The Spiritual Guide to Illusion/Kinetics
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Take a travelpower at 14. It'll be a pain to live on siphon speed, especially when travelling through purple territory. I highly recommend fly because it gives you vertical movement, you reach the speedcap with siphon speed, and you can take airsuperiority which is VERY good for damage. I'd say if you have blind, spectral wounds, airsup and decieve, those powers alone will make you an eficient soloer and good on teams, and siphon speed just makes life a lot easier.
Take siphon speed at 10, air sup at 12 and flight at 14. If you want a different travelpower, such as superspeed, take hurdle instead of swift. You'll need the additional vertical movement more than you need the extra speed.
Move swift/hurdle to 16, healtrh to 20 and stamina to 22, then speedboost at 24.
In my opinion hasten is unnecessary because a well-slotted siphon speed will do a great deal of what hasten does (3-slotted for recharge it can be double-stacked) as well as act as a VERY efficient soft control, especially on a boss.
Slot flash conservatively until you get to SO's, it really doesn't begin to shine until that point.
From what I can see, you don't really need to respec, it's definately a viable build up to lvl 9 (and further). It's not the exact way I'd have done it, I'll freely admit that, but not bad at all.
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Ok, how's this?
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: The Cerebral Spectre
Level: 50
Archetype: Controller
Primary: Illusion Control
Secondary: Kinetics
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01) --> Spectral Wounds==> Empty(1)
01) --> Transfusion==> Empty(1)
02) --> Blind==> Empty(2)
04) --> Siphon Power==> Empty(4)
06) --> Flash==> Empty(6)
08) --> Superior Invisibility==> Empty(8)
10) --> Siphon Speed==> Empty(10)
12) --> Air Superiority==> Empty(12)
14) --> Fly==> Empty(14)
16) --> Swift==> Empty(16)
18) --> Deceive==> Empty(18)
20) --> Health==> Empty(20)
22) --> Stamina==> Empty(22)
24) --> Speed Boost==> Empty(24)
26) --> Spectral Terror==> Empty(26)
28) --> Inertial Reduction==> Empty(28)
30) --> Increase Density==> Empty(30)
32) --> Phantasm==> Empty(32)
35) --> Transference==> Empty(35)
38) --> Fulcrum Shift==> Empty(38)
41) --> Power Blast==> Empty(41)
44) --> Temp Invulnerability==> Empty(44)
47) --> Power Boost==> Empty(47)
49) --> Conserve Power==> Empty(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Containment==> Empty(1)
---------------------------------------------
I did what you said by taking the flight powers, and I dropped hurdle to include Increase Density. Now my last question is..which is the best to have: ID or Group Invis? I can spec either in accordingly, but not both with this build. I'm banking on group invis more, but I want to be sure.
Ok Ill add my insight to this as well.
First off a message to Fury_Flechette. Why jump on someone every time they post something that doesnt fit your idea of perfect? Some (like me) may chose to go another route or heaven forbid slot more then 3 of a certain enhancement. Yes the gains are small but someone may just want to eek out just a bit more of a powers ability.
What is below is from my point of view as having an Ill/Kin at lvl 28 atm I'll post my buid once I get home. I am at work atm.
The Spiritual Guide
Snippage. I pretty much agree with the 1st part so no real changes here.
THE BUILD!
Finally, what you've been waiting for, the way to create your very own.
Level 1:Spectral Wounds/Transfusion
Spectral Wounds:
This is your highest damage dealing attack. Spectral Wounds does High Damage, but almost a quarter of that damage is healed back by your enemy, because it's fake damage. It has a moderate recharge, but when it's your only attack, it seems like forever when youre a low level.
Enhances- 1 Damage 1 Accuracy
# Id go a bit further in slotting. ATM I have this slotted at 2 Acc, 3 Dam
Transfusion:
Transfusion is one of those powers that come along, and its great. This is the third best heal in the game, next to Absorb Pain and Heal Other. But there is a catch; its a PBAoE (Point Blank Area of Effect). It's not like heal aura where you can activate it whenever and wherever you are, it need's an enemy. And the heal comes off the enemy, making it harder for those long range attackers to get a heal. But still, those tankers and scrappers will be in love with you. If slotted correctly, some people just get you on the team to be a healer, which is still pretty hard.
