Electricity^3: The Blaptroller in Issue 5


Adam_Amp

 

Posted

Say Mystic, have you given any thought to twisting your various elec/elec tricks to the new elec/elec brutes? While holds aren't in the brute repetoire, I still think many of the same tactics could be viable.

BTW, unrelated, but how do you think air superiority would fit with a elec/elec blaster? I think the knockdowns could be good damage mitigation in between electric melees and power sink/short circuit.


 

Posted

[ QUOTE ]
That's one of Thunder Strike's main abilities, the ability to send several things flying while a lot of times just outright killing the selected one. It's a very powerful attack in my opinion, and wish Master Mystic would come to love it as I have

[/ QUOTE ]

LOL

I like Thunder Strike plenty I have it on my PvP build on test and use it often.. I think there's just more situations when using Thunder Strike when I say "Damn I wish I had another ranged attack" than the other way around.

And as for Elec brutes, well, we'll have to see how much endurance drain they're capable of doing. Power Sink looks promising I definitely plan on rolling one when I7 goes life-- nemesis to Mystic

Oh, and Air Superiority is a nice attack, if your concept is Flying, I'd say go for it, and probably swap it in place for Charged Bolts as long as you don't mind few ranged attacks.


 

Posted

Well, after two years I decided to try something I have never done. Play a Blaster. I have tried some, but didn't like the shoot - run -shoot - run.....

So after reading a bunch of stuff in the forums I noticed Blappers and Blaptrollers.

This type 'electric/electric/electric' seems like a challenge and a style I enjoy.

Take a look at my version, Jump/Super Jump/Acrobatics is the major change.


---------------------------------------------
Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Reddy Kilowatt
Level: 50
Archetype: Blaster
Primary: Electrical Blast
Secondary: Electricity Manipulation
---------------------------------------------
01) --> Lightning Bolt==> Acc(1)Dmg(7)Dmg(7)Dmg(13)Rechg(40)
01) --> Electric Fence==> Acc(1)
02) --> Charged Brawl==> Acc(2)Dmg(3)Dmg(3)Dmg(9)Rechg(40)
04) --> Ball Lightning==> Acc(4)Dmg(5)Dmg(5)Dmg(9)Rechg(37)
06) --> Short Circuit==> Dmg(6)Dmg(17)Dmg(17)EndMod(23)EndMod(23)EndMod(25)
08) --> Hasten==> Rechg(8)Rechg(15)Rechg(15)
10) --> Havoc Punch==> Acc(10)Dmg(11)Dmg(11)Dmg(13)Rechg(31)Rechg(43)
12) --> Combat Jumping==> Jump(12)
14) --> Super Jump==> Jump(14)
16) --> Swift==> Run(16)
18) --> Health==> Heal(18)Heal(19)Heal(19)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Tesla Cage==> Acc(22)Hold(25)Hold(31)Hold(31)Rechg(34)Rechg(46)
24) --> Acrobatics==> EndRdx(24)
26) --> Build Up==> Rechg(26)Rechg(27)Rechg(27)
28) --> Aim==> Rechg(28)Rechg(29)Rechg(29)
30) --> Aid Other==> Heal(30)
32) --> Thunderous Blast==> Dmg(32)Dmg(33)Dmg(33)Rechg(33)Rechg(34)Rechg(34)
35) --> Power Sink==> EndMod(35)EndMod(36)EndMod(36)Rechg(36)Rechg(37)Rechg(37)
38) --> Shocking Grasp==> Acc(38)Hold(39)Hold(39)Hold(39)Rechg(40)
41) --> Aid Self==> Heal(41)Heal(42)Heal(42)IntRdx(42)Rechg(43)Rechg(43)
44) --> Static Discharge==> Acc(44)Dmg(45)Dmg(45)Dmg(45)EndMod(46)EndMod(46)
47) --> Charged Armor==> EndRdx(47)DmgRes(48)DmgRes(48)DmgRes(48)
49) --> Shocking Bolt==> Acc(49)Hold(50)Hold(50)Hold(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


Reddy Kilowatt

Children of Data
2nd SG on Infinity

Earth Tech
Desert Princess
Bloody Decker
(and that is only some of the ones on Infinity)

 

Posted

I never needed Acrobatics. Try and fit in Aid Self earlier, preferably before Stamina. Get Tesla Cage at 18, trust me, I was a new blapper after that power.

