Weathering the Storm 2.0: An I5 Invuln/SS Guide.
[ QUOTE ]
Jump Kick work just fine for keeping you having an attack chain at lower levels, just slot an endrdx and use it for its punchvoke effect really but to help fill that early attack chain too. But then I know you like your boom so maybe not.
[/ QUOTE ]
I actually used to have this attack. I liked the animation, but it's a sluggish attack due to the length of time it takes to complete. But I did in fact get it to supplement my Jab/Punch/Brawl days. It certainly is a viable option if people choose to take it.
Considering that CJ is cheap and gives a +jump, and I believe it does partially negate Uy's psi debuff (Even with the way defense has been revealed to work, I believe it does at least reduce the -5 debuff for psi, since TH and Invinc do not give a bonus vs psi. It's not a lot really, but I'll take it), I think CJ ends up a tad better overall as am SJ pre-req though. I don't feel that either choice is bad.
[ QUOTE ]
Its called taunt. 3 slotted. (distance, duration, recharge.)
[/ QUOTE ]
I never have had a problem with 1 slotted Taunt. I used to use 1 Taunt Duration but after I5's changes to it, I switched to 1 Recharge.
Back in the old days, I did have it slotted with 1 Taunt and 1 Range, but I never need the range anymore anyway. Taunt has a decent range as is.
Not that slotting it is wrong or bad, just that it's not required, simply an option.
Something was bothering me about 1-slotting RPD, and I just realized it. In PvP, my toggles get dropped alot. With no defense placed in RPD, I don't know if Kitty Heart will stand a chance in a lot of PvP conditions.
Not that she's any kind of powerhouse in them now.
My intense hatred of PvP aside, slotting RPD up (to rely on it's passive for toggle loss) even with +2s as I do with the other passives only yields a S/L resistance of:17.4%., or +9.9% over no slots. I don't know how much that would really help you all by itself.
[ QUOTE ]
My intense hatred of PvP aside, slotting RPD up (to rely on it's passive for toggle loss) even with +2s as I do with the other passives only yields a S/L resistance of:17.4%., or +9.9% over no slots. I don't know how much that would really help you all by itself.
[/ QUOTE ]
Alright then, time for the respec.
Great guide again Vixen!!! Very simular build to mine. I have hasten to use with conserve power, and rage to up damage. Its pure offense mode that lets me high tale (end and speedwise) some damage in, without the loss of health like unstoppable. And brings up Dull pain again for those serious battles. I have not seen the animation time on Laser Eyes, but look forward to getting it. It can't be worse than hurl.
I'm struggling a little with a build that was solid in I4. My Inv/SS Tank is currently level 28, and I'm working to find a good respec build. With your guide, and Kara's, I've cobbled something together, and I'd like comments.
The goals of the build : I want Fly as my travel power. I'd like Hasten. I want to mitigate as much damage as possible. I'm also planning to maximize Health Regeneration.
Now, I notice that you put no End Reducers in your attacks - do you find you have few Endurance problems, anyway?
