Invention Enhancements and You: by Castle


Aggelakis

 

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I respec my level 50 Peacebringer, and I was able to shave 5 slots off the the build. I lost a coupe of percent in Damage Resistance on my Light Form (Unstoppable) and an extra 20 seconds on the Rechage time. And lost 2 second of recharnge on my Essence Boost (Dull Pain), and I added 2 level 50 IO Health, But did gain +91% Max Health. And I was able to slot a recharge into 2 Human form ranged attack and my WD Smash. I am more then pleased with the better performance. I even respec into Gleaming Eyes from the Gleaming Bolt.

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IOs are going to be a *huge* boon to Kheldians who are always short on enhancement slots.

My level 45 DM/Regen Scrapper, OTOH, has enhancement slots to burn. I'm planning on respecking simply so that I have at least some powers that enhancements will actually be useful (I have lots of powers that don't need enhancing or only take one type of enhancement and so are 'full' at triple slotting).


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

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This may seem strange, but I am disappointed by the lack of variety among prot effects that add damage to regular attacks (ranged and melee sets).

Here's an example. I have a couple of characters with Psionic damage. It's an "exotic" dmage type only available to two ATs with low-end damage scales. It is commonly resisted by up to 50% by foes like robots, which are relatively pervasive throughout the game.

I would really like to be able to add something to Psionic damage that can help with this (besides my vet rewards ). For facing robots, for example, that's smashing damage (optimally) or something like energy damage. Lethal is also resisted by most robots, so it's a poor choice.

There are a limited variety of such prot enhancements, and an even more limited set specifically for "plain ol' attacks" (Ranged, Melee). Now certainly I understand that potential stacking of prots is probably an issue, and this may be at the root of the limited selection. But I have to say I was hoping for more than is out there.

That's just a suggestion about what I feel is sort of lacking.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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To-hit set bonuses - This one is going to be sneaky. I don't think it's the best PvE option, but I'm a little concerned at how much to-hit there is out there. Defense is basically screwed in PvP, even more so than it has been before I think.


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Where are the tohit buffs? I only see one in the paragonwiki info, which is the unique in Kismet.

+accuracy can cause issues, but +tohit is considerably worse for defense in pvp, I think.

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There are a lot of to-hit set bonuses. The uncommon high level melee damage set for instance has to-hit. I think you can get around 20% to-hit without much trouble.

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That's more tohit than most of the defense sets fully slotted...

Normally I have no sympathy for defense in PvP, but that's broken. People who cried doom over I9's tohit bonuses will have been 110% right if that goes live.


 

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You might want to start printing "Arcana Was Right" t-shirts.


Heroes
Dysmal
Lumynous
Sam Steele
Pluck
Wile
Slagheap
Pressure Wave
Rhiannon Bel
Verified
Stellaric
Syd Mallorn

Villains
Jotunheim Skald
Saer Maen
Jen Corbae
Illuminance
Venator Arawn
Taiga Dryad
Tarranos

 

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To-hit set bonuses - This one is going to be sneaky. I don't think it's the best PvE option, but I'm a little concerned at how much to-hit there is out there. Defense is basically screwed in PvP, even more so than it has been before I think.


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Where are the tohit buffs? I only see one in the paragonwiki info, which is the unique in Kismet.

+accuracy can cause issues, but +tohit is considerably worse for defense in pvp, I think.

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There are a lot of to-hit set bonuses. The uncommon high level melee damage set for instance has to-hit. I think you can get around 20% to-hit without much trouble.

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That's more tohit than most of the defense sets fully slotted...

Normally I have no sympathy for defense in PvP, but that's broken. People who cried doom over I9's tohit bonuses will have been 110% right if that goes live.

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Er, defense sets fully slotted usually get you 25-35% but yes, 20% in set bonuses is basically perma-build up values of tohit. This is unacceptable.
(I've tanked +5s on my SS/Inv and know what kind of advantage perma-BU [Rage] gives you )


 

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This may seem strange, but I am disappointed by the lack of variety among prot effects that add damage to regular attacks (ranged and melee sets).