I also highly suggest double acc slotting. And a slotting of 2 acc, 2 damage, 2 hold in Shocking Grasp. It does approximately Lightning Bolt damage, so it's excellent. Or, you could try an alternative and go 2 acc, 2 damage, 2 end drain. The Boss Drainer version, that would be. Slap that on, then hit it with Short Circuit = instant perma-drained boss post-I7.


On a side note, Mystic, get busy updating this guide!


Doom.

Yep.

This is really doom.

 

Posted

Ok here goes nothing...

I am new at all this and need some help please.

I had to get fly as movement but this is my idea for a strong pvp/pve build...please tear it apart and recommend you electrical masters you!

Oh and please don't pay attention to the slots and what level they are applied. I am at work and had to do it on the fly and actually moved around a bunch of powers and slots so it is off.

Thanks again!

Exported from version 1.5C of CoH Planner
http://joechott.com/coh

Archetype: Blaster
Primary Powers - Ranged : Electrical Blast
Secondary Powers - Support : Electricity Manipulation

01 : Electric Fence acc(01)
01 : Lightning Bolt acc(01) acc(3) dam(3) dam(5) dam(5) recred(7)
02 : Charged Brawl acc(02) acc(7) dam(9) dam(9) dam(11) recred(11)
04 : Charged Bolts acc(04) acc(13) dam(13) dam(15) dam(15) recred(17)
06 : Short Circuit enddrn(06) enddrn(17) enddrn(19) recred(19) recred(21) recred(21)
08 : Air Superiority acc(08)
10 : Havok Punch acc(10) acc(23) dam(23) dam(25) dam(25) recred(27)
12 : Stimulant inttim(12)
14 : Fly endred(14) endred(27) endred(29) fltspd(29) fltspd(31) fltspd(31)
16 : Aid Self hel(16) hel(31) hel(33) inttim(33) inttim(33) recred(45)
18 : Tesla Cage acc(18) acc(34) hlddur(34)
20 : Hurdle jmp(20)
22 : Health hel(22)
24 : Stamina endrec(24) endrec(36) endrec(36)
26 : Build Up recred(26) recred(34) recred(36)
28 : Aim recred(28) recred(37) recred(37)
30 : Thunder Strike acc(30) acc(37) dam(39) dam(39) dam(39) recred(40)
32 : Hasten recred(32) recred(40) recred(40)
35 : Power Sink recred(35) recred(42) recred(42) endrec(42) endrec(43) endrec(43)
38 : Shocking Grasp acc(38) acc(43)
41 : Personal Force Field endred(41) defbuf(45) defbuf(45)
44 : Temporary Invulnerability endred(44) damres(46) damres(46) damres(46)
47 : Force of Nature recred(47) recred(48) recred(48) damres(48) damres(50) damres(50)
49 : Repulsion Field endred(49) endred(50)

-------------------------------------------

01 : Brawl Empty(01)
01 : Sprint Empty(01)
02 : Rest Empty(02)


 

Posted

That looks good, but please, please, please, please, PLEASE slot Shocking Grasp. Best attack in the /Elec set, in my opinion. Well, barring Thunder Strike of course. They're both gems. Big fat gems.


Doom.

Yep.

This is really doom.

 

Posted

I've seen some conflicting info on Thunder Strike that I would like to get cleared up for me.

Does the full damage get done to everyone within the AE range? Or is there more done to the targeted creature, and a lesser amount of "splash" damage to the surrounding creatures?

I was thinking that this would be a viable alpha strike combo, with numbers from Ver: 1.7.5.0 of the CoH_CoV Character Builder:

Aim
Build-Up
Run into middle of group
Ball Lightning (1.07 Act, 2.8333 BI unenhanced rating)
Short Circuit (3 Act, 2.5 BI unenhanced rating)
Thunder Strike (3.3 Sct, 9.1445 BI unenhanced rating)

For a total of 7.37 seconds to do 14.4778 BI of damage.