Here's what I think (sorry for the format) :
(1) Jab [1 - 1 Dmg]
(1) Temp. Invulnerability [1, 2, 2, 11, 13, 15 - 6 Dmg Res]
(2) Dull Pain [2, 5, 5, 23, 23, 25 - 3 Heal, 3 Recharge Redux]*
(4) Taunt [4 - 1 Taunt Duration]
(6) Hasten [6, 7, 7, 17, 21, 21 - 6 Recharge Redux]
(8) Unyielding [8, 9, 9, 11, 13, 15 - 6 Dmg Res]
(10) Hover [10 - 1 Def Buff]
(12) Haymaker [12, 27, 40, 43 - 3 Dmg, 1 End Redux] *
(14)Fly [14, 17, 42 - 1 End Redux, 2 FlySpeed]
(16) Res Elements [16, 25, 37, 42, 48, 50 - 6 Dmg Res]
(18)Invincibility [18, 19, 19, 31, 31, 33 - 6 Def Buff]
(20)Res Energies [20, 27, 37, 42, 48, 50 - 6 Dmg Res]
(22)KO Blow [22, 36, 40, 43 - 3 Dmg, 1 End Redux] *
(24)Swift [24 - 1 RunSpeed]
(26)Health [26, 37, 39, 39, 45, 46 - 6 Heal]
(28)Stamina [28, 29, 29, 31, 33, 33 - 6 End Recovery]
(30)Rage [30, 43, 45, 46 - 2 Recharge, 2 ToHit Buff]
(32)Tough Hide [32, 34, 34, 34, 36, 36 - 6 Def Buff]
(35)Res Phys Dmg [35 - 1 Dmg Res]
(38)Footstomp [38, 39, 40 - 2 Dmg, 1 End Redux] *
(41)Unstoppable [41 - 1 End Recovery]
(44)Conserve Power [44, 45, 46 - 3 Recharge Redux]
(47)Laser Beam Eyes [47, 48, 50 - 2 Dmg, 1 End Redux]*
(49)Hand Clap [49 - 1 Disorient Duration]
Yeah, I need to get Hero planner.
Not sure if I need to switch the End redux for Accs in the attacks, and not sure if I have Dull Pain slotted well. I'd like it to be a bit more than Perma, so I can fire it off if needed.
I don't plan to switch till after level 31 at a minimum, so I can preserve Invincibility's effectiveness.
Well I'll try to address your concerns.
[ QUOTE ]
I want Fly as my travel power. I'd like Hasten.
[/ QUOTE ]
Easy to get Fly instead of SJ. Simply get Hover or AS instead of CJ, and Fly instead of SJ. In your build I see you have it. Travel power is basically up to personel preference. Hasten is harder to say really, it appears you chose it instead of Punch and it appears it's working for you.
[ QUOTE ]
Now, I notice that you put no End Reducers in your attacks - do you find you have few Endurance problems, anyway?
[/ QUOTE ]
Pre-Stamina I ran end reducers in toggles (TI and Uy anyway) and in my attacks. I find I no longer need them however. When CP is down, I have to pause here and there soloing, but nothing dramatic. When I am teamed it matters less, since I am not sole damage dealer, fights end before end is a problem (barring end drain).
Your build is decent overall, but I would suggest to 6 slot KO Blow and Footstomp. These 2 powers are too good to do less. If you want to keep end reducers (not a bad idea) in them, try 5 dmg, 1 end redux and see how it goes for you. The slots for these? Well perhaps take some out of Fly or elsewhere. To max all damage mitigation is a lot of slots, but do not ignore your attacks, especially these 2.
If I had to rate quality of damage mitigation (which includes regenning health) I would say in this descending order for invuln:Invinc-TI-DP-Uy-TH/Health-R/El-R/En (R/El is slightly better than R/En due to it having Toxic res). But I left Health at 1 to save the slots and to maximize my AV tanking ability via Def+Res.
Thanks! If I actually spec into it, I may be able to pull out a recharge slot here or there to reassign to attacks, but that'll be late-game.
Now I just need to level up to the point where the build becomes entirely viable.
These numbers for Rage:
[ QUOTE ]
Rage (click) Available at level 28:
Rage gives 120 seconds of +80% base damage and +66% accuracy to all attacks. When it crashes it makes end fall by 25%, makes you unable to attack for 10 seconds (I call it the NAP:Non-Activity-Period, term first used by WillyW), and gives a -10 (?) def debuff in that 0 second period.
Rage 3.0, as it is as of this writing is much better then Rage 2.0 was. I did some testing on 49-50 mobs, and was able to hold aggro in the NAP period. I still believe this power is better for soloing, but after my testing, I believe it can also work for groups. I used Taunt a lot, and let my Invincibilty aura hold aggro as well. As of now, I like Rage 3.0, if they do tweak it more, I will add to this. But I believe Rage has returned to being a useful tool for us.
