Rad Defender Superteam


Acerak

 

Posted

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Playing last night, we brought in a Blaster to SK one of the lower level characters. That's 7 Rad Defenders or Controllers and 1 Blaster. He kept on saying, "I love you guys". Recruiting this way almost makes me feel dirty. "Here, have some AM. Like it? It's free... tonight. Doesn't it make you feel ALIVE! Too bad after tonight you won't ever feel that way again. Unless... you become one of us." He said he's planning on making up a Rad/Rad and joining the SG.

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Good Lord! You guys are like the Borg! "Resistance is futile. You will be assimilated."

We'll I'm coming over to your side too. I'll be making a Rad/Rad Defender on Freedom to join the under 21 supergroup. I just want to know what are the supergroup's colors and emblem?


 

Posted

just as in the video Black and Bright Green with a rad emblem.

what really rocks about this SG is EVERYONE stays in SG colors all the time, it looks so badass.


 

Posted

Hi there! Radbot 00 and Radbot 02 here. My friend created Radbot 01 recently. There's a theme here, see? We're all on freedom, and in Buffer Overrun (01 is still trying to get on). If you don't have any good ideas for making a charecter, feel free to follow the Radbot template.

Name: Radbot ## (08, 09, 10, 11, etc.)
Origin: Technology
Costume theme: Robotic (Any size or shape, just so long as it's bot-like)

Currently, Radbot numbers 00, 01 and 02 are taken. If you want to figure out what number you are, just try by adding one untill it works. An original idea is allways good, but there are only so many radiation-themed names out there, and no-one wants to see "R@DI0@KTIV M@N" running around.

Thanks for listening, and I look forward to teaming up with anyone who cares to give this a try.


 

Posted

I'll join SG with my alt Synergy 3(based off of Synergy 1 and 2,see a pattern?).I've sent an email to you TopDoc so when you can invite Synergy 3 please do


TW/Elec Optimization

 

Posted

Agree with just about everything GamesWalker said. Great concept and very cool videos, but a bit of overkill. I've often ran with teams of 2 */rad controllers & a */kin controller--imagine 3~12 *sets* of double AM'ed, Fulcrum Shifted imps/phantasms/etc running around, while the controllers are also double AM'ed & Speed Boosted. You won't have time to put on all the nifty Rad auras, cuz things die too fast. On a tangential point, at the high end, I think you get more versatility and synergy swapping out a Rad or two for a Kin & maybe a FF (which would dilute your concept, so prolly not worth it, rp-wise).

Having said that, I'd love to join your SG if I were on Freedom, which, unfortunately, I'm not. Sounds like serious fun.


An Offensive Guide to Ice Melee

 

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... Great concept and very cool videos, but a bit of overkill... You won't have time to put on all the nifty Rad auras, cuz things die too fast.

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Yep. The whole point is overkill. And EF is the only all-game all-the-time aura.

I originally recommended skipping Lingering Radiation, and I stand by that. If AVs and Monsters fall in 20 seconds, nothing lives long enough to worry about how many attacks they get. It's kind of useful as a Slow to keep mobs together, but */Rad controllers usually do that better with AoE Immobs, and EM Pulse at 32 is a Hold. Maybe 1 or 2 people in a team could take it, but then respec it out after 32.

I'm recommending Leadership at the higher levels. Maneuvers and Tactics replace RI, though you may still want RI when going up against very purple mobs. (Plus Assault on everyone lets you get +300% damage in an 8 person team without slotting attacks.)

Someone in the SG complained that they were levelling too fast to sell Enhancements for Inf, to keep their slotted Enhancements up to date. I replied that if you're still levelling fast, you don't really need those Enhancements. The same applies to Auras. Many people open combat with EF, some with RI. If most mobs go down in the AoE alpha strike, no need to cast those auras again.

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On a tangential point, at the high end, I think you get more versatility and synergy swapping out a Rad or two for a Kin & maybe a FF (which would dilute your concept, so prolly not worth it, rp-wise).

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A big mob AoE alpha strike is dangerous, but a */Rad Controller with pets can have the pets take that. Otherwise, RI (if needed) combined with Maneuvers and Invis make you mostly unhittable. And EF makes the mob attacks hurt less when they hit. You don't need an FF when you don't worry much about getting hit and hurt. And an FF can't make up for all of the other Rad buffs and debuffs. FF is a VERY narrow power set (one trick pony, Defense Only) with absolutely no synergy.

Kinetics have some nice buffs comparable to Rads. But you usually have to be higher level to get them. And Transfusion (Heal) and Transferrence (+END) require a target mob to work. Similarly, Siphon Power requires a target to give your teammates +DAM, and is only a single target DAM debuff. And you have to cast Speed Boost and Increase Density on one teammate at a time. And you can't easily tell when you need to recast them. And by the time you get Fulcrum Shift, it isn't needed unless you're in a small team. (In decent sized all-Rad teams, you're at the damage cap from AM and some combination of Assault and minimal slotting.) And you cannot debuff mob resistance to really boost Damage/Second. And you don't get EM Pulse (AoE Hold). Taken all together, Kinetics is a high maintenance very poor man's Rad with less versatility and less synergy.

