SnipeFu's Definitive Guide to Energy Blasters V3.0
[ QUOTE ]
Even though Snipe seems to have joined the unwashed masses of players turned off by ED, I'd just like to thank everyone on this thread who provided any kind of helpful post. Tonight I hit 50, and while I don't think I have a cookie-cutter build, I have to say that paying attention to this guide/thread really helped me along the way.
Thanks, everyone!
[/ QUOTE ]
Many thanks and grats to you.
I have joined the unwashed masses. I now play a hunter.
The Legion of Freedom
I didn't want this thread to fade into obscurity, so let me breathe a little life into it...
I had a En/En Blaster that was level 40 when I stopped playing her a year ago. That was about a month after Snipe posted his guide. My build was pretty similar to what he recommended. Then I started doing Super Teams, making guides, and various other things. I've finally started playing my Blaster again, though it'll be on and off as I still have other things to do.
First order of business was an ED respec. I used my freespec and came up with the following. This is Miss Ion. She was my original "try to do every mission" character, though I missed a few. That meant lots of soloing against minions. I've got a scrapper that is 37 and has actually done every (non-expansion) mission, and I will likely use the Scrapper to continue missions. That means Miss Ion can do more teaming, AVs, etc.
Exported from version 1.5C of CoH Planner
http://joechott.com/coh
Archetype: Blaster
Primary Powers - Ranged : Energy Blast
Secondary Powers - Support : Energy Manipulation
01 : Power Thrust acc(01)
01 : Power Bolt acc(01) dam(3) dam(5) dam(13) recred(31)
02 : Power Blast acc(02) dam(3) dam(5) dam(11) recred(19) endred(25)
04 : Build Up recred(04) recred(13) recred(15)
06 : Power Burst acc(06) dam(7) dam(7) dam(11) recred(23) endred(25)
08 : Sniper Blast dam(08) dam(9) dam(9) recred(23) endred(36)
10 : Hasten recred(10) recred(15) recred(17)
12 : Hurdle jmp(12)
14 : Super Speed runspd(14) runspd(34) endred(36)
16 : Aim recred(16) recred(17) recred(19)
18 : Health hel(18)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Power Push acc(22) recred(31)
24 : Stealth endred(24)
26 : Bone Smasher acc(26) dam(27) dam(27) dam(29) recred(37) endred(40)
28 : Hover fltspd(28) fltspd(29) fltspd(31)
30 : Conserve Power recred(30) recred(37)
32 : Nova dam(32) dam(33) dam(33) recred(33) recred(34) recred(34)
35 : Power Boost recred(35) recred(36) recred(37)
38 : Total Focus acc(38) disdur(39) disdur(39) disdur(39) recred(40) endred(40)
A lot of these changes are for ED. Everything gets 3 slots where it's important. Super Speed is capped with 2 Run Speed Enhancements. Nova and Sniper Blast are meant for use after Aim+BU, so no need for Accuracy. Plus Sniper Blast has inherent Accuracy, so I can still use it in combat very effectively. Total Focus is slotted for Disorient.
Most of my attacks have a Recharge and END Reduction. If I'm up close using my best attacks, I shouldn't need to use Power Bolt except when Hasten is down. My attacks will recharge fast. But that can cost a lot of END, hence the END Reduction.
Yes I slotted Total Focus for Disorient. With Power Boost, that means I can keep a boss out of the action for 30 seconds. Worse case, without Hasten or Power Boost, I can still keep a boss chain stunned. For dual boss spawns, I can stun one, then ideally keep the other one bouncing till I TF it. Note that PB lasts 15 seconds, so I can get in 2 TFs if I use PB after Aim and BU. If I can't defeat 2 bosses who are stumbling around for that long, I don't deserve to be here.
I expect I'll be a blapper most of the time, thanks to the long duration and somewhat short recharge on TF. It'll give me a reason to use Inspirations, which those of you fighting at long range don't have. Power Burst and my melee attacks have a much higher Brawl Index. At worse, I'll have to Rest from time to time, but the recharge on that is very short these days. I expect this will be faster than more conservative range-only builds. I'm all about Speed.
I've already done the respec, but take a look and let me know what you think. Yes Conserve Power is gonna get one more slot. I put an extra slot in Power Push to play with Knockback Enhancements.
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
[ QUOTE ]
[ QUOTE ]
Even though Snipe seems to have joined the unwashed masses of players turned off by ED, I'd just like to thank everyone on this thread who provided any kind of helpful post. Tonight I hit 50, and while I don't think I have a cookie-cutter build, I have to say that paying attention to this guide/thread really helped me along the way.
Thanks, everyone!
