Starfire-Ones Guide to the Energy/Energy Blaster


Aysel

 

Posted

[u]EAT ENERGY BLAST, NERD-BOY!
Starfire-One’s Guide to the Energy/Energy Blaster
[u]

Hello, heroes. My name is Starfire-One. First, I’d like to congratulate you on your choice to register with Paragon City. With all of the villains running loose in our fair city, we need more heroes like you.

Well, I guess I should give you a little background on just exactly who I am. As you might have guessed, I’m a blaster. A mutant blaster to be specific. I’ve been fighting crime in the city since about two weeks after they opened it to we heroes.

In all that time, I’ve learned a thing or two about my powers. Now, after being asked by Statesman to give a class here at the Special Heroic Education Department of Paragon City University, I’m passing my knowledge on to you.

Mind you, heroes, this is according to my personal style, yours many vary and you will have to figure out how this information can help you. Well, I’ve always believed that teaching with words alone is a waste of time, so let’s get on with the presentation.

[u]01) --> Power Thrust[u]
[*]Accuracy(1)
All of you Energy Manipulation Blasters know that you have to take this power. Under normal circumstances it is ludicrous to actually get into a melee fight with people tougher than you are. It’s good for emergencies, but that is about it. As for enhancing it, just plain accuracy will work, no need to put more into it than that. It’s pretty much just a “get the h3ll away from me power” primarily because of the decent damage and good knockback.

[u]01) --> Power Blast[u]
[*]Accuracy(1)[u]
[*]Damage(3)[u]
[*]Damage(5)[u]
[*]Damage(13)[u]
[*]End Reduction(36)[u]
[*]Range Increase(46)
This is my primary attack. It may not have the recharge time of Power Bolt, the other level one attack, but it packs more of a punch. As you can see, I have this ability enhanced to the peak of its power. The single accuracy is enough for me to hit almost whatever I aim at. The three damage enhancements ensure that what I do it falls down quickly. The Endurance Reduction lets me fight longer. Finally, the range enhancement gives me a few more feet of distance between myself ond my target, especially if they can mez or sap my endurance.

[u]02) --> Energy Torrent[u]
[*]Accuracy(2)[u]
[*]Damage(3)[u]
[*]Damage(5)[u]
[*]Damage(13)[u]
[*]Range Increase(25)[u]
[*]End Reduction(37)
Every good hero knows that a one-two shot is better than a single hit. When the two knocks everything in front of me down, that is even better. The enhancing of this power is similar to Power Blast, except the placement of the Range and Endurance Reduction. Those two abilities are reversed to give this power a further range earlier to keep it up with the other attacks.

[u]04) --> Build Up[u]
[*]Recharge Reduction(4)[u]
[*]Recharge Reduction(25)[u]
[*]Recharge Reduction(40)
This power may not seem like much, but when used in conjuction with the later "Accuracy-less" attacks it provided more punching power and the Accuracy necessary for the attack to actually go through. My typical attack pattern has me using this before Sniper Blast or Nova, but when you exemplar down to help the newer heroes this can be used to almost one-shot Minions and take a fair part of a Lieutenant’s health down. Using three recharges in it let me use this ability often for the best effect.

[u]06) --> Hover[u]
[*]Flight Speed(6)[u]
[*]Flight Speed(7)[u]
[*]Flight Speed(7)[u]
[*]End Reduction(15)[u]
[*]End Reduction(23)[u]
[*]End Reduction(45)
This is the first of my Power Pools and the beginning of my primary travel power. My style of fighting keeps my pretty much off my feet… in other words, in the air. The three flight speeds lets me keep up with my teammates and the three endurance reductions keep me combat viable.

[u]08) --> Aid Other[u]
[*]Recharge Reduction(8)[u]
[*]Recharge Reduction(9)[u]
[*]Interrupt Reduction(9)[u]
[*]Healing(19)[u]
[*]Healing(29)[u]
[*]Healing(43)
Hello, my name is Starfire-One and I'm a badge-wh0re <twitch, twitch>. That's right, most people get this to help the team… I got this for the badges <twitch, twitch>. The two recharges let me use it often enough to be effective, the interrupt lets me use it in combat, and the three heals give me the numbers needed to get the badges <twitch, twitch>… My own, my precious, my badges <strokes them in his palm>…

[u]10) --> Sniper Blast[u]
[*]Damage(10)[u]
[*]Damage(11)[u]
[*]Damage(11)[u]
[*]Interrupt Reduction(15)[u]
[*]Range Increase(34)[u]
[*]Range Increase(42)
Ehem… sorry about that, I don’t know what comes over me at times. Let us look now at the opener for all of my attack chains: the Snipe. The three damages give me the power to take out a single Lieutenant with a shot. The two ranges let me do it from so far that some mobs will actually lose agro on me before they get to me. And the interrupt reduction lets me even use this ability to deliver knockout blows in combat. Even when in the gel of that disgusting Hamidon, I can throw out a sniper blast without the goo interrupting me.

[u]12) --> Swift[u]
[*]Flight Speed(12)
This power opens the second and greatest of my power pools: The fitness pool. Though it doesn’t need any further enhancement, a single flight speed should help keep you up with the team when it comes to your hovering speed.

[u]14) --> Fly[u]
[*]Flight Speed(14)[u]
[*]Flight Speed(34)[u]
[*]Flight Speed(42)
Okay, what power makes a person feel more like a superhero than fly? Sure, Super Speed is Faster, Super Jump gives you more mobility, and Teleport lets you avoid mob agro, but I'm a traditionalist. Not to mention, I like to fly! To get the most out of this ability, all you have to do is enhance it with three flight speeds.

[u]16) --> Power Burst[u]
[*]Accuracy(16)[u]
[*]Damage(17)[u]
[*]Damage(17)[u]
[*]Damage(19)[u]
[*]Range Increase(23)[u]
[*]Range Increase(40)
Here is the third attack power in my chain. It is enhanced like the others with one major difference. As this power has a very short range, two range enhancements finish this power rather than an endurance reduction. This pushes the combat a little further than right in your face. Being one of the most powerful attacks in the Energy Blast line, I find it a fitting end to a perfect attack chain.

[u]18) --> Health[u]
[*]Healing(18)[u]
[*]Healing(37)[u]
[*]Healing(43)
Well, here’s the not-quite-big one. With this ability, you can fight harder and longer than before. That’s right, it will now take TWO shots to knock you out rather than just one! In all seriousness, this power is effective for long soloing and quick health recovery between fights. I’d suggest putting two heals into it to make it combat effective.

[u]20) --> Stamina[u]
[*]Endurance Modification(20)[u]
[*]Endurance Modification(21)[u]
[*]Endurance Modification(21)
If Health keeps you alive, then this power keeps you fighting. Past this point, whatever endurance problems I had, are a thing of the past. The three endurance modifiers I put in this power keep it good and don’t let me down. The only endurance problems I really have are after I Nova. Then again, if I have to do that, then endurance is the least of my problems.

[u]22) --> Stimulant[u]
[*]Recharge Reduction(22)
You ever want to be friends with the team Empathy Fender or Troller? Clear Mind them for a change! If you know your team will be fighting Mezzers, pass this around a little. It keeps the Squids squiddy, the Trollers trolly, and the Defenders… um… er… fendery? Well, you get the point. This is a good team oriented power and opens things up for…

[u]24) --> Resuscitate[u]
[*]Interrupt Reduction(24)
That's right! When you bring someone back from their face-plant, all the health they regain adds to your healing badge <twitch, twitch>. The interrupt reduction lets you use this in combat with relative ease. With this power, you should get your badge <twitch, twitch> in no time!

[u]26) --> Power Bolt[u]
[*]Accuracy(26)[u]
[*]Damage(27)[u]
[*]Damage(27)[u]
[*]Damage(29)[u]
[*]End Reduction(36)[u]
[*]Range Increase(46)
Here's another of my main shots! Similiar to my Power Blast, this one does a little less damage but recharges a little quicker. It makes for an excellent filler in any attack chain. It is enhanced identically to Power Blast and shares many of the same attributes.

