Electricity^3: The Blaptroller in Issue 5


Adam_Amp

 

Posted

I rarely use Havok Punch because I try to stay at ranged distance... should I still slot it? Maybe later with SO's havig it slotted will make sense because I'll be near the mobs, but right now, I don't see the benefit of it. am I wrong?


 

Posted

Staying at range may be nice, but killing dangerous things is nicer. Blasters have to be right next to something hard to kill it fast.

Don't get distracted that is the red herring of Blaster's ranged attacks. The power is the melee attacks.


 

Posted

Hey folks, still spreading the gospel that is blaptrolling but I've hit a snag. I've turned like 3 or 4 people onto this guide and they all love their shiny new E3B's but one of my coworkers is too impatient for the SO payoff. I tried an Electric/Energy combo up to level 6 and the quicker start is apparent so I'm sure that's more up his alley. What I'm looking for now is a good build for the combo. Does anyone have one or a link to one done by others? Thanks!


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Just wanted to bump this spectacular guide and send the word to Mystic to step it up with the I7 guide already, I8 is just around the corner!

Honestly though, I'm following the newest guide and, while the I'm only lvl 5, I have a few questions concerning playstyle.

First off, I'm in love with the Leaping pool as a travel power and am wondering how holding back hasten effects the build?
Also, has the strategy and usefullnes of Short Circuit been leveled out or is it still problematic?
It seems like Mystic is a big fan of it and I can see how coupled with Power Sink it could still pack an End sucking punch.

Thanks again for this build, I think this is a pretty damn stylish toon and that's what I look for lately it seems. When I can pair strong game mechanics with a very visually pleasing toon, I'm one happy SOB.


 

Posted

Just wanted to let everyone know that, after a few month hiatus, I've been able to play a lot more often. Consequently, after I8 hits, I'll be providing a very necessary revision and update for this guide


 

Posted

Hope my advice isn't too outdated for you here.

Yes, Power Sink + Short Circuit is still a very very potent combo. Even Short Circuit by itself has plenty of uses.

As for delaying Hasten, yep, you can do it. Hasten's really just icing on the cake.. you can run several levels without it.


 

Posted

Well My Elec/Elec has no problem draining +2 foes when combinng Short Circuit and Power Sink.. They changed the way End drain works since ED so now can drain more. I used this guide and Taser works just fine..


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

[ QUOTE ]
Just wanted to let everyone know that, after a few month hiatus, I've been able to play a lot more often. Consequently, after I8 hits, I'll be providing a very necessary revision and update for this guide

[/ QUOTE ]
Good to see you back in action!


 

Posted

Hey, I've been toying around and trying to decide between an nrg nrg blaster, elec nrg blaster, and elec elec, I really liked your post even though it may have been created for I5, but for someone like me who knows nothing about blasters or electric blasters I'm convinced and going to start one.

here is my build, tear it apart, tell me what i need what i need to take out etc:

Exported from version 1.5C of CoH Planner
http://joechott.com/coh

Archetype: Blaster
Primary Powers - Ranged : Electrical Blast
Secondary Powers - Support : Electricity Manipulation

01 : Electric Fence acc(01)
01 : Lightning Bolt acc(01) dam(9) dam(9) dam(17) dam(40) enddrn(48)
02 : Ball Lightning acc(02) dam(3) dam(3) dam(17) dam(40) enddrn(7)
04 : Charged Brawl acc(04) dam(5) dam(5) dam(15) dam(40) enddrn(7)
06 : Hurdle jmp(06)
08 : Combat Jumping defbuf(08)
10 : Hasten recred(10) recred(11) recred(11) recred(19) recred(19) recred(39)
12 : Havok Punch acc(12) dam(13) dam(13) dam(15) dam(42) enddrn(48)
14 : Super Jump jmp(14)
16 : Health hel(16)
18 : Tesla Cage acc(18) hlddur(50)
20 : Stamina endrec(20) endrec(21) endrec(21) endrec(23) endrec(23) endrec(25)
22 : Charged Bolts acc(22) dam(31) dam(31) dam(37) dam(46) enddrn(48)
24 : Short Circuit enddrn(24) enddrn(25) enddrn(27) enddrn(27) enddrn(29) enddrn(29)
26 : Build Up recred(26) recred(31) recred(39)
28 : Aim recred(28) recred(34) recred(39)
30 : Acrobatics endred(30)
32 : Thunderous Blast dam(32) dam(33) dam(33) dam(33) recred(34) recred(34)
35 : Power Sink enddrn(35) enddrn(36) enddrn(36) enddrn(36) recred(37) recred(37)
38 : Shocking Grasp acc(38) hlddur(50)
41 : Hover fltspd(41) fltspd(42) fltspd(42) fltspd(43) fltspd(43) fltspd(43)
44 : Charged Armor damres(44) damres(45) damres(45) damres(45) damres(46) damres(46)
47 : Static Discharge acc(47)
49 : Shocking Bolt hlddur(49) hlddur(50)

-------------------------------------------

01 : Brawl acc(01)
01 : Sprint jmp(01)
02 : Rest recred(02)


 

Posted

Overall powers look pretty good.