Here's an example. I have a couple of characters with Psionic damage. It's an "exotic" dmage type only available to two ATs with low-end damage scales. It is commonly resisted by up to 50% by foes like robots, which are relatively pervasive throughout the game.

I would really like to be able to add something to Psionic damage that can help with this (besides my vet rewards ). For facing robots, for example, that's smashing damage (optimally) or something like energy damage. Lethal is also resisted by most robots, so it's a poor choice.

There are a limited variety of such prot enhancements, and an even more limited set specifically for "plain ol' attacks" (Ranged, Melee). Now certainly I understand that potential stacking of prots is probably an issue, and this may be at the root of the limited selection. But I have to say I was hoping for more than is out there.

That's just a suggestion about what I feel is sort of lacking.

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Can't say I disagree with this. I was hoping for fire procs and such for meleers as lethal damage can kick you in the butt at high levels. Ah well. The great thing about loot is that its easy to add more. It's not like adding powersets. I'm hopeful we'll see new loot every issue.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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OK... im sorry but i'm trying to get this table thing right.

According to this table: lvl 53 IO's for Dammage = 43.5% increase, and LvL 53 IO's for Acc = 43.5% increase.

ED still is in play.

So this means that on a lvl 50 toon. That normaly has an attack slotted 2 ACC SO's and 3 DAM SO's,
5 total slotts for ~62% Acc and ~97% Dam.

With IO's:

1 53 IO ACC: 43.5%, 2 53 IO DAMM: ~87%, 1 53 IO ACC/DAMM: 27.1% DAMM & ACC

4 total slots: ~70% ACC, and ~100% DAMM

Did I get this right??? With IO's I save one slot and get about the same effect???

This is Basic but I want to get it right.


 

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OK... im sorry but i'm trying to get this table thing right.

According to this table: lvl 53 IO's for Dammage = 43.5% increase, and LvL 53 IO's for Acc = 43.5% increase.

ED still is in play.

So this means that on a lvl 50 toon. That normaly has an attack slotted 2 ACC SO's and 3 DAM SO's,
5 total slotts for ~62% Acc and ~97% Dam.

With IO's:

1 53 IO ACC: 43.5%, 2 53 IO DAMM: ~87%, 1 53 IO ACC/DAMM: 27.1% DAMM & ACC

4 total slots: ~70% ACC, and ~100% DAMM

Did I get this right??? With IO's I save one slot and get about the same effect???

This is Basic but I want to get it right.

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That's more or less correct. But common IOs only come in increments of 5 so the best is a level 50. But with set IOs you potentially could have a 53 IO.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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OK cool... But the thing about "IO SETS" is you can only have one specific set per toon???

So (and I know I can only have one Sniper Power per toon, but if I could have 2) I can only have ONE "Sting of the Manticore" Set...

Correct?


 

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OK cool... But the thing about "IO SETS" is you can only have one specific set per toon???

So (and I know I can only have one Sniper Power per toon, but if I could have 2) I can only have ONE "Sting of the Manticore" Set...

Correct?

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That's not correct. You can have multiple Sting of the Manticore sets, with the following caveats:

1) In each power, you can only slot one member of a set. So if you have two heal powers, you can have Numina's Convalescence in two powers, but in each power, you cannot have more than one of Numina's set slotted.

2) A few enhancers, just those enhancers, can only be slotted once per character. They are flagged 'unique'. Again Numina's has a unique +regen, +recovery which can only be slotted once in a character. Which also means you can only get the six enhancer set bonus for Numina's set once.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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ah... OK I get it...

And may I be as so bold to assume that only the elite of the elite sets Require the few 'unique' pieces, there by limiting players to one Uber elite FULL set.???


 

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ah... OK I get it...

And may I be as so bold to assume that only the elite of the elite sets Require the few 'unique' pieces, there by limiting players to one Uber elite FULL set.???

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I don't know if I would say it like that. The question of whether an IO is unique is more a function of how powerful the enhancer is.

