THE Rad/Dark Defender Post
Plenty of room. Take out Fallout or Whirlwind and stick in another single blast power.
Are you being serious? By the time I am at 44, it will no longer be an issue.
Of course you wouldn't put it at 44. You'd shift around some powers.
Ok, but as I said, there is no room. Moving a level 44 power won't help me shift around powers before level 44. Fall Out is only there because I already have a complete build by 44.
If you want my advice, take out Fallout, move Radiant Aura back to wherever you want. Looking at your build, I'd move Radiant Aura to either 24 (shift Leaping line back 1) or 35 (shift Leadership back one) or even 47. Radiant Aura really isn't that useful when I play.
Then put Accel Metab at 4 and Gloom at 2. Or keep Accel at 2 and take Moonbeam at 4. Doesn't matter, but I like Gloom better.
after respec i dropped choking cloud and dark pit both, picked up EM pulse after testing on test server......all i can say is WOW. i have it 3 slotted atm with 1 acc and 2 hold, i may slot it with a recharge or two later because firing it off in the beginning of big fights, or as a panic button in the middle of big fights either way....it's invaluable. HUGE radius, long hold too, i love it.
Great Guide. I was on the verge of rerolling a Rad/Rad defender, and decided since I was starting over I might give this a wirl. Her Majesty's Greatest Hero, Lord Buckingham, now thanks you for the adivce.
I must say that I have enjoyed playing my Rad/dark Defender over any other character to date. Currently I am at lvl 41. I do not think Dark Blast has any bad abilities at all, unlike some of the other secondaries. My build differs from many here as I do not have hasten. I don't feel it is needed because by the time I run through a round of attacks there is always something to shoot. Did I fail to mention that rad/dark kicks butt? I know alot of you will look and say that my build stinks cause I wont have blackstar till lvl 44 and no hasten. If you go without a power for 38 lvls what is the big deal about a few more? EM pulse is an awesome power!!! I spend about an even amount of time soloing and teaming. I think the coolest thing about rad/dark is the ability do a bit of everything. Def/Con/Blst.
1. Rad Emission- Heal x4
1. Dark Blast- ACC x1 DAM x5
2. Rad Infection- to hit debuff x3 End reduction x 1
4. Gloom- ACC x1 DAM x5
6. Moonbeam- ACC x1 Dam x5
8. Acc Met- Recharge Reduction x6
10. Swift- Run Speed x1
12. Hover- Flight Speed x1
14. Flight- Flight Speed x4
16. Tentacles- ACC x1 Damx4 Cone Range x 1
18. Health- Healx1
20. Stamina- End. Recovery x 6
22. Enervating Field- Red End Cost x 2
24. Stealth- Def x6
26. Darkpit- ACC x 2 Hold x 1
28. Lingering Rad- ACC x 1
30. Maneuvers- DEF x 5 End reduction x 1
32. EMP Pulse- ACC x 1 rec reduction x 1 hold x 2
35. Tactics- To-hit-buff x 3 End Reduction x 1
38. Nightfall- ACC x 1 DAM x 5
41. Mutation- rech. reduction x 1
44. Blackstar- ACC x 1 Dam x 5
47. Assault- End reduction x 1
49. Air Superiority- Acc x 1
OK, I've been meaning to ask this... why take EF at 6? With RI DB and Gloom fighting 3 yellows at a time (i.e. door missions) just about runs out my End by the end of the fight. I haven't faught any bosses yet and RI scales (I think) so is EF better on Reds? In my limited experiance when inside on a door mission if RI drops I die.
I think most people take EF early because it reduces the amount of damage you take form a hit as well as increasing the amount you dish out. Having attacks is vital if using EF. Without the attacks you are only getting half of its value. EF is a huge endurance drain and an awesome power. I didn't take it until 22 so that I would have stamina and my primary attacks to take full advantage of its potential.
Voidsense. It may not be good to take EF so early. I didn't take EF till I was at lvl 22. I just couldn't see me using it and having enough end to keep RI up while blasting because like you said when RI drops it can be deadly. EF is a great power but I don't think it is that necessary until you are in the 20s. If you are asking can EF wait I would say yes. It worked for me and I soloed up into the early 20s without it.
My rad/rad Alt had EF from the first level it was available, but I had to use it selectively due to the brutal endurance drain. Most often I'd use it on bosses and LTs where my real concern was enemy damage output killing me.
For many fights where RI kept the minions nearly harmless I wouldn't bother.
Once you have stamina and a couple SO end reducers it's not all that bad.
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I just couldn't see me using it and having enough end to keep RI up while blasting because like you said when RI drops it can be deadly.
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Its a toggle, you can turn it off when you're getting low/don't need it.
Under construction
This guide is an old post - how does the issue 2 affect the building of a rad/dark? I am at level 16.
Seems like when soloing the castee with the RI just runs away (more like a fear power) leaving you with the other bad guys to fight w/o the debuf. Then u start getting hit followed by starting to get dead which is followed by running (this scenario assumes opponents that have some level to them, i.e. yellows/oranges or multiple whites)
Bumping this old guide with a question: How does Rad/Dark solo deal with stun/mez/holders? Just pop inspirations or do they have that much trouble hitting you with one? I can't imagine facing Tsoo or Carnies without some sort of status resistant power.
i realy dont have a problem with it. they usually dont do enuff damage befor it wears off.
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Bumping this old guide with a question: How does Rad/Dark solo deal with stun/mez/holders? Just pop inspirations or do they have that much trouble hitting you with one? I can't imagine facing Tsoo or Carnies without some sort of status resistant power.
