Mastermind Notes v.2.1


ArcticFury

 

Posted

Great guide! I'm crossing my fingers and hoping that henchmen costumes might be lightly editable. Would be cool to be able to change their colors/look somewhat to make them more easily identifyable in combat.

...anyone who's run mish's with 4+ MM's, two or more of the same type as you knows what I mean.


 

Posted

Thank you for taking the time to put together a fantasic guide!


 

Posted

This guide is well done and very appreciated. I look forward to any updates.


Smokin' Joseph - Lvl 50 DM/REG Scrapper - Freedom
Dr. Dirtnap - Lvl 48 Stone/Stone Tanker - Champion
Colonel Sycophantova - Lvl 38 Merc/Traps MM - Champion
Silver Streak - Lvl 50 Fire/NRG Blaster - Champion
Invisible Dragon - Lvl 33 MA/Ninjitsu Stalker - Infinity

 

Posted

I would really like to design my Ninja's costumes or at least have a choice of several designs. Maybe even have Icon design it. That would be a really cool feature.


 

Posted

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New sets? That'll be nice. I actually had thought of giant bugs and thugs as sets and was considering sending them in as suggestions.

They NEED to do thugs, preferably stereotypical mobster types. I don't care if they're basically a remix of the Mercenary set with different animations; it would still be cool.

The reason I thought of giant bugs is because they need to have something for science/mutant origins. Ninjas works well for magic and natural, Necromancy for magic, Mercenaries for Natural, and Robots could work with tech or natural. You can't really justify mutant or science unless you take say the poison secondary so you can spit poison. There should be a primary that works for each origin, dagnabbit!

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Technically, you CAN use any origin for any powerset, it just depends on your creativity.

For one thing, the secondary powersets correspond to your origin more than the primaries do, since your secondary is your personal powers, while the primary is just what type of minions you control (unless you count Dark Blast, Gloom, etc., in the Necro set).

But taking your examples...
Ninja could just as easily be Tech. Can anyone say, "Robot ninjas?" A Mut/Sci origin story for a Ninja MM would depend more on your secondary. Let's take a Ninja Mut for example: Let's say you were training at a ninja dojo or wtvr, and because of your incredible mutant powers, you were able to rise quickly in the ranks. Now, you command your own squad (or wtvr a group of ninjas would be called).

"Necromancy for magic". Well, that's an easy one for Sci too. You could be the next Dr. Vahz. Or Mutant, you see dead people lol. Or... Tech... Tech is never hard.. they're not rly zombies, they're robots in disguise! (lol)

"Mercs for Natural". Well, you can do anything with Mercs really. Let's say you're a Sci/Mut Merc MM... You were either born with psychic powers or recieved them thru some crazy experiment, and now you control an army with your mind. or you can just say, like for Ninjas, you rose thru the ranks of the army or whatever revolutionary group you're part of, with the help of your amazing powers (Mag/Mut/Sci). Or.. my old favourite.. the soldiers are robots! lol...

"Robots for tech/natural" Well, if you were a mutant, you may have been born with some sort of weird ability to speak robot language. When the robots found a human who could understand them, they immediately assigned you leadership of the robot rebellion... lol... or you don't even need to be the leader.. you're just the man on the inside.. the meatbag spy. as you gain more info, you please your robot overlords and they build a few simple-minded robots for you to command. as the full-out robot rebellion comes closer to initiation, there's less of a reason for you to remain secret about your betrayal. so as time goes by, you gain more robots to control as you please your masters, and more freedom to show your power. (hmm.. I might just keep that one lol).

Anyway, that's all I got off the top of my head.. but really, you could do just about anything with anything. You're only limited by your own imagination.


 

Posted

Wonderful guide...thanx!!

One question, though...how do you get Grave Knights with the horned helmets like in your picture? Mine do not have any horns (nor helmets, I don't think).


 

Posted

Cant speak for necros really but as far as mercs the helmets come when you upgrade with the buff. Im pretty sure if you dont have them now you will when you upgrade it.


 

Posted

As far as I know, all Henchmen when recieving upgrade also recieve a slight but noticable change in their graphics afterward. I.E. Battle Drones blaster goes from one barrel to two when Equipt.


 

Posted

Is there a more comprehensive emote guide?


 

Posted

A couple of other interesting ideas...

