Boss Changes


Abalest

 

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I stand corrected then. There is at least one person (presumably representative of some kind of group of people) who do enjoy street hunting. Frankly I'm a bit astonished. Nobody I have met in game has said they enjoyed this, but tastes do differ. Enjoy then. At least that is still perfectly doable solo.

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I enjoyed street hunting in Boomtown, Steel Canyon, Skyway, Independence Port, Talos Island, Terra Volta, Dark Astoria, Brickstown, Founder's Falls, and Crey's Folly.

I don't like it as much on Peregrine Island, due to the tendency for things to rise from the street.

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Mainly I prefer missions but sometimes I like to street hunt for a few reasons:

1) Not a lot of time. I can get on for 30 minutes and actually do something as opposed to spending it traveling and trying to complete a mission.
2) Better exp. Depending on your build you CAN get better exp street hunting, even solo. I know at certain levels my Controller and Defender could solo street hunt mobs that gave 1,000 exp each while mobs on mission were giving 2-400. There is added risk but that is part of the fun. Hunting PP Hellions/Skulls in a group can level you very quickly if you don't mind skipping the early game. After all new powers are part of the fun.
3) Nazi's. I love hunting Nazi's. Call it a character flaw. I have hung around SC, FF, Bricks, etc. many times for this. No idea why.
4) Change of pace or practice splitting groups of mobs using different tactics. Some tactics can't be done indoors and can really only be done late at night as they aren't "other people friendly." LOL

For example one way to get rid of that level 41 mob they stick in the level 32 groups in Eden is to sleep group, attack the 41 from max range (assuming by some wild chance that you hit it) and run to police bots. Once the jerk mob is down you can fight the rest. Sure you don't have to fight there but screwing around once is a while is fun. Just don't do this with other people in the zone or they will say unflattering things.


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You can't please everyone, so lets concentrate on me.

 

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It was marketed as a team game that was solo friendly. Notice the emphasis was still on team play.

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No, it wasn't. It was marketed as a MMOG that was solo friendly, unlike most MMOGs that ARE team games.

Most of the ads I've seen say something to the effect of "Prowl the streets as a lone wolf hero, or join a supergroup to combat evil." That doesn't indicate a focus on teaming with only secondary solo aspects to me.

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There is FAR to much emphasis on solo play to live up to this prior to issue 3 and even post issue 3 due to peoples ability to solo most or all of the team content.

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This is your opinion. Please don't state it as fact. In my opinion, there wasn't ENOUGH emphasis on solo play, and there still isn't.

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Let’s face facts here. In the long run a subscription based MMO cannot survive catering to a solo audience because it offers nothing that you can’t have in a standalone game.

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That's simply not true, and it's hardly a "fact." I play this game solo quite often, but I still get things I couldn't get out of a standalone game... a sense of community and the ability to team when I so choose, among other things.

People LAMENT how bad other MMORPGs are, but then they seem to want the Devs to cultivate the same trappings as those MMORPGs (eg, forced grouping).

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This means team play needs to come first and have greater scope then solo play. This isn’t to say a degree, even a large degree of solo play is not a nice addition, but it cannot outweigh team play.

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Your premise was wrong, and so is this conclusion drawn from it. I can tell you that this game would lose many, many players if solo play was reduced to a insignificant "degree" of the overall gaming experience.


 

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3. The missions are _single player content_ not group. The second you do them as a group you end up re-doing the same missions for different people which really hurts the "suspension of disbelief". If you like the story then it runs better when you ignore the rest of the players.


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This is completely mistaken. Missions are all the standard content and storyline for both teams and solo players. Other activities like task forces and trials or the extra-difficult content to give well coordinated groups and a planed activity that offers a very high level of challenge. As such they make up perhaps 1% of the team content and a fraction of a percent of all the content in the game.

With this in mind it should immediately become apparent that being able to solo everything in the missions your contacts give you is horribly horribly broken for a team oriented environment like an MMO.