[/ QUOTE ]
Many thanks and grats to you.
I have joined the unwashed masses. I now play a hunter.
[/ QUOTE ]
Traitor!
Thanks for the grats.
Id like to thank you for this post because I noticed that I am running out of end like mad. I didnt spec in end redux into a lot of my attacks and I need to make the switch from being pure brute NRG force into more of a DPS fighter, which I dont think I will have a problem with. I still have hasten, stamina and conserve power six slotted. I will take three slots off conserve power and probably place them on power boost or on some other area where it will benefit me more. Airhammer is still a good toon. Not as powerful as before but as Jim Kelly said in Enter thr Dragon.
Mr. Han: Your Style is unorothodox.
Jim Kelly: But Effective !!!....
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Anyone have links to some good energy/ guides post-ED ?
This is still one of the best nrg/nrg guides and in all hnoesty ED didnt totally break this guide. All I did was add a recharge into the powers I use most often to offset the fact hasten was no longer perma. The key is not to go over 3 slots in any one enhancement if you can find a better use for it somewhere else. I still have four damage slots in Snipe and Power Blast and even though I am only getting 4-5% boost it does put me over 100% and i couldnt find a better use for the slot somewhere else. Conserver Power which I rarely use has three extra slots that arent helping the recharge time much so I will probably use them on Stealth and SS to reduce its end use a little more (I tend to run stealth and SS all the time even when flying).
One of the keys I found is to test like mad. Get a respec if you dont have one already copy your toon to the test server and play aroundand find what u like.
One thing I found about NRG. You will find many different styles of players. I hate the aggro from AoE attacks so the only one I have in my arsenal is Nova.. If I AoE I want you dead. However others do very well with the NRG Torrent, Explosive blast Combo. Some dont like blapping. I tend to blap when necessary.. or when I can sneak up on a boss with Power Boost, BU and Aim and WHALLOP a boss on the dome and stun him for a good 15-20 seconds. He then gets a Bonesmasher and Power Burst for his trouble.. Followed by a Power Push and a Snipe lol.
A lot of what you will slot is about play style. Airhammer obviously likes fighting in the air. So I tend to be waaaaaaaaay out of melee range most times but with Boost Range almost no one is really out of my range. Its always fun to see my team go JEEZ when I shoot stuff from really really far away.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Well, if it weren't for SnipeFu, I never would have actually dinged 50. I've been tweaking my build for a while and I've come up with this. Since I hit 50, I've had mostly time to do my badge-wh0ring and PvPing, and this build is perfect for both... especially for those dumb stalkers who walk inside by Repulsion field then get Total Focuses all the way back to the hospital. Well, without further ado:
Exported from version 1.5C of CoH Planner
http://joechott.com/coh
Archetype: Blaster
Primary Powers - Ranged : Energy Blast
Secondary Powers - Support : Energy Manipulation
01 : Power Thrust acc(01)
01 : Power Blast acc(01) endred(3) rng(5) dam(9) dam(19) dam(23)
02 : Energy Torrent acc(02) endred(3) conrng(5) dam(13) dam(23) dam(42)
04 : Build Up recred(04) recred(25) recred(42)
06 : Hover fltspd(06) fltspd(7) fltspd(7) endred(13) endred(25)
08 : Aid Other recred(08) recred(9) inttim(15) hel(29) hel(43) hel(46)
10 : Sniper Blast dam(10) dam(11) dam(11) rng(15) rng(34) rng(43)
12 : Swift runspd(12)
14 : Fly fltspd(14) fltspd(43) fltspd(50)
16 : Power Burst acc(16) dam(17) dam(17) dam(45) rng(45) rng(34)
18 : Health hel(18) hel(19) hel(34)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Stimulant recred(22)
24 : Resuscitate recred(24) recred(42) inttim(40)
26 : Power Bolt acc(26) endred(27) rng(27) dam(29) dam(37) dam(36)
28 : Stealth endred(28)
30 : Bone Smasher acc(30) endred(31) recred(31) dam(31) dam(36) dam(37)
32 : Nova dam(32) dam(33) dam(33) recred(33) recred(37) recred(36)
35 : Power Push acc(35)
38 : Total Focus acc(38) acc(39) endred(39) dam(39) dam(40) dam(40)
41 : Personal Force Field defbuf(41)
44 : Repulsion Field endred(44) endred(45) endred(46) acc(46)
47 : Force of Nature recred(47) recred(48) recred(48) damres(48) damres(50) damres(50)
49 : Stun acc(49)
-------------------------------------------
01 : Brawl acc(01)
01 : Sprint jmp(01)
01 : Prestige Power Surge endred(01)
01 : Prestige Power Slide runspd(01)
02 : Rest recred(02)
Well, since nobody posted after me, and I have some time before my class starts, let me explain the details of my build...
