Devs, badges are causing a serious problem


Alias_Dread

 

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Seem to be a few zombie masters around here these days



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

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Oooooh... It's a necro... That explains it.


 

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They really should make it so that you only get credit for a kill only if you get XP, otherwise, yeah the low level zones will have these level 50s killing all the greys just for a name on the kiosk. I feel bad for the lowbies....and what's the point of those kiosks?

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That will shaft a couple of badges redside -- hunting ghost pirates for the two badges and to unlock Veluta Lunata as a contact; you need to be 15 or lower to get missions from her. However, while the pirates around the fort and 'chained' inside the fort spawn lower, when a ghost trap blows, all the ghosts spawn at level 15, which can be a rude surprise to a lower-level character trying for the badges.


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers

 

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Choice 4: Find spots that are away from those in the zone for *real* levelling. It takes marginally more time - not much - and besides, respawns are always popping up, and so if someone who *belongs* in that zone happens to cross your path, you won't be much impediment to them.

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A good idea, when it's possible. The problem is that some of the kill badge mobs only spawn in one place. I've only found one place that spawns BP Spirits, for example. And sweeping the Perez Park streets is about your only option for Damned.

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There is the area around the buildings in the SE corner of Talos Island that will spawn BP spirits at night, and there is a park in SE Dark Astoria that they also spawn in at night. Beyond that, there are three or four specific locations in DA where you can get spawns including spirits, but it depends on the last hero/group to go through there, as respawns scale somewhat in response to the size of the group that took the previous one out.


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers

 

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Is it wrong how horribly amusing it is to see people replying in a serious fashion to an ancient, undead thread? >_>


 

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I have one question that I'll post here rather than start a whole new thread about it: I've heard that there is a badge you get for killing 100 Contaminated (the Outbreak/Tutorial Zone bad guys). Is this true, or just a vicious rumour someone started to see how many people would actually waste an hour or two in the tutorial zone?

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Is true. Isolated is the badge. Although I did it on my 33 tank via the Lazrus arc in Orobous. Talk about "sucks!" Level 1 again? Yech!


 

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Is it wrong how horribly amusing it is to see people replying in a serious fashion to an ancient, undead thread? >_>

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Yes, but it did inspire me to suggest a new badge.

Threadmancer:

Given to any poster that revives a thread with nothing new to add.