I do agree that tough to solo content should be better labeled so solo players do not end up with tasks more suited to teams but under no circumstances should you be able to solo everything your contacts give you.


 

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3. The missions are _single player content_ not group. The second you do them as a group you end up re-doing the same missions for different people which really hurts the "suspension of disbelief". If you like the story then it runs better when you ignore the rest of the players.


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This is completely mistaken. Missions are all the standard content and storyline for both teams and solo players. Other activities like task forces and trials or the extra-difficult content to give well coordinated groups and a planed activity that offers a very high level of challenge. As such they make up perhaps 1% of the team content and a fraction of a percent of all the content in the game.

With this in mind it should immediately become apparent that being able to solo everything in the missions your contacts give you is horribly horribly broken for a team oriented environment like an MMO.

I do agree that tough to solo content should be better labeled so solo players do not end up with tasks more suited to teams but under no circumstances should you be able to solo everything your contacts give you.

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If you can't solo everythign your contacts give you then they shouldn't stop giving you stuff when you come up against somethign you can't solo, forcing you to either get a team or to not do any more missions. IMO, THAT, is what is horribly broken.

AS for solo versus team difficulty, they had a very nice system in place already where the difficulty of a mission ramped up considerably based on the number of people entering it. Maybe, if when missions were ok to solo they were too easy to team, they should hav focused on changes to that system to ramp up the difficulty even more in teams, rather then making wholesale changes to bosses rqeagrdless of who enters the mission.


Infinity:
Ellen, 50 MA/Inv Scr
February Night, 14 Ice/Ice Blstr
Guardian:
SilverSwordmaid, 29 Kat/Rgn Scr
Vicious Killer, 33 Emp/Enrgy Def
Electromagness, 40 Rad/Rad Def
Sense of Humor, 50 Fire/En Tank
Virtue:
Kickfest, 50 MA/SR Scr
Freedom:
Glorious Ending, 29 EM/DA Bru

 

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I'm annoyed that everytime States attempts to up the difficulty just a bit; the legion of "What? I don't want to have to think when playing, I just want to see a group of spawns and push buttons in sequence until they drop. In essence, I WANT my 'perma-god mode'."

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You go dude. I am a casual player and a soloist 80+% of the time and I love the changes. My Ice/FF Controller plays in Unyielding and having a blast. Fighting white/yellow mobs was really starting to become a drag before. Since I3 I am fighting red/purple bosses that actually put up a fight.

As for those who think they should be able to play without strategy, well that is again the problem with the debt system. In games like EQ with the exp loss system you either learned how to play the game (including strategies) or you didn't level. Now we have level 40 people who still haven't figured out that as a Blaster they shouldn't first strike groups of mobs when on a team.

There is a lot of strategy possible in this game but if they make it too easy there is no point to strategy it just becomes brute force with little point.

Apart from the Hulk brute force doesn't describe mobs comic book heros. Heros are usually at a disadvantage, sometimes a severe one and they have to think their way out. I want to be a hero but "without all that messy thinking" just don't cut it.

One problem I have notice though is that since not all powers are balanced (even within a powerset) some people take powers that sound good but are useless then don't understand why they can't suceed. That is a legitimate problem but dumbing down the content isn't the answer.

Perhaps what is really needed is a Hulk Smash type AT which is flat out stronger than the other ATs and everyone knows it. Let those who don't want to be challenged play that AT. It has the side benefit that those of us who avoid teams currently because of these people can more readily identify and avoid them.

The biggest thing keeping me out of teams is teammates. Getting debt because someone else doesn't know how to play is the least fun aspect of any game IMO. Learning HOW to play the game is the point of learning a game not leveling.


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You can't please everyone, so lets concentrate on me.

 

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With this in mind it should immediately become apparent that being able to solo everything in the missions your contacts give you is horribly horribly broken for a team oriented environment like an MMO.

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I couldn't possibly disagree with you more strongly.