FFs and Kinetics are great in big teams without lots of other Defenders. But an all-Rad team usually becomes weaker if they swap out a Rad for any other AT or Power Set. The only exception to this that I've seen is a big pet-less level 20+ team facing AoE heavy mobs, and they just need a Tanker for the initial AoE.

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Having said that, I'd love to join your SG if I were on Freedom, which, unfortunately, I'm not. Sounds like serious fun.

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There are a lot of people who started new characters on Freedom just for this SG. I've been promoting level 16+ characters into Buffer Overrun 21 in order to make more room in the original Buffer Overrun. (And it doesn't take long to get to 16.) As of last night there were nearly 40 people in BO 21 and close to 75 in BO. And the SG isn't even a month old.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

You were talking about how to deal with the alpha strike- I would suggest picking up a token fire tank. Buffed up with all that AM, he'd never run out of endurance and be able to fire off all his PBAOEs constantly (well almost). Between those and the EF enhanced burn patches damage would be flowing at an insane rate. When built correctly, a fire tank could easily take the alpha from most any scenario. If you want one I could be convinced to build another fire/fire (though I have been interested in fire/em, though the AOEs from fire would have better synergy with your teams)


Too many alts to list.

 

Posted

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You were talking about how to deal with the alpha strike- I would suggest picking up a token fire tank. ... When built correctly, a fire tank could easily take the alpha from most any scenario.

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The damage output of a tank wouldn't be very important. Believe me, we do enough damage. I'd be inclined to go with the most resistant tank out there.

But I'd prefer to "keep it in the family" and find a Rad-only solution. And it seems like Pets are it. We have a surprising number of Ill/Rad Controllers (probably due to the earlier posts in this thread). They get PA at 18, and they get it often due to the Recharge Reduction of AM. Drag your PA through a group, or cast it in the middle. Let it fight for a bit to grab plenty of agro. Then debuff and wade in with the AoEs.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

Had a feeling you'd say something like that. Though I really would like to see how sick burn damage would get with 7 EFs up at the same time. I've seen two stacked at once and it was pretty impressive.


Too many alts to list.

 

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Time for the 1 month update. Well, actually a bit over 1 month. I created the SG on Dec 3 I think (35 days ago), rerolled Buffer Master as Rad/Rad 34 days ago, and I hit level 32 last night. (That 5 day vacation really put a dent in my levelling speed.) We had a few high level characters join, but most everyone else that plays regularly has leveled up from 1 to the mid 30s in the past 35 days.

The SG has a web site here. We're actually 2 SGs, with the original Buffer Overrun at nearly 75 people and Buffer Overrun 21 at ... 40 or so I think. We're still accepting level 1 characters, and I'll invite anyone in either SG to team with me. We're eagerly awaiting Global Chat, so we can communicate a little easier. We have 1 or 2 teams of mostly BO 21 running every night. I'm not sure how many people play in the original BO, but I hear it can be a bit slow. Lots of people joined but don't play much. But maybe that'll pick up again now that the new year is underway. Or maybe the lower level characters can recruit like I did early on to get enough people to play with regularly.

With EM Pulse at 32 things have gotten a bit easier. Send in the pets to grab agro, send in a couple EM Pulses, AoE, finish the bosses. We'll see how things go till 40.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

In early December of 2004 I sat down and figured out that an all-Rad Defender team was amazingly powerful. I posted a thread on it, and recruited enough people to form an all-Rad Supergroup. Any Rad Defender or Controller was welcome, though it was mostly Defenders. The intent was to form big teams, stack buffs and debuffs, and play. Playing regularly, we got to the 30s in one month. But my original concept was slightly flawed. With only status resistance and no status protection, and the higher damage alpha strikes in the late game, we were having a lot of problems.

To survive, we turned to pets. Several of us made up Rad Controllers, mostly Illusion but a few others as well. They went up fast, and soon Phantom Army was doing all the tanking we needed. It would take the alpha strike and grab enough agro that we could debuff and AoE group after group after group. We hit the Hydra trial to advance fast right around 40, but otherwise we just did mission after mission. With under 240 hours of total play time over 2 months (about 4 hours a night), I now have a level 50 Illusion/Radiation Controller. The SG has about 10 characters at level 50. Now we've started farming Hami and playing alts.

So here is the official all-Rad Superteam...

5 Radiation/* Defenders
3 Illusion/Radiation Controllers

That's all there is to it, really.

I recommend mostly Radiation/Radiation Defenders because they get 2 AoE attacks early on. But feel free to mix it up. For example, I'd recommend at least one Rad/Dark Defender because they get a cone Immobilize, which helps keep the bad guys together for debuffs.