[u]28) --> Stealth[u]
[*]End Reduction(28)
This is one of the abilities that I took primarily for the PvP aspect. Whether it is fighting other heroes in the Arena or fighting the more advanced villains in the disputed zones, this power will assist you more than you know. With this power up, you can make sure that no ran-dumb villain will see you and knock you out of the sky. During missions, this power will aid you with setting up the perfect sniper positions at range.

[u]30) --> Explosive Blast[u]
[*]Accuracy(30)[u]
[*]Damage(31)[u]
[*]Damage(31)[u]
[*]Damage(31)[u]
[*]End Reduction(36)[u]
[*]Range Increase(43)
Here’s one of the more fun powers you have. Think along the lines of your energy torrent, but centered around a single enemy rather than a cone in front of you. This is an interesting power to use and will serve you well if used correctly. It is enhanced like many of your other powers and used as the peak of your attack chain.


[u]32) --> Nova[u]
[*]Damage(32)[u]
[*]Damage(33)[u]
[*]Damage(33)[u]
[*]Recharge Reduction(33)[u]
[*]Recharge Reduction(34)[u]
[*]Recharge Reduction(46)
Slotted like my Sniper, this is my “Oh Shite!” power. The lack of ANY endurance after triggering this power makes it a poor tactical choice… However, it may be the only thing separating you from a good long Rest and a trip to the Medical Center. In a team, however, it recharges quickly enough to be a great surprise for the larger mobs!

[u]35) --> Conserve Power[u]
[*]Recharge Reduction(35)[u]
[*]Recharge Reduction(37)[u]
[*]Recharge Reduction(50)
If you find yourself in a fight that you know will draw you out, even with your Stamina, this is the power to rely on. This is the one for the fight you need to win. Sometimes it is a sapper that just won’t fall down, sometimes it is an arch-villain with an attitude. The reason doesn’t matter, the effect will. This is your personal Recovery Aura, use it wisely.

[u]38) --> Total Focus[u]
[*]Accuracy(38)[u]
[*]Accuracy(39)[u]
[*]Damage(39)[u]
[*]Damage(39)[u]
[*]Damage(40)[u]
[*]End Reduction(42)
This is my "Kiss My Fist" power. If anyone does come too close, they get a taste of what my ranged abilities can do up close… Add to that the mez this deals and call it good! The extra accuracy replacing the range enhancement makes sure you hit absolutely every enemy in front of you.

[u]41) --> Personal Force Field[u]
[*]Defense Buff(41)
Now comes the personal section. Everyone has a different idea of what's best… Well, my character concept (the one I came up with during my old PnP Heroes Unlimited days) is a force field for defense. The single slot in this power makes it a great power for the hero who wants to "get away from it all" for a little while.

[u]44) --> Repulsion Field[u]
[*]End Reduction(44)[u]
[*]End Reduction(45)[u]
[*]End Reduction(45)
Nothing is more fun for a blaster than keeping people away from you. That is what this power does, it keeps them away. Yes, it will draw agro if you “bump” a mob you are trying to go around, but what would the greater evil be? Not to mention this kind of keeps those Stalkers in the disputed zones from getting too close. The three endurance reductions keep it from biting into your endurance. However, use sparingly.

[u]47) --> Force of Nature[u]
[*]Recharge Reduction(47)[u]
[*]Recharge Reduction(48)[u]
[*]Recharge Reduction(48)[u]
[*]Damage Resist(48)[u]
[*]Damage Resist(50)[u]
[*]Damage Resist(50)
How does a blaster stand toe-to-toe with a meleer? Well, this is the answer! Activate this power and you should have enough time to either kick their butt or make them "step off" and run screaming like an Invuln Tanker against Carnies! The Recharges make it cycle faster and the Resists give you the power you need for your fights. Sometimes, however, it takes a little more…

[u]49) --> Stun[u]
[*]Accuracy(49)
That's right… a single power that is so monumentally useless with such a high damage build, that it is only viable (in my opinion) for the level 50 PvP. If those scrappers and stalkers are giving you problems, stun them! Tankers and brutes won’t get off your back? Well, drop all their toggles then wipe the floor with them! Trollers or Fenders? Well, stun them, then slap them around and call them Sue! Fellow Blasters? Well, you can’t shoot if you look like you just left Happy Hour!

Finally, the Inherents. These are very basic, but their slotting can still save you in a pinch.

[u]01) --> Brawl[u]
[*]Accuracy(1)
An accuracy will suffice in this power. It may not be much, but it could save you if you use it right.

[/b][u]01) --> Sprint[u]
[*]End Reduction(1)
It does not matter what kind of sprinting power you use (I personally enjoy Surge), but an endurance reduction in the power will let you use it for whatever running around you need to do!

[u]02) --> Rest[u]
[*]Recharge Reduction(2)
Here’s the most used power I have. Nothing feels better between fights than a quick rest. Just take a knee and call it good for a few seconds and you will be back to normal. Throwing a recharge reduction into this power lets you re-use it after only a short duration.



I hope this is a good explaination. If you have any questions or comments, feel free to either PM me, send me an in-game email (might be a little slow to get it due to my being an altoholic), send me an in-game global tell (@starfire-one), or just post it and I'll get around to it!

Good luck and good hunting, Heroes!


 

Posted

I may be wrong, but I'm pretty sure that Hover already costs very little--almost 0--endurance, so those 3 extra slots in it could probably be used elsewhere. Also, a good friend of mine has an /Energy Blaster that I helped him build, and he often uses Bone Smasher for a highly effective attack. The melee range issue if you're not a blapper--which you definitely don't seem to be, judging by powers, slotting, etc.--could be alleviated by mezzing the target first with Stun or Total Focus.


 

Posted

Hover costs 0.20 Endurance per second, slotted as it is it only takes 0.10 Endurance per second.

My toggles take up a great deal of Endurance, as shown here:

Base End Recovery: 1.667
Stamina: 0.812
Hover: -0.103
Stealth: -0.244
Repulsion Field: -0.513

Total Recovery: 2.479
Total Use: -0.859
Recovery per Second: 1.620

This gives me a great recovery for fights. If you feel comfortable with youe endurance recovery, then I'd suggest slotting three defense buffs into the Hover. People say that defense means nothing anymore, but I must disagree. If it means nothing, then why do they have it?

Bone Smasher is not neccessary for this build as I am not melee. That is the reason, as you point out, that I have Stun and Total Focus.


 

Posted

A few questions/points:

1)Why no Temp Invul? Smashing/Lethal are the most common damage types, even late-game. Why pass up a perfectly good resist power (21% unslotted, ~33% 3 slotted with +3 Resist SOs)?

2)Why no Aim? a 100% boost to base accuracy, paired with a 50% boost to damage is a pretty good deal, I think. Vital in PvP for high defense villains, pets, etc.

3) IIRC, Repulsion field does knockback, not active repel/push like Force Bubble or Hurricane. Most/All Stalkers have Mez protection (knockback/Stun/Hold/Sleep at the least). Unless the knockback tohit rolls interrupt Assassin Strike, it seems only nominally useful against Stalkers.

4)Don't rush into psy mobs with FoN running. FoN resists everything but psy. Psy clocks, and Illusionist-heavy Carnie mobs will rip you a new one before you fire off a few shots.


 

Posted

[ QUOTE ]
Hover costs 0.20 Endurance per second, slotted as it is it only takes 0.10 Endurance per second.

My toggles take up a great deal of Endurance, as shown here:

Base End Recovery: 1.667
Stamina: 0.812
Hover: -0.103
Stealth: -0.244
Repulsion Field: -0.513

Total Recovery: 2.479
Total Use: -0.859
Recovery per Second: 1.620

This gives me a great recovery for fights. If you feel comfortable with youe endurance recovery, then I'd suggest slotting three defense buffs into the Hover. People say that defense means nothing anymore, but I must disagree. If it means nothing, then why do they have it?

Bone Smasher is not neccessary for this build as I am not melee. That is the reason, as you point out, that I have Stun and Total Focus.