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I do agree that tough to solo content should be better labeled so solo players do not end up with tasks more suited to teams but under no circumstances should you be able to solo everything your contacts give you.

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As I've posted previously, you *should* be able to solo the vast majority of what your contacts give you. In fact, I believe you *MUST* be able to do so. Otherwise, the game is horribly broken. The exception should be Archvillains and Elite bosses. And even some characters should and will be able to solo even Elite bosses, with care, tactics, and preparation.

But, requiring teaming for anything else in contact missions is not at all welcome. And that's the state things are in now, for 3/5 of the archetypes, and probably 75% of characters, at a guess. The guess is probably not far off base. Point being, the majority of characters can no longer solo most of their missions.

Yes, some defenders, controllers, and blasters can still solo the "improved" bosses. Most can't. Most scrappers and tankers can solo the improved bosses. Some can't. Being forced to find a team when you want to solo is not pleasant.

Why do I feel the game is horribly broken if most of the contact missions require teaming? It's the devs telling me how I should play the game. At this stage of the game, this coercion is not at all welcome. Had it been present way back in Beta, I very likely would not have stuck with the game. I like being able to solo most everything. And it's not like there's any lack of team content. ANY mission can be turned into team content. And then there's TF's and trials, too. Not to mention street hunting. There's more than enough group content - in fact, *EVERYTHING* in the game is or can be group content. Why restrict solo content further?

Is it any skin off your nose if all you want to do is team, while others like to solo? How does it hurt you in any way if the bosses go back to I2 levels? Bump your difficulty slider all the way up if it's too easy, and take a full team in - the bosses might not be as tough, but they'll be numerous.

Why are you so hung up on "It's a multiplayer game, you must play in teams, you shouldn't be able to do much of anything solo!" CoH was marketed as solo-friendly. The fact that it's solo-friendly, while still allowing and even encouraging teaming, is what sold me on it. I'm sure I'm far from being the only one this is true for. In fact, I'd wager folks like me are in the majority.

That said, teaming is great fun, for sure. I have enjoyed most every task force I've been on. And probably about half the respec trials. I like grouping with the people in my SG. I've duoed with a RL friend a *lot* during my "career". Not because I needed to, but because it was fun.

As many, many others have posted, being able to solo for 15 minutes and actually get something done is a powerfully attractive feature of this game. Few people have large blocks of time to devote to a game - and I don't feel I should get on a team unless I have a good hour or so to team up.


 

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At this stage of the game, this coercion is not at all welcome. Had it been present way back in Beta, I very likely would not have stuck with the game. I like being able to solo most everything. And it's not like there's any lack of team content. ANY mission can be turned into team content. And then there's TF's and trials, too. Not to mention street hunting. There's more than enough group content - in fact, *EVERYTHING* in the game is or can be group content. Why restrict solo content further?


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Is it any skin off your nose if all you want to do is team, while others like to solo? How does it hurt you in any way if the bosses go back to I2 levels? Bump your difficulty slider all the way up if it's too easy, and take a full team in - the bosses might not be as tough, but they'll be numerous.

Why are you so hung up on "It's a multiplayer game, you must play in teams, you shouldn't be able to do much of anything solo!" CoH was marketed as solo-friendly. The fact that it's solo-friendly, while still allowing and even encouraging teaming, is what sold me on it. I'm sure I'm far from being the only one this is true for. In fact, I'd wager folks like me are in the majority.


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God you're so on the money with your post! I couldn't have said it better.


 

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Let’s face facts here. In the long run a subscription based MMO cannot survive catering to a solo audience because it offers nothing that you can’t have in a standalone game. This means team play needs to come first and have greater scope then solo play. This isn’t to say a degree, even a large degree of solo play is not a nice addition, but it cannot outweigh team play.

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I disagree very strongly. It can continue to survive by continuously offering new, excellent, immersive content. At some point in time the technical engine will end up being dated (Ultima Online, etc.), but there is a very long timeframe involved there, especially now that increases in computing power have slowed down.