YOU DID WHAT?!?!
First some background. Starfire-One first hit Paragon City about two weeks after launch. He saw action (and debt-cap) through the game until he hit 50 shortly before I5. I've used almost every respec he has and have, in my opinion, perfected his build to my play style.
Now for a power-by-power:
01 : Power Thrust acc(01)
My power thrust is only used in my one-two "get the h3ll away from me" set. Because it has a good knockback but not much damage, it only has a single accuracy.
01 : Power Blast acc(01) endred(3) rng(5) dam(9) dam(19) dam(23)
Here's my main attack. As you can see from my previous post, all my primary attacks are 6-slotted. The 3 Damages give it the punch (post ED) it needs, the Accuracy means it almost always hits, the Range give me a little more range for those pesky mezzers and sappers, and the End Reductions let's me fight with little or no downtime.
02 : Energy Torrent acc(02) endred(3) conrng(5) dam(13) dam(23) dam(42)
This is the second of my main attacks. As before, it has the ear-marks of the original power but it's added bonus is the cone effect and the knockback. Sometimes, mostly in the earlier levels/exemped, I open with this attack to get everything knocked down then shoot whatever stands up first.
04 : Build Up recred(04) recred(25) recred(42)
This power may not seem like much, but when used in conjuction with my "Acc-less" attacks it provided more punching power and the Acc neccessary for the attack to actually go through. My typical attack pattern has me hitting this before Sniper Blast or Nova, but thrown into an exemped build lets me one-shot some lieutenants. The 3 Recharges let me use it often... which I do!
06 : Hover fltspd(06) fltspd(7) fltspd(7) endred(13) endred(25)
The first of mt power-pools and my main travel power. I usually have this always active in a mission and have a quick key-bind tied to one of my many mouse buttons which lets me switch between this and fly with ease. The 3 Flight Speeds let me keep up with most of my party while the 3 End reducers let me fight with it up... If the Defense changes go through, I may consider take out one of each and slotting 2 Defenses, but that will wait for testing.
08 : Aid Other recred(08) recred(9) inttim(15) hel(29) hel(43) hel(46)
Hello, my name is Starfire-One and I'm a badge-wh0re <twitch, twitch>. That's right, most people get this to help the team... I got this for the badges <twitch, twitch>. The two Recharges let me use it often-enough to be effectine, the Interrupt lets me use it in combat, and the 3 Heals give me the numbers needed to get the badges <twitch, twitch>... My own, my prescious, my badges <strokes them in his palm>
10 : Sniper Blast dam(10) dam(11) dam(11) rng(15) rng(34) rng(43)
Now for the opener to most of my attacks, my Sniper. You might notice the lack of Accuracy... Well, that's why I have my Build Up. With the 3 Damages and the 3 Ranges, I can one-shot minions so far away that their group won't agro on me. A current thought I was having was to replace one of the Ranges with an Interrupt to allow this to be used in Combat (and Hami-Raids).
12 : Swift runspd(12)
What can I say, this opens up one of the best power pools immaginable. Though, with the testing I'm currently doing, it may be more efficient to take Hurdle as the "jumping" may speed up flight and Hover (More to come on that).
14 : Fly fltspd(14) fltspd(43) fltspd(50)
Okay, what power make a person feel more like a superhero than fly? Sure, Super Speed is Faster, Super Jump gives you more mobility, and Teleport lets you avoid agroing things... but I'm a traditionalist... I like flight! The 3 Flight Speeds maxes it and, with my keybinds, I can effortlessly switch between this and hover for combat.
16 : Power Burst acc(16) dam(17) dam(17) dam(45) rng(45) rng(34)
This is another of my attack chain. Unlike my others, I sacrificed the End Reduction for another Range. This makes it combat viable for other than in-your-face action. Being one of the strongest of the Energy/ line, i find it to be the perfect ending to my attack chain as it can take out most things I am facing.
18 : Health hel(18) hel(19) hel(34)
Well, here's the big one. 3 Heals and you can fight longer and harder... That's right, it now takes TWO shots to knock you to the hospital! In all seriousness, this power is effective for long soloing and regening between short quick fights.
20 : Stamina endrec(20) endrec(21) endrec(21)
If Health kept you alive, this keeps you fighting. With my build, I have no end problems and can fight almost indefinitely. My only end problems come after I Nova, but If I do have to Nova, it means I'm going down anyway... hopefully I can take a few of those Bastages with me (or just knock them away and run screaming like a Super Reflexes scrapper).