Enhances- 3 Heal 2 Accuracy
# Slotting looks good. For a tactic what I do is target a Tank or other team member and use Transfusion on their target. As an assist attack.
Level 2:Blind
Blind:
Yay, your first hold. It only holds one person, but it holds like a king. Once you use this power, any other move done to the held person will be double damaged, yay! This will result in quicker death to enemies.
Enhances- 2 Hold 1 Accuracy
# I have this slotted a bit more aggressively at 2 Acc, 1 Hold and 1 Damage, with 1 more each hold and Dam as time permits.
Level 4:Siphon Power
Siphon Power
Here's a power that helps. Siphon Power is a damage buff; you steal an enemys damage, and disperse it to your teammates near you. Great power, it can also be stacked with Fulcrum Shift.. double yay!
Enhances- 2 Accuracy
# Looks good. Though I do have 1-2 atk spd to stack it more easily.
Level 6:Flash
Flash:
Flash is a double-edged sword. It's a great hold... when it hits. Flash is your first group hold, but you have to be in the group because its a PBAoE. Flash is like blind to everybody, but if not slotted right, it will miss most of everyone. If youre lucky you'll hit maybe 5, but thats a risky chance considering everyone you miss, will attack you. Because it's a major aggro magnet. Use this power when the tank already has the enemys attention
Enhances- 2 Hold 2 Accuracy 1 Recharge
# I tend to use this as an opener and therefore have it slotted a bit more, at 2 Acc, 2 Hold and 2 Atk Spd (I want it to hit and hit hard). Doing this the team can get in kill most/all of the Min and Lts and if need be start on the boss. This also means there is less of a need for heals and gives you a boost to your mag for your upcoming Blind.
Level 8:Swift
Swift:
Yes, yes, yes, I know.. at level 8 Superior Invisibility is available, but were going to skip that, you'll figure out at level 12 in the guide. Get swift just so you can build yourself to Stamina later. Not much else you can do.
Enhances- 2 Speed
# Looks good. I have mine with just the starting slot atm and 1 Run Spd in it.
Level 10:Siphon Speed
Siphon Speed:
A travel power within itself. Not only does this make you faster than Super Speed, or close to it, but it boosts all your powers recharge, and boosts your endurance recovery. But very, very dangerous in a high leveled zone. First of all, you need to steal the speed from an enemy, which also means youre engaging into battle once you use it. If the enemy your trying to steal it from is a purple, try to run away as quick as you can once you get the speed.
Enhances- 2 Accuracy 1 Recharge
# Looks good and like you used this for quite a bit until I got a respec and got Combat Jumping and SJ. Which I will more then likely respec out of once I can get ID. As another poster stated this is a semi-control power. I often use in on pesky LTs and Bosses to make them more manageable. You and your team can then kite the more hard hitting bosses or chase them down if they run. I have mine slotted 2 Acc, 1 Spd. Looking to get 1-2 Atk Spd later to have it up more often.
Level 12:Group Invisibility
Group Invisibility:
Whoa, whoa, whoa Spirit Aid, wheres the power to get a travel power? Well, you don't need one; you already have Siphon Speed. Now, the reason I said not to get Superior Invisibility, is because of this baby. Not only does it make you invisible, but it makes your team invisible. So it would be a waste to have Superior Invisibility and this. Downside... it has a time limit. So make sure you keep your eye on the Invisible power icon under your experience bar, if it starts blinking, warn your teammates, and stay away from baddies. You can still use this power by yourself in danger zones.
Enhances- 3 Recharge Reduction
# Got it love it and I use a bind to tell people to group up and get buffed.
Level 14:Hasten
Hasten:
Is this maybe just the best power pool power..ever! Possibly. Hasten speeds up your recharges on powers by almost 2 times. Downside? It has a longer recharge. Way back when, before Issue 5, there was an actual thing called Permanent Hasten, and it was great. But when a so called Enhancement Diversification came into play, Perma-Hasten became extinct. So we try our best to keep perma-hasten, but there's still a gap in-between not having hasten.
Enhances- 6 Recharge Reduction
# Got it love it but as Fury said in another post 6 is a bit much. With Siphon Speed 2-3 should be enough.
Level 16:Increase Density
Increase Density:
A buff that resists holds, immobilize, sleep, etc..etc. Really helpful against enemies that can hold, but it wears off really fast. But there is a special treat within this power... it boosts Damage Resistance to lethal and smashing... great to use on Tanks. So during battle, use this on a tank.