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It’s cheaper to do this in a standalone game because there is no need to run an expensive infrastructure. In fact standalone games open up the possibility for mods which greatly enhance the amount of content available. If a subscription MMO went against a standalone game for this market it would get killed, thus every MMO works in team play first then hopefully tries to accommodate those players who wish to solo.

In any case this discussion is moot. Your vision of a subscription based single player online game is completely at odds with the frequently stated vision of the developers. It simply is not what this game was meant to be.


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City of Heroes, as it existed in I2, presented enjoyable solo as well as team play, after all.


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Not particularly. Team play has not been anything near great since the purple patch.


 

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Sorry, but I don't think you can state that only the casual players are left. hell, every night, 4 of the 11 servers are in the yellow Post I3, when previously they were all in the green. Don't know about you, but with 1.5 weeks having passed, and the server load increasing, I would say most players are enjoying the changes, and have RETURNED to playing the game again.

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Be careful not to confuse "enjoying the boss changes" and "logging in to see what's new with Issue 3". I expect that the latter is certainly true, while the former is, for many people, not true.

Indeed, many of us are playing our pre-25 alts, and checking out the new content, while crossing our fingers and hoping that the boss changes get rolled back. My attempts to play my blaster post-I3 have been frustrating and disappointing, doubly so because that toon is in the perfect level range for the higher-end Striga content. Content that's a blast (cool stories and set-ups), but which leaves me deep in debt, ends up leaving me with very mixed feelings at the end of a play session.

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After sampling the I3 additions on the Test Server, I actually haven't been messing with the live versions; I've mostly been dealing with the changes. Despite a very smooth rollout, I am overall less than pleased with the changes.

The increased Boss and Archvillain hitpoints has been unpleasant. Missions that were once viable for solo or duo are no longer so. Three members seems to be the minimum you need, particularly for multiple Boss missions, if you are at all interested in avoiding debt. (It's always been that way with most Archvillains, but some now require far larger teams.)

It seems to me that the Boss changes were unnecessary on top of the ability to alter the mission difficulty. I really see no point in paying influence to increase the difficulty level when the missions are already plenty hard enough at the lowest setting. I increased the difficulty on the Test Server, which just resulted in multiple deaths per mission rather than one or two with the Boss changes. Perma-debt just isn't fun for me because I feel like I'm not making progress. When you need xp in the multi-millions to attain the next level, playing rather than powerlevelling the higher content becomes less attractive. I'd like to try a Kheldian, but getting to 50 from my current 45 now just seems like a Sisyphean task.

The exponential decrease in Enhancement drops is no big deal for my higher-level toons, but for my low-level characters it's a real impediment to being able to afford new enhancements. I haven't had to resort to shuffling influence around, but i might have to. (Especially if I hit a lull in winning contest/bio contests, which is where many of my low-level toons have been earning their influence.)


The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

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Tell me, does anyone actually enjoy street hunting?

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Yes.

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Really?

I stand corrected then. There is at least one person (presumably representative of some kind of group of people) who do enjoy street hunting. Frankly I'm a bit astonished. Nobody I have met in game has said they enjoyed this, but tastes do differ. Enjoy then. At least that is still perfectly doable solo.

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As a solo'er I enjoy street hunting because it allows me to pick the groups I feel will give a challenge and the most xp. In a door mission you are pretty much set to whatever the mission is going to throw at you. I have many a times lvl'd myself by just taken out street groups. I like to vary things and street hunting gives me that variety.

As to the one peep that mentioned about not doing pickup groups that's good that you have a group of friends you can play with. But I came into this game without knowing anyone so for me if I wanted a group or team to play with pickup groups were about the only way to do that.


 

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The only changes I've found so far in the Hollows is some graphical changes to the Outcasts, some badges, and the caverns trial now has a level cap. In fact, one of the Hollows cave missions has even been made easier. There used to be a mission with two named bosses fighting in the last room, Greased Lightning and Redrum. Now poor Redrum has gone AWOL and Greased Lightning is forced to fight a lowly Gardvord. Go figure.