[/ QUOTE ]

This doesn't make any sense. You're not melee yet you take repulsion field and you skip boost range?

As for cost of hover. Hover is .2 end/sec. Flight is 1 end/sec. You devote 3 end redx for flight and zero for flight? Also, stealth and repulsion field are more expensive than hover. You'd get far more bang for the buck by just doubling up stealth and leaving hover at 3 flight, no end redx. That would save you 2 slots.

Not taking aim or power boost...*shakes head*

Also, what's the point of taking aid other, resuscitate and stimulant and not taking aid self for yourself? If you want to be a selfless player, that's fine but you're playing the wrong AT. Blasters do damage, first and foremost, and you didn't even pick up the one power in that pool that allows you to be self sufficient. And you do realize that power boost would've helped you to be a better healer if that was your intent...sadly, you didn't take that power.

Sorry, but this guide has awful advice. Even for a ranged/healing blaster. I really thought you would've learned something since this is the second guide you've published.

What you've done is published a spec with your play style but it is no where close to maximized for performance even for the professed play style you claim. For anyone that isn't you, they'd hate your build and your advice.

[ QUOTE ]
In all that time, I’ve learned a thing or two about my powers. Now, after being asked by Statesman to give a class here at the Special Heroic Education Department of Paragon City University, I’m passing my knowledge on to you.

[/ QUOTE ]

I think you need some additional remedial classes. You can't teach what you don't know.


 

Posted

Apologies, I've been away for a while:

+~40% to acc and 65% to damage on Aim. (3 slotted with tohit)


 

Posted

I would not recommend this build.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

[ QUOTE ]
1)Why no Temp Invul? Smashing/Lethal are the most common damage types, even late-game. Why pass up a perfectly good resist power (21% unslotted, ~33% 3 slotted with +3 Resist SOs)?

[/ QUOTE ]As you point out, S/L is the most prevalent damage in the game, it is also primarily a melee damage type. Yes, some creatures do a ranged S/L, but not many. The reason for the lack of the power is because 1) it does not fit the concept of the character, and 2) the bonus it would give is insignificant compared the the other bonuses you get.

Let me explain a little more. As a blaster, you have one of the lowest hit points in the game. As such, even if you resist ~33% of the S/L damage, you still take a great deal other damage from sources. The 33% will give you the ability to shrug off maybe another hit or possibly two before defeat. During that time, the amount of endurance you are expending on the power, while small, is still adding up to endurance you can't use for attacks.

So, in my mind, it is not worth it.


[ QUOTE ]
2)Why no Aim? a 100% boost to base accuracy, paired with a 50% boost to damage is a pretty good deal, I think. Vital in PvP for high defense villains, pets, etc.

[/ QUOTE ]Aim is a very good power, and if you feel it would do a better job than Build Up, then by all means take it.

Build Up
* Accuracy: 15%
* Damage: 100%

Aim
* ACC: 37.5%
* DMG: 62.5%

I have never needed more than Build Up with the single SO. If you are willing to sacrifice the 37.5% damage increase Build Up gives for the 22.5% increase in the ability to hit things for 10 seconds, then by all means go ahead. However, I cannot guarentee that you will single-shot kill Even or +1 Lieutenants with a Sniper Blast.


[ QUOTE ]
3) IIRC, Repulsion field does knockback, not active repel/push like Force Bubble or Hurricane. Most/All Stalkers have Mez protection (knockback/Stun/Hold/Sleep at the least). Unless the knockback tohit rolls interrupt Assassin Strike, it seems only nominally useful against Stalkers.

[/ QUOTE ]It does interrupt the Stalker AS. That is why I use it. Since the AS was made interruptable, the Repulsion Field is declared with a to-hit strike that always hits. The To Hit strike is enough to do interrupt damage to a Stalker. Even if their character has Mez protection, the fact that they are taking a to hit roll means their AS cannot land.


[ QUOTE ]
4)Don't rush into psy mobs with FoN running. FoN resists everything but psy. Psy clocks, and Illusionist-heavy Carnie mobs will rip you a new one before you fire off a few shots.

[/ QUOTE ]Force of Nature is similiar to MoG and Unstoppable... it is for when the fecal clump hits the air circulation device. However, if you wish not to have such a power, then replacing it with Temp Invulnerability may be the way to go. I'll be running some tests on the Test Server to see how well that does... You see, I believe in a living guide. One that changes with the times.


[ QUOTE ]
This doesn't make any sense. You're not melee yet you take repulsion field and you skip boost range?

[/ QUOTE ]All on my powers have a single Range enhancement. Boost Range will take them all out to about 140 feet for 15 seconds. This would affect only the opening volley of attacks (i.e. Sniper Blast). The Sniper Blast, with the two SO's Range Enhancers is already at 180 feet. The Boost range would push it to approximately 315 feet... The max range of targetable enemies is 200 feet! Even with perception, you will lose a lock and be unable to gain a lock after about 200 feet give or take the five second rule it takes an enemy to run out of your range.

As for the Repulsion Field. Most enemies do far more damage in melee than in range. Some of those even fly. The Repulsion field is to keep the enemies out of their higher damage melee range, expecially in hallways and on some of the cave maps.


[ QUOTE ]
As for cost of hover. Hover is .2 end/sec. Flight is 1 end/sec. You devote 3 end redx for flight and zero for flight? Also, stealth and repulsion field are more expensive than hover. You'd get far more bang for the buck by just doubling up stealth and leaving hover at 3 flight, no end redx. That would save you 2 slots.

[/ QUOTE ]If you feel such, then replace the three endurance slots in Hover with three Defense Buff slots! Fly does offer a 1 End/Sec over the 0.2 E/S of Hover (0.1 E/S slotted), if you feel that this is better, then by all means re-slor Hover for defense. However, in combat against multiple foes, you will see the error of losing the endurance.


[ QUOTE ]
Not taking aim or power boost...*shakes head*

[/ QUOTE ]I explain Aim up top, however why Power Boost? Power Boost increases the secondary effects of the power by 100% for 15 seconds... Your secondary effects (besides a boost for flight speed) are all KNOCKBACK!!! Most teams, especially Melee characters, hate it when you knock targets out of their way!


[ QUOTE ]
Also, what's the point of taking aid other, resuscitate and stimulant and not taking aid self for yourself? If you want to be a selfless player, that's fine but you're playing the wrong AT. Blasters do damage, first and foremost, and you didn't even pick up the one power in that pool that allows you to be self sufficient. And you do realize that power boost would've helped you to be a better healer if that was your intent...sadly, you didn't take that power.

[/ QUOTE ]In this post, you have both aided and defeated your own statement. First of all, you are correct, Power Boost would have helped me be a better healer, but I am not a healer. You stated it yourself, I am a damager.

Secondly, I know that I did not take Aid Self. Perhaps this is a mistake, I will let you all know after my testing. I may end up replacing Explosive Blast with Aid Self.

As for playing the wrong AT... May I ask which AT is allowed to be selfless? Last I checked, any AT could be selfless.


[ QUOTE ]
Sorry, but this guide has awful advice. Even for a ranged/healing blaster. I really thought you would've learned something since this is the second guide you've published.

[/ QUOTE ]This is not the second guide I've published. This is technically the twelvth. This character is not a Ranged/Healing blaster... That would more be a Emp/Energy Defender who plays more for the secondaries. This is my Blaster, the one I leveled and played since the game went live. This Blaster took the Medicine pool to help with teams before badges were even thought of. I went through a great deal to get this character to its current level of proficiency. I can PvP and win against even the toughest Ganker, I can PvE solo and in teams and often have to turn my "Level" down for those teams.

I have played a Blaster since the game came out. I learned from Snipe_Fu, from Infantryman, and from others who I can't even remember. Please, if I am such a bad player, then why do I have two healing badges and am working on my third, have a PvP ranking nearer to most of my Scrapper friends, and have the respect of over a dozen SGs (not just the individual players)...


[ QUOTE ]
What you've done is published a spec with your play style but it is no where close to maximized for performance even for the professed play style you claim. For anyone that isn't you, they'd hate your build and your advice.