[/ QUOTE ]
The +acc and +tohit, I don't remember where I got them from and they may very well be very much out of date. I know we had this parsed before, but I don't think to the +tohit is right, unsure of the +dmg.
Here is a question, with the resists' getting gutted so much is even necessary to take them?... I am thinking of Resist elements and Resists energies? I am thinking of couple of presence powers for a "concept" as opposed to "the best" Inv./SS tanker you can get. (Which to me- you have clearly outlined.)
I was thinking of provoke instead of taunt, not as effective but would go into me getting invoke panic. Part of the concept I have- Just a thought.
Also does using hurdle and combat jumping cancel each other out? Jump kick would give me one more attack/damage power.
I am dropping taunt, punch, resist elements and resist energies.
Taking provoke, intimidate, invoke panic, and focused accuracy
Thanx Iron_Vixen!!
"I'm not scared of anyone or anything Angie. Isn't that the way life should be?"
Jack Hawksmoor, The Authority.
[ QUOTE ]
Here is a question, with the resists' getting gutted so much is even necessary to take them?... I am thinking of Resist elements and Resists energies? I am thinking of couple of presence powers for a "concept" as opposed to "the best" Inv./SS tanker you can get. (Which to me- you have clearly outlined.)
[/ QUOTE ]
I went for maximum damage mitigation. The passives are not very efficient right now, but I saw no alternative. You most certainly can forego them for other powers as you see fit.
[ QUOTE ]
I was thinking of provoke instead of taunt, not as effective but would go into me getting invoke panic. Part of the concept I have- Just a thought.
[/ QUOTE ]
Provoke can still work, just lacks the auto-hit. The auto-hit is extremely handy of course, but Provoke can still work (or you can grab both!).
[ QUOTE ]
Also does using hurdle and combat jumping cancel each other out? Jump kick would give me one more attack/damage power.
[/ QUOTE ]
Hurdle stacks with CJ. I used to haev Jump Kick but it's a long animation, it's up to you if feel it's a good fit. It;s not garbage but it is slow.
Thanx much for the advice!
"I'm not scared of anyone or anything Angie. Isn't that the way life should be?"
Jack Hawksmoor, The Authority.
Well with the new enhancement diversification thing coming out I will have to rewrite the guide or append it here once we have some testing numbers. Hopefully we can still actually tank with this....thing.
The hesitance there is the biggest symbol that your usually calm demeanor has been eroded IV. No one can blame you. I retired my Tanker on I5, hoping some day he could do his thing again. And, lord oh lord, I began playing defenders. Now? Well, if the ED system goes up, I quit. There will be no return for tanks, and everyone's going down with them. Except maybe a very few controllers.
[ QUOTE ]
Well with the new enhancement diversification thing coming out I will have to rewrite the guide or append it here once we have some testing numbers. Hopefully we can still actually tank with this....thing.
[/ QUOTE ]
I never even got a chance to revisit CFI-CONVICTION based on your v2 guide and now the "ED" nerfs are staring me in the face.
If "ED" goes live, and I have no reason to believe 350+ forum pages against the idea will sway this from happening, then I quit. No idle threat considering I pre-ordered CoV. I'm paid through Nov. 22 and have no intention of renewing if "ED" goes live. I'm tired of the nerfs...not that I can't adapt to the nerfs in general, just that they are always huge, respec-requiring nerfs. So tired. Too tired.
CURRENT MAINS: Akero (V) | Polly Spark (V) | Project MALWARE (V) | Barium Bunny (VIP)
ACTIVE INCARNATES: Polly's Revenge (V) | Stygian Kitten (V) | Archon Abrasax (V) | Alpha Antares (V)
Felines | Wolves | Avians | Bovines | Griffons | Centaurs | Insects | Robots
What, you really think HUMANS are going to save the world? LOL!
[ QUOTE ]
[ QUOTE ]
Well with the new enhancement diversification thing coming out I will have to rewrite the guide or append it here once we have some testing numbers. Hopefully we can still actually tank with this....thing.