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Ha ha ha ... Rundum, not Redrum.

Did they seriously make that even easier? The last two times I ran that with alts, the minions were all white/yellow, and then poor Rundum and Greased Lightning were green. It was ridiculously easy already.

STOP NERFING TEH RUNDUM!!!1!!!

Go Greased Lightning!


 

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The exponential decrease in Enhancement drops is no big deal for my higher-level toons, but for my low-level characters it's a real impediment to being able to afford new enhancements. I haven't had to resort to shuffling influence around, but i might have to. (Especially if I hit a lull in winning contest/bio contests, which is where many of my low-level toons have been earning their influence.)

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It's off-topic for this thread, but you're right. There has been a *VERY* substantial decrease in enhancement drops since I3. I went through *THREE* missions a few days ago with my scrapper - all current-level missions, and wound up with less than a tray full.

Did a current-level mission with my tanker this morning, and got 4 enhancements. Pre-I3, it would have been close to a full tray for the length of the mission and number of enemies defeated.

I'd like to see this question addressed.


 

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Tell me, does anyone actually enjoy street hunting?

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Yes.

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Really?

I stand corrected then. There is at least one person (presumably representative of some kind of group of people) who do enjoy street hunting. Frankly I'm a bit astonished. Nobody I have met in game has said they enjoyed this, but tastes do differ. Enjoy then. At least that is still perfectly doable solo.

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As a solo'er I enjoy street hunting because it allows me to pick the groups I feel will give a challenge and the most xp. In a door mission you are pretty much set to whatever the mission is going to throw at you. I have many a times lvl'd myself by just taken out street groups. I like to vary things and street hunting gives me that variety.

As to the one peep that mentioned about not doing pickup groups that's good that you have a group of friends you can play with. But I came into this game without knowing anyone so for me if I wanted a group or team to play with pickup groups were about the only way to do that.

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I enjoy it as well. I got most of my lvl's from street hunting.. only until I2 when badges came out did I do more missions.

Perez, Boomtown, Faultline, TV, DA and crey folly was good to me. I only made one lvl in RCS because I was helping a guy to 50


 

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The only changes I've found so far in the Hollows is some graphical changes to the Outcasts, some badges, and the caverns trial now has a level cap. In fact, one of the Hollows cave missions has even been made easier. There used to be a mission with two named bosses fighting in the last room, Greased Lightning and Redrum. Now poor Redrum has gone AWOL and Greased Lightning is forced to fight a lowly Gardvord. Go figure.

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Ha ha ha ... Rundum, not Redrum.

Did they seriously make that even easier? The last two times I ran that with alts, the minions were all white/yellow, and then poor Rundum and Greased Lightning were green. It was ridiculously easy already.

STOP NERFING TEH RUNDUM!!!1!!!

Go Greased Lightning!

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What they have changed in the Hollows is an increase to ambushes once you get to Flux. You have to be very careful coming out of his back alley when he asks you to hunt down outcasts or you can be dead in short order.


 

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How about changing the new bosses so they are actually equivalent to old +1 bosses instead of 60% tougher?


 

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I don't really think of them as artists (or, at least, I only secondarily think of them as artists). I primarily think of them as product manufacturers or engineers. They aren't putting out a product just so people can appreciate its aesthetic appeal and well balanced theory... they're putting out a product that people are supposed to enjoy.


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And filmakers don't? Or musicians?

I say artist first and foremost, and there is where we have a basic values clash.

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Since I don't like the newer stuff Metallica has put out, I've stopped buying their albums. Since I don't like the new "episodes" of Star Wars, I don't buy the DVDs. Since I found Robert Jordan's Wheel of Time series to be incredibly boring and repetitious after about book 4 or 5, I've stopped buying those as well.