[/ QUOTE ]Actually, the people who I helped build love this build. I already pointed out that this build was not for every play style (read the opening paragraphs).

As for the Trollish comment "professed playstyle I claim," unless you team with me, do not even begin to claim you know anything about my play style.


[ QUOTE ]
I think you need some additional remedial classes. You can't teach what you don't know.

[/ QUOTE ]And you good sir/ma'am, cannot lecture on that which you do not know either. Until you haave tried my build, or have spoken to players who have actually PLAYED my build (not respected from 50 or PLed up to it), then you cannot claim that knowledge either.


[ QUOTE ]
I would not recommend this build.

[/ QUOTE ]Can you let me know why? I see that we are both the same Archtype, with the same Primary/Secondary/Epic.

Is it because you do not play to the same style which I do or are there other problems you see with this build?


 

Posted

I find it funny to see someone knocking another's build without first trying it out. Just remember there isn't any one way to build a blaster. Different play styles dictate different powers.

I, personaly, do not play blasters, but I've teamed with this one, and with his play style he fits in well with a team. And that is the most important thing about his play style, this build helps him fit in with almost any team.


 

Posted

<QR>
- The suggestion is not to replace buildup with aim, but to have both. If you can't see the benefit, I'm not going to bother explaining it.
- The suggestion is to have TI and FoN, not replace FoN with TI. And blasters do not have one of the lowest hit points in the game. Blasters have 90% of scrapper hit points and significantly more than defenders and controllers. And the advice not to rely on FoN against psi mobs is good advice.
- Power boost will more than double the stun duration of total focus. That's a 20+ second mag 4 stun, which is very useful in eliminating bosses.
- I don't see how you can PVP with only one acc in each attack. Base tohit in PVP is 50%, which is only improved to 67% with a single acc.
- Please provide a demo of repulsion field interrupting AS. It would not overcome knockback protection and therefore could not possibly interrupt AS. A tohit roll that does no damage and causes no movement will not interrupt AS.
- No way BU+snipe takes out a lieutenant in one shot unless you are fighting blues and greens.
- More than 1 endred in hover is a huge waste. Personally, I think your whole build is way overslotted for endred.
- Boost range is not a 15 second buff, its a 30 second buff. Its perma with 3 recharges.
- I call hijinks. Stun will not mezz a scrapper or stalker in PVP. Not even stacked with total focus.

Look, this is your build and you're happy with it. But don't trot out your idiosyncratic choices and call it a guide.


 

Posted

There are much better guides out there. This is your way to hypothectically build an nrg/nrg, and I dare say it should stay that way.


 

Posted

This...this...I'm at a loss for words, really. The slotting for most of the ranged attacks makes some sense, but most of the rest of it.... I'm glad there's a disclaimer that this is a "personal style" thing, but even so I would cringe to play slotted like this.

My main is an Energy/Energy Blaster specced almost exclusively for ranged, single-target artillery duels. He has deliberately not taken Nova or any of the melee powers. He is currently level 37 and I rarely die in PvE unless I'm intentionally accumulating debt to avoid outlevelling content--he wanders through missions in a continual movement from spawn to spawn and except when facing Elite Bosses never suffers from endurance issues or much at all in the way of downtime. He rarely PvPs but has obtained a few of the PvP badges, mostly working in Siren's Call. He is my highest-level hero (due to chronic alt-itis) but is the only reason I feel qualified at all to comment on this guide.


 

Posted

This, for some reason or other, reminds me of a certain ill/kin guide posted a while back.

Anyway, this isn't a guide. This is just a rather poor, slot-wasting build. It may work for you, but it's not a guide. It's just a build.


Currently playing:
Infinity;
Lady Breeze (50 fire/storm)
Virtue;
Moon-kiss (44 tri-form warshade)
Scarlet Whisper (33 sonic/energy)
Ravenflight (41 archer/elec)

 

Posted

I'm still trying to process how you can justify three end redux slots in Hover, especially since you have Stamina slotted up and Conserve Power to get you through protracted fights. Hover does not take THAT much endurance.

As has been noted, Power Boost would extend the disorient time for Total Focus.

Popping Conserve Power before Nova helps mitigate the endurance loss, since that seems to be a particularly important issue to you.

What color are the lieuts you're one-shotting with a snipe without Aim?

I'm fire/energy rather than energy/energy. I don't seek to blap, but I like having enough tools at my disposal if mobs do get close. I consider Bonesmasher a must-have, due to its faster animation and tendency to disorient anything that's not a boss.

As others have said, this isn't so much a guide as you sharing your build, and given the inefficient slotting it's not one I would enjoy playing.


 

Posted

From what I can tell, you seem to be deathly afraid of running out of End, and that really runs counter to the play style of most blasters.

I believe that even the player's manual alludes to the fact that blasters are usually in for heavy damage to wipe out enemies quickly, as extendedbattles are probably a very unhealthy thing. Why, then do you insist on slotting frivolously for end redux?

No, this isn't a gimp build, per se. I'm sure that it is very viable, but I'm not sure if it brings out the maximum potential of an Energy/energy blaster, much less anyting with an /En manip secondary.

The inherent problem with a "swiss army knife" build like this is that they tend to be spread a little thin. It looks like you're trying to build for solo play (aid self, heavy end redux, R. Field) but also to be very team friendly (Resusc, Stmulant). However, your choices of powers seem really conducive to optimizing neither. You're playing a distance blaster, but you don't optimize that with boost range. You're playing a team blaster, but you have repulsion field and explosive blast. You're playing PvP blaster, but you have no toggle shield or acrobatics. What results is a sort of jumble of powerset choices, where at best, you're mediocre at each, and at worst, your powerset choices conflict greatly.

A few suggestions then, as to giving you good rationale to pick powers:

[u]Aim and Build up:[u]
If you don't think you need to activate both at once, activate only one at a time. Both have recharges of about 45 seconds (30ish with hasten) when 3 slotted. That means that yu'll ahve some sort of damage boost about 50% of the time, both of which are cheap and effective.

[u]On Stun v. Bone Smasher[u]
Stats for both:
Bone Smasher
End Cost:13.52
Activation time:1.5 s
Disorient %: 30 (Mag 3)
Damage (measured in in BI): 7.221, smashing and energy
Recharge: 14 s

Stun
End Cost:10.192
Activation time:1.8 s
Disorient %: 100 (Mag 3)
Damage (measured in in BI): 0.69, smashing and energy
Recharge: 20 s

Consider the damage: why use Stun, when a Bone Smasher does comparative damage to Sniper Blast? Yes, stun disorients targets, but when you have a fast-activating power that can let you two-shot a tough lieutenant in tandem with a snipe, it saves you, the time (activating Stun, then another set of blasts), endurance (Power Blast and Power Bolt have almost equivalent damage to one bone smasher: ~7.3 BI) and risk (making two tohit rolls instead of four).

Citing PvP as a good reason for using stun is a bit of a red herring. Most people are good enough to carry a healthy supply of Break Frees to mitigate the huge amounts of mez out there, even Tank/brute/scrappers/stalkers need to have a good supply on hand, as there is no total mez protection available to any AT. That said, the one thing that T/B/Sc/St's DO have at almost all times is protection against disorient. Stun (the power, not the status effect) does NOT drop toggles (0% Toggle drop), and the fact that most people are prepared for heavy mez in PvP zones, as well as the arena, make the power much less useful in PvP.

[u]Repulsion field?[u]
I already went over this in my first post. It's also wildly expensive. For someone who seems obsessed with having a healthily-full end bar, why pick a power that's so end hungry for nominal gain?

Closing:
Don't dismiss people for talking your build down. There are reasons beyond the fact that /energy is FotM that people are dismissing your power and clotting choices. /Energy has been around since day one, and the testing data hasn't changed much since then. There are reasons why people are snubbing their nose at this build.

Be wary of your own potential hypocrisy. Try the power combinations that people are suggesting here before stubbornly sticking to your guns; you might find that a change in your power choices develop a better play style. By all means, you should have a ton of Vet freespecs with which to test these out, judging by your reg date.

