boss numbers needed to be increased.


 

Posted

[ QUOTE ]
I took your information and made a spreadsheet from it to make it easier to quickly find what drops a particular piece of salavge. I'll try to keep it updated with the information you have here.

Invention Salvage Drops

[/ QUOTE ]

Ah ha! I finally found this, do you know how long I was looking for this spread sheet?

Thank you Colonel /em slaute


 

Posted

Just leaving a reminder to myself for a version 3 update: additional faction. Werewolves (Werewolf World), Arcane.