WiCelticSorSaxon

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  1. Quote:
    Originally Posted by Derangedpolygot View Post
    Bah! that didn't even show on Facebook
    Because they will have there own codes there
  2. WiCelticSorSaxon

    Build Review

    Again thanks for your advice

    The Taunt will be fixed.

    The reason I took kick is knockback is something i am quite accustom to because of being axe

    Earth Mastery Is really an rp thing but I will take a look into the Fire

    And 4 in Resist Energies is really a place holder till i get some IOs
  3. WiCelticSorSaxon

    Build Review

    This is an existing character i have looked at both of your guides and have found them very insightful and enlightening. I have taken you advice a done some tweaking to my build at this is the updated version and think it turned out pretty well

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    WiCeltic: Level 50 Science Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Battle Axe
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Earth Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- ResDam(A), ResDam(3), ResDam(7), EndRdx(13)
    Level 1: Beheader -- Acc(A), Dmg(11), Dmg(11), Dmg(13), EndRdx(25), RechRdx(37)
    Level 2: Dull Pain -- RechRdx(A), Heal(3), RechRdx(7), Heal(15), RechRdx(37), Heal(37)
    Level 4: Gash -- Acc(A), Dmg(5), Dmg(5), Dmg(15), EndRdx(25), RechRdx(40)
    Level 6: Combat Jumping -- DefBuff(A)
    Level 8: Unyielding -- ResDam(A), ResDam(9), ResDam(9), EndRdx(17)
    Level 10: Taunt -- Range(A)
    Level 12: Hurdle -- Jump(A)
    Level 14: Super Jump -- Jump(A)
    Level 16: Health -- Heal(A), Heal(17), Heal(23)
    Level 18: Invincibility -- DefBuff(A), DefBuff(19), DefBuff(19), EndRdx(23)
    Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
    Level 22: Resist Physical Damage -- ResDam(A), ResDam(34), ResDam(34)
    Level 24: Swoop -- Acc(A), Dmg(29), Dmg(29), Dmg(33), EndRdx(34), RechRdx(40)
    Level 26: Tough Hide -- DefBuff(A), DefBuff(27), DefBuff(27)
    Level 28: Kick -- Acc(A)
    Level 30: Tough -- ResDam(A), ResDam(31), ResDam(31), EndRdx(31)
    Level 32: Unstoppable -- RechRdx(A), RechRdx(33), RechRdx(33)
    Level 35: Weave -- DefBuff(A), DefBuff(36), DefBuff(36), EndRdx(36), EndRdx(46)
    Level 38: Pendulum -- Acc(A), Dmg(39), Dmg(39), Dmg(39), EndRdx(40), RechRdx(43)
    Level 41: Cleave -- Acc(A), Dmg(42), Dmg(42), Dmg(42), EndRdx(43), RechRdx(43)
    Level 44: Whirling Axe -- Acc(A), Dmg(45), Dmg(45), Dmg(45), EndRdx(46), RechRdx(46)
    Level 47: Stone Prison -- Acc(A), EndRdx(48), Immob(48), Immob(48)
    Level 49: Resist Energies -- ResDam(A), ResDam(50), ResDam(50), ResDam(50)
    ------------
    Level 1: Brawl -- Acc(A)
    Level 1: Sprint -- Run(A)
    Level 2: Rest -- RechRdx(A)
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
  4. WiCelticSorSaxon

    Build Review

    I been gone for quite some time and would like some kind reviewers to go over my build below, not keep in mind these are the powers I will use and not change any out just when I should take them. The only power I prefer not to change the placement of is Taunt. If good reason is given to take it a couple levels later I may change it.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    WiCeltic Knight: Level 50 Science Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Battle Axe
    Power Pool: Leaping
    Power Pool: Fitness
    Ancillary Pool: Earth Mastery