Tech/Necromancy...you use nanites to animate the bodies of the dead...the ghosts are the nanites in independant swarm mode that do not remain viable for long without a physical body to house them...as to the look, you are animating dead bodies...might as well keep with the theme...

Mutant or Magic/Robotics...you learned a few things from the clockwork and your robots actually work because your own mental powers animate them.

Tech/Ninja...you can use the nanite idea to explain the 'supernatural' capabilities...or claim that you are ninja tech support that finally got frustrated with job and are out to get some satisfaction...

Any of them could possibly be justified as having been given the minions by an outside source.


 

Posted

[ QUOTE ]
As far as I know, all Henchmen when recieving upgrade also recieve a slight but noticable change in their graphics afterward. I.E. Battle Drones blaster goes from one barrel to two when Equipt.

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The Battle Drones also gain illuminated shoulder lights, similiar to the ones on the side of npc wolf spider helms. The LED style bulbs are there but off at unequipped status, and light up red when you upgrade...

. -MattHawke...
[ Circuit Judge - Tech robotics Mastermind, beta and Virtue ]


 

Posted

My MM is currently lvl 27 and I was wondering if when I get to lvl 32 if I'm going to have to upgrade my pets twice or if the lvl 32 upgrade takes care of the powers from the original upgrade. It takes so long to do the first upgrade on 6 pets, it'd be somewhat of a pain to do 2.


 

Posted

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Is there a more comprehensive emote guide?

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Just look in the player guide section, there are a couple.

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My MM is currently lvl 27 and I was wondering if when I get to lvl 32 if I'm going to have to upgrade my pets twice or if the lvl 32 upgrade takes care of the powers from the original upgrade. It takes so long to do the first upgrade on 6 pets, it'd be somewhat of a pain to do 2.

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If you want both upgrades you will have to do them both seperately to each henchmen. These upgrades grant different powers to the henchmen. The first upgrade is slow, the second upgrade is very slow. What you probably will want to do is use the first upgrade on all henchmen and start running and then use the second upgrade as it becomes available. This is the price of the power set.


 

Posted

Great guide - just what I needed


 

Posted

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My MM is currently lvl 27 and I was wondering if when I get to lvl 32 if I'm going to have to upgrade my pets twice or if the lvl 32 upgrade takes care of the powers from the original upgrade. It takes so long to do the first upgrade on 6 pets, it'd be somewhat of a pain to do 2.


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The unfortunate thing is you will have to upgrade twice. But if you do it right it wont take much time to do. And usally by the time the first one dies both upgrades will have recharged.


 

Posted

Great guide

I was wondering though if you can take pictures of the henchmen after the lvl 32 buff. That would be great!


 

Posted

All the pictures should be after the 2nd upgrade. The changes are suttle, such as the Battle Drone having 3 blasters on one hand and a 3rd red light on top, the Protector Bot having that green arching bolt on its back and the Missle Pods on the Assault Bot.


 

Posted

Lots of work.
Tnx a lot for taking this so seriously and sharing with us?


 

Posted

great guide. it helped alot!


 

Posted

Protector Bot if slotted with a Heal Enhancement HEALS at level 12. I slotted my Protector Bot with 1 Acc, 1 Dmg, 1 Heal(asap). Since my Robotic Mastermind is also a Poison Master with my single target heal I needed help Heal ASAP. Envenom and Weaken (slotted with 1-2 Acc) make them incrediibly useful.... I often Envenom something only to have it die in the next pet attack volley.

Masterminds played sloppy could be a very easy AT to play but if handled with skill can solo where groups fail.


 

Posted

This is soooo very helpful. Thank you for putting it together.


 

Posted

I just wanted to say Great guide ty

I do have a question i just wana make sure at lvl 28 i can have 6 Minions ( 3+2+1 ) total at the same time right ?


 

Posted

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I just wanted to say Great guide ty

I do have a question i just wana make sure at lvl 28 i can have 6 Minions ( 3+2+1 ) total at the same time right ?

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You can have 6 pets at level 26. Level 26 is where you get access to your boss level pet, in addition to the other pets.

Minions are maxed 3 at level 18
Lt's are maxed at 2 at level 24
Boss (there can be only 1) level 26


HaloInc
Triumph:
Heroes: Lady Halifax, Miss Kia, WhiteLotus, Agent Immolate, Lady Empathy, Sylence Fyredancer, Maiden of Fire
Villains: Innocent-Ella, Aegis-Sprite, Midnight Dragonfly