THE Rad/Dark Defender Post


Azzazael

 

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FYI, Confessor's take on Rad/Dark is the one I'm currently following... he more or less says that the Rad/Dark is the only non-scrapper Tank Mage; following my old adage of "the best way not to get damaged is not to get hit".

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Moth, I get a "Forum not found" trying to follow your link.


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Does anyone have a copy of Confessor's build?


 

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Great post!! I just hit 50 with my Emp Def and wanted to test out some other defenders. This really sounds like a build I'll like sinced it's solo-able. My Emp only has the 1 mandatory attack power and the alpha-strike so soloing is outta the picture with him! Again, great post!!


 

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Just wanted to say these powersets together are a little gem of defenderdom.
I started a Rad/Dark about two weeks ago and without playing like a madman I've made lvl 23 without any undue effort on my part.
I can solo quite nicely, but in teams ... man oh man do I make things easy.
No one seems to notice per se, but there is something to be said about every mob we fight being immobilized, constantly taking damage, slow, and debuffed everywhich way.
Throw in the AMs I'm constantly shooting at everyone and the occasional heal.
It's a lot of fun and I have to say seeing your TT tentacles surrounded by several types of green smoky glows coming off the floor and you truly feel like the unstoppable instrument of Cthulhu and the other old ones, but in a heroic not evil way

Cheers,
J


 

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I'm trying to work out a balance spec for this build that includes Stamina at 20 (6 slotted at 25) but the only way I can seem to do that is not taking hasten, and maybe an attack or two.
But I was thinking - how badly is hasten needed with this build? As far as groups go, were here to make the mobs easier to take down, with our firepower secondary. So far I havent been in a group that proved to be going quicker than my debuffs could recharge.
We dont get too many insanly long timers, and AM 6 slotted is perma, is it not? Even if its not, a gap in between does no harm.
I've never been a huge fan of hasten. The end drain at the end always seemed too big a drag for me. Spell timers are set for a reason - so we dont go from 100 end to 2 end in two attack cycles!
What are the downsides to not taking hasten at all with this build? (Besides the obvious longer attack timers...)


 

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Just wanted to say these powersets together are a little gem of defenderdom.

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Not to hijack or anything, but another little Defender gem I've discovered is a "meleefender" Kinetics/Electric build. Basic idea a "scrapper support" defender.

That's right, you follow the psycho scrapper around, right next to or behind him. Tankers work too, but the scrappers get more benefit from the build.

Let's just say it's a rush to be a defender in the thick of the worst combat messes and walk away with a full health bar (well, when you don't die outright...lol).

Us Rad/Dark folks need to be careful though...the scrapper forums have been in un uproar over some recent tests and already many have caught-on that some Defender and Controller builds can handle as many or more villians than a scrapper and walk away in one piece. Albeit slower, but easily.

Statesman seems to be leaning on the idea that only tankers should be able to manage alot of villians at once. And the nerf bat has become an AoE lately...so remember to duck when Statesman swings it. :-O



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What a rad/dark defender isn't?

A blaster. Blasters are weak sissies that hit harder and some have nice AE attacks. Rad/Dark defenders are light on the AE, but we aren't half the sissies that blasters are. Blasters get hit once and they run away like they've had a limb hacked off. Rad/Dark defenders can play footsie with Freakshow tankers without panicing, but blasters can take out a pack of minions like nobody's business. Beating up minions by the dozen isn't what makes a hero a superheo. Beating up bosses is.


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Absolutely no need to put down another AT in your guide. No need for name calling either...very immature. And for the record, I can kill bosses very fast as a blaster.


 

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Will we have an updated guide for issue 5 ? plz


 

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Rad Baron just made L32; haven't tried EM Pulse yet, but will in a few.

The only (minor) disagreement I have is on Dark Pit. Prior ot L32, I found it invaluable. I have it slotted w/2 accuracies, 1 extened Disorient SO and it's terrific.

I was able to survive on Dark Blast & Gloom. I ditched Gloom at Respec for the reasons mentioned. I group, so it didn't fit me. I haven't taken Moonbeam and don't expect to anytime soon.

I had Lingering Radiation, dropped it at Respec, and will pick it up again at L35f.

Overall - nice, basic guide that will hopefully stand up in I5. I don't recall seeing any major whacks at Rad folks, but my Leadership/Maneuvers may get ditched in favor of something else.


 

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Actually, I think that EM Pulse is getting nerfed along with all the AoE holds for Controllers. Almost Half duration, double recharge. That means it will be next to forever before it is ready to fire off again, but it lasts so long in I-4, that in I-5 it will still be useful.


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Anyone run any I6 (post ED) builds of this? I have an old lvl 26 (non-ED compliant) Rad/Dark Defender and am looking to respec him. Any build advice would be greatly appreciated.
Thanks in advance.

BD


 

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Any updates to this or newer guides? Just reactivated my account and have a respec but not sure what has changed... THANKS!