For a comparision, using fire/fire AEs:
Fire Ball (1 Act, 3.3334 BI)
Fire Breath (2.67 Act, 4.875 BI) or Combustion (3 Act, 3.6113 BI)
Fire Sword Circle (4.17 Act, 5.7002 BI)

For a total of 7.84 seconds to do 13.9086 BI of damage, or (if you used Combustion) 8.17 seconds to do 12.6449 BI of damage.

So if Thunder Strike does full damage to everything in it's AE range then the Elec/Elec build should do more damage than the Fire/Fire build. Or am I missing something?

Of course this all assumes you can stand in the middle of a mob of creatures for roughly 8 seconds to get all those powers off. Tanks are your friend...


Liberty:
ColdIce - Ice/Ice Blaster
HyperToxin - Spines/Dark Scrapper
Alpha Centurian - Warshade
Black Synergy - Energy/Energy Brute
Dark Annihilator - Necro/Dark MM
@Gogan Global
Member of The LEGION, The Dekonstruktivist Union, & The Avant-Guards

 

Posted

Thunder Strike is a massive single target attack, with neglegible AoE. It's little more than a BI point, AoE. The real power is in the single target damage, which, needless to say, is spectacular.


Doom.

Yep.

This is really doom.

 

Posted

Thanks!

There goes my planned AE Alpha Strike...


Liberty:
ColdIce - Ice/Ice Blaster
HyperToxin - Spines/Dark Scrapper
Alpha Centurian - Warshade
Black Synergy - Energy/Energy Brute
Dark Annihilator - Necro/Dark MM
@Gogan Global
Member of The LEGION, The Dekonstruktivist Union, & The Avant-Guards

 

Posted

To add what the All seeing Eye was saying... and yoru comment about your AoE Attack Chain.. It actually works well... though Personally I throw in PowerSink, which you can pull off if timed right with BU+AIM on all attacks.

What this does (and its mostly in PvE) is you do ALOT of damage.. but also you have pretty much drained everything of it's energy within the AoE. then Thunderstrike/Havoc Punch, Charge Brawl things to death.. while utilizing Tesla Cage, Shocking Grasp, and SHocking Bolt as Holds on any Elite Boss or Bosses that are left mingling about.

Death on a stick mate.. I promise ya.


Kurse Darkstone
PROUD MEMBER OF THE VIRTUE FAMILY!!
Station Manager for RadioFTW!
Member of the Legion Of Freedom!
Proud member of the Paragonian Knights

 

Posted

I have a lvl 19 Elec/Elec Blaster myself, and I thought I had screwed up with it because compared to just about EVERYTHING else in the game , I did no damage and got killed a lot. Then I found your guide, saw HOPE... then I realized that things were destroyed at I6.

NOW that I7 is back and from what I understand, EndDrain is set to PERCENTAGE instead of fixed damage, will this build work again? Are you going to revise your guide? I have that free Respec that was given out on thursday waiting for me, because I desperetaly want to fix my Blaster.

If I tell you that from Elec manipulation I have ONLY: Fence and Havok... yea, I think I've said enough, hehe. My blaster is SO broken, so I want to respec it into kickingbutt-ness

PLEASE revise your guide and give me some good news!!!


 

Posted

I thought I might add, my playstyle right now has me blasting from Ranged distance, rarely getting into Melee, I have just ONE slot in SC; CB 5 slotted, LB 6 Slotted, Zapp 5 slotted, Havok 2 slotted, Hasten 3 slotted, Ball Lightning 2 slotted and that's pretty much it.

OH and also, I want to KEEP Fly as my travel power for concept reasons, is that possible?


 

Posted

Yes, a revision of the guide is in the works.

[ QUOTE ]
OH and also, I want to KEEP Fly as my travel power for concept reasons, is that possible?

[/ QUOTE ]

Yes. Air Superiority is a great blap... and Hover can be used with patience with 3 Flight SOs as knockback protection.


 

Posted

Hey guys,

I know this is way out of place,but just for fun!

I've just created an Electricity Brute...I'm wondering if its going to be almost like a Blaptroller that can take a beaten!!


 

Posted

By the way I cant wait to read what Mystic_Amethyst has to say about I7 and Electricity^3 Blaptrollers!

I havent played my lvl 32 Blaptroller for a while and I'm looking forward to start doing damage again!...so please bring on good news


 

Posted

[ QUOTE ]
Yes, a revision of the guide is in the works.