22 : Stimulant recred(22)
You ever want to be friends with the team Empathy Fender or Troller? Clear Mind them for a change! If you know your team will be fighting Mezzers, pass this around a little. It keeps the squids squiddy, the Trollers Trolly, and the Defenders... um... er... Fendery? Well, you get the point. This is a good team oriented power and opens things up for...
24 : Resuscitate recred(24) recred(42) inttim(40)
That's right! When you bring someone back from their face-plant, all the health they regain adds to your healing badge <twitch, twitch>. The two Recharges let you use it when neccessary and the Interrupt makes it combat effective. With this power, you should get your badge <twitch, twitch> in no time!
26 : Power Bolt acc(26) endred(27) rng(27) dam(29) dam(37) dam(36)
Here's another of my main shots! Similiar to my Power Blast, this one does a little less damage but recharges a little quicker. It makes an excellent filler for an attack chain.
28 : Stealth endred(28)
This is for PvP. With this power up, you can make sure that no randumb villain will see you and knock you out of the sky. The good thing, with the fixing of the Defense changes soon, it might be wise to add 3 defenses to this... but as I said before, that will be after some testing.
30 : Bone Smasher acc(30) endred(31) recred(31) dam(31) dam(36) dam(37)
What happens if you get too close to an /Energy Blaster? I'll give you a hint... PAIN! This is for when you need that one more shot on the boss or you want to knock a lieutenant for a loop... not to mention, you should see the look on a Stalkers face when he [censored] you to a sliver and you knock him into the hospital!
32 : Nova dam(32) dam(33) dam(33) recred(33) recred(37) recred(36)
Slotted like my Sniper, this is my "Oh Shite!" power. The lack of ANY endurance after triggering this power makes it tactically inviable... however, it may be the only thing seperating you from a good long Rest and a trip to the Medical Center. In a team, however, it recharges enough to be a great surprise for the larger mobs!
35 : Power Push acc(35)
This is the second in my "Back-off" set. First you hit them a little ways back with Power Thrust, then you throw them into the wall with this! That's why the single Accuracy... what more do you need?
38 : Total Focus acc(38) acc(39) endred(39) dam(39) dam(40) dam(40)
This is my other "Kiss My Fist" power. Sometimes, for those close enemies, Bone Crusher isn't enough... Well, while they are staggering under the effects of Bone Crusher, smack them with this and get away (or push them away)!
41 : Personal Force Field defbuf(41)
Now comes the personal section. Everyone has a different idea of what's best... Well, my character concept (the one I came up with during my old PnP Heroes Unlimited days) is a force field for defense. The single slot in this power makes it a great power for the hero who wants to "get away from it all" for a while.
44 : Repulsion Field endred(44) endred(45) endred(46) acc(46)
Nothing is more fun for a blaster than keeping people away from you. The End Reductions make this combat viable and the Accuracy makes sure that only the strongest of enemies can get close... at which point you should have some way to either push them away or make them regret getting into melee.
47 : Force of Nature recred(47) recred(48) recred(48) damres(48) damres(50) damres(50)
How does a blaster stand toe-to-toe with a meleer" Well, this is the answer! Click it once and you should have enough time to either kick their butt or make them "step off" and run screaming like an Invuln Tanker against Carnies! The Recharges make it cycle faster and the max Resists give you the power you need for your fights. Sometimes, however, it takes a little more...
49 : Stun acc(49)
That's right... a single power that is so monumentally useless with such a high damage build, that it is only viable (in my opinion) for the level 50 PvP. If that Scrapper is giving you problems, stun him! Tankers? Well, drop all his toggles then wipe the floor with him! Psionic Trollers or Fenders? Well, stun them, then slap them around and call them Sue! Fellow Blasters? Well, you cant shoot if you look like you just left Happy Hour!
Finally, the Inherents. These are pretty much "Duh" powers for slotting... but my collection gives me something for everything. My suggestion is this:
Brawl get's an Accuracy for the knocking of toggles and the one-hit-wonder of Exemping to help out your level 3 friend.
Your Sprint power should get an End Reduction to make it combat effective.
Your Rest needs a Recharge to make sure it is up when you need it.
01 : Brawl acc(01)
01 : Sprint jmp(01)
01 : Prestige Power Surge endred(01)
01 : Prestige Power Slide runspd(01)
02 : Rest recred(02)
[/ QUOTE ]
I hope this is a good explaination. If you have any questions or comments, feel free to either PM me, send me an ingame email (might be a little slow to get it due to my being an altoholic), send me an ingame global tell (look down at my sig for the details), or just post it and I'll get around to it!
Good luck and good hunting, Heroes!