Still, if you can't play any way but the old way, then do it. However, don't dispense your build as "advice" solely becuase you have fun with it. Bear in mind that people are particularly leery about posts with significantly less-than optimal builds becuase CoH is, by nature a team-oriented game. People don't want to see poor builds get copied and proliferate, as poor builds typically ruin teams. Yes, play style counts more, but even that is dependent on what powers you have available.


 

Posted

Actually, XenoHero, he DIDN't take aid self. He took everything else in the medicine pool, though...


Currently playing:
Infinity;
Lady Breeze (50 fire/storm)
Virtue;
Moon-kiss (44 tri-form warshade)
Scarlet Whisper (33 sonic/energy)
Ravenflight (41 archer/elec)

 

Posted

Well I'll be a fish in a bucket of frogs!

Okay, fine. I deserved that. However, my point remains the same. Too little over too much.


 

Posted

Well.. others have spoken thier opinions about your build, and your guide.. and they know what they are talking about.. you should listen...

My issue is with your statement that you learned how to be a blaster from SnipeFu and others. and that you can take down the strongest PvP Ganker.. your words.. not mine.

You bring THAT build.. into an arena against My measely Elec/Elec build.. Or for that matter.. I will start up my other account.. bring my NRG/NRG blaster.. and will offer a wager.

you win.. I stop playing.. I Win.. you stop playing.. and post an apology letter for all those that took your attempt at a guide for a true guide.. and wasted part of thier gaming experience on it.

I am Good friends with Snipe.. His build ended up getting the best of me, after a few tries .. but I have SEEN his build.. and I know how smart he is.. he would never condone even PART of this. and you should not use his name without knowing that he okayed it.

thats wrong.


Kurse Darkstone
PROUD MEMBER OF THE VIRTUE FAMILY!!
Station Manager for RadioFTW!
Member of the Legion Of Freedom!
Proud member of the Paragonian Knights

 

Posted

[ QUOTE ]
Hover costs 0.20 Endurance per second, slotted as it is it only takes 0.10 Endurance per second.

[/ QUOTE ]

Actually, Hover costs 0.10 base. With 3 EndRdx, that cost drops to 0.05. Really, don't Endrx Hover.

Edit: Hey, Heroes Unlimited! I still have the rule book somewhere.


 

Posted

Just for clarification's sake:

I have teamed with Starfire-One many a time. Yes, his style is his own. Yes, it doesn't work for everyone else.

But please, trust me when I tell you--this build does its thing, and it does it well. Maybe it's because it's suited specifically to his fighting style, but I'm telling you. It works, in play.

Furthermore, ease up kids. It's a build SUGGESTION, not a how-to manual. Post criticism and critiques that are POSITIVE and HELPFUL, not commentary that slams the person without having seen him in action.


Back after 18 months away!

 

Posted

Phaeton, I am not really slamming the build itself..hey to each thier own.. heck I have Flight on my Tanker.. only for concept.. so thats fine.

and really dont even care that he calls it a guide.. though it should be titled "Concept Guide to NRG/NRG blasting" though as not to confuse with the "Dirty Powrgamers" Guides

my issue is with the comments of Snipefu, as well as his boasts that this build stands up in the PvP realm.. MAYBE on a team where he isnt a main focus of attack.. but 1 on 1.. I really cant see it happening..

BUT.. I will take this build.. put it on test on my Son's account.. there is a 50 NRG/NRG blaster there... and try it out. but I do not see it.


Kurse Darkstone
PROUD MEMBER OF THE VIRTUE FAMILY!!
Station Manager for RadioFTW!
Member of the Legion Of Freedom!
Proud member of the Paragonian Knights

 

Posted

First, the response to the intelligent and credible posters.

[u]Torakage[u]
[ QUOTE ]
This...this...I'm at a loss for words, really. The slotting for most of the ranged attacks makes some sense, but most of the rest of it.... I'm glad there's a disclaimer that this is a "personal style" thing, but even so I would cringe to play slotted like this.

My main is an Energy/Energy Blaster specced almost exclusively for ranged, single-target artillery duels. He has deliberately not taken Nova or any of the melee powers. He is currently level 37 and I rarely die in PvE unless I'm intentionally accumulating debt to avoid outlevelling content--he wanders through missions in a continual movement from spawn to spawn and except when facing Elite Bosses never suffers from endurance issues or much at all in the way of downtime. He rarely PvPs but has obtained a few of the PvP badges, mostly working in Siren's Call. He is my highest-level hero (due to chronic alt-itis) but is the only reason I feel qualified at all to comment on this guide.

[/ QUOTE ]I thank you for your constructive criticism. I know this is my personal style, but it is flexible enough for others. I do rely a great deal on Ranged, so that is the primary aspect of this blaster. I understand your not building for PvP... Most of those builds I have seen kind of suck at PvP, but there are a few that work (my SG boss's Broad/Regen Scrap).


[u]puck_nc[u]
[ QUOTE ]
I'm still trying to process how you can justify three end redux slots in Hover, especially since you have Stamina slotted up and Conserve Power to get you through protracted fights. Hover does not take THAT much endurance.

[/ QUOTE ]I do this because I always have Hover on. I'm still testing to see if three Defenses will work better, but the testing is still ongoing (I usually run through Shard missions to test, but now I am running a round of police and a Safeguard on test). The jury is still out.

[ QUOTE ]
As has been noted, Power Boost would extend the disorient time for Total Focus.

[/ QUOTE ]True, but my Total Focus is an "Oh Shite" power. It is not in my attack chain as I am a squishy blaster and do not like to get into melee. It is the exception that if something actually gets into melee with me, it gets this then a full run of my attack chain (Well, after a Power Thrust to get it back a little).

[ QUOTE ]
Popping Conserve Power before Nova helps mitigate the endurance loss, since that seems to be a particularly important issue to you.

[/ QUOTE ]I've actually tried it. At one point, after Issue 6 went live, this worked perfectly! Then they put out a stability patch that stopped it. Nova only uses 20.8 (unmodified) Endurance to activate (only 10.4 with Conserve Power), but the secondary effect still drains all endurance. Believe me, if I could find a way to slot/enhance Nova to not drain all me end... I would be writing a new Guide as I will base everything around my Nova!

[ QUOTE ]
What color are the lieuts you're one-shotting with a snipe without Aim?

[/ QUOTE ]They are even-level yellows. Still can’t do +1s, but that’s not the point.

[ QUOTE ]
I'm fire/energy rather than energy/energy. I don't seek to blap, but I like having enough tools at my disposal if mobs do get close. I consider Bonesmasher a must-have, due to its faster animation and tendency to disorient anything that's not a boss.

[/ QUOTE ]It does have a faster animation, but the disorient effect is better with Total Focus. Bonesmasher has a 30% chance to do a Mag 3 Disorient. Total Focus has a 100% Mag 3 and 80% Mag 1 disorient. That is effectively stacking two disorients on an 80% chance. Throw in a Stun (100% Mag 3) and you have 3 disorients stacked on one creature, which is enough to Mez even an AV on a lucky strike (but it only lasts for about 2 seconds then you get smeared…)


[u]XenoHero[u]
[ QUOTE ]
From what I can tell, you seem to be deathly afraid of running out of End, and that really runs counter to the play style of most blasters.

[/ QUOTE ]Yes, because no blaster ever has Stamina or uses End Reductions. What play style are you referring to?

[ QUOTE ]
I believe that even the player's manual alludes to the fact that blasters are usually in for heavy damage to wipe out enemies quickly, as extendedbattles are probably a very unhealthy thing. Why, then do you insist on slotting frivolously for end redux?

[/ QUOTE ]I do the Heavy Damage and can wipe enemies out quickly, that is not the issue. I believe you are alluding to the fact that I CAN stand for extended battles. You see, the player handbook was written a long time ago in the sense of the game. People have been able to evolve from their theory.

I slot with End Reductions to keep myself in the battle longer. The more endurance I have, the longer I can fight, and the more I can take (especially against end drain attacks).