[ QUOTE ]
OH and also, I want to KEEP Fly as my travel power for concept reasons, is that possible?

[/ QUOTE ]

Yes. Air Superiority is a great blap... and Hover can be used with patience with 3 Flight SOs as knockback protection.

[/ QUOTE ]

That's great news!
One thing tho, I want to respec TODAY if possible. Do you have any broad recommendations about certain powers and slotting for a level 20 character, with the things I mentioned before PLUS maybe keeping ZAPP and LB for ranged balance?


 

Posted

[ QUOTE ]
Hey guys,

I know this is way out of place,but just for fun!

I've just created an Electricity Brute...I'm wondering if its going to be almost like a Blaptroller that can take a beaten!!

[/ QUOTE ]

From what I can tell, Electric Brutes aren't going to be able to make strategic use for the most part in terms of endurance drain; it's their Brute nature, resistances, AoEs, etc. that matter... different from the blaptroller by quite a bit.

[ QUOTE ]
That's great news!
One thing tho, I want to respec TODAY if possible. Do you have any broad recommendations about certain powers and slotting for a level 20 character, with the things I mentioned before PLUS maybe keeping ZAPP and LB for ranged balance?

[/ QUOTE ]
At level 20, this is what I would recommend: (you want Fly for concept, yes?):
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name:
Level: 22
Archetype: Blaster
Primary: Electrical Blast
Secondary: Electricity Manipulation
---------------------------------------------
01) --> Lightning Bolt==> Acc(1)Dmg(3)Dmg(7)Dmg(17)
01) --> Electric Fence==> Acc(1)
02) --> Ball Lightning==> Acc(2)Dmg(3)Dmg(5)Dmg(13)
04) --> Charged Brawl==> Acc(4)Dmg(5)Dmg(7)Dmg(15)
06) --> Short Circuit==> EndMod(6)EndMod(9)EndMod(9)Dmg(13)Dmg(17)
08) --> Hover==> Fly(8)
10) --> Havoc Punch==> Acc(10)Dmg(11)Dmg(11)Dmg(15)
12) --> Swift==> Run(12)
14) --> Fly==> Fly(14)
16) --> Health==> Heal(16)
18) --> Tesla Cage==> Acc(18)Hold(19)Hold(19)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


You could take Air Superiority instead of Hover; I just figure that that's getting in the realm of too many attacks, and while the knockup of AS is nice, I like the pure damage offered by Electric melee better. Try using Hover as situational knockback protection versus mobs that you know are heavily KB-oriented, or versus bosses that tend to knockback. You can add two flight slots to it later to make it more useful.

If you want to keep an equal mix between ranged and melee damage, I'd personally go with Charged Bolts over Zapp. If you exclusively solo, you can potentially warrant the inclusion of Zapp over CBo. Otherwise, I'd pick up CB at 22, slot it up like the other attacks, and then pick up BU at 24, Aim at 26. CBo, HP, CBr, and LB make for a very consistant attack chain with Hasten/recharge reducers, and you won't need to pick up any more single target attacks to string together efficient chains.


 

Posted

That's awesome stuff man! The reason why I want Zapp tho is because I always play my elec/elec with my firend's eng/eng blaster, and we love our ZAPP/Sniper combo. Would it really kill the build to add Zapp over CB or one of the punches?


 

Posted

Also, since I play with that eng/eng blaster (who also needs to respec, btw) maybe I should focus more on attack than end drain, to kill faster since I always have a partner when I'm on this character... any suggestions on that?

I love the help you are giving me!

EDIT: Also, I see you don't have Hasten until much later levels... but I picked it up at level 18 and it really did HEAL my messed up blaster by quite a lot. any way of squeezing it in there?


 

Posted

Well, I went ahead and respecced. Here's what I did, so please let me know if this is too bad and tell me what should I change!

Level:20

- Charged Bolts (1xAcc, 2xDmg)
- Lignting Bolt (1xAcc, 3xDmg)
- Ball Lightning (1xAcc, 3xDmg)
- Short Circuit (3xEndMod, 2xDmg)
- Zapp (1xAcc, 2xDmg)
- Tesla Cage (1xAcc, 1xHold)

- Electric Fence (1xAcc)
- Havok Punch (1xAcc, 1xDmg)

- Hover (1xFlight)
- Fly (2xFly, 1xEndRed)

- Swift (1xRun)
- Health (1xHeal)

and of course Brawl, etc with 1 slot and an appropiate enhancement.