Heya. So, (and this is hoping the mainstays of this thread are still active) What do you have for a lvl 27, who wants to pretend he's Silver Surfer TM(do I need to add that?). This is of course the SS of Jim Starlin/Ron Lim era). This is what I have:
Exported from version v1.5C of CoH Planner
http://joechott.com/coh
Archetype: Blaster
Primary Powers - Ranged : Energy Blast
Secondary Powers - Support : Energy Manipulation
Level 01 : Power Thrust
Accuracy ( 01 )
Accuracy ( 9 )
Damage ( 9 )
Knockback Distance ( 13 )
Accuracy ( 15 )
Level 01 : Power Bolt
Accuracy ( 01 )
Damage ( 3 )
Damage ( 5 )
Damage ( 7 )
Damage ( 13 )
Range ( 19 )
Level 02 : Power Blast
Accuracy ( 02 )
Damage ( 3 )
Damage ( 5 )
Damage ( 7 )
Damage ( 15 )
Range ( 19 )
Level 04 : Build Up
Recharge Reduction ( 04 )
Level 06 : Hurdle
Jump ( 06 )
Level 08 : Sniper Blast
Accuracy ( 08 )
Accuracy ( 11 )
Damage ( 11 )
Level 10 : Hasten
Recharge Reduction ( 10 )
Level 12 : Power Burst
Accuracy ( 12 )
Level 14 : Aim
To Hit Buff ( 14 )
Level 16 : Bone Smasher
Accuracy ( 16 )
Accuracy ( 17 )
Disorient Duration ( 17 )
Damage ( 21 )
Damage ( 21 )
Level 18 : Hover
Defense Buff ( 18 )
Level 20 : Fly
Flight Speed ( 20 )
Level 22 : Health
Healing ( 22 )
Healing ( 23 )
Healing ( 23 )
Healing ( 27 )
Healing ( 27 )
Level 24 : Stamina
Endurance Recovery ( 24 )
Endurance Recovery ( 25 )
Endurance Recovery ( 25 )
Level 26 : Energy Torrent
Accuracy ( 26 )
-------------------------------------------
Level 01 : Brawl
Accuracy ( 01 )
Level 01 : Sprint
Run Speed ( 01 )
Level 02 : Rest
Recharge Reduction ( 02 )
Any Help would be hot! Thanks! And BTW; This guide has been a big helpm thanks be to you Snipe!
Airhammer still lives amd is still practicing the Art of Snipe Fu. Now he has mastered the art of the Damage Range Hami-O which allows him to with Boost Range to snipe from REALLY far away.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
[ QUOTE ]
Airhammer still lives amd is still practicing the Art of Snipe Fu. Now he has mastered the art of the Damage Range Hami-O which allows him to with Boost Range to snipe from REALLY far away.
[/ QUOTE ]
Air Hammer! (((hugs))) long time my friend. Good to see you're still out and about.
I have to do a respec on SnipeFu soon. I haven't played him since I5 this is going to be a challenge as I've been away for about a year but I'm going to post my questions/concerns/possible builds here for some tweaking when the time comes.
The Legion of Freedom
[ QUOTE ]
Airhammer still lives amd is still practicing the Art of Snipe Fu. Now he has mastered the art of the Damage Range Hami-O which allows him to with Boost Range to snipe from REALLY far away.
[/ QUOTE ]
Actually, back when HOs were still pretty powerful, I just kept getting those, and no one wanted them so I just kept slotting them into my main (en/en) until I finally had like 2 in snipe, 2 in torrent, and another 3 in burst. I think power blast has one also (I don't have all that many more, just a couple dmg/acc and travel). Ironic, that those are the ones I would least like to give up now.
With boost range, snipe has a range of about three zip codes. When they finally put windows in SG bases, I'll be able to fight crime without getting off the couch.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
[ QUOTE ]
When they finally put windows in SG bases, I'll be able to fight crime without getting off the couch.
[/ QUOTE ]
Now THAT's funny!
Good to see you back Snipe-fu! We've missed your mighty wisdom!
Now get out there any get back up to speed!
Right now I have all my attacks slotted Acc/Dam x3/End Red/Rech
Except Snipe which I have: Dam x3/Interupt red/Rech/End Red
I have the followinf attacks at 40:
Power Bolt
Power Blast
Energy Torrent
Snipe
Bonesmasher
Total Focus
Nova
I have Hasten/SS
Concealement: Stealth
Fitness and Hover/Fly
I'm considering dropping Power bolt and taking Power Burst because tend to be close to the action. I know Energy Punch is slightly 'better', but the teams I'm on roll so fast that I seldom get a chance to get multiple melee range attacks, but spend a lot of time well within the range of Power Burst.