    Hero Profile:
    Level 1: Resist Physical Damage -- ResDam(A), ResDam(3), ResDam(5)
    Level 1: Beheader -- Dmg(A), Acc(3), EndRdx(5), RechRdx(7), KBDist(9)
    Level 2: Temp Invulnerability -- ResDam(A), EndRdx(7), RechRdx(9), ResDam(11), ResDam(13)
    Level 4: Dull Pain -- Heal(A), EndRdx(11), RechRdx(13), Heal(15), Heal(17)
    Level 6: Combat Jumping -- DefBuff(A), EndRdx(43), DefBuff(46)
    Level 8: Resist Elements -- ResDam(A), ResDam(15), ResDam(17)
    Level 10: Taunt -- Range(A), Taunt(19)
    Level 12: Unyielding -- ResDam(A), EndRdx(19), RechRdx(21), ResDam(23), ResDam(25)
    Level 14: Super Jump -- Jump(A)
    Level 16: Resist Energies -- ResDam(A), ResDam(21), ResDam(23)
    Level 18: Gash -- Dmg(A), Acc(25), EndRdx(27), RechRdx(29), KBDist(31)
    Level 20: Invincibility -- DefBuff(A), EndRdx(27), RechRdx(29), DefBuff(31), DefBuff(33)
    Level 22: Swift -- Run(A)
    Level 24: Build Up -- ToHit(A), RechRdx(43), ToHit(46)
    Level 26: Tough Hide -- DefBuff(A), DefBuff(31), DefBuff(33)
    Level 28: Health -- Heal(A), Heal(33), Heal(34)
    Level 30: Swoop -- Dmg(A), Acc(34), EndRdx(34), RechRdx(36), KBDist(37)
    Level 32: Unstoppable -- ResDam(A), EndRdx(36), RechRdx(36), ResDam(37), ResDam(39)
    Level 35: Stamina -- EndMod(A), EndMod(37), EndMod(39)
    Level 38: Pendulum -- Dmg(A), Acc(39), EndRdx(40), RechRdx(40), KBDist(40)
    Level 41: Cleave -- Dmg(A), Acc(42), EndRdx(42), RechRdx(42), KBDist(43)
    Level 44: Whirling Axe -- Dmg(A), Acc(45), EndRdx(45), RechRdx(45), KBDist(46)
    Level 47: Stone Prison -- Acc(A), EndRdx(48), Immob(48), Immob(48)
    Level 49: Fossilize -- Acc(A), EndRdx(50), Hold(50), Hold(50)
    ------------
    Level 1: Brawl -- Dmg(A)
    Level 1: Sprint -- Run(A)
    Level 2: Rest -- RechRdx(A)
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
  5. [ QUOTE ]
    Glad you can do it at lvl 40. Try 10-40 yet? It's a major grind to build a power up with the pittance on influence, and have trouble with Gen Enhance with white cons, due to a number of misses with the same power. They at least need to look at Gen and maybe DOs and up the percentage a bit, and in turn it'll make the powers miss less, and do better damage/range/defense/etc.
    [ QUOTE ]
    So what your teliing me is that from the very start things should be so easy that people quit because they are bored.
    The early levels help us find what we need if we are missing, then common sense dictacts that we put an acc in. [ QUOTE ]
    If boredom is getting faceplanted on white cons, maybe. I know almost all my Protector toons need major help in the influence dept, and the influence I get is about as good as the xp at 25: Near nothing. We either (a) need more drops, or (b) make enhancements in general cheaper, that might help. Right now, I'm stuck with Generals in most my powers due to little inf drops.
    [ QUOTE ]
    Ok first of all are you going to the contacts that deal with your type of origin. Second if you are getting face planted by white cons then maybe something is wrong with how you set up your char in the first place. Third are you hunting/miss hunts, or doing actual missions. And finally are you going around in sg mode always cause the higher level you get the less infulence you get for running around in sg mode.

    But in all honesty if you are having that much trouble think about what really is causing the trouble, like acc, what kind of damage they are doing to you, what type of AT you are playing, and do not, i repeat do not blame ED, INMHO ED has the game more fun, we were giving all these cool extra abilities, that no one was using they were all trying to do was more and more damage. And i say again this game is not ALL about the damage, but it is about all the other things besides damage we can to do so they dont as you say face plant us. Like with my tank axe does knockback from the very beginning i loved this ability because if someone was running past me to get to the squishies as i like to call them, the knockback seemed to hit more often and stopping the baddy in tracts plus now it is aggroed on me. Now with MM alot of my henceman's abilites have to do with debuffs yes considering the fact that my henceman are mostly a combo of brutes and scrappers i thought about damage until i noticed the types of debuffs that they do and i then relized how benifical that would be to whole team not just my henceman but if i was teamed up with someone as well.

    So when you got the time for talking again, but until then figure out what really is causing the problem and stop blaming pour little ED again.
    [ QUOTE ]
    LISTEN FANBOI: I KNOW how my characters play, They are BLASTERS and DEFENDERS. Defenders I know faceplant easily, But since the ED messed up General Enhancements (yes they lowered the percentage from 9-10% to maybe 7-8% unenhanced), I am FORCED to buy SOs with INFLUENCE, whic is so expensive I barely afford 10 with 200,000 influence! I'm sure this formula can help:

    200,000 INFLUENCE + Lvl 25 enhancement = Not enough

    Other problem is when going against enemies with 25's like this, acc is shot still, missing 3-5 in a row, which if up against one LT, that can COMPLETELY DRAIN YOUR ENDURANCE BAR, even WITH Stamina 2-slotted, and WITH the end discount. Try using a freeze ray that NEVER HITS ITS TARGET everytime it's fired. That is one important thing taken away from me since I5, and now I6/ED, when the recharges were increased. THIS is why those costs need to come down, or INF/drops need increases: So heroes can upgrade, instead of whine about an "acc nerf/My toon can't hit anything." I simply want my Freeze Ray back so I can take Bosses in the missions I go alone (which is most of the time, since ED is killing my server hero-side).