Here's why I didn't follow your recepie to the letter:

I love Zapp, that's a first, heheh. Then, I need to keep up pace with my friend and his Flight (the Eng Eng blaster who plays with me). I choose CB over CBr because I like ranged a bit more, although now that I think about it, since I'm going END route, I'm going to be close to the mobs too, so CBr would've probably have been a better choice. The slotting is almost like what you recommended, but I sacrificed one from TC for Flight, and another one from CB for Fly as well. About Stamina, I figured I could get it at Level 22 unless I REALLY need to get BU or Aim by then.

Is this build good enough or have I messed up BIG time?


 

Posted

[ QUOTE ]
Well, I went ahead and respecced. Here's what I did, so please let me know if this is too bad and tell me what should I change!

Level:20

- Charged Bolts (1xAcc, 2xDmg)
- Lignting Bolt (1xAcc, 3xDmg)
- Ball Lightning (1xAcc, 3xDmg)
- Short Circuit (3xEndMod, 2xDmg)
- Zapp (1xAcc, 2xDmg)
- Tesla Cage (1xAcc, 1xHold)

- Electric Fence (1xAcc)
- Havok Punch (1xAcc, 1xDmg)

- Hover (1xFlight)
- Fly (2xFly, 1xEndRed)

- Swift (1xRun)
- Health (1xHeal)

and of course Brawl, etc with 1 slot and an appropiate enhancement.

Here's why I didn't follow your recepie to the letter:

I love Zapp, that's a first, heheh. Then, I need to keep up pace with my friend and his Flight (the Eng Eng blaster who plays with me). I choose CB over CBr because I like ranged a bit more, although now that I think about it, since I'm going END route, I'm going to be close to the mobs too, so CBr would've probably have been a better choice. The slotting is almost like what you recommended, but I sacrificed one from TC for Flight, and another one from CB for Fly as well. About Stamina, I figured I could get it at Level 22 unless I REALLY need to get BU or Aim by then.

Is this build good enough or have I messed up BIG time?

[/ QUOTE ]

It looks fine. It's playable. I'd probably slot Zap for 3 damage right off the bat; it has an inherent tohit bonus and it's almost exclusively used in conjunction with Aim + BU.

I'd probably snag Stamina next level.


 

Posted

Ok, I'll do that

I tried that build out for a bit with my eng eng friend, and I can't drain the end out of even GREEN mobs in one SC shot with 3xEnd and 2xDmg, so right now it feels like a complete waste of slots and power. Is that a normal thing to feel? Also, I feel like all my attacks are now taking a whole lot to recycle because of no Hasten on this build and no Enhancements for attack rate... is it also normal? Basically, have I screwed up?


 

Posted

[ QUOTE ]
Ok, I'll do that

I tried that build out for a bit with my eng eng friend, and I can't drain the end out of even GREEN mobs in one SC shot with 3xEnd and 2xDmg, so right now it feels like a complete waste of slots and power. Is that a normal thing to feel? Also, I feel like all my attacks are now taking a whole lot to recycle because of no Hasten on this build and no Enhancements for attack rate... is it also normal? Basically, have I screwed up?

[/ QUOTE ]

No, it's fine.

You haven't made it to SOs. Short Circuit gets much better at that point; and consider it as AoE damage almost on par with Ball Lightning that happens to drain much more.

You can pick up Hasten, too, if you want to delay Aim and BU a bit longer. Later level slots can easily be devoted to recharge in attacks as well.


 

Posted

Ooooooooh, so SO's were key for this to work? I didn't know that, hehehe.

So basically, help me make a rundown on the next few levels:

21: Slot... what? I'm thinking either LB or Zapp or another attack
22: Stamina or Hasten?
23: Same as 21
24: The one I don't pick from Stamina or Hasten in 22, right?

And then in 26 and 28, BU and Aim?


 

Posted

I'd probably stick some slots in Havoc Punch/Cbolts to get all your attacks well-rounded... you get Aim and BU late but I think it will be ok.