I'm also considering losing hover/fly for the leaping line to get acrobatics.
Thoughts? Suggestions?
Here's my current build with Epiyon:
Exported from version 1.5C of CoH Planner
http://joechott.com/coh
Archetype: Blaster
Primary Powers - Ranged : Energy Blast
Secondary Powers - Support : Energy Manipulation
01 : Power Thrust acc(01)
01 : Power Bolt acc(01) acc(3) dam(3) dam(5) dam(5) recred(7)
02 : Power Blast acc(02) acc(7) dam(9) dam(9) dam(11) recred(11)
04 : Build Up recred(04) recred(13) recred(13)
06 : Power Burst acc(06) dam(15) dam(15) dam(17) rng(17) recred(19)
08 : Teleport Foe acc(08) acc(19)
10 : Bone Smasher acc(10) dam(21) dam(21) dam(23) disdur(23) recred(25)
12 : Hurdle jmp(12)
14 : Teleport rng(14) rng(25) rng(27) endred(27)
16 : Aim recred(16) recred(29) recred(29)
18 : Health hel(18)
20 : Stamina endrec(20) endrec(31) endrec(31)
22 : Conserve Power recred(22) recred(31) recred(33)
24 : Sniper Blast acc(24) dam(33) dam(33) dam(34) inttim(34) recred(34)
26 : Aid Other hel(26)
28 : Hasten recred(28) recred(36) recred(36)
30 : Recall Friend recred(30)
32 : Nova dam(32) dam(36) dam(37) recred(37) recred(37) recred(39)
35 : Aid Self hel(35) hel(39) hel(39) inttim(40) inttim(40) recred(40)
38 : Total Focus acc(38) dam(42) dam(42) dam(42) disdur(43) recred(43)
41 : Personal Force Field defbuf(41) defbuf(43) defbuf(45) recred(45) recred(45) recred(46)
44 : Temporary Invulnerability damres(44) damres(46) damres(46) endred(48)
47 : Force of Nature damres(47) damres(48) damres(48) recred(50) recred(50) recred(50)
49 : Super Speed runspd(49)
-------------------------------------------
01 : Brawl Empty(01)
01 : Sprint jmp(01)
02 : Rest recred(02)
Slots do not reflect when I actually took the slots, I just threw them into the planner .
He does really well in both PvP and PvE.
[ QUOTE ]
[ QUOTE ]
Airhammer still lives amd is still practicing the Art of Snipe Fu. Now he has mastered the art of the Damage Range Hami-O which allows him to with Boost Range to snipe from REALLY far away.
[/ QUOTE ]
Actually, back when HOs were still pretty powerful, I just kept getting those, and no one wanted them so I just kept slotting them into my main (en/en) until I finally had like 2 in snipe, 2 in torrent, and another 3 in burst. I think power blast has one also (I don't have all that many more, just a couple dmg/acc and travel). Ironic, that those are the ones I would least like to give up now.
With boost range, snipe has a range of about three zip codes. When they finally put windows in SG bases, I'll be able to fight crime without getting off the couch.
[/ QUOTE ]
Man u have no idea I have them in EVERY power. Most of them at 50++ as well. Pretty much I can snipe from so far away that they cant even see me. I love watching them run around wondering where the heck I am, but by then I have moved to another location and they are about to get sniped again.
The lovely thing is that I have them in my regular attacks too AND I just respec'd ( i never respec'd since issue 4 ) and added some slots into Power Push. Now with the quicker recharge time and range enhancements I added into Power Push I can keep a foe on their butt and far far away from me !!
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Primarily PvE, but I hope to get some PvP in eventually!
I know Energy Punch is a 'better' attack than Burst, however the teams I'm on (Shout out to RO! Wooo!) are so dang fast that it's absolutely impossible to gurantee three melee range attacks. Add into that the innate knockback from my attack chain and I'm looking at needing at least a little range (ie the range on Burst) to finish off a target or lay a smackdown on the next target while I close to TF or BS them. (Jousting rocks!)
With all the jousting I do with my ghetto invis and TF/BS Power Bolt seems like a waste from the DPS point of view. I still cycle it right now, but with Hasten and the inevitable RO SB the rest of my attacks aren't down long enough to justify a chain filler.
Thanks!
Well, I went ahead with the respec and so far I'm very happy with the results! My total damage is WAY up and I'm having a lot of fun!
I would note that the attack chain can lag when Hasten's not up if I don't have an SB on me.