At lower levels you can get by with most any combination, but you still need at least 6 or so people. The key is perma-Accelerate Metabolism. With 8 people, that gives you +200% Damage, +240% Recharge Reduction, lots of run speed, lots of END Recovery, and lots of status resistance. You play the game at high speed, running fast without any travel power, unlimited Endurance, and a massive damage bonus. You can get this at level 2 with all Defenders! At low levels that +200% Damage lets you just roll over mobs. You need to 6-slot AM with Recharge Reduction, and you'll likely have a little downtime in the early levels if you don't have 8 people.

You usually open combat with Radiation Infection (RI), available to the Defenders at level 1. At 4 the Rad/Rad Defenders get Irradiate, an AoE attack. At 6 they get Enervating Field (EF) which is amazing stacked, while the Controllers get Flash (AoE Hold). Everyone in the team can get Radiant Aura, an AoE Heal, but you should have a few people who get it and 6 slot it. They often put it on auto-cast.

I highly recommend everyone take Assault and Tactics. Most everyone took Hasten as well, mainly for when we couldn't put big teams together, and I'll officially recommend it. I recommend a couple people take Teleport and Recall Friend, to help move around SKs. The Illusion Controllers should definitely take Group Invis.

We did this and the teens passed pretty quickly. Without Controllers, we had to rely on Grant Invis. Doom Virus made some videos of us doing TFs. We put down AVs and Monsters (Babbage) in under 20 seconds.

For the rest of the game, just do what we did. In the 20s people took Stamina, again for when the teams were small. Phantom Army (PA) would start every battle, quickly followed by a couple Radiation Infections (RI), several Enervating Fields (EF), and lots of AoEs. Attacks with only a couple of Damage SOs were hitting the damage cap.

In the 30s the big pets came out. With 8xAM, a Controller could get out lots of Phantasms, and they did a LOT of damage. After all, they get the AM bonus too. Add in an average of 5 each Assaults, Maneuvers, and Tactics. Pure carnage.

The late 30s and early 40s passed very quickly due to the Sewer Trial and massive Kraken XP. We knew how to take monsters down REAL fast. Then on to the end game AVs and lots of portal corp missions. Once we started hitting 45 it was Hami time. With lots of Controllers with pets (including one Fire/Rad with Imps), we got huge XP from defeating the many buds formed when Hami was defeated. (That no longer works due to the changes that went live today.) Level 50 came all too soon.

You can do it too. All you need to do is find a group of people who want to play regularly, and are willing to try something new. Make up your own team, visit my SG site (in my sig), or give me a /tell @TopDoc.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

With Breakfrees added to the game the all RAD team is much easier.

We have 20+ level 50 rads now btw


 

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Ran this last night with 2 teams of 6 Rad/* Defenders. My SG mates each created one and met at an arranged time. We were dropping mobs left, right and centre. It was just plain silly. Dropping 12 AM's at once was also fun.

Points to note:

I managed to out run a lvl 15 Super Speeder! ( I was lvl 5 at the time.)

We managed to get to lvl 7 in a couple of hours and next time we hit perez.

There is something very wrong with having to hunt down +6's to find a challenge.

Everyone in Hollows will flock to you when you announce 12 Rad's are about to AM, 'come and get it'

Hollows is no longer the drag it used to be and I am looking forward to the next arranged bash.

Swifty


This post was brought to you by Swifty and Malcom the Mewtie Kitty

Joint MD's of SwiftyCarez Corp

Helping you to have a more drool filled day since 08:43 25/01/2005

 

Posted

Hey, is this still going on? I'm sooo interested...I'd love to give it a shot. I've been around CoH at adequate leves, but haven't found enough to keep me interested...until now! Super Teams seem like exactly what Ive been seeking in this game!


 

Posted

i started an all defender team on guardian last night. im not sure if its a "superteam" in this day and era but we are giving it a shot.

we have the followiing:

rad/rad
dark/dark
kin/psi
sonic/electric

we are only lvl 5 now. send me a tell @wisdom in game if you are interested in teaming with us. another rad/rad would be cool.


 

Posted

Buffer Overrun and the people in it have gone through many incarnations.

As it mentions in my last post to this thread, we hit 50 nearly a year ago. Most of us started playing alts. We recruited from time to time, even had a short revival where a new bunch got to 50, but the era of nightly BO teams has long since passed. I still play my Illusion/Rad, but only for Hami raids and badge collecting.

When I5 came out with Sonic Defenders, some of the BO people went to Protector and we created a Tank Mages SG. That's all Defender, with 2 FFs, 2 Sonics, and 4 Kins. We hit 50 on that a couple weeks ago, and it's mostly died.

In between, lots of the BO people got City of Villains. So we started a villain group on Justice and levelled up to 40 using mostly Rad Corruptors, with a little protection on the side from Cold and Sonics.

Currently, there's a few of us playing Masterminds on Justice. It's another SuperTeam concept, involving 6 Necro/Dark and 2 Robo/Traps Masterminds, and everyone takes Leadership. Unfortunately, there's not many of us playing. We're level 18-19 right now and usually play weeknights, but there were only 4 of us last night. If you're interested, join the "Buffer Overrun" global chat channel and ask around. Maybe make up a Necro/Dark MM on Justice and you can join us.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304