Enhances- 3 Damage Resistance
# Skipped this for now but do plan to get it later or maybe sooner with a respec.
Level 18:Phantom Army
Phantom Army:
Yes! Your first line of pets. You spawn 3 phantoms to do your bidding. Again, Downside? Limited Time and they do fake damage like Spectral Wounds. But all the damage is healed back. This is the one-way express train that allows you to Solo, but expects some mistakes and deaths here and there. Long recharge, so good thing you have Hasten.(On this slotting I said 3 recharge, the only reason I didn't put damage or accuracy is because their damage is fake, and I mostly use them for decoys, or fake tanks so I or my team can do damage without getting hurt.
Enhances- 3 Recharge
# Ah the clowns. I say this because I will often ask a team leader Shall I send in the clowns?? Great at holding agro and with proper slotting can do some nice damage.
Level 20:Speed Boost
Speed Boost:
This buff is often referred to as "crack". Because once people get it, they love it and want more. Speed Boost obviously makes teammates faster, but it also boost's Endurance recovery and power recharge. Kind of like Siphon Speed.
Enhances-(I 6 slotted it with Endurance Modifications, but you can 3 slot it with Endurance Mods. instead.)
# Ah Speed Crack. Though there have been some people that totally hate this power since they arent used to running around at super speed. Those that do use it or learn to use it cant get enough. Mine is slotted 2 End Mod atm and will slot a 3rd later.
Level 22: Health
Health:
Again, we are now building ourselves to Stamina. Plus not much else powers out there to get. It speeds up your healing regeneration.
Enhances- 6 Heal
Level 24:Stamina
Stamina:
This is a gem. Cherish it. It speeds up your Endurance Recovery.. which is awesome fantastic. No more running out of Endurance!!
Enhances-6 Endurance Modification
# Health and look good escept the slotting is a bit much. I have my health slotted with 2 heals (1 more later, maybe a 4th) and my Stamina is only 3 slotted with End Mod.
Level 26:Spectral Terror
Spectral Terror:
Not necessarily a hold, but good enough. You summon yet another pet shaped like a skull in a cloud that scares everyone around it. Some enemies might run away because their so scared. Really helpful when Flash isn't recharged. It also has a shorter recharge then Flash, added with Hasten; you'll be able to use it before the first disappears.
Enhances- 2 Accuracy 2 Fear
# I havent gotten any of the powers below here so wont add much insight into them.
Level 28:Inertial Reduction
Inertial Reduction:
You've been slaving through Siphon Speed for about 18 levels now, and your getting sick of almost having near death experiences trying to use it. But Wait! Inertial Reduction is here to save your life. You can activate a power that gives you and everyone around you Super Jump!
No more stealing speed, you can just use it whenever! Thank God.
Enhances- 2 Jump
# This looks like a great power I look forward to getting it later.
Level 30:Hurdle
Hurdle:Actually, you don't need to get this. I got this because I didn't feel any other power pool that I wanted, and we took the good powers we could get. So this was just to take up space, plus vertical movement doesn't hurt.
Enhances- 2 Jump
# I don't have any of the powers below so won't comment on them at this time.
Level 32:Phantasm
Phantasm:Yay! A pet! This maybe just the best pet out of the Controller options. It has long range energy attacks, plus a cone attack, and it can fly! Phantasm makes up for your lack of damage attacks; it's like having an energy blaster on your team. I nicknamed mine Chubbz, but you can't really put your nickname on their name titles.
Enhances- 4 Damage 2 Accuracy
Level 35:Transference
Transference:Just like Transfusion, except raises your endurance. I love this power personally. Not that I ever run out of endurance, but I can save alot of teammates from running out of endurance to fight.
Enhances- 3 Endurance Modification 2 Accuracy
Level 38:Fulcrum Shift
Fulcrum Shift: Wait, what's that noise? Is that the noise of this move OWNING everything on the field. This is just like Siphon Power, except it affects the person you used it on, and everyone around him. Tankers most of all love this, so they can do major damage. It's harder for other Archetypes like blasters to get it, because its a close range booster, you have to be in the mob basically. A fulcrum shift does go around the caster though, but it is only one, just like siphon power. If you're closer to the enemies, you can get more Fulcrum.
Enhances- 4 Accuracy 2 Recharge Reduction
#Snipped the later powers, but they look good.