[ QUOTE ]
[ QUOTE ]
Even though Snipe seems to have joined the unwashed masses of players turned off by ED, I'd just like to thank everyone on this thread who provided any kind of helpful post. Tonight I hit 50, and while I don't think I have a cookie-cutter build, I have to say that paying attention to this guide/thread really helped me along the way.
Thanks, everyone!
[/ QUOTE ]
Many thanks and grats to you.
I have joined the unwashed masses. I now play a hunter.
[/ QUOTE ]
awww snipe I am dissapointed in you. A hunter!?! lock ftw.
[ QUOTE ]
Well, I went ahead with the respec and so far I'm very happy with the results! My total damage is WAY up and I'm having a lot of fun!
I would note that the attack chain can lag when Hasten's not up if I don't have an SB on me.
[/ QUOTE ]
My biggest problem right now is that my end costs are way yup and I might need to sacrifice a little damage to fix that situation which bothers me
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Well, I've still got Stamina and End Redux in each power. Now that I hit 40 and finished slotting out TF, I'm having fewer End issues. And with 1-2+ SBs on me most of the time I rarely have end issues, but tht's team composition, not build composition.
Without my regular team (ie when I solo or *shudder* PUG) I do have end issues, especially when I get the Hasten crash. I keep a few Blues on hand and haven't had any real problems.
Just to breathe a little life into this thread, I thought I'd post my IO based build for my Energy/Energy Blapper. Note that this is a respec build, so I wasn't really careful with the level associated with slots. The data comes from ParagonWiki.
Name: Miss Ion
Level: 50
Archetype: Blaster
Primary: Energy Blast
Secondary: Energy Manipulation
1) Power Thrust: Crushing Impact Dam/End (1) Crushing Impact Dam/Rchg (31)
Crushing Impact Dam/Acc/Rchg (31) Crushing Impact Dam/End/Acc (42)
Crushing Impact Dam/End/Rchg (43)
1) Power Blast: Thunderstrike Dam/End (1) Thunderstrike Dam/Rchg (3)
Thunderstrike Dam/Acc/Rchg (5) Thunderstrike Dam/End/Acc (11)
Thunderstrike Dam/End/Rchg (15) Ruin Acc/End/Rchg (19)
2) Energy Punch: Crushing Impact Dam/End (2) Crushing Impact Dam/Rchg (3)
Crushing Impact Dam/Acc/Rchg (5) Crushing Impact Dam/End/Acc (13)
Crushing Impact Dam/End/Rchg (19) Focused Smite Acc/End/Rchg (25)
4) Build Up: Membrane(4) Membrane(37) Membrane(50)
6) Power Burst: Thunderstrike Dam/End (6) Thunderstrike Dam/Rchg (7)
Thunderstrike Dam/Acc/Rchg (7) Thunderstrike Dam/End/Acc (11)
Thunderstrike Dam/End/Rchg (13) Ruin Acc/End/Rchg (25)
8) Sniper Blast: Sting Manti Dam/Acc (8) Sting Manti Dam/End (9)
Sting Manti Acc/Int/Range (9) Sting Manti Dam/Int/Rchg (17)
Sting Manti Dam/End/Rchg (36)
10) Hasten: Rchg(10) Rchg(15) Rchg(17)
12) Hurdle: Jump(12) Jump(46)
14) Super Speed: Microfilament (14) Celerity End (34)
Celerity RunSpeed (36) Celerity Stealth (46)
16) Aim: Membrane (16) Membrane (40) Membrane (50)
18) Health: Heal(18) Heal(34) Regenerative Tissue 20% Regen (43)
Miracle 12.5% Rec (43) Numinas Convalesence 15% Regen/ 9.4% Rec (50)
20) Stamina: EndMod (20) EndMod (21) EndMod (21)
22) Bone Smasher: Crushing Impact Dam/End (22) Crushing Impact Dam/Rchg (23)
Crushing Impact Dam/Acc/Rchg (23) Crushing Impact Dam/End/Acc (27)
Crushing Impact Dam/End/Rchg (27) Focused Smite Acc/End/Rchg (29)
24) Aid Other: Heal(24)
26) Aid Self: Doctored Wounds Heal/End (26)
Doctored Wounds End/Rchg (36) Doctored Wounds Heal/Rchg (37)
Doctored Wounds Heal/End/Rchg (37) Doctored Wounds Heal (42)
28) Hover: Microfilament (28) Microfilament (29) Microfilament (31)
Luck of the Gambler 7.5% Rchg (42)
30) Power Boost: Rchg(30) Rchg(46)
32) Nova: Cleaving Blow Dam/Acc (32) Cleaving Blow Dam/Rchg (33)
Multi Strike Dam/Acc (33) Multi Strike Dam/Rchg (33) Rchg(34)
35) Boost Range: Rchg(35)
38) Total Focus: Endoplasm (38) Peroxisome (39) Peroxisome (39)
Makos Bite Dam/Acc/Rchg/End (39) Makos Bite Acc/End/Rchg (40)
Crushing Impact Dam/End/Rchg (40)
41) Personal Force Field: Luck of the Gambler 7.5% Rchg (41)
44) Temp Invulnerability: Ribosome (44) Ribosome (45) Ribosome (45)
Steadfast Protection Knockback (45)
47) Force of Nature: Aegis DamRes/Rchg (47) Titanium Coating DamRes/Rchg (48)
Impervium Armor DamRes/Rchg (48) Reactive Armor DamRes/Rchg (48)
49) Fly: Flight Speed(49)
General Goals
She was my first "do every mission" character, back when CoH was called "City of Blasters". I don't play her very often these days, but I do want to take the time and Inf to update her. She's meant to solo VERY well. That includes stealthing missions and mowing down the usual 3 minion spawns. She's not meant for PvP, but she could probably do pretty well.