The point is, if the consumers (aka us, the players) are not satisfied with the product, whether it's art or not, it won't sell. There are lots of artists, musicians, writers, and game developers who *think* they have the perfect vision, but I don't fund their stuff, because I disagree.

However... if a game developer wants to live in a one-room studio on a starving artist's budget, he can get on with his bad self and do it. Kinda defeats the purpose of getting into that career, though.


 

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A solo player (unless the mission calls specifically for a boss in a spawn override) will create spawns with minions and lts. ONLY.

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States, it has been the experience of a great many players (mentioned on other threads) that *multiple* unnamed bosses show up on missions that they entered alone.

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As I understand it, there should not be a boss in a mission entered by a solo player unless the contact giving the mission says there will be a boss or otherwise "suggests" that the mission requires a team. Statesman has said as much multiple times here, as well as in PMs.

Therefore, every time I enter a mission with my solo scrapper and I see a boss (including at the end of the mission where it is a 'named' boss), I double-check the mission assignment information and if neither it nor the original mission assignment mentioned anything about a boss or teams, I bug it.

Don't get me wrong, I don't mind there being bosses in my missions. I can consistently take down a +2 boss post-I3 without any inspirations, and can take down two of them plus their lackeys if I am willing to dig deep into my insp tray. And if anyone asks, I'm ... ummmm ... I'll say I'm a Claws/DA scrapper. Nerf them!

But my INV/EM Tank, at L17, has a really hard time with bosses just because he does so little damage and uses up so much end staying alive long enough to deliver that damage.

I won't even play Blaster, Defender, or Controller ATs any more because I like to solo too much and they just aren't viable, at least for my simpllistic "smash ... aaaaaaah! ... SMASH!!!" mindset and playstyle.

I've bugged over a dozen missions so far in about six hours of solo mission farming.


 

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Tell me, does anyone actually enjoy street hunting?

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Yes.

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Really?

I stand corrected then. There is at least one person (presumably representative of some kind of group of people) who do enjoy street hunting. Frankly I'm a bit astonished. Nobody I have met in game has said they enjoyed this, but tastes do differ. Enjoy then. At least that is still perfectly doable solo.

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As a solo'er I enjoy street hunting because it allows me to pick the groups I feel will give a challenge and the most xp. In a door mission you are pretty much set to whatever the mission is going to throw at you. I have many a times lvl'd myself by just taken out street groups. I like to vary things and street hunting gives me that variety.

As to the one peep that mentioned about not doing pickup groups that's good that you have a group of friends you can play with. But I came into this game without knowing anyone so for me if I wanted a group or team to play with pickup groups were about the only way to do that.

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I enjoy it as well. I got most of my lvl's from street hunting.. only until I2 when badges came out did I do more missions.

Perez, Boomtown, Faultline, TV, DA and crey folly was good to me. I only made one lvl in RCS because I was helping a guy to 50

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Just FYI. Doing street hunting to level faster and because it's easier does not necessarily mean you enjoy it more. You may also enjoy it more, I'm not disputing that, just pointing out that enjoyment means that you actually have more fun doing that activity, not just fun gaining the benefits faster that may result from that activity. Everyone enjoys leveling faster. The vast majority of people I speak to recognizxe that street hunting is probably the fastest way to gain levels (and herding is by far the fastest, if you can do it) but most also find those activities deadly dull.


Infinity:
Ellen, 50 MA/Inv Scr
February Night, 14 Ice/Ice Blstr
Guardian:
SilverSwordmaid, 29 Kat/Rgn Scr
Vicious Killer, 33 Emp/Enrgy Def
Electromagness, 40 Rad/Rad Def
Sense of Humor, 50 Fire/En Tank
Virtue:
Kickfest, 50 MA/SR Scr
Freedom:
Glorious Ending, 29 EM/DA Bru

 

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Since I found Robert Jordan's Wheel of Time series to be incredibly boring and repetitious after about book 4 or 5, I've stopped buying those as well.