    [/ QUOTE ]

    [/ QUOTE ]

    [/ QUOTE ]

    [/ QUOTE ]

    [/ QUOTE ]

    At lvl 25 you should have already have had most of your enchanments should be DO not general unless you have very bad influ management. My good friend just started a brand new MM at the relese of COV, she is now lvl 38 and also the cash cow of the VG, so unless i am mistaken you have just have been playing very badly, and worrying about the wrong thing. And as for your freeze ray again if your missing so much PUT ACC IN!!!
  6. [ QUOTE ]
    Glad you can do it at lvl 40. Try 10-40 yet? It's a major grind to build a power up with the pittance on influence, and have trouble with Gen Enhance with white cons, due to a number of misses with the same power. They at least need to look at Gen and maybe DOs and up the percentage a bit, and in turn it'll make the powers miss less, and do better damage/range/defense/etc.

    [ QUOTE ]
    So what your teliing me is that from the very start things should be so easy that people quit because they are bored.
    The early levels help us find what we need if we are missing, then common sense dictacts that we put an acc in.
    [ QUOTE ]
    If boredom is getting faceplanted on white cons, maybe. I know almost all my Protector toons need major help in the influence dept, and the influence I get is about as good as the xp at 25: Near nothing. We either (a) need more drops, or (b) make enhancements in general cheaper, that might help. Right now, I'm stuck with Generals in most my powers due to little inf drops.



    [/ QUOTE ]

    [/ QUOTE ]

    [/ QUOTE ]

    Ok first of all are you going to the contacts that deal with your type of origin. Second if you are getting face planted by white cons then maybe something is wrong with how you set up your char in the first place. Third are you hunting/miss hunts, or doing actual missions. And finally are you going around in sg mode always cause the higher level you get the less infulence you get for running around in sg mode.

    But in all honesty if you are having that much trouble think about what really is causing the trouble, like acc, what kind of damage they are doing to you, what type of AT you are playing, and do not, i repeat do not blame ED, INMHO ED has the game more fun, we were giving all these cool extra abilities, that no one was using they were all trying to do was more and more damage. And i say again this game is not ALL about the damage, but it is about all the other things besides damage we can to do so they dont as you say face plant us. Like with my tank axe does knockback from the very beginning i loved this ability because if someone was running past me to get to the squishies as i like to call them, the knockback seemed to hit more often and stopping the baddy in tracts plus now it is aggroed on me. Now with MM alot of my henceman's abilites have to do with debuffs yes considering the fact that my henceman are mostly a combo of brutes and scrappers i thought about damage until i noticed the types of debuffs that they do and i then relized how benifical that would be to whole team not just my henceman but if i was teamed up with someone as well.

    So when you got the time for talking again, but until then figure out what really is causing the problem and stop blaming pour little ED again.
  7. [ QUOTE ]
    My MM is currently lvl 27 and I was wondering if when I get to lvl 32 if I'm going to have to upgrade my pets twice or if the lvl 32 upgrade takes care of the powers from the original upgrade. It takes so long to do the first upgrade on 6 pets, it'd be somewhat of a pain to do 2.


    [/ QUOTE ]

    The unfortunate thing is you will have to upgrade twice. But if you do it right it wont take much time to do. And usally by the time the first one dies both upgrades will have recharged.
  8. [ QUOTE ]
    Glad you can do it at lvl 40. Try 10-40 yet? It's a major grind to build a power up with the pittance on influence, and have trouble with Gen Enhance with white cons, due to a number of misses with the same power. They at least need to look at Gen and maybe DOs and up the percentage a bit, and in turn it'll make the powers miss less, and do better damage/range/defense/etc.


    [/ QUOTE ]

    So what your teliing me is that from the very start things should be so easy that people quit because they are bored.
    The early levels help us find what we need if we are missing, then common sense dictacts that we put an acc in.
  9. People, People, again why do you think this game is all about the damage, when it is not. That is all they are trying to tell you. But all you do is complain, whaa I cant solo a purple now. SO FRICKIN WHAT!!!! maybe at that point you call some friends and get the job done. Using all of your combined ablities like slow, knockback, burn, etc, etc, etc.

    I have tried ED as an lvl 40 ivun/axe tanker without respecing and i went through a couple mishes just to test out ED, i brought along my emp def, friend just incase. You want to know what happened. I was sailing through the mish, and my emp friend actually got so board at some points that he sat down in the middle of a fight with 1 purp/2 red/ and 4 orange Crey.

    So please explain to me again why you all are complaining especially you invun tankers.