This char has a lot of Recharge Reduction, through slotting, sets, IOs, and Hasten. That makes things like Aim and Build Up come up more often, and lets her use more of her high damage attacks in a chain.
Melee Attacks
Her melee attacks include Power Thrust, Energy Punch, Bone Smasher, and Total Focus. Total Focus is used for hard targets, and it's mainly meant to stun something and keep it out of combat for a long while. It's slotted to do nice damage on the side.
All of the other attacks are loaded with 5 IOs worth of Crushing Impact, which provides +5% Accuracy and +5% Recharge Reduction set bonuses (plus some other minor ones). That's +15% Accuract and +15% Recharge Reduction total. Power Thrust isn't usually part of the main attack chain.
Ranged Attacks
I skipped Power Bolt as it's an underperformed. With enough Recharge Reduction, I can get a nice chain of ranged and melee attacks. I also skipped Power Push as Blappers use Power Thrust instead.
Sniper Blast get 5 IOs worth of Sting of the Manticore for +12% Regen, +2% Damage, and +7.5% Recharge Reduction set bonuses. She can Hover Blast when needed, which isn't often.
Power Blast and Power Burst get 5 IOs worth of Thunderstrike, plus an extra Ruin to add some more Acc/End/Rch. The Thunderstrikes provide +2% Recovery, +5% Accuracy, and +4% Movement. Rich people should replace Thunderstrike with Devastation or maybe Decimation.
Click Buffs
Hasten gets the usual 3 Recharge Reduction IOs, which combined with the extra Recharge Reduction buffs means it's up around 2/3rds of the time.
Aim and Build Up get 3 Membrane HOs, or just Recharge Reduction IOs or even SOs for those without a lot of Inf. They come up real often as well.
Power Boost is used as needed. It helps the Stun from Total Focus. It increases fly speed when flying long distances, though not for very long. It help with Defense and Healing when I need to do a quick PFF and Heal.
Boost Range is for long distance sniping, just in case.
Movement
The main form of travel is Super Speed, which is the fastest way to get around in pretty much any mission. I've included a Celerity Stealth IO to provide complete PvE Invisibility. It's one of the very few toggles on this char, so it's OK to just leave it on all the time. Well slotted Hurdle lets me jump over most obstacles.
Hover is for Hover Sniping or just staying out of melee (if I ever want to do that). Fly is for the Shadow Shard or similar areas where Super Speed just doesn't cut it.
Protection
Offense is your best Defense. Total Focus and Knockback attacks are major damage mitigation. Temp Invulnerability (with a Steadfast Protection Knockback IO) cuts down on some incoming damage. PFF is handy for getting off a Heal Self. Force of Nature can be used any time, as there aren't really any problems with the END loss and toggle drop when it ends. With all the Recharge Reduction, it can be up about 1/3 of the time.
HP and END
Health and Stamina are loaded up to give all the Regen and Recovery that they can. There are some more minor buffs from sets. When Regen isn't enough, this char has Heal Self. Recovery should be fine even without Conserve Power, as this char has few toggles, plus most of her powers are loaded with END Reduction. But I suppose I'll find out after the respec if it's really enough.
Teaming
This character works very well in a team. As long as the team can control agro, this char can take out bosses quickly and easily. Total Focus, blap, blast, repeat till dead. A well built Blapper has significantly better single target damage than a well built Scrapper.
Of course I also like to use Nova. OFTEN! Like every time it recharges. And with all the Recharge Reduction on this char, that's about every 2 minutes.
I'd appreciate any comments on how to improve this.
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
CONGRATZ !!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-