[ QUOTE ]
No, this isn't a gimp build, per se. I'm sure that it is very viable, but I'm not sure if it brings out the maximum potential of an Energy/energy blaster, much less anyting with an /En manip secondary.

[/ QUOTE ]You are correct. This is not a maximizing build. I created this character to do excellent damage and be good in a team for the long haul. I did not create it as a min/max build. Heck, when I created it, Energy Blasters were seen as relatively weak as compared to Device Blasters and their Holy Smoke Grenade of Antioch.

[ QUOTE ]
The inherent problem with a "swiss army knife" build like this is that they tend to be spread a little thin. It looks like you're trying to build for solo play (aid self, heavy end redux, R. Field) but also to be very team friendly (Resusc, Stmulant). However, your choices of powers seem really conducive to optimizing neither. You're playing a distance blaster, but you don't optimize that with boost range. You're playing a team blaster, but you have repulsion field and explosive blast. You're playing PvP blaster, but you have no toggle shield or acrobatics. What results is a sort of jumble of powerset choices, where at best, you're mediocre at each, and at worst, your powerset choices conflict greatly.

[/ QUOTE ]You have some good and bad points. I build this blaster for soloing, yes, but also for team. My play-style is more akin to Kiting, thus I keep my Repulsion field on and in the back of the crowd (usually hovering over the Support Line). At times, I do run in to heal or resurrect (mostly for the badge) and I give the Defender Stimulant (or if there is no defender, I stim people who can be easily mezzed). Whther solo or teaming, I can do a good job which is damaging things and surviving.

As for the Boost Range, I have already stated why I do not have it. Most fights do not take place at extreme ranges. Yes, my Snipe can do the distance and so can my Power Bolt and Blast, but by then, things are within range of my other powers. So, in effect, Boost Range is not necessary with my play-style.

As for the Repulsion Field and Explosive Blast. Well, they are useful in a team (at least the Repulsion Field is). I stay toward the back to pick enemies off at a distance. I also keep them away from the Support line of Defenders and Controllers. As such, my Repulsion Field is a benefit to those I am near. The Explosive blast, on the other hand, is becoming a bit of a detriment from my Test Server runs. The jury is still out on that, as I’ve said.

As for your PvP comment, that is not what this build is about. I have not designed for PvP. Yes, I am survivable in PvP zones, but that is the extent of it. I can best most opponent in the Arena, but I am easily ganked. I am thinking, however, of dropping Moment of Glory in return for Temp Invulnerability (probably keeping the slotting or juggling it somewhat). Testing is still going on for that so the Jury is out.

[ QUOTE ]
[u]Aim and Build up:[u]
If you don't think you need to activate both at once, activate only one at a time. Both have recharges of about 45 seconds (30ish with hasten) when 3 slotted. That means that yu'll ahve some sort of damage boost about 50% of the time, both of which are cheap and effective.

[/ QUOTE ]They both have a 90 second recharge (46.17 3 slotted with RecRed). As for Hasten, I have never used it on this character. I’d be sacrificing a whole pool for a single power. Even when it was the Bee’s Knee’s to have Perma-Hasten, I never did. My build cycles fast enough without it. The durations of both powers, though, are only 10 seconds (20 seconds if I also take power boost). In a fight, the time it takes to click on a power, then wait for the animation, then click an attack… Well, I do not find it a good trade. I do see your point, though.

[ QUOTE ]
[u]On Stun v. Bone Smasher[u]
Stats for both:
Bone Smasher
End Cost:13.52
Activation time:1.5 s
Disorient %: 30 (Mag 3)
Damage (measured in in BI): 7.221, smashing and energy
Recharge: 14 s

Stun
End Cost:10.192
Activation time:1.8 s
Disorient %: 100 (Mag 3)
Damage (measured in in BI): 0.69, smashing and energy
Recharge: 20 s

Consider the damage: why use Stun, when a Bone Smasher does comparative damage to Sniper Blast? Yes, stun disorients targets, but when you have a fast-activating power that can let you two-shot a tough lieutenant in tandem with a snipe, it saves you, the time (activating Stun, then another set of blasts), endurance (Power Blast and Power Bolt have almost equivalent damage to one bone smasher: ~7.3 BI) and risk (making two tohit rolls instead of four).

Citing PvP as a good reason for using stun is a bit of a red herring. Most people are good enough to carry a healthy supply of Break Frees to mitigate the huge amounts of mez out there, even Tank/brute/scrappers/stalkers need to have a good supply on hand, as there is no total mez protection available to any AT. That said, the one thing that T/B/Sc/St's DO have at almost all times is protection against disorient. Stun (the power, not the status effect) does NOT drop toggles (0% Toggle drop), and the fact that most people are prepared for heavy mez in PvP zones, as well as the arena, make the power much less useful in PvP.

[/ QUOTE ]You have an excellent point, but do not let the slotting I have fool you… I use Stun for the 100% Mag 3 disorient. That added to the 100% Mag 3 and 80% Mag 1 mean a total of 3 Stacked disorients on a single target. It is more of a slight control power I use rather than an actual damage. So, its the 100% Mag 3 over the 30% Mag 3.

As for the PvP aspect you suggest… The most gimped scrapper in the world, throwing back three red, yellow, purple, and orange inspirations can take on UbEr-Scrapper11one1one111 and win. I do not factor PvP into the scheme excapt for the fact that even if you are mezzed in PvP it takes at least 2 seconds for you to throw back a BreakFree… in that time, I can run like a blaster soloing an AV!

[ QUOTE ]
[u]Repulsion field?[u]
I already went over this in my first post. It's also wildly expensive. For someone who seems obsessed with having a healthily-full end bar, why pick a power that's so end hungry for nominal gain?

[/ QUOTE ]I explained my reasons for taking it also. You have very good points, but so do I. We do not agree on this point, but that’s okay! Respect is more important than agreement.

[ QUOTE ]
Don't dismiss people for talking your build down. There are reasons beyond the fact that /energy is FotM that people are dismissing your power and clotting choices. /Energy has been around since day one, and the testing data hasn't changed much since then. There are reasons why people are snubbing their nose at this build.

[/ QUOTE ]True you are. What gets me is when people down talk without reason or without giving why the power is a bad choice. Simply saying “Your build is the UbeR-SuxXor!” is irrevalent and I will typically ignore that. However, explaining why and letting me explain why I chose to do that is what I like.

Respectful and intelligent people get credibility in my book, Trolls get ignored and laughed at… I’d poke them with a pointy stick, but the Moderators would probably take it away

[ QUOTE ]
Be wary of your own potential hypocrisy. Try the power combinations that people are suggesting here before stubbornly sticking to your guns; you might find that a change in your power choices develop a better play style. By all means, you should have a ton of Vet freespecs with which to test these out, judging by your reg date.

[/ QUOTE ]Oh, I’ve been around since about two weeks after launch, so Freespecs are not a problem. And I do try the other slotting… Right now I have Starfire-One copied eight times on Test Server going through different tests with slotting and what not.

Fear not, I am not just saying the ideas are all bad. However, I still have a particular style that I enjoy with this character. Yes, I have already seen that the End issue that cropped up before is not so bad anymore, but I’m still testing the optimal build for End vs. suggestions.

[ QUOTE ]
Still, if you can't play any way but the old way, then do it. However, don't dispense your build as "advice" solely becuase you have fun with it. Bear in mind that people are particularly leery about posts with significantly less-than optimal builds becuase CoH is, by nature a team-oriented game. People don't want to see poor builds get copied and proliferate, as poor builds typically ruin teams. Yes, play style counts more, but even that is dependent on what powers you have available.

[/ QUOTE ]Believe me, if I only “had fun” with my build, I would not dispense it as advice. I play this character through all levels and team types. I’ve exemped down so much, sometimes I forget I have an Epic pool! But in the end, this is more than a fun character… It is an effective character. Effective at doing the job it was designed for and effective at conforming to whatever kind of team I am on.


