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Posts
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DM seems lackluster. Personally, I'd be really really happy if Shadow Maul were dropped and replaced with something that didn't take three seconds, even if they had to drop the BI to balance things out. The huge animation doesn't even earn an auto-crit! It can hit something like three people total and it still gets reduced.
The only thing that stands out is the fear, but EM's already got control and damage. Is there a good reason, other than concept, to play the set? I'm not feeling the dark groove here.
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Well, the idea of dark melee is that it clouds the target (their mind or soul or whatever) and reduces their accuracy. So it makes it easier for them to miss you and/or your teammates. So there is a difference and reason for the set. Its harder to notice something that you're reducing in someone rather than an observable damage or hold type effect. But if it was taken out without you knowing it, after a while you'd probably find yourself having tougher fights, and not knowing why. It would be because its easier for opponents to hit you more often without the accuracy debuff...
As for taking out Shadow Maul. Now I really do think you are talking as a non dark-melee player. I think Shadow Maul is the signature move of dark melee... Thats the last power I'd want taken out. If you want improvement, find a way to extend the effect, maybe extend the reach so its easier to hit a couple mobs, add a moderate duration stun effect, or I would actually love for a % chance for each hit opponent to be hit with a knockback effect. That would be great to 'bap-bap-bap' your opponent with a flurry of punchs, punctuated at the end with an uppercut that sends 'em crashing onto their back.
So, I think just adding a little more side-effectiveness is best, and keep the shadow maul. By the way, I was gonna make a separate post in answer to all those banding together on improving the Midnight Grasp cone effect, but I think it just needs a few words here. Midnight Grasp is a single target, melee range attack, a mystical choke and tentacle-hold... its not a cone. I repeat NOT A CONE. Just want to dispell the misinformation.
-Matt Blacke... lvl 36 Dark Melee/Regen , Freedom Server.
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As far as I know, all Henchmen when recieving upgrade also recieve a slight but noticable change in their graphics afterward. I.E. Battle Drones blaster goes from one barrel to two when Equipt.
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The Battle Drones also gain illuminated shoulder lights, similiar to the ones on the side of npc wolf spider helms. The LED style bulbs are there but off at unequipped status, and light up red when you upgrade...
. -MattHawke...
[ Circuit Judge - Tech robotics Mastermind, beta and Virtue ] -
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As we were fighting the player controlling Manticore in the end of beta event, he started letting loose some smack talk. Pretty funny. Asked who wanted the "enema arrow" and then plugged his Web of Arachnos book.
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Glad you enjoyed it. After all, what is a good super-powered battle without witty banter.
If you think I've got a smart mouth, you should spend some time with Sister Psyche.
~M
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Yeah, you got that right. On our instance of Mercy Island we were street-fighting with her, and alot of the villains were trying to taunt her while the only brute that could get by her mezzes and repulsion powers was fighting her. They were saying "I'm thinking about you naked, Sister!" a few were saying "my robots will dance on you Sister Psycho". Myself when I got within five feet said something arrogant and cocky while I unloaded a machinegun burst into her.
At that moment she said "Don't hate me because I'm beautiful, hate me because I'm kicking your butts!", then with a repulsion blast she knocked the whole crowd around her ten feet away onto our backs, skipped away and soon disappeared without a trace.
She's got some attitude. I think a heard more edgy talk from her when I came across her again in another instance of the zone. Also, although the second time when she suddenly disappeared from my target radar, a few people said that she was defeated, I think that both times she had plenty of health, and that she invis-teleported away. That girl's really sneaky and evasive, and I'm sure her perception is through the roof.
-Matt Hawke (aka. Vile Hawke in CoV beta)
(fought against Sister Psyche, Back-Alley Brawler, and many super-powered Longbow bosses as my Mercenary Mastermind, the ruthless Squadron)
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