Apprentice Charm Guide


Aett_Thorn

 

Posted

Apprentice Charm Magic Origin Temp Power Guide

All magic characters, hero and villian alike, get a niftly little power in their tray called Apprentice charm. This power is a cantrip, which deals a pidly sum of 1.0 brawl of damage. The damage is energy based.

*EDIT*:My initial testings for damage were skewed due to mob tested on.

However, the true advantage to the charm is that it is ranged and it debuffs resistance. This power recharges in 4 seconds, and the debuff lasts 10 seconds. This means that you can generally stack it twice. The number I have for the debuff is 10%. This means that at most times, you can have 20-30% debuff to a single enemy's damage resistance. That's about as much as Tar Patch from Dark Miasma debuffs.

This power is expanded even more by buffs.

With hasten, the recharge is lowered to 2.35 seconds. This means you can, over the course of its use, with hasten up, you can generally stack it 4.25 times. That's closer to a 40% debuff, with a 50% debuff one fourth of the time.

With siphon speed and hasten, this drops to 2.05 seconds. That comes closer to 4.87 stacks over ten seconds, which means you can generally have 5 charms on an opponent with 1/5 of the time only 4.

Even better, this power stacks with other -res powers.

With 8 magic origin characters stacking apprentice charms on an archvillian, all with Speed Boost from a handy dandy kinetics defender nearby, you can quickly floor enemy resistance.

This power comes for free at 1st level for all magic origins. My only complaint is that it cannot be slotted.

Also, this power holds special importance for Trick Arrow users.
They can ignite their oil slick with this power, as opposed to wasting blazing arrow or Oni attacks on it.

Enjoy.


"It's your money or your life madam. Oh wait! Today's Thursday! It's both."

 

Posted

Apprentice Charm is an "I win" button.


 

Posted

Totally, I'm surprised it hasn't been nerfed yet.


"It's your money or your life madam. Oh wait! Today's Thursday! It's both."

 

Posted

Quick question for you: have you tested whether or not the Resistance debuff stacks with itself? Most player debuffs on targetted attacks don't stack with other instances of the same power from the same player.


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Posted

Post deleted by wackodraco


"It's your money or your life madam. Oh wait! Today's Thursday! It's both."

 

Posted

Wouldn't 10 to 10.10 be 1%, not 10%?


 

Posted

You are so right, it would. I totally mucked up my numbers in my last post. So much for talking on phone while posting, eh? I'll retest and post later.


"It's your money or your life madam. Oh wait! Today's Thursday! It's both."

 

Posted

NUMBERS!

Tested with ICE BOLT on an even con troll.
First Ice bolt, no apprentice charms
3.75 smash, 18.78 cold
Second ice bolt, 1 apprentice charm
3.89 smash, 19.47 cold
Third ice bolt, 2 stacked apprentice charms
3.92 smash, 19.66 cold


"It's your money or your life madam. Oh wait! Today's Thursday! It's both."

 

Posted

This is by far the most useful of the newbie powers, you can use it for life, where every other orgin you stop using the power after a few levels. I'm betting it's only a matter of time until they realize this thing is overpowered due to the debuff effect and nerf it. I was on a team of 8 right after I7 when AVs were still totally insane, and 5 of us were magic origin. We took down Dr. Vahzilock without any trouble, because we debuffed the stuffing out of him with those charms (and only those charms, we had no debuff defender on the team!)

If the hold from mutagen lasted a hair longer and/or always took effect like the charm debuff, that would also be a good power. Likewise with the stun from the tazer. The thowing knife? no idea there...

It's sad that apprentice charm is more useful than dark pit... of course anything is better than that worthless power...


 

Posted

[ QUOTE ]
It's sad that apprentice charm is more useful than dark pit... of course anything is better than that worthless power...

[/ QUOTE ]
Sadly true.
Here's hoping this power stays as it is, as mutagen has a similar effect (though defensively) through its -Dmg.


"It's your money or your life madam. Oh wait! Today's Thursday! It's both."

 

Posted

Huh!! I did not know this. Thanks for enlightening me!


 

Posted

Yeah ... this isn't true. It's not a big debuff. When used by a Defender, the debuff is at its strongest, and is only 5%.

Wackodraco's test there, where double-stacking it gave Ice Bolt a whopping 4.66% damage boost? It's not a 10%. Not close.


Jerk 4 Life
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My Arcs: #4827: Earth For Humans. #6391: Young Love.

 

Posted

[ QUOTE ]
This is by far the most useful of the newbie powers, you can use it for life, where every other orgin you stop using the power after a few levels. I'm betting it's only a matter of time until they realize this thing is overpowered due to the debuff effect and nerf it. I was on a team of 8 right after I7 when AVs were still totally insane, and 5 of us were magic origin. We took down Dr. Vahzilock without any trouble, because we debuffed the stuffing out of him with those charms (and only those charms, we had no debuff defender on the team!)

[/ QUOTE ]

I would like to see some numbered tests with apprentice charm against AV's, most debuffs are, if I recall, resisted quite heavily by EB's and AV's. Your team might have been meshed well enough together to be able to defeat doctor vahz even without its debuffs. If indeed the -res effect of the power is unresistable, it might have a good use versus hamidon


 

Posted

City of Data already has stats on the Apprentice Charm. It's 3.25% resistance debuff, 3.75% for Trollers, Khelds, Doms, Corrs, and MMs, and finally 5% for Defenders. It's also unresistable, but the effects don't stack from a single player.

http://coh.nofuture.org.uk/powersets/

Go check it out, it's under the Temporary power listing.


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