The_3rd_Blade

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  1. [ QUOTE ]
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    How would you feel if you could only use your primary attacks for two minutes out of every six?

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    My point exactly. It's all you can use against melee scrappers. So what are they supposed to use against you if they can't get close to you?

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    But you CAN get close with a little jousting. Hurricane is easy to overcome if you use your head. And you still didn't answer the question. You got your secondary cut back a bit (my /Regen is thriving at level 30, but can't charge a crowd of purple bosses any more. Doesn't seem unreasonable to me) so you're coming here to advocate the softest targets, with one exception, have that one excpetion brought into line with the rest of the easy meat? Pardon me if I have less than zero sympathy for you. Numerous ways to beat Hurricane have been listed already, try some of them.

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    Things need to be equally fair for all in PvP. Everyone should be able to kill each other equally as much. At least that's what's balance is supposed to be like.

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    They are, just not one on one. Well, they are except for Defenders who are the softest targets out there. Except for Stormers.

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    This would include taking away the most effective bread and butter powers everyone has from being perma.

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    Only if they are unbeatable, which has been shown numerous times in this thread alone that Hurricane does NOT qualify.

    Endurance draining powers have been pre-nerfed beyond all use in PvP for this reason alone. They need some un-nerfing, but that's for a different thread. My point in bringing it up at all is that Transference + Short Circuit as used in PvE would have been totally broken in PvP. Now they're all but useless. Some balance is needed there. Hurricane HAS that ballance, it can be gotten around.

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    Took away IH and MoG. They kept Regen's alive.

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    You keep harping on that. They didn't take them away, they made them situational. So what? They did the same with Controller's AoE holds. What good is a controller who can't control a crowd? Controllers have adapted to the new CoH, as have most Scrappers. It's time to drop the bitterness and move on, either adjusting to the new CoX or moving along to a different game.

    My /Regen can live (litterally) with a click IH and w/o permaMoG.

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    Now what we have to do is spend more time micro managing our toggle and multiple clicks to stay alive.

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    I really do sympathize with this one, I built a /Regen because it was toggles, so I could just focus on my attacks. Now I have to respec (I haven't even done my post-ED respec with mine yet, and he's not the only char in that state either) and relearn to play him. Again.

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    I really think Hurricane shoule be a click, bubbles, etc. Being constantly pushed away by Hurricanes I guess is as much fun as you having perma MoG get through your defenses. If I can't touch you, then it's not fair.

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    You keep comparing Hurricane to MoG, there IS no real comparison. You can get by Hurricane with several powers, some of which are available in pools. You can get by Hurricane with sound tactics, or by teaming. I can get by MoG with a full tray of Yellow Insps (not guaranteed) or MAYBE with a full team close by running Tactics.

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    Just like I guess it wasn't fair when I could touch you.

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    You guess.... Playing a scrapper is playing CoH on Easy mode, even on Invincible. Might as well type IDKFA (speaking of DOOOOOOOM ) and be done with it. Perma-MoG was broken in PvE, even moreso in PvP. Your "I Win" button was taken away. No one else has one that I know of (and Hurricane definately does NOT qualify). Get over it.



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    ....says the Stormies who complained about MoG. Clickies for all in PvP only!

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    I don't really care to ask you for this mythical list of Stormers you keep waving around. Let's just say that /Regen was overpowered in PvE. Mine could tank against +6 Bosses, are you going to honestly tell me that's not broken? And are you going to say it with a straight face and expect me to believe you?

    And don't put my name on the list of Stormers who advocated nerfs to anything, I didn't.

    Edit: Finished my sentance. That's what I get for posting from work
  2. [ QUOTE ]
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    Hurricane by itself isn't an "I Win" power by ANY stretch of the imagination. You just have to use your imagination to come up with ways your character can overcome it.

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    Please dwell on this more. How would say a */Regen, */DA, or a */SR scrapper be able to overcome it?

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    You're kidding me, right? Aside from the fact that some melee powersets get repel resistant powers, the rest of you can just queue up an attack as you jump in. The attack hits before the debuff or repel hits you, and the stormer is down half their health. Since stormer's don't have a self heal it's all but over at that point.

    I can NOT believe that a melee type has the freakin' audacity to come into a squishy forum and whine about PvP. Defenders, with the lone exception of stormers, are the easiest targets in PvP. Everyone knows it, and you have the brass to come in here and kvetch about the ONE defender powerset that gives you grief. And on top of that you're too lazy to take the 10 seconds to figure out how to beat it yourself.

    Well there's your freebie, now go back to the Scrapper forum and whine about how /Regen was nerfed some more.
  3. No, Sing is a real pet and can be buffed and healed.
  4. Just FYI Siphon Speed definately DOES speed up Hover, never tested it with Fly.
  5. Which would be faster for Hover, to put 2 Run Speed SOs in Siphon Speed or put 2 Fly Speed SO's in Hover and a RchRdx in Siphon Speed (to help keep it up)? Or should I just 6 slot Hover and count Siphon Speed as a bonus when available?

    Siphon Speed only effects the base hover speed? I notice that the speed gain from SS is considerably less when hovering than when sprinting. Do you have any numbers on that?

    As a foot note...
    My main movement power is TP, so I'm not trying to use hover to get from RCS to AP or anything goofy. I just want good manuverability in combat and I like controlled 3d movement. You're right that TP indoors is a chore. It can usually be done, but oy! what a pain!.
  6. While I am inclined to agree with you regarding all Defender teams, I see TopDoc's reasoning.

    The team has 3 parts it has to have to work. If you add a 4th part your odds of one of the needed parts not being available go way up.

    And it's about the Speed Boosts more than the Fulcrum Shifts.
  7. Sounds like a Coalition to me.
  8. Defiance is too little too late.

    It is a great idea that doesn't involve giving Blaster's defense, but it need some tweaking. It will also probably not be a total solution to Blaster woes.

    I would recommend having Defiance start to kick in at 60% health remaining and scale damage logrithmically to the present cap. It should also add a major accuracy buff.

    The current problems with Blasters are that they only have 3 states of health. Full, hit once, and defeated. Since Defiance doesn't kick in at Hit Once, it doesn't help much.
  9. This is good stuff for the intermediate to advanced player. You really ought to post this in the Guides section and PM the author of the Guide to Guides post there.
  10. I've gotten tons of wonderful info from this thread, but I've got some bind questions and I'm not sure where to post them. I've put them in the Technical Issues and Bugs forum, here and here, and I would appreciate any input from you knowledgable players in here. Many thanks in advance!!
  11. Plasma_Fury,
    You made a comment about updating this? Any idea when that's going to happen? It's a great guide, though you might move it to Excel to make alphabetizing it easier for you.
  12. [ QUOTE ]
    FYI, Confessor's take on Rad/Dark is the one I'm currently following... he more or less says that the Rad/Dark is the only non-scrapper Tank Mage; following my old adage of "the best way not to get damaged is not to get hit".

    Thread

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    Moth, I get a "Forum not found" trying to follow your link.