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<hugs Dasha_Blade>

Thank you! I'm the only one in my group of friends who thinks this way. I'm not crazy!

<runs off cackling wildly>


 

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The changes have made it impossible to solo a even-or-higher boss.

At the same time, I STILL have no issues with minions. I tried out the slider (and you know, larger groups of evens are harder for me to deal with than normals sized groups of Tougher minions). When I saw a group of Orange minions, I prioritized targets and my alphastrike dropped two out of three before they had a chance to get off more than one shot, and the last was cold meat with only minor damage to me.

Bosses didn't need upgrading: Minions are still wusses.

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That's my experience, as well. A large group of even-con minions is more difficult than a smaller, +1 group.


The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

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Since I found Robert Jordan's Wheel of Time series to be incredibly boring and repetitious after about book 4 or 5, I've stopped buying those as well.

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<hugs Dasha_Blade>

Thank you! I'm the only one in my group of friends who thinks this way. I'm not crazy!

<runs off cackling wildly>



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I dunno if I'm an accurate measuring stick to decide if you're crazy or not... Though my theory is that Robert Jordan actually died in the middle of writing the 5th book and the series was taken over by bad fanfic authors.

But now that I've strayed wildly off-topic, I will return everyone to their regularly scheduled rant about bosses.


 

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It was marketed as a team game that was solo friendly. Notice the emphasis was still on team play

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Really? The following quote is taken directly from an NCP soft press release about the european launch put out yesterday.

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Since its release in 2004, Cryptic Studios' groundbreaking massively multiplayer online game has swooped in and seized the public's attention like few others. With its non-traditional setting, a first for an MMO title, and its casual-player-friendly structure, City of Heroes has attracted gamers from across the spectrum and won two prestigious Billboard Digital Entertainment Awards.

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Notice it doesn't say "team" anywhere in that quote.
It could be argued that "casual" doesn't necessarily mean solo play. But I think I could easily be seen as meaning something other than team-driven play. In any case they are trying to make the case that CoH has a different attitude about casual play than most MMorpg's. Up until CoH most of the big MMorg's stressed grouping and raiding. Something the casual gamer was left out of because they could not give the time commitment that most guilds required for membership.
So if "casual" doesn't mean raiding players, or regular grouping players..it could still refer to "solo" play.


 

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Moridin, I think part of the point in saying that the missions are solo content is that given the nature of the dynamic in teams you do not really get to take the time to read and appreciate the story content becasue most teams operate on a go-Go-GO! basis and aren't going to wait around while you read and savor the "content". And the text of that content changes to a summary once the mission is over and you return to contact. If it stays at all (doesn't often in one offs).

Then there is also the fact that in teaming you are not following through just one person's story arc, but whatever mission the team goes after in sequence. Consequently you may wind up doing the same mission multiple times, or if you team a lot, outlevel your own contacts to where you are no longer offered any more missions from that contact, ie: miss out on the game story content available from that contact, presumably including story arcs.

So in that sense, yes, the game content is effectively solo content. More likely to be accessed and appreciated solo.


 

Posted

Personally as I play my tank and scrapper I love the change i play on invincible all the time. I wish it would not change for those two AT's, but it may have to change for the other AT's. Perhaps the mission Boss ratio can be based upon whose mission it is. Example Blasters have a mission difficulty and controllers have one and so on. I just dont want them to become easy for everyone like it was. Thanks


****The Honarable Sneed****
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The Monkey Cults
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@Sneed

 

Posted

[ QUOTE ]
Just wanted to drop a line...

I've been discussing many of these issues internally with the team...and I think I might have something interesting that satisfies both parties...but I've got to do more research first.

I know some people were upset when I didn't at least post a status in the Burn & Invulnerability threads (even when there wasn't much else to say), so I thought I'd try to avoid that mistake again!

[/ QUOTE ]


Difference between an error and a mistake? A mistake is an error that goes uncorrected.