One important thing to note. With the advent of Enhancement Diversification, ED for short, you see a hugely diminished return for slot investment past 3 of one kind once you reach SO enhancements. That in mind you can drop 3 slots from both Hasten and Stamina. Take one damage out of your attacks and slot for recharge.

As far as the endurance drain goes...I would recommend slotting for recharge or endurance redux not drain in attacks except for Short Ciruit and Power Sink.

Short Circuit is variously slotted 3 EndMod/3 Recharge or 3 EndMod/3Damage.

Take some of your slots you are saving from Hasten and Stamina and slot up Tesla Cage. 1 acc/2hold/2rechage is what I've got on mine (I think) Anyway you can slot this so it will recharge before it wears off, allowing you to keep on Lt or Minion out of the fight, and it has a bonus of applying a nice -recovery to opponents as well.

Unless this is a repec build I would take Build Up and Aim sooner. They make a huge difference in you damage potential and you want those buffs early and often.

You also might want to swap Hasten and Havoc Punch. HP is a great melee attack. Hasten is nice but not as, or at all necessary, IMHO.

Slot up Shocking Grasp. It's the Tier 9 power for /Elec and it is awesome. Fast acting melee attack that also is a hold. Yeah Baby! I'd recommend six slotting it as soon as you can. I've got mine slotted for hold and damage and I love it. It stacks with Tesla so you can one-two a boss then beat the heck out of him with your blaps and drain him dry with PowerSink and SC.

I've got to ask why on Hover? In any case if you take it, only put 3 slots for flight speed.

I would move up Shocking Bolt in its place and slot it for holds and recharge. Then you've got two ranged holds and one melee one. At this point you are a total boss killer. As an Elec/Elec I hunted Nemesis in PI with impunity. Muuuuhahahahaha.

Slot up Static Discharge, at least 1 acc/3 dam. This makes for a nice AoE complement with Ball Lightning. Add in SC and you've got a really nice AoE chain that puts out some pretty good damage, even if it is DoT, especially if you are chaining Aim and Build-Up with them.

Above all else...have fun. Elec/Elec is one of the most versitle blasters builds out there. You can blap, control, blast...just a little jack-of-all-trades, whirlwind of destruction.

Enjoy.


 

Posted

Wow, a lot of great advice, and pretty much exactly what i was looking for, the only thing I really have to go off of is my experience when I played back around I3/I4 and guides that I see out now, few to none seem to take into account I8.

As far as why I chose hover, it was mostly because I really like flying in the game, I know I know it's a noob thing as well as a slow travel power and could be replaced with something else to optimize, but, what can I say, i love it. Having said that, I also thought it might have a decent pve and pvp use as far as not having a vertical limit (like I do with SJ) and from what I've heard, it makes navigating certain higher level areas easier. But I also am able to compromise things like that out of a build and having all that in mind would hover still be worth it? or should I replace it with another pool power or possibly an attack (I never picked up zapp and I hear it's not too shabby of an attack). And is hover still at least bareable with only 3 flight speed SOs?

Also, I was wondering if CB or Zapp would work better as a single target ranged attack?

And last but not least, I was wondering if 6 slotting aim (3 RecRed/3 ToHit) is worth the slots? I was reading somewhere the frustration and difficulty people were having at higher lvls hitting +2 and +3 mobs or even lower because of the various def buffs/to hit debuffs they run into, so basically i'm asking if that would be overkill to slot aim like that?

here is my revised build, again i would love more criticism, the more - the better as i see it.