[/ QUOTE ]
I never even got a chance to revisit CFI-CONVICTION based on your v2 guide and now the "ED" nerfs are staring me in the face.
If "ED" goes live, and I have no reason to believe 350+ forum pages against the idea will sway this from happening, then I quit. No idle threat considering I pre-ordered CoV. I'm paid through Nov. 22 and have no intention of renewing if "ED" goes live. I'm tired of the nerfs...not that I can't adapt to the nerfs in general, just that they are always huge, respec-requiring nerfs. So tired. Too tired.
[/ QUOTE ]
Just to re-iterate, the posts have been over 700 pages AGAINST e.d. The current thread is the second one. Not that it would sway the dev's.......
"I'm not scared of anyone or anything Angie. Isn't that the way life should be?"
Jack Hawksmoor, The Authority.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Well with the new enhancement diversification thing coming out I will have to rewrite the guide or append it here once we have some testing numbers. Hopefully we can still actually tank with this....thing.
[/ QUOTE ]
I never even got a chance to revisit CFI-CONVICTION based on your v2 guide and now the "ED" nerfs are staring me in the face.
If "ED" goes live, and I have no reason to believe 350+ forum pages against the idea will sway this from happening, then I quit. No idle threat considering I pre-ordered CoV. I'm paid through Nov. 22 and have no intention of renewing if "ED" goes live. I'm tired of the nerfs...not that I can't adapt to the nerfs in general, just that they are always huge, respec-requiring nerfs. So tired. Too tired.
[/ QUOTE ]
Just to re-iterate, the posts have been over 700 pages AGAINST e.d. The current thread is the second one. Not that it would sway the dev's.......
[/ QUOTE ]
Actually, current thread is THIRD thread, so we're well over 1000 pages. I'd say 98% of the volume is against. And for naught, I'm betting.
CURRENT MAINS: Akero (V) | Polly Spark (V) | Project MALWARE (V) | Barium Bunny (VIP)
ACTIVE INCARNATES: Polly's Revenge (V) | Stygian Kitten (V) | Archon Abrasax (V) | Alpha Antares (V)
Felines | Wolves | Avians | Bovines | Griffons | Centaurs | Insects | Robots
What, you really think HUMANS are going to save the world? LOL!
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Well with the new enhancement diversification thing coming out I will have to rewrite the guide or append it here once we have some testing numbers. Hopefully we can still actually tank with this....thing.
[/ QUOTE ]
I never even got a chance to revisit CFI-CONVICTION based on your v2 guide and now the "ED" nerfs are staring me in the face.
If "ED" goes live, and I have no reason to believe 350+ forum pages against the idea will sway this from happening, then I quit. No idle threat considering I pre-ordered CoV. I'm paid through Nov. 22 and have no intention of renewing if "ED" goes live. I'm tired of the nerfs...not that I can't adapt to the nerfs in general, just that they are always huge, respec-requiring nerfs. So tired. Too tired.
[/ QUOTE ]
Just to re-iterate, the posts have been over 700 pages AGAINST e.d. The current thread is the second one. Not that it would sway the dev's.......
[/ QUOTE ]
Actually, current thread is THIRD thread, so we're well over 1000 pages. I'd say 98% of the volume is against. And for naught, I'm betting.
[/ QUOTE ]
Dammmmmm, I bet you a dollar that if these posts were FOR e.d. then the dev's would plaster it all over the front of the new start thread - "This is the 3rd thread started FOR e.d.!!!"
What crap.
On a side note- Sorry Iron Vixen for hijacking your thread........
<---Still pissed about e.d.
"I'm not scared of anyone or anything Angie. Isn't that the way life should be?"
Jack Hawksmoor, The Authority.
Good to see you on the CoV Beta forums Vixen, seem to recall I saw you in the MasterMinds forum.