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At the moment (level 27) I don't worry about controller powers from NPC's overly much. RI makes them miss enough that I can usually take the controller out before it lands a hold on me.
Also AM in theory provides status protection. Never seems to work for me, but supposedly it's there.
This sounds like a fun build. I can help AND harm people.
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Also AM in theory provides status protection. Never seems to work for me, but supposedly it's there.
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One thing I've noticed about AM is that it doesn't provide the near full protection against status effects that many scrappers have, but it does cut down on the duration of many effects. Similar to what damage resistance does, only against status effects.
An example. I was fighting my first few Tsoo missions with inkmen and noticed that thier sleep/hold whatever it is wasn't hardly lasting more than a couple seconds while AM was up, but lasted alot longer when it wasn't up.
Maybe this isn't as useful in the later levels when villains possibly use higher magnitude effects, but at least it gives some benefit.
FYI, Confessor's take on Rad/Dark is the one I'm currently following... he more or less says that the Rad/Dark is the only non-scrapper Tank Mage; following my old adage of "the best way not to get damaged is not to get hit".
http://boards.cityofheroes.com/showf...&fpart=all
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Hi,
I have a level 18 RAD/RAD, I can take your suggestions for the RAD part (and unfortunately, I have taken AID OTHER from Medicine already)..any recommendations under RAD that I can use that could emulate the Dark portion of your profile?
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my rad/dark defender is lvl 41
i got the phalanx and the atlas medaillon accolades
about solo, i can tell you won't be able to hunt with a rad/dark as soon as you reach lvl 39 ... i explain, i soloed 90% from 1 to 41, at 39 i didn't want to hunt into brickstown ( mobs 39's max ) so i went to Peregrin islands hummm , i ran out of endu even with 41's minions ^^ , so bosses were impossible to defeat...
With the new epic power pools, i'll do the respec and get the energy one, will get conserve power and 6 slot it ASAP.
Actually post 39, i think the better way to level is to team with a damage dealer ( 40% damage bonus with a huge accuracy bonus , RI + tactics )
By the way , i got life drain and my advice: don't get it ( or get it just for the visual and sound effects )
Another advice, don't play a high level fire tanker for a long time because you won't play your rad/dark defender without thinking and screaming " OMG i'm so weak, [censored] with the experience bar ? " ==> my fire/fire tanker is lvl44 ( soloed 90% also ) i played 250 hoursto reach this level, 500 hours to reach lvl 41 with the defender
Strange I was able to hunt in PI when I turned 39 as long as I stayed to the docks with lvl 41-42 nemesis...... Endurance was always a problem but I was able to manage... I basicly lived out of a dumpster in PI from lvl 39 - 50 and soloed a good bit of the 40's
After playing some other Defenders and Controllers...
--Emp/Elec ("Pure Empathy")
--Ill/Kin
--FF/Elec
--Fire/Rad
...I have to say that the Rad/Dark is a great combo! I built it primarily to solo after seeing one in action in the lo 20s.
The dude I watched would just run through the Family-infested docks in Striga (white/yellow), round up as many as he could in RI, lock them down with TT, and blast away. I was duo'd with him for a while and he put out XP in a shorter timeframe than some blasters.
The funniest part is that visually, you'd swear he was some kind of odd Invul tanker. But it wasn't that he was taking a a pounding...quite the opposite, they couldn't hit him!
I've plowed through to level 10 on my Rad/Dark in record time (for me) and am easily doing missions with yellow minions and orange bosses. Reds can be a challenge, but doable with strategy.
Since I don't have a travel power yet and my missions are showing up in the deep Hollows (insta-death-ville), I may team for 10-14 to get through the XP faster rather than the street hunt grind. The best part? I can be as good a team player as a soloist. Very cool.
My experience with radiation with my Fire/Rad controller is similar...rad is addicting. I duo the Controller with a Fire Tanker and she is addicted already...makes her feel like and Invul, even though she isn't exactly. ;-)
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This is the build I am working with. As you can see, there is no room for a second single target attack.
Primary Powers - Buff/Debuff : Radiation Emission
Secondary Powers - Ranged : Dark Blast
Slot[01] Level 1 (Starting Primary) : Radiation Infection /Empty
Slot[02] Level 1 (Starting Secondary) : Dark Blast /Empty
Slot[03] Level 2 : Accelerate Metabolism /Empty
Slot[04] Level 4 : Radiant Aura /Empty
Slot[05] Level 6 : Enervating Field /Empty
Slot[06] Level 8 : Hasten /Empty
Slot[07] Level 10 : Dark Pit /Empty
Slot[08] Level 12 : Hurdle /Empty
Slot[09] Level 14 : Super Speed /Empty
Slot[10] Level 16 : Tenebrous Tentacles /Empty
Slot[11] Level 18 : Health /Empty
Slot[12] Level 20 : Stamina /Empty
Slot[13] Level 22 : Night Fall /Empty
Slot[14] Level 24 : Combat Jumping /Empty
Slot[15] Level 26 : Super Jump /Empty
Slot[16] Level 28 : Acrobatics /Empty
Slot[17] Level 30 : Lingering Radiation /Empty
Slot[18] Level 32 : EM Pulse /Empty
Slot[19] Level 35 : Maneuvers /Empty
Slot[20] Level 38 : Blackstar /Empty
Slot[21] Level 41 : Tactics /Empty
Slot[22] Level 44 : Whirlwind /Empty
Slot[23] Level 47 : Fallout /Empty
Slot[24] Level 49 : Mutation /Empty