ED Testing Results


Alexio_DeAmore

 

Posted

This thread is for ED testing results ONLY!

This is not a one-reply thread because I want you to help each other compile results and help each other with testing things out.

Please actually test things before posting in here.

That said - no personal attacks on anyone else or you are outta here.


 

Posted

Thanks CuppaJo


 

Posted

Ok, first off I heard you only see the percentages of how effective enhancements are when you try to slot them, rather than how effective enhancement types are while in the attack.

The problem is; with a respec it means that the only way we can figure out effectiveness is to delete enhancements that are already in the powers. This is costly, especially on test, when we don't know if we need to.

Any help would be appreicated.


 

Posted

Huh? In a respec you start out with nothing in the powers, then you slot them.

Also, if you just hover your mouse over the power bar, the current percentages come up.


 

Posted

Fully agree with Kisaragi. If nothing else influence needs to be transferable to Test or at the least enhancements should be able to be sold at 100% during /respecs only.


 

Posted

[ QUOTE ]
Ok, first off I heard you only see the percentages of how effective enhancements are when you try to slot them, rather than how effective enhancement types are while in the attack.

The problem is; with a respec it means that the only way we can figure out effectiveness is to delete enhancements that are already in the powers. This is costly, especially on test, when we don't know if we need to.

Any help would be appreicated.

[/ QUOTE ]

I was thinking of this myself. Now, if there was a way to always have respecs available on the training room, that would certainly make things easier.

Basically make it so that you ALWAYS have a free respec available and can do a /respec whenever you want.

The only way to do that now I believe is to copy over a character to test that has done any of the respec trials and use those on test. You can then keep copying them over and over and constantly doing the respeccing.

Just an idea for the devs to think about. Not sure if it can be done or not, but being able to have a respec whenever you want would certainly be helpful. Since it's a test system, I can't see the harm, if it's possible to do it, that is.


Emerald Sky

@Emerald Sky
@Lava Dome
@Power Chip

 

Posted

I will try and test some tomorrow. I need to get my toon to 22 that I want to port over. If it is anything like CoV than it isnt that bad.


 

Posted

whoops, typo

Ok, first off I heard you only see the percentages of how effective enhancements are when you try to slot them, rather than how effective enhancement types are while in the attack.

The problem is; withOUT a respec it means that the only way we can figure out effectiveness is to delete enhancements that are already in the powers. This is costly, especially on test, when we don't know if we need to.


 

Posted

My snipe does 30% less damage (from 78 per to 53 per).

Umm, this is horrible

mt


 

Posted

Since I am still downloading (2 hours or so to go) the patch, I can't post results just yet but I do have a question.

From what I have seen on the cov beta I do like how it tells you how much an enhancement will add before it is placed and your total percent modifiers for the power. But is it possible to have it tell us the total effectiveness of the power with what is slotted?

That is, if 2 SO's are adding 66.6% to a power; what is the powers total effectiveness? With these 2 said so's, what is the total defense for (insert power). Would really help at least me, since I don't know the starting % of the powers, and it would be very nice to know what my total defense/etc. is. Hope this all makes sense and it makes it into the game


 

Posted

a fully slotted hasten now has approx. 35 seconds down time between cycles.


 

Posted

While putting enhancements back in your powers after a respec, you only see the % value of the enhancement while you have your finger on the mouse button while you're dragging the ehancement to the slot. Mousing over the power after you let go of the mouse doesn't do anything.


Edit: Actually, it looks like mousing over PRIMARY powers will show you the percentage, but not the secondary, inherent, or pool powers.


 

Posted

testing hasten it seems to do 35 sec downtime and with hasten going at EXACTLY same time you active it seems AM has 36 sec downtime w/ 3 50++ so's couldn't test w/ more.. no money on test grrr lol

curious about how ice slick recharge but haven't been able to copy my toon yet.


 

Posted

Can't kill even minion with a +3 slotted snipe now, even with aim.
(Although that gets very very close)
Buildup does however ....

Did start doing some tests on the controller but gave up because I got bored waiting for the powers to recharge.


 

Posted

[ QUOTE ]
Can't kill even minion with a +3 slotted snipe now, even with aim.
(Although that gets very very close)
Buildup does however ....

Did start doing some tests on the controller but gave up because I got bored waiting for the powers to recharge.

[/ QUOTE ]

Curious:

Is that with your old slotting from the Live server, or did you reslot it for ED?

If you reslotted for ED, what were the estra slots? Range, recharge, or something else?


 

Posted

I've tried it out, still don't see any percentages. Had a empty spot in Death Shroud (deleted a damage in it) and dragged over a endurance reduction. No numbers, no math, just the same ol same ol. So much for clearly being able to tell what a power's effectiveness is now due to the enhancements in it.

What was that statesman said? Let's keep it simple? Ha!


 

Posted

[ QUOTE ]
My snipe does 30% less damage (from 78 per to 53 per).

Umm, this is horrible

mt

[/ QUOTE ]

That's what happens to powers with more than 4 enhancements of the same kind (I'm assuming damage since its an attack).
Have you tried anything else in the place of the damage enhancements to offset the loss of power? Does the power have a secondary effect that you can boost, or do interrupt reducers work on it so that it can be fired easier in the heat of battle?

If your only option is to leave it as it is (or with fewer slots) run a few missions the way you normally would and report back how it is effecting you, is it crippling your character or can you work around it because you can use those slots in other powers and make them more effective?

That is the kind of feedback that the developers need from us.


 

Posted

[ QUOTE ]
I've tried it out, still don't see any percentages. Had a empty spot in Death Shroud (deleted a damage in it) and dragged over a endurance reduction. No numbers, no math, just the same ol same ol. So much for clearly being able to tell what a power's effectiveness is now due to the enhancements in it.

What was that statesman said? Let's keep it simple? Ha!

[/ QUOTE ]

I very clearly see percentages in my powers, whether I'm mousing over the power or slotting something in it. (This is NOT during a respec, however, not sure about that.) Only tried one character so far, will try others in a little bit.


 

Posted

my timing shows a 52 second unhasten window using 114.2% of recharge (5 slots of L53 SO and one slot of L52 SO)...

mt


 

Posted

Is there a Global channel on the Test server that we could all use to discuss the changes while we are testing them?