The +stealth enhancers for the travel powers are unique even though the travel sets aren't so strong IMO.

The +def IO in Steadfast protection is pretty strong even though that's a newbie set.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Iakona's beta planner for Excel (he's got one for OpenOffice too) makes this a bit easier.


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I'm not absolutely sure, but this seems to be the same version that was around a few weeks ago, and at least two of the sets in the .xls don't match the in-game descriptions of the sets. Do you know if there's an updated version?

Scrap


 

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Here is the advancement table. It lists the level of the enhancement and the bonus it gives to a single attribute.


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Does this mean that the improved advancement table for set IOs that was leaked was reversed? Perhaps a more clear question for those without that context is: do set IOs and common IOs now have the same base values (before factoring in the number of effects on set IOs)?

Scrap


 

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Iakona's beta planner for Excel (he's got one for OpenOffice too) makes this a bit easier.


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I'm not absolutely sure, but this seems to be the same version that was around a few weeks ago, and at least two of the sets in the .xls don't match the in-game descriptions of the sets. Do you know if there's an updated version?

Scrap

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I pulled that directly from his sig yesterday. I assume he's working on one, and it'll likely go up at the same link when complete (at least, I'd simply refresh it if *I* were doing it; I have no idea what he's gonna do).

Kam


 

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Here is the advancement table. It lists the level of the enhancement and the bonus it gives to a single attribute.


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Does this mean that the improved advancement table for set IOs that was leaked was reversed? Perhaps a more clear question for those without that context is: do set IOs and common IOs now have the same base values (before factoring in the number of effects on set IOs)?

Scrap

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Set IOs and Common IOs are both IOs. They all work off the same scale. To see for yourself, compare a Common IO to a Set IO of the same level that only enhances one attribute (there's a bunch in the healing, resist, defense sets).
A level 50 IO is approximately 1.25-1.275 the enhancement of an even SO.
A two-part IO enhances each part .625 as much as a single-attribute IO.
Three-part: .5
Four-part: .4375


 

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Iakona's beta planner for Excel (he's got one for OpenOffice too) makes this a bit easier.


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I'm not absolutely sure, but this seems to be the same version that was around a few weeks ago, and at least two of the sets in the .xls don't match the in-game descriptions of the sets. Do you know if there's an updated version?

Scrap

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I pulled that directly from his sig yesterday. I assume he's working on one, and it'll likely go up at the same link when complete (at least, I'd simply refresh it if *I* were doing it; I have no idea what he's gonna do).

Kam

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The version in my sig (0.94-beta) is the same version from a few weeks ago, and has several inaccuracies now, due to Castle's changes during the closed beta. I am currently working on a major update (version 0.95-beta), which will be hosted at the same location as the current files. My sig will be updated as soon as the new version goes up, which will hopefully be this week, barring any more unforeseen delays.


 

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I'm still also very concerned about the +stealth IOs stacking for everyone. Until now, only Stalkers were able to stack stealth in PvP. Now it seems anyone can. I think it's going to severely imbalance the PvP game, especially at lower levels.


 

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I'm still also very concerned about the +stealth IOs stacking for everyone. Until now, only Stalkers were able to stack stealth in PvP. Now it seems anyone can. I think it's going to severely imbalance the PvP game, especially at lower levels.

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Keep in mind Castle has said that they are being changed to be unique with each other. E.g. if you slot the one from the Run set, you can't slot any of the other three anywhere on that toon.

Better, but still broken to me.


 

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I'm still also very concerned about the +stealth IOs stacking for everyone. Until now, only Stalkers were able to stack stealth in PvP. Now it seems anyone can. I think it's going to severely imbalance the PvP game, especially at lower levels.

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Keep in mind Castle has said that they are being changed to be unique with each other. E.g. if you slot the one from the Run set, you can't slot any of the other three anywhere on that toon.

Better, but still broken to me.

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With most characters that means that they'll stack once in PvP. Most other Stealth powers will not stack with each other.

What this does mean is that invis is possible for all character, theorhetically from level 10 on. That's rough, but manageable for organized villain teams (I recognize that might be an oxymoron ).


