AssaultZero

Citizen
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  1. [ QUOTE ]
    Take a travelpower at 14. It'll be a pain to live on siphon speed, especially when travelling through purple territory. I highly recommend fly because it gives you vertical movement, you reach the speedcap with siphon speed, and you can take airsuperiority which is VERY good for damage. I'd say if you have blind, spectral wounds, airsup and decieve, those powers alone will make you an eficient soloer and good on teams, and siphon speed just makes life a lot easier.
    Take siphon speed at 10, air sup at 12 and flight at 14. If you want a different travelpower, such as superspeed, take hurdle instead of swift. You'll need the additional vertical movement more than you need the extra speed.
    Move swift/hurdle to 16, healtrh to 20 and stamina to 22, then speedboost at 24.
    In my opinion hasten is unnecessary because a well-slotted siphon speed will do a great deal of what hasten does (3-slotted for recharge it can be double-stacked) as well as act as a VERY efficient soft control, especially on a boss.
    Slot flash conservatively until you get to SO's, it really doesn't begin to shine until that point.

    From what I can see, you don't really need to respec, it's definately a viable build up to lvl 9 (and further). It's not the exact way I'd have done it, I'll freely admit that, but not bad at all.

    [/ QUOTE ]

    Ok, how's this?

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
    ---------------------------------------------
    Name: The Cerebral Spectre
    Level: 50
    Archetype: Controller
    Primary: Illusion Control
    Secondary: Kinetics
    ---------------------------------------------
    01) --> Spectral Wounds==> Empty(1)
    01) --> Transfusion==> Empty(1)
    02) --> Blind==> Empty(2)
    04) --> Siphon Power==> Empty(4)
    06) --> Flash==> Empty(6)
    08) --> Superior Invisibility==> Empty(8)
    10) --> Siphon Speed==> Empty(10)
    12) --> Air Superiority==> Empty(12)
    14) --> Fly==> Empty(14)
    16) --> Swift==> Empty(16)
    18) --> Deceive==> Empty(18)
    20) --> Health==> Empty(20)
    22) --> Stamina==> Empty(22)
    24) --> Speed Boost==> Empty(24)
    26) --> Spectral Terror==> Empty(26)
    28) --> Inertial Reduction==> Empty(28)
    30) --> Increase Density==> Empty(30)
    32) --> Phantasm==> Empty(32)
    35) --> Transference==> Empty(35)
    38) --> Fulcrum Shift==> Empty(38)
    41) --> Power Blast==> Empty(41)
    44) --> Temp Invulnerability==> Empty(44)
    47) --> Power Boost==> Empty(47)
    49) --> Conserve Power==> Empty(49)
    ---------------------------------------------
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    02) --> Rest==> Empty(2)
    01) --> Containment==> Empty(1)
    ---------------------------------------------


    I did what you said by taking the flight powers, and I dropped hurdle to include Increase Density. Now my last question is..which is the best to have: ID or Group Invis? I can spec either in accordingly, but not both with this build. I'm banking on group invis more, but I want to be sure.
  2. How would this build do power wise? I messed up a little on my character from 1-9 so far (my current level) so this is based off of my current build and adding to it. Tell me if this would be effective.
    Note: I will be respeccing to fix lvl 1-9 at 24.

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
    ---------------------------------------------
    Name:
    Level: 50
    Archetype: Controller
    Primary: Illusion Control
    Secondary: Kinetics
    ---------------------------------------------
    01) --> Spectral Wounds==> Empty(1)
    01) --> Transfusion==> Empty(1)
    02) --> Blind==> Empty(2)
    04) --> Siphon Power==> Empty(4)
    06) --> Flash==> Empty(6)
    08) --> Superior Invisibility==> Empty(8)
    10) --> Siphon Speed==> Empty(10)
    12) --> Deceive==> Empty(12)
    14) --> Swift==> Empty(14)
    16) --> Hasten==> Empty(16)
    18) --> Phantom Army==> Empty(18)
    20) --> Health==> Empty(20)
    22) --> Speed Boost==> Empty(22)
    24) --> Stamina==> Empty(24)
    26) --> Spectral Terror==> Empty(26)
    28) --> Inertial Reduction==> Empty(28)
    30) --> Hurdle==> Empty(30)
    32) --> Phantasm==> Empty(32)
    35) --> Transference==> Empty(35)
    38) --> Fulcrum Shift==> Empty(38)
    41) --> Power Blast==> Empty(41)
    44) --> Temp Invulnerability==> Empty(44)
    47) --> Power Boost==> Empty(47)
    49) --> Conserve Power==> Empty(49)
    ---------------------------------------------
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    02) --> Rest==> Empty(2)
    01) --> Containment==> Empty(1)
    ---------------------------------------------
  3. Alright now I'm confused. Does anyone have an effective pre-respec ill/kin guide I can follow? I'm a noob and I want to get the best out of my character. =(
  4. [ QUOTE ]
    We'll, are you planning to get the travel powers? And then once you get a respec or Inertial Reduction, are you going to respec out any travel? Lemme just play the diffent situations out:
    1.If your going to get travel powers, then at Inertial Reduction respec them out, I would consider taking out Increase Density and Siphon Speed. As much as I love those two, Increase Density isn't a big help unless someones held, and you already have a travel power, wether it be SJ,SS,Fly, or TP.

    2. Your going to stick with Siphon Speed and Inertial Reduction with no travel powers. In the long run, this will save you powers, but at the moment, it sucks, Im aware. Siphon Speed can put you in danger so many times in equal lvl zones. But Inertial Reduction saves you from that. All is well.

    [/ QUOTE ]

    Ahh, ok. I'll most likely take Super Jump until I can get Inertial Reduction, and then I'll respec out SJ and add in some other powers such as Decieve or Assault / Tactics. ^^;
  5. I have a couple questions. First off is it safe to assume I can use Siphon Speed and Inertial Reduction as travel powers (before and after a respec) and if not then what would be good powers to get rid of the allow speccing in super jump? And secondly, is this build adequate to use both before and after the 24 respec?
  6. I already messed up by taking Lunge and Spine Burst together before the respec. I'm only level 6 right now with lunge, 5 slotted spine burst, quick recovery, and hasten. Am I screwed until 24 or will this still be fine? I'm using the OP build to level with which I didn't realize wasn't the best of ideas.