[u]Elandil[u]
[ QUOTE ]
[ QUOTE ]
Hover costs 0.20 Endurance per second, slotted as it is it only takes 0.10 Endurance per second.

[/ QUOTE ]

Actually, Hover costs 0.10 base. With 3 EndRdx, that cost drops to 0.05. Really, don't Endrx Hover.

Edit: Hey, Heroes Unlimited! I still have the rule book somewhere.

[/ QUOTE ]I’m going by what the Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php) states. If it is wrong, then true, but I’m still looking over that section of my build to change it if needed. I’m still testing alternative slotting as suggested by others here.


[u]THE_Kurse[u]
[ QUOTE ]
Well.. others have spoken thier opinions about your build, and your guide.. and they know what they are talking about.. you should listen...

[/ QUOTE ]I listen to the views and opinions that are backed up with the facts to support them. If someone posts that this build sucks and that I am gimped, without the credibility, then I do not listen to it. I especially do not listen to the person who tells me how gimped I am without a single Blaster character in their “signature of heroes.” I listen to valid facts, not conjecture.

[ QUOTE ]
My issue is with your statement that you learned how to be a blaster from SnipeFu and others. and that you can take down the strongest PvP Ganker.. your words.. not mine.

[/ QUOTE ]My definition of a Ganker is the type of player who builds a PvP character for griefing purposes. Such as the Stalker with Teleport Foe, Assassin Strike, and the such 6-slotted. The type that sits just outside of the Hospital Drone range and TPs heroes exiting the hospital then kills them. The kind that if they are actually faced with a straight-up fight, run like a coward and talk smack about the person who is “griefing them.”

[ QUOTE ]
Phaeton, I am not really slamming the build itself..hey to each thier own.. heck I have Flight on my Tanker.. only for concept.. so thats fine.

and really dont even care that he calls it a guide.. though it should be titled "Concept Guide to NRG/NRG blasting" though as not to confuse with the "Dirty Powrgamers" Guides

my issue is with the comments of Snipefu, as well as his boasts that this build stands up in the PvP realm.. MAYBE on a team where he isnt a main focus of attack.. but 1 on 1.. I really cant see it happening..

BUT.. I will take this build.. put it on test on my Son's account.. there is a 50 NRG/NRG blaster there... and try it out. but I do not see it.

[/ QUOTE ]I have flight on my tanker also… concept as well.

As for the Title, it is a guide… even concept guides are still guides, are they not?

PvP, I only said I can do good. I am not saying this is the perfect uber-PvP blaster… those have more of the melee attacks and probably the fighting pool. One-on-one, I can hold my own against GANKERS, not the dedicated PvP people who actually know how to play and not just run when they think they might lose.

I encourage you to try it out. Please, suggest some modifications if you so wish. Remember, this is a living guide. I change what I feel makes this a better character.


 

Posted

Now for the others posts that they get an equal and fair response to their points.

[ QUOTE ]
I don't see how you can PVP with only one acc in each attack. Base tohit in PVP is 50%, which is only improved to 67% with a single acc.

[/ QUOTE ]I said that I could PvP, I did not say this is a PvP build. PvP builds will be slotted for more close-range skills, this is a PvE primary build that doesn't have much to fear in a PvP zone.

[ QUOTE ]
Please provide a demo of repulsion field interrupting AS. It would not overcome knockback protection and therefore could not possibly interrupt AS. A tohit roll that does no damage and causes no movement will not interrupt AS.

[/ QUOTE ]It does not overcome KB Protection that most Stalkers have. But it still uses a roll to determine whether the KB hits or not before being deemed useless against the target. You are correct that it causes no damage and no movement, but that is only because of the Stalker's resistance to KB. However, it is still the roll that counts! The roll.

If you are hit with a weak DoT that does 0 damage after resistance, can you still AS? No, because ou are taking damage that your resistance is making ineffective. You are taking no actuall loss of hit points, but you are still taking damage. The same effect seems to apply to the Repulsion Field. The Stalker is being affected by the KB, but due to their resistance they are not moving. It is still effecting them, they are only resisting it! That is what is disrupting their AS.

[ QUOTE ]
No way BU+snipe takes out a lieutenant in one shot unless you are fighting blues and greens.

[/ QUOTE ]Actually, they are whites, well yellows because they are even-level. You claimed not to have tried my build, yet you now say that it cannot happen? May I ask for your proof?

[ QUOTE ]
More than 1 endred in hover is a huge waste. Personally, I think your whole build is way overslotted for endred.

[/ QUOTE ]I would have to say that you are correct. I do "overslot" for Endurance Reduction... that's because I am maximized for Damage and I like to stick in a fight with all of my toggles up without the need for down-time. I've been on a few teams with a psychotic Tanker who didn't realize that people had endurance issues... I just enjoy being able to keep up and sometimes set the pace myself.

[ QUOTE ]
Boost range is not a 15 second buff, its a 30 second buff. Its perma with 3 recharges.

[/ QUOTE ][u]Boost Range[u] according to Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
Cost: 13 End
Activation: 1.17 Sec
Recharge: 60 Sec (w/ 3 RecRed: 30.78 Sec, w/ 6 RecRed: 28.58 Sec)
Duration: 15 Sec
Buff: +75% increase in self range

Even with 6 Recharge Reductions, there is a 13.58 second delay in the power, add to that the 1.17 second activation time, and you have a delay of at least 14.75 seconds. Using only 3 Recharge Reductions, as you claim, gives it a 15.78 delay in the power with a 16.95 second gap in between use. Calling it Perma is false, you can use it once every 30 seconds for about 15 seconds.

I call hijinks. Stun will not mezz a scrapper or stalker in PVP. Not even stacked with total focus.Then may I ask what Stun does? The Blaster melee powers drop toggles. That added to Brawl drops even more toggles. Perhaps you cannot one-shot Stun them (except on lucky hits or depending on their build), but Stun works on every target in the game unless they are specifically designed to not be stunned. Last I checked with my Tanker, Brute, and Stalker, they could all be stunned by mobs. If you say yours can't, then Ill be the one calling hijinks because everyone can be stunned. It just depends on what you do after the Stun.

[ QUOTE ]
Look, this is your build and you're happy with it. But don't trot out your idiosyncratic choices and call it a guide.

[/ QUOTE ]Then why do you not try it and see? If you do not like it, then stop posting and flaming it. I am not forcing you or anyone to try this build. I am not hacking your account and using all of your respecs to force you into this build. I am putting it out there, as does everyone with a great build, to show people another way of doing things.

You cannot PL with this build effectively, but that is not the point of the game and if you say it is, then I will give you my pity. I play the way I wish, and others play the way they wish. Please, post your own guide so that we may see how you would play, until then, stop flaming mine.

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There are much better guides out there. This is your way to hypothectically build an nrg/nrg, and I dare say it should stay that way.

[/ QUOTE ]Well, my character is not hypothetical and plays quite fine. Just because this isn't the "optimal PvP or PL" build does not make it a bad guide. Trolling on and saying so just goes to prove that you do not think this is a good guide. I respect your opinion and ask that you respect mine. And my opinion is that I have played this character for over three years and never had a problem with this build. I have helped countless people with their builds and they have never had a problem with their build. I have modified my build to keep up with the changes in the game and never had a problem. I am happy with my build and will continue to offer further advice to those who ask for it.

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Anyway, this isn't a guide. This is just a rather poor, slot-wasting build. It may work for you, but it's not a guide. It's just a build.

[/ QUOTE ]May I ask your definition of a guide then? Is a guide not showing someone how to build something? That is what this does. You opinion that it is a slot-wasting build is just your opinion. I did not waste slots on this build. Everything has been perfected to my play style.

This GUIDE shows people how I built my blaster. I am not forcing them to build it exactly as I did, just showing them what is effective for me. People I've helped build for have modified some things based on their needs/wants/play styles, which is all good. I'm not saying this is the only way to build a blaster, just that it is my way and it is effective.


