Enemy Resistances - Damage and Mez


Bandeeto

 

Posted

Yep, I've solod many of the Giant Monsters in the game, including Lusca, with my Ill/Rad Troller. Haven't tried redside yet though, but I've got a 50 Thugs/Traps I was considering using.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

Latest Update: May 21, 2009

The Download: http://www.culex.us/ig/coh/CHres.xls

Significant Changes:
-The "Instructions" sheet has been revamped to make it more readable with better text.
-The "Damage Resistance" sheet now contains the "Average Damage" sheet's data, with sorting capability.
-The sorting capability now includes level-ranges in increments of 10, along with the actual levels the enemies are found in.

Factions Added:
-N/A

Enemies Added:
-<Council> Vortex Cor Leonis Grenade
-<Devouring Earth> Crystal Shard
-<Family> Capo Quantum Gunner
-<Hydra> Tentacle
-<Longbow> Longbow Warden (Energy Blast/Energy Manipulation)
-<Longbow> Longbow Warden (Fiery Aura/Fiery Melee)
-<Longbow> Longbow Warden (Gravity Control/Kinetics)
-<Midnight Squad> Chaos Spirit
-<Midnight Squad> Dirge of Chaos
-<Paragon Police> PPD Detective
-<Paragon Police> PPD Sergeant
-<Sky Raiders> Quantum Jump Bot
-<Wyvern> Fang Agent
-<Wyvern> Sting Agent

Enemies Removed:
-<5th Column> 5th Column Krieger [only found as gladiator]
-<Paragon Police> PPD Mindslayer [not real, duplicate]
-<Sky Raiders> Quantum Sky Skiff [wrong boss]

Data Updated:
-<Donations> Donated School Books
-<Hydra> Tentacle


Enemy Resistances - Damage, Mez and Defense
Enemy XP Mods
(Drag my avatar into your mp3 player!)

 

Posted

This just keeps getting better with every update. I love this info. Thanks again for all the work Culex!


68 Level 50s, all made the old-fashioned way.
Original: Quasar Lad - Fire/Kin troller. Latest: Asp Kicker - Grav/Poison troller.
Completed the "Full Alty Challenge" - level 50 in every archetype, and "Alty's Ultimate Power Challenge" - level 50 in every available powerset in the game.
Member of the Repeat Offenders

 

Posted

Quote:
Originally Posted by StarGeek View Post
If you are higher level than them, you will do damage to them as if you were the same level as them. Basically, as if you exemped to their level, but without the reduction in enhancement power that exemping brings. They, on the other hand, will do damage as if they had been sk'ed up to your level. Which is why, IMO, it's always a bad idea to SK in a giant monster fight, unless you need level protection against the minions that might be in the area, or to increase your heal power. If you're a level 1 tank sk'ed up to level 49, you don't have the defenses to deal with the amount of damage. I finally figured this out when my level 50 scrapper kept getting killed by Lusca, but my level 14 blaster could take multiple hits.
This alone should be required reading for anyone who insists on being SK'ed as high as possible for GMs. (Ahem, Lord Winter.)

Most people just don't understand this. I've been treated like an idiot for bringing it up.


 

Posted

Another problem with being SK'd up is that if nearby healers aren't SK'd up, you end up with more HP, taking more damage, and getting less proportional benefit from their heals. In fact it makes the most sense to leave low level damage dealers at their native levels and SK up any healers in the area.

Of course, with SSK, this gets complicated. Only one person can be the "level anchor" for the whole team, and high-level characters can lose a lot of benefits if they are exemplared down to a lower level character. I know I would be unlikely accept being deleveld on my 50s to try and benefit lowbies on my team. This all interacts poorly with the requirement for a team to do 10% damage to get badge credit.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by NekoNeko View Post
This alone should be required reading for anyone who insists on being SK'ed as high as possible for GMs. (Ahem, Lord Winter.)

Most people just don't understand this. I've been treated like an idiot for bringing it up.
The problem I had with fighting Lord Winter without being SK'ed to 50 is that his summoned critters seem to be summoned at the level of whatever he's aggroed at. Since there was always at least one 50 around, my non-SKed mid-30's characters were getting shot by purple-con Northern Lights.


 

Posted

Quote:
Originally Posted by Culex View Post
Enemies Removed:
<5th Column> 5th Column Krieger [only found as gladiator]
...and in the 3rd and 4th missions of the Imperious Task Force.


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers

 

Posted

Hm, last I ran the ITF was at least a year ago I think, and didn't see any then. Next time I update I'll slap the Kriegster back in. (Eeek it's been almost a year since I updated...OTOH there isn't that much I can do with it until I can find someone to run Kahn TF with...)


Enemy Resistances - Damage, Mez and Defense
Enemy XP Mods
(Drag my avatar into your mp3 player!)

 

Posted

Wow Culex, thank you so much for this. This is a number lovers dream come true. Just yesterday I was wondering if such a thing existed so I could optimize damage for my lethal-dealing minions, and presto, I found this. Thanks again!