Exported from version 1.5C of CoH Planner
http://joechott.com/coh

Archetype: Blaster
Primary Powers - Ranged : Electrical Blast
Secondary Powers - Support : Electricity Manipulation

01 : Electric Fence acc(01)
01 : Lightning Bolt acc(01) acc(9) dam(9) dam(15) dam(48)
02 : Ball Lightning acc(02) acc(3) dam(3) dam(7) dam(46)
04 : Charged Brawl acc(04) acc(5) dam(5) dam(7) dam(43)
06 : Hurdle jmp(06)
08 : Combat Jumping defbuf(08)
10 : Havok Punch acc(10) acc(11) dam(11) dam(15) dam(40)
12 : Aim recred(12) recred(13) recred(13)
14 : Super Jump jmp(14)
16 : Build Up recred(16) recred(17) recred(17)
18 : Tesla Cage acc(18) acc(19) hlddur(19) hlddur(21) recred(21) recred(34)
20 : Health hel(20)
22 : Stamina endrec(22) endrec(23) endrec(23)
24 : Short Circuit enddrn(24) enddrn(25) enddrn(25) recred(29) dam(29) acc(37)
26 : Hasten recred(26) recred(27) recred(27)
28 : Charged Bolts acc(28) acc(31) dam(31) dam(31) dam(48)
30 : Acrobatics endred(30)
32 : Thunderous Blast dam(32) dam(33) dam(33) recred(33) recred(34) recred(34)
35 : Power Sink enddrn(35) enddrn(36) enddrn(36) recred(36) recred(37) recred(37)
38 : Shocking Grasp acc(38) acc(39) hlddur(39) hlddur(39) dam(40) dam(40)
41 : Shocking Bolt recred(41) recred(42) recred(42) hlddur(42) hlddur(43) hlddur(43)
44 : Charged Armor damres(44) damres(45) damres(45) damres(45) damres(46) damres(46)
47 : Static Discharge acc(47) dam(48) dam(50)
49 : Hover fltspd(49) fltspd(50) fltspd(50)

-------------------------------------------

01 : Brawl acc(01)
01 : Sprint jmp(01)
02 : Rest recred(02)


 

Posted

I was just curious on the Hover. I like flying around with my characters, and I've got plenty of concept builds that aren't anywhere near min/max, but just fun to play. I say, if you like it, take it. And Hover with 3 flightspeed makes for a good tactical movement power, especially if you take swift and slot it with flight speed enhancements. Something to think about.

CB vs Zapp. For my money, I take Zapp. Others may disagree, but I prefer to have the upfront ability to take down a minion or Lt right at the start as opposed to plinking with CB. BU+Zapp will down a minion, and AIM+BU will take out and even con Lt. If you slot and Attack Interupt Whatever it's called you can even get a shot off in combat if there isn't a ton of AoEs flying about. Just stay away from the tank when you try it.

Everyone has their own perceptions about what is enough accuracy. For most of my run up to 50 I was playing on Invincible and had two accuracy enhancements in all my attacks, minus Zapp and Short Circuit. If you are going to PvP you'll probably want the extra accuracy. But my opinion on Aim is that the slots are better spent somewhere else. 3 Recharge is good, but the to-hit buffs are somewhat wasted in the overall course of the game. You are already getting a +100% to hit for 10 sec, then its back to normal for 45sec. (~35 with Hasten). If you've got some respecs stocked go try it on test and see what you like.


 

Posted

[ QUOTE ]
Just wanted to let everyone know that, after a few month hiatus, I've been able to play a lot more often. Consequently, after I8 hits, I'll be providing a very necessary revision and update for this guide

[/ QUOTE ]

Oh yeah...soon after I8 hits your gonna work on revising this fantabulous guide? That's good news...(checks calendar on the wall.)


 

Posted

[ QUOTE ]
[ QUOTE ]
Just wanted to let everyone know that, after a few month hiatus, I've been able to play a lot more often. Consequently, after I8 hits, I'll be providing a very necessary revision and update for this guide

[/ QUOTE ]

Oh yeah...soon after I8 hits your gonna work on revising this fantabulous guide? That's good news...(checks calendar on the wall.)

[/ QUOTE ]

Here's the updated guide: http://boards.cityofheroes.com/showf...c=#Post7463502 .


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Just wanted to let everyone know that, after a few month hiatus, I've been able to play a lot more often. Consequently, after I8 hits, I'll be providing a very necessary revision and update for this guide

[/ QUOTE ]


Oh yeah...soon after I8 hits your gonna work on revising this fantabulous guide? That's good news...(checks calendar on the wall.)

[/ QUOTE ]

Here's the updated guide: http://boards.cityofheroes.com/showf...c=#Post7463502 .

[/ QUOTE ]
Welcome back!!


 

Posted

The updated guide is amazing