CURRENT MAINS: Akero (V) | Polly Spark (V) | Project MALWARE (V) | Barium Bunny (VIP)
ACTIVE INCARNATES: Polly's Revenge (V) | Stygian Kitten (V) | Archon Abrasax (V) | Alpha Antares (V)
Felines | Wolves | Avians | Bovines | Griffons | Centaurs | Insects | Robots
What, you really think HUMANS are going to save the world? LOL!
Yeah MM and Brutes some too. I am loving MM a lot.
Here is what I respecced into earlier today:
1-Temporary Invulnerability: Dmg res(1), Dmg res(3), Dmg res(5), End redux(7)
1-Jab: Acc(1), Dmg(5), Dmg(13), Dmg(33)
2-Punch: Acc(2), Dmg(3), Dmg(13), Dmg(15)
4-Dull Pain: Rchrg(4), Rchrg(7), Rchrg(11), Heal(15, Heal(25), Heal(29)
6-Resist Elementsl: Dmg res(6), Dmg res(17), Dmg res(27)
8-Unyielding: Dmg res(8), Dmg res(9), Dmg res(9), End redux(11)
10-Taunt: Rchrg(10), Rchrg(46)
12-Combat Jumping: Defbuff(12)
14-Super Jump: Jump(14)
16-Resist Energies: Dmg res(16), Dmg res(17), Dmg res(27)
18-Invincibility: Defbuff(18), Defbuff(19), Defbuff(19), End redux(33), Tohit buff(43), Tohit buff(43)
20-Knockout Blow: Acc(20), Dmg(21), Dmg(21), Dmg(23), End redux(34), Rchrg(36)
22-Haymaker: Acc(22), Dmg(23), Dmg(25), Dmg(31), End redux(37), Rchrg(37)
24-Swift: Run(24), Run(45), Run(46)
26-Health: Heal(26), Heal(40), Heal(42)
28-Rage: Rchrg(28), Rchrg(29), Tohit buff(34), Recharge(43), Tohit buff(46)
30-Stamina: End Rec(30), End Rec(31), End Rec(31)
32-Unstoppable: Rchrg(32), Rchrg(33), Rchrg(34), End rec(37)
35-Resist Physical Damage: Dmg res(35), Dmg res(36), Dmg res(36)
38-Footstomp: Acc(38), Dmg(39), Dmg(39), Dmg(39), End redux(40), Recharge(40)
41-Tough Hide: Defbuff(41), Defbuff(42), Defbuff(42)
44-Conserve Power: Rchrg(44), Rchrg(45), Rchrg(45)
47-Laser Beam Eyes: Acc(47), Dmg(48), Dmg(48), Dmg(48)
49-Hand Clap: Acc(49), Disorient(50), Disorient(50), Disorient(50)
Resists(approx):
S/L:66.6%
All other non-psi:27.6%
Unstoppable will be used a lot by us now it appears, the res is poor (S/L is tolerable) and Unstop will let us cap till it falls. I ran out of good places to put slots at some levels, so just stuck stuff wherever (one of the flaws of ED), which is why I stuck a 2nd recharge into Taunt.
Jab, Punch and LBE come back too fast and cost too little to bother slotting recharges/end reduxs in them, so that narrowed my choice for them as well. I did ponder sticking some def debuffs in LBE, but if it's 5% debuff, it's only 1% each anyway, so I gave Hand Clap more Stuns.
I cannot seem to get a copy onto test, so I went against a couple PI spawns on live. KO Blow really took a damage hit from this, although it still packs a wallop, especially with Rage. I was able to fight a couple groups, including a 50 Malta Tac Ops Commanders boss with 2 Hercules class Titans that of course formed into a Zeus after I damaged them both. I won with no real issue, but this was a very simple sample. I will give more feedback as I see what happens after I6 goes live (and any changes that occur).
Is it just me, or are you losing your enthusiasm with Invul/SS Vixen?
Me, I bailed on my CFI-CONVICTION on Infinity. All these changes every time I turn around is driving me nuts.
