Screenshot and Demo Guide v2
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I've updated the Demo Launcher with a demo fixer. Since Issue 3, players have not been saving correctly. This little extra will pull in your demo, fix the bad players, and save it back to another file (the demo name plus " Fixed").
Link in my signature
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Awesome program!
1. I recently teamed with a peacebringer and warshade and their names don't show on the screen like everyone else's. Am I missing something?
2. Also, is there anyway to playback with the chat enabled? I looked and the comments we wrote were captured in the demo file.
Awesome program!
"Fragments came floating into his mind like bits of wood drifting down a stream, and he fished them out and fitted them together."
- Elizabeth Gray Vining
1. Kheldians are strange in playback. I have one where my warshade goes between all three forms but, in playback, he never shows up as human. You might have better luck in the demo if you start recording when both are in human form.
2. Uncheck the Disable2D option and chat will appear. It only shows up as chat bubbles, though, so chat from characters speaking outside of camera range won't show up.
Thanks for the compliments!
It looks like the no-folder-means-no-screenshot bug with TGA screenshots is fixed. I removed all screenshots from my screenshot folder and the updater deleted the folder as it always has. When I took a TGA screenshot, though, the folder was recreated and the shot saved. W00t!
(I did this on Test but, with today's update, I bet it's on live as well.)
Is it possible to enable the user interface in recorded demos?
Fire Imps: Summon Fire Imps will now spawn one Imp. The Imp melee attack was never intended to do damage, and has been replaced with emotes. Your summoned Imp will now alternate between /em teabag, /em backflip, and /em getsome.
Nope. Not at this time, anyway.
I've uploaded a new demo launcer (version 3.5) - see the link in my signature for specifics. I also fixed a bug in the demo editor for those of you using that program. (A link to the editor is at the bottom of the launcher's page.)
I just stumbled into something interesting in demo playback! There's actually a command console you can bring up for putting in commands!! It's....well it is mostly non-functional but there's one real handy thing about it - you can turn demodump on and off right in the middle of the demo.
To bring down the console just click the ` key (should be the same as the ~ key). To turn on the screenshots do a demodump 1. To turn them back off, demodump 0. Demodumptga works, too. Be sure to get rid of the console (` key again) because the demodump does record it and you probably don't want that in there.
Disable2D also works for turning the text on and off mid-way through the demo.
You can do Console 1 and get a little dos-like console that shows any printf debug notifications. I have yet to see any show up.
You can also do cmdlist and see a whole ton of commands, none of which work at all.
Using the Demofps command stops the demo cold.
So, all in all, a nifty way to start your screen recording well after the start of your demo. If there's anything else nice it can do, though, I haven't bumped into it yet.
hey zloth n the picture SJ puzzle....i probably could....ofcourse i always SJ to tall rooftops.....and there's a smaller puzzle n KR to get to the top of a smoke stack n the NE corner
Just noticed something as I was going through an I5 demo from Training Room to get info on the new models--demo text files now include the HPs and Max HPs for PCs and mobs. Don't know how long this has been going on, but definitely cool.
Yep, it looks to be good info, though I haven't delved too deeply into it yet. It doesn't seem to amount to anything when you play back the demo but my demo edit program might be able to do something nifty in the object history. We'll see.
Yep, it looks to be good info, though I haven't delved too deeply into it yet. It doesn't seem to amount to anything when you play back the demo but my demo edit program might be able to do something nifty in the object history. We'll see.
So, here's a Screenshot question:
Is it possible to turn OFF the standard Windows 'copy to clipboard' screenshot, and only have the game do the save to the screenshots folder? If the game's gonna save me a graphic file anyway, I don't see the sense in eating a big chunk of RAM for the clipboard contents... RAM that would be better served running the game!
I'm figuring it's some (probably not so) obscure / command someplace... but haven't found it yet.
Thanks!
"City of Heroes. April 27, 2004 - August 31, 2012. Obliterated not with a weapon of mass destruction, not by an all-powerful supervillain... but by a cold-hearted and cowardly corporate suck-up."
No way I've ever seen to do that. No biggy anyway - they are probably only a few meg in size. Out of just half a gig of memory you are talking about less than 1% - it's just not worth worrying about.
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Is it possible to turn OFF the standard Windows 'copy to clipboard' screenshot, and only have the game do the save to the screenshots folder? If the game's gonna save me a graphic file anyway, I don't see the sense in eating a big chunk of RAM for the clipboard contents... RAM that would be better served running the game!
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If you go into your control options, you can change the Screenshot key from "Print Screen" to anything else...like the "[" key for example. I tried it and I only got a game-saved screenshot, not a "copy to clipboard" screenshot as well.
Will that allow me to make a copy of my Slotting? I have never been able to do that.
[color=gold][b][size=5]♪ Sometimes you feel like a Tank, Sometimes you don't! ♪[/size][/color][/b]
[url=http://boards.cityofheroes.com/showthread.php?t=114726][color=black][b][size=5]Moon [color=red]Hazard [color=black]Zone![/size][/color][/color][/color][/b][/url]
It's like taking a screenshot of the character selection screen - the screenshot is not saved to disk but it is saved in your Windows clipboard. Take the shot, start MS Paint or IrfanView or Word or whatever, and paste the picture in. Then you can save it away. If you're playing in full screen mode then you might have to quit out of CoH in order to start another program.
Thanks Zloth!