[ QUOTE ]
You bring THAT build.. into an arena against My measely Elec/Elec build.. Or for that matter.. I will start up my other account.. bring my NRG/NRG blaster.. and will offer a wager.

you win.. I stop playing.. I Win.. you stop playing.. and post an apology letter for all those that took your attempt at a guide for a true guide.. and wasted part of thier gaming experience on it.

[/ QUOTE ]Stop playing over a bet in the arena? Do you need lithium? As for “all those who took your attempt at a guide for a true guide,” then perhaps you should ask others who view this guide and actually make and play this kind of a character. You see, the first couple of remarks you made were intelligent, this one is not. As a matter of fact, I cannot really tell you exactly what I think of this because I would be mod-smacked. I will tell you though, that this comment brings with it the thought of bovine fecal matter, among other things.

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I am Good friends with Snipe.. His build ended up getting the best of me, after a few tries .. but I have SEEN his build.. and I know how smart he is.. he would never condone even PART of this. and you should not use his name without knowing that he okayed it.

thats wrong.

[/ QUOTE ]Really? Look under his Snipe_Fu guide. You will se my name following his build advise. Then I took it one step further and modified a couple of small things for myself.

As for him not condoning even part of this? Why not let him speak for himself rather than you speaking for him. I’m not a lawyer, but I do dislike supposition and hear-say.

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Well.. others have spoken thier opinions about your build, and your guide.. and they know what they are talking about.. you should listen...

[/ QUOTE ]I listen to the views and opinions that are backed up with the facts to support them. If someone posts that this build sucks and that I am gimped, without the credibility, then I do not listen to it. I especially do not listen to the person who tells me how gimped I am without a single Blaster character in their “signature of heroes.” I listen to valid facts, not conjecture.

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My issue is with your statement that you learned how to be a blaster from SnipeFu and others. and that you can take down the strongest PvP Ganker.. your words.. not mine.

[/ QUOTE ]My definition of a Ganker is the type of player who builds a PvP character for griefing purposes. Such as the Stalker with Teleport Foe, Assassin Strike, and the such 6-slotted. The type that sits just outside of the Hospital Drone range and TPs heroes exiting the hospital then kills them. The kind that if they are actually faced with a straight-up fight, run like a coward and talk smack about the person who is “griefing them.”

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Phaeton, I am not really slamming the build itself..hey to each thier own.. heck I have Flight on my Tanker.. only for concept.. so thats fine.

and really dont even care that he calls it a guide.. though it should be titled "Concept Guide to NRG/NRG blasting" though as not to confuse with the "Dirty Powrgamers" Guides

my issue is with the comments of Snipefu, as well as his boasts that this build stands up in the PvP realm.. MAYBE on a team where he isnt a main focus of attack.. but 1 on 1.. I really cant see it happening..

BUT.. I will take this build.. put it on test on my Son's account.. there is a 50 NRG/NRG blaster there... and try it out. but I do not see it.

[/ QUOTE ]I have flight on my tanker also… concept as well.

As for the Title, it is a guide… even concept guides are still guides, are they not?

PvP, I only said I can do good. I am not saying this is the perfect uber-PvP blaster… those have more of the melee attacks and probably the fighting pool. One-on-one, I can hold my own against GANKERS, not the dedicated PvP people who actually know how to play and not just run when they think they might lose.

I encourage you to try it out. Please, suggest some modifications if you so wish. Remember, this is a living guide. I change what I feel makes this a better character.


 

Posted

Snipe doesn't play here anymore.. he will pop in from time to time.. that is the only reason I stood up and said something for him.

Take from it what you will. and just because your name appears under a Guide.. doesn't mean they instructed you.

I have read Bayani and Faou's Fire Blaster guides.. I still dont know Squat about the set.. because I have never played it... does that make sense to you?

Look.. your buddy up and got yoru back.. and he is right.. I have never seen you in action, so I dont know... and my challenge.. was more bluster and rhetorical.. but make no mistake... I do not see this build as being instructional at all. I see it as being dangerous. Been around this game long enough to see my share of folks try to pass of bad information in the Effort to "Promote thier Gaming tactics".

Tell you what I would be willing to do Star.. My son actually PLAYS on Justice. he just redid his Tank on my account (cause I shut his down) I would gladly sign over there.. and run with you some. if you dont mind SKing a poor soul. would love to see this build in action, so I could speak of it's effectiveness or lack thereof from a "up close and personal" point of view.

just let me know.


Kurse Darkstone
PROUD MEMBER OF THE VIRTUE FAMILY!!
Station Manager for RadioFTW!
Member of the Legion Of Freedom!
Proud member of the Paragonian Knights

 

Posted

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It does not overcome KB Protection that most Stalkers have. But it still uses a roll to determine whether the KB hits or not before being deemed useless against the target. You are correct that it causes no damage and no movement, but that is only because of the Stalker's resistance to KB. However, it is still the roll that counts! The roll.

If you are hit with a weak DoT that does 0 damage after resistance, can you still AS? No, because ou are taking damage that your resistance is making ineffective. You are taking no actuall loss of hit points, but you are still taking damage. The same effect seems to apply to the Repulsion Field. The Stalker is being affected by the KB, but due to their resistance they are not moving. It is still effecting them, they are only resisting it! That is what is disrupting their AS

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From the I7 Patch Notes: "Assassin Attacks are no longer interrupted by Debuffs. Damage and movement are the only interrupt mechanisms that apply." Like I said, please provide a demo or video.

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Actually, they are whites, well yellows because they are even-level. You claimed not to have tried my build, yet you now say that it cannot happen? May I ask for your proof?


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At lvl 50 snipe does 153.48 dmg unenhanced. With 3 even SO's plus buildup you would get 452.77 dmg. A lvl 50 lieutenant has 860 hit points. (I also know that I am unable to 1-shot a +1 or +2 lieutenant with BU+Total Focus, and that combination does 584 dmg.)

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Boost Range according to Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
Cost: 13 End
Activation: 1.17 Sec
Recharge: 60 Sec (w/ 3 RecRed: 30.78 Sec, w/ 6 RecRed: 28.58 Sec)
Duration: 15 Sec
Buff: +75% increase in self range

[/ QUOTE ]
Sherk Silver's is wrong on much information. From City of Data
Cost: 13 End
Activation: 1.17 Sec
Recharge: 60 Sec
Buff: +59.6% Range Enhancement to Self for 30 seconds

[ QUOTE ]
Then may I ask what Stun does? The Blaster melee powers drop toggles. That added to Brawl drops even more toggles. Perhaps you cannot one-shot Stun them (except on lucky hits or depending on their build), but Stun works on every target in the game unless they are specifically designed to not be stunned. Last I checked with my Tanker, Brute, and Stalker, they could all be stunned by mobs. If you say yours can't, then Ill be the one calling hijinks because everyone can be stunned. It just depends on what you do after the Stun.


[/ QUOTE ]
Toggle dropping was nerfed in I7. Other than brawl's 5% chance, the following powers in energy manipulation can toggle drop (from the patch notes):
Blaster: Energy Manipulation: Bone Smasher: 22% for 1 Toggle
Blaster: Energy Manipulation: Energy Punch: 5% for 1 Toggle

Stun does NOT have a chance to drop toggles. It is a mag 3 stun. Total Focus is a mag 4 stun (not mag 3 with 80% chance of mag 1). A lvl 50 scrapper/stalker has mag 10 stun protection. Without energy punch or bonesmasher, you have no other powers that can stack stun magnitude. Result=not stunned.

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Then why do you not try it and see? If you do not like it, then stop posting and flaming it. I am not forcing you or anyone to try this build. I am not hacking your account and using all of your respecs to force you into this build. I am putting it out there, as does everyone with a great build, to show people another way of doing things.

You cannot PL with this build effectively, but that is not the point of the game and if you say it is, then I will give you my pity. I play the way I wish, and others play the way they wish. Please, post your own guide so that we may see how you would play, until then, stop flaming mine.


[/ QUOTE ]
I am not flaming your build. I am making constructive comments and pointing out inaccurate information. I do not need to try it. I have a non-PL'ed lvl 50 energy/energy blaster that I have been playing for 2 years. I know what the powers do and don't do.