I'll pass on a bit of conjecture: Statesman is dead. The dude posing as Statesman is really Tyrant. He's either turning heroes into his own private army to go after Lord Recluse, or he's under Recluse's thumb and trying to weaken heroes. Either way, us heroes lose... ;-P
CURRENT MAINS: Akero (V) | Polly Spark (V) | Project MALWARE (V) | Barium Bunny (VIP)
ACTIVE INCARNATES: Polly's Revenge (V) | Stygian Kitten (V) | Archon Abrasax (V) | Alpha Antares (V)
Felines | Wolves | Avians | Bovines | Griffons | Centaurs | Insects | Robots
What, you really think HUMANS are going to save the world? LOL!
Exported from version 1.5B of CoH Planner
http://joechott.com/coh
Archetype: Tanker
Primary Powers - Ranged : Invulnerability
Secondary Powers - Support : Super Strength
01 : Jab acc(01) dam(3) dam(3) dam(7) endred(7)
01 : Temp Invulnerability damres(01) damres(15) damres(27) endred(31)
02 : Punch acc(02) dam(5) dam(5) dam(9) endred(9)
04 : Resist Physical Damage damres(04) damres(34) damres(34)
06 : Combat Jumping jmp(06) jmp(42) jmp(42)
08 : Unyielding damres(08) damres(33) damres(33) endred(33)
10 : Haymaker acc(10) dam(11) dam(11) dam(13) endred(13) recred(15)
12 : Swift runspd(12) runspd(40) runspd(42)
14 : Super Jump jmp(14)
16 : Health hel(16) hel(17) hel(17)
18 : Invincibility defbuf(18) defbuf(19) defbuf(19) tntdur(43) tntdur(46) tntdur(50)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Knockout Blow acc(22) dam(23) dam(23) dam(25) recred(25) recred(27)
24 : Resist Elements damres(24) damres(34) damres(36)
26 : Resist Energies damres(26) damres(36) damres(36)
28 : Rage recred(28) recred(29) recred(29)
30 : Dull Pain recred(30) recred(31) recred(31) hel(37) hel(37) hel(37)
32 : Unstoppable recred(32) recred(43) recred(43)
35 : Taunt recred(35)
38 : Foot Stomp acc(38) dam(39) dam(39) dam(39) recred(40) recred(40)
41 : Char acc(41)
44 : Fireblast acc(44) dam(45) dam(45) dam(45) recred(46) recred(46)
47 : Fireball acc(47) dam(48) dam(48) dam(48) recred(50) recred(50)
49 : Tough Hide defbuf(49)
-------------------------------------------
01 : Brawl acc(01)
01 : Sprint endred(01)
02 : Rest recred(02)
This is what I did. Remarkably similar to yours IV. I still refuse to take Fighting pool on a matter of principle.
The worst was when I saw a traitor to Tankerdom claiming that ED was no big deal cause she was getting Stealth, Tough, Weave and Combat Jumping and slotting them all so she'd be fine. The second it's fine that you have 3 manditory pools to maintain a defense, something's wrong. Some people really need to be executed.
[ QUOTE ]
[ QUOTE ]
Taunt is auto-hit, you do not need to put an acc in it. Also it costs no end to use. If you want it 2-slotted, try a recharge reducer and a taunt duration instead.
[/ QUOTE ]
I don't even think the darn thing accepts ACC enhancers, and if it does, it's definitely a bug.
Follow Ivy. She knows of what she speaks!
[/ QUOTE ]
Indeed she does know of what she speaks. But that is not why people follow her.
Personally I, for my tanks, always slot end rdx in all my attacks. It keeps me going and going.
Lady Vixen with the finding that CJ does not stack defensively with Tough Hide nor Invincibility might Jump Kick work just fine for keeping you having an attack chain at lower levels, just slot an endrdx and use it for its punchvoke effect really but to help fill that early attack chain too. But then I know you like your boom so maybe not.