[color=gold][b][size=5]♪ Sometimes you feel like a Tank, Sometimes you don't! ♪[/size][/color][/b]
[url=http://boards.cityofheroes.com/showthread.php?t=114726][color=black][b][size=5]Moon [color=red]Hazard [color=black]Zone![/size][/color][/color][/color][/b][/url]
All very good stuff, this.
A few more Q's:
I understand how to rotate the camera around the character... but how do I pan it, say, up and down or side to side so that the subject's HEAD isn't centered? Or is this even possible?
Also, I'm noting that the mousewheel zoom does so in specific increments, and it's twitchy (tends to zoom all the way in with little provocation.) How does one adjust this, or can they? Is there a more precise way to zoom in and out?
Last question: high-resolution images, how to get them w/o locking up the game? /Demorecord and then do a really hi-res playback and /demodump?
"City of Heroes. April 27, 2004 - August 31, 2012. Obliterated not with a weapon of mass destruction, not by an all-powerful supervillain... but by a cold-hearted and cowardly corporate suck-up."
You can't pan it in the game. You would have to record a demo then mess with the camera position in the resulting text file.
I've never tried adjusting the mousewheel. There MIGHT be a difference if you go to your mouse properties in Windows and change how many lines you scroll at a time but I wouldn't bet on it.
I run at pretty insane resolution (1920x1440) and my screenshots save very fast. The first one can sometimes take a bit but all the following ones don't even take a second. Still, you can't beat Demodump for screenshots! Why take one when you can take a dozen per second?? Plus, with a little editing, you can remove some of the less sighly powers.
(I've been having real bad problems with Demodump dropping textures lately, though. Hopefully you won't get this.)
I don't seem to be getting the "performance data" written to anywhere. I am trying to, basically, benchmark a few systems. I have recorded and played back a demo successfully, however, no performance data.
According to a post earlier in this thread, the data would be found in the client_demos/results folder. No dice here. Am I doing somthing wrong?
For Screenshots, wouldn't using a Third part program such as FRAPS be a lot easier?
http://www.fraps.com
Start the demo with demo launcher, and the default key for screenshots is F5.
It will save a Screenshot in the appropriate FRAPS folder that you can access later. You can save as many as you like too
ANother question though, is how can you get Stats data from a Demo?
Is there ANY way at all to keep track of your Endurance, Health values etc. in the Demo files?
They aren't really useful for doing things like trying to get values and statistics on powers, battles etc. are they?
-Jentia Argool(Bostic)
Freedom Server
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Jentia Argool (41)- Spines/Regen Scrapper
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Devil Mas(11) Dk/Dk Brute
Hechler Glocklan (20) Th/Dk MM
Yeah, the Results thing seems to have vanished. It went away a few issues ago. There could be some option you can throw to it that will turn the results log back on but I don't know it.
Bostic, not sure why you would use FRAPS (or any other 3rd party app) for that. Assuming you save to TGA files you are getting an EXACT save in whatever resolution you want. No compression of any kind at all. What's more, demo playback can set the frames per second so, if you really think you need 20 screenshots per second, you can do it. The game will slow down to accomidate. And the ability to edit out certain powers or even change the time of day makes for screenshot heaven!
You can now check PC's and NPC's max health in demos. There are theoretically a lot of stats you can get from demos but you have to be carefull with it. While you can see the numbers flying around for damage and healing you can't tell what's causing them so big battles become a hopeless swarm of numbers. You can get numbers, though, it's just that you have to use one power at a time. Also, damage numbers are rounded off so you can't tell if the damage tick is doing 2.2 or 2.3 damage. (You can sure count the number of ticks, though.)
A quick update for CoV.....
1. You can NOT record demos that show your supergroup base. If you take a demo in a base you'll see the characters moving around but no walls or objects.
2. Slag Golems (found in Sharkhead Isle) are a bit random. If you record a demo they will still have random parts attached but probably not the same ones you really saw in game. In fact, the next time the demo plays through they will have different random parts!
3. No ragdoll physics.
By the way, demo dumping is working well again! We had a few months there where demodump didn't record a lot of textures.
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To bring down the console just click the ` key (should be the same as the ~ key)...
You can also do cmdlist and see a whole ton of commands, none of which work at all.
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I just found out one that works: screenshot will create a screenshot in your current live CoH screenshot directory.
Also, bind works, at least in a limited capacity. Even though it says, "Failure to bind key" when you try to use it, it does work if you try the following command:
bind sysrq "screenshot"
That will let you capture screenshots in a demo file just like you do in a normal game: by hitting your Print Screen key.
Unfortunately, every time you run another .cohdemo file, it seems to forget that bind so you have to type it in next time, too. I haven't figured out a way to have that bind load up at the start of all demo files. Maybe someone else knows of something clever. But for now, I'm just glad I can create a frickin' screenshot without -demodump'ing the whole file into .jpg's. (I'm guessing that the .tga file commands will work too, though I didn't try it.)
Thanks for the info Z!
TonyV
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
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How do you convert this to a file that others can download on the internet?
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The HUGE downside to converting demos to avi/mpg/etc files is that after converting the files are massive compared to the size of the original file. A demo file is the smallest and fastest way to get the material transfered for COH players. They alos take up less space on your hosting site and suck less bandwith out of any allowances your host may limit you with.
Demos are also extremely compression-friendly; even further reducing file size and bandwidth concerns for creators with a quick ZIP.