Rejected Powers
There were some powers I rejected from my build that some people might disagree.
1. Deceive- At first this power is fun, but when you get higher, you realize that this power is getting useless. It only affects one person, the people it kills takes out experience that you should get, and it's really long to wait for the deceived guy to kill anyone of his teammates making this power a waste.
# WOW!! I so love deceive. I didnt have it in my original build but once I saw how well it worked for my Mind/Psy Dominator I took it when I respecced. You have to be a bit more strategic minded to use this. Works great when soloing and a mob you hate to fight is in the group you want/have to attack. I havent run into them yet but if they are mezzable I would think that the Malta Sappers would be a prime example. Also any mobs who can hold/imob/or buff are great. For example the Ricti Guardians Shield has no stacking limit AFIAK. I once was in a mish and had 5 stacked on me. Even the boss was whiffing.
Edit - Also Deceive can be used as a hold in a way. There's nothing like having the last mob deceived to use him to heal/buff the team, or have the team beat up on it without reprisals. Also bosses seem to be at times very susceptible to Deceive. Anyone have an idea as to if a person needs more mezz mag or is it accuracy that determines weather a boss get's hit my this more?
2.Repel- Again, this power might seem fun, but it's an endurance waster, and does no damage what so ever. Plus some people get annoyed when you knock an enemy away when they were going to attack.
3.Superior Invisibility- Group Invisibility already covers all the bases and more than this can do. Superior affects you, Group affects your team. All around it's better.
# Agree with these two. I never used either and Group Invis works well enough for me.
Entropy: Not just a fad, it's the future!
To YOU I'm an atheist. To God, I'm the Loyal Opposition.
Photons have mass!? I didn't even know they were Catholic...
Just for an FYI the OP did say it was their first guide. And as such should be given a bit of help in correcting it. If anything the OP is like myself and many others. A person who loves to play an AT but isn't a number cruncher. Yes other guides have more numeric info but for general power use and slotting the guide is fine. Though as soem have mentioned there are a few corrections that need to be made.
such as that Siphon Speed dosn't increase your own end regen. Just Atk Spd and Run/Fly speeds.
I for one like general to the point guides and look forwared to making my own at some point once I get a guy to lvl 50.
Being an Altaholic this has been a major challenge.
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Wow, someone actually agreed with me.
To the OP I just want to say, try studying up on your subject matter a bit more. Heck I run a lvl 45 ill/ff, and I can solo like a champ, and that's considering that there are no damagebuffs of any kind in forcefields. I really wouldn't want to take that build you've presented for a spin.
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Entropy: Not just a fad, it's the future!
To YOU I'm an atheist. To God, I'm the Loyal Opposition.
Photons have mass!? I didn't even know they were Catholic...
Here's an idea that may help. Post two slotting patterns. One which is your current build, and add that this is your slotting and the extra enhancers add a little bit more of an effect. Then below post a more general slotting build.
This should alleviate some of the problems.
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Everyone's getting their undies in a bundle, I posted this guide to help others, not to show off or put my build through the test. You all are looking over that factor; you rather put someone down then see that I'm trying to help those up and coming controllers. Even though I did 6 slot, you who are actually here to get some information on your new controller, you don't have to 6 slot it, 3 slot. But you will have some extra slots if you follow this build.
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Entropy: Not just a fad, it's the future!
To YOU I'm an atheist. To God, I'm the Loyal Opposition.
Photons have mass!? I didn't even know they were Catholic...
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Just for an FYI the OP did say it was their first guide. And as such should be given a bit of help in correcting it.
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With all due respect, whether it's the OPs first guide or their tenth is beside the point. When one writes and presents a guide (and yes, I have done so on this forum) that author assumes the weight of responsibility for the content and its impact on its readers. The advice in this guide, if followed faithfully, would result in a badly built, badly conceptualised and seriously substandard boat anchor of a character, one that would be difficult to lvl, frustrating to play and painful to team with.
As for being given "a bit of help in correcting it", the OP has been advised politely, constructively and repeatedly by more veteran players. He has rationalised his lack of solid knowledge, ignored and rejected that feedback and denied any responsibility to the player base to whom (by writing a guide) he is presumably attempting to be of service.