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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[ QUOTE ][*]A crafted enhancement with 1 attribute (Damage, Hold, Range, etc) multiplies the level value of an enhancement by 1.0; in other words, it grants full value.

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Aren't Basic non-set IOs at 1.25%? And only set single IOs are 1.0?

Or did I get confused about that.


Still here, even after all this time!


 

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[ QUOTE ][*]A crafted enhancement with 1 attribute (Damage, Hold, Range, etc) multiplies the level value of an enhancement by 1.0; in other words, it grants full value.

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Aren't Basic non-set IOs at 1.25%? And only set single IOs are 1.0?

Or did I get confused about that.

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It's 1 * IO value.

Level 50 IO value = 1.25 of SO value.

Lower level IOs can be >SO value or <SO value.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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I'm still also very concerned about the +stealth IOs stacking for everyone. Until now, only Stalkers were able to stack stealth in PvP. Now it seems anyone can. I think it's going to severely imbalance the PvP game, especially at lower levels.

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Keep in mind Castle has said that they are being changed to be unique with each other. E.g. if you slot the one from the Run set, you can't slot any of the other three anywhere on that toon.

Better, but still broken to me.

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With most characters that means that they'll stack once in PvP. Most other Stealth powers will not stack with each other.

What this does mean is that invis is possible for all character, theorhetically from level 10 on. That's rough, but manageable for organized villain teams (I recognize that might be an oxymoron ).

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Which is no different from now if you pick up, say, Stealth / Steamy Mist / Group Invis / Shadow Fall etc... and Super Speed. (PVE, anyway, as SS doesn't have any effect PVP).

The nice change for me, since I like having two stealth powers, is that I can grab, say, Stealth and slot a stealth IO into, say, Hover if I want on some character, rather than having to have Super Speed for it.

I like that idea.

And besides... for PVP, Super Speed doesn't actually provide any -per. If +stealth IOs work the same way, for PVP, folks have nothing to worry about.

If not, then sure, you need to have more +per powers like Tactics, FA, etc.

Of course, I don't really PVP, so I don't care.

And besides, having +stealth IOs be unique is no different from the non-stacking of Stealth and any other stealth-providing power (e.g. Cloak of Darkness, Cloaking Device, and the ones I mentioned above).


Currently: 50s (5), 40s (3), 30s (5)
Red and blue side, mostly Infinity, Virtue, and Freedom.

 

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Of course, I don't really PVP, so I don't care.

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Which is precisely why you're wrong about it
Being able to stack stealth by yourself was NOT POSSIBLE for ANYONE other than stalkers. Period.
Now you can do it without even sacrificing a power choice.
You'd have to min/max a Regen stalker for Siren's Call's level 30 limit to understand the ramifications of that, though.
Short version: There isn't a single power I can even sacrifice on my Stalker to fit in Stealth to stack with Hide. I barely even fit in Stamina at 30, and if I wasn't Regen (designed with long-lasting battles in mind) I wouldn't even bother with it for SC.
Now, I can drop a stealth IO in Hurdle and have stacked stealth even in Bloody Bay.


 

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In PVE you can stack Stealth with a -per power like Super Speed to get functional invisibility. I've done it for nigh on three years. I'm well aware that you can't stack two Stealth powers, thanks. And that -per has no effect in PVP.

Here's the thing - they could just swap out how +stealth IOs work for the way Superspeed works in PVP. There's nothing saying that it HAS to be "stackable stealth". Unless it does (I'm not a programmer, I'm a database guy).

PVP... shrug.

I got to Bloody Bay for shivans, and occsionally to PVP zones to do missions. And that's about it.


On the other hand, the objection is that it makes Stalkers less special? Or just that you need to do more work to see folks?

Eh. That's what IR goggles (and stacked Tactics) are for. Even folks in Bloody Bay can have Tactics.


Currently: 50s (5), 40s (3), 30s (5)
Red and blue side, mostly Infinity, Virtue, and Freedom.