"He may be arrogant, but he happens to be correct" - Ellis
"The server is full of crazies" - New_Dark_Age
Rainbow Arcana / Diamond D: Legion of Freedom - Virtue
lof.guildportal.com
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First off a message to Fury_Flechette. Why jump on someone every time they post something that doesnt fit your idea of perfect? Some (like me) may chose to go another route or heaven forbid slot more then 3 of a certain enhancement. Yes the gains are small but someone may just want to eek out just a bit more of a powers ability.
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Then by all means, 6 slot health. I notice that even in your own build, you are ED compliant.
This is true. But my D3 does have his Darkest Night with 4 ToHit Debuffs. Just to eek out an extra bit of -ToHit. He just seems to take too much of a beating at times.
Entropy: Not just a fad, it's the future!
To YOU I'm an atheist. To God, I'm the Loyal Opposition.
Photons have mass!? I didn't even know they were Catholic...
Sorry for the delay SpiritAid (life has that nasty habit of getting in the way), but here is my current build on my ill/kin. Please pay no attention to the order/lvl of the slotting because I always use the hero planner, but usually leave the slots blank and had to fill them in after looking at my enhancement window. He's currently 47.5 and going strong. Hope this helps
Archetype: Controller
Primary Powers - Ranged : Illusion Control
Secondary Powers - Support : Kinetics
01 : Transfusion acc(01) hel(3) hel(11) endred(11) acc(13) hel(13)
01 : Spectral Wounds dam(01) acc(3) endred(7) recred(9) dam(9) dam(48)
02 : Blind dam(02) acc(5) recred(5) endred(15) hlddur(15) recred(17)
04 : Deceive recred(04) acc(17) cnfdur(19) endred(19) cnfdur(21)
06 : Siphon Power acc(06) recred(7) recred(21) endred(23) endred(23)
08 : Superior Invisibility endred(08) endred(25) endred(25) defbuf(27) defbuf(27) defbuf(29)
10 : Siphon Speed acc(10) recred(29) recred(31)
12 : Hasten recred(12) recred(31) recred(31)
14 : Group Invisibility recred(14) recred(33)
16 : Super Speed runspd(16) endred(33) endred(50)
18 : Phantom Army recred(18) recred(33) recred(34) dam(34) dam(34) acc(36)
20 : Speed Boost endrec(20) endrec(36) endred(36)
22 : Increase Density damres(22) recred(37)
24 : Flash acc(24) recred(37) recred(37) hlddur(39) recred(39) acc(39)
26 : Spectral Terror acc(26) endred(40)
28 : Inertial Reduction endred(28) jmp(40)
30 : Recall Friend endred(30)
32 : Phantasm acc(32) dam(40) dam(42) dam(42)
35 : Transference acc(35) recred(42) endrec(43) recred(43) acc(43) recred(45)
38 : Fulcrum Shift acc(38) recred(45) recred(45) recred(46) acc(46) acc(46)
41 : Conserve Power recred(41) recred(50)
44 : Teleport endred(44)
47 : Power Blast dam(47) acc(48) dam(48)
49 : Repel endred(49) endred(50)
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01 : Brawl Empty(01)
01 : Sprint Empty(01)
02 : Rest Empty(02)
Repel, why in no way needed, gives you a nice soft control when used correctly and to be honest, is just fun to use (I've played around with it on my other kinetics before and on test server).
I have love in me the likes of which you can scarcely imagine and rage the likes of which you would not believe. If I cannot satisfy the one, I will indulge the other.
[QR]
So glad this "guide" still lives. Still gives me a laugh now and again.
Currently playing:
Infinity;
Lady Breeze (50 fire/storm)
Virtue;
Moon-kiss (44 tri-form warshade)
Scarlet Whisper (33 sonic/energy)
Ravenflight (41 archer/elec)
<QR>
Glaring Mistakes: No this is not a personal attack just a few corrections/ideas.
Transfusion is NOT PBAoE. It's a targetable power, that is you drop it on the big bad in the middle of your tankers and they ALL get healed.
Superior Invisibility is called "superior" for a reason, it is as good if not better than Stalker's Hide.
Deceive is the bread and butter on my Ill/Kin. Yes it affects only ONE mob directly but that one mob is distracting/attacking other mobs. IF you don't bother to hit the mobs your new ally is hitting on yes it will cost you a little experience.
As mentioned many times above, 6 slotting any power is a waste of good slotting. IF 6 slotting were still a viable option then folks would use it.
....just saying
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