Seraphim_Dragon

Recruit
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  1. I actually have found that some creative pulling with RI works fairly well in the opening areas of Dark Astoria. Using line of sight and putting RI on the furthest mob away from me so he runs past all the others, aggroing them and getting them in the AoE of RI, then hitting the clump of them with Fire Cages once they came around the corner.

    The even level groups were only a little more dangerous than the standard method described in the guide, even with the occational shaman that I would just slap a hold on. Better than missions, with a little care and patience, IMO. Can be a little rough sometimes, definately not the easy stuff like boomtown.

    Started soloing here at lvl 21, and as long as you're the only one around, the mobs should spawn at level 21. The hospital is close by too. :P

    Also, upon reaching lvl 23 and going to TV, the three groups you described were spawned as all LTs.....not exactly friendly,but when I switched to SOs they became FAR easier. Also, if you look around enough, there are actually more than 3 spots in loop 1.
  2. As a player that's bounced back and forth between CoX and Wow for the past 2-3 years, and an avid PvPer on both, I can say with certainty that this game is not alone in it's PvP woes.

    Many people consider WoW to be "more balanced" than alot of games, but really it faces the same problems that are described in this thread and others in the forums. There are "perfect builds" for pvp, there are even classes(or ATs) which are better than others, both for 1v1 and team encounters(as the top ranked arena teams clearly show).

    And to top it all off, the WoW devs don't respond or acknowledge even the best written and well-thought posts on their WoW forums either.

    The simple truth is that today's players are not simple at all. We are intelligent, intuitive, experienced, and informed. Many of us have grown up with video games of all types, and been part of the evolution of PvP since the days of Pong(for chrissake!). And ignoring the vocalization of that experience in relatively calm and intellgent threads such as this is akin to not accepting a twenty dollar bill because it came crumpled and worn from being in your friend's pocket instead of in the form of a printed paycheck with your company's logo stamped all over it!

    Dismissing player feedback from forums because "it doesn't represent the majority of the player base" is pure idiocy. If anything, the players posting on the forums are the ones your should be listening to because they're the ones that actually care enough, and are (computer)-literate enough, to post in the first place!

    The biggest mistake of conventional MMO developers is assuming that they know what players want more than the players themselves. That mode of thinking will not last much longer in today's competative gaming enviornment.

    Talk to us. We're NOT stupid, we WILL understand when you say no if you bother to explain it to us.


  3. [/ QUOTE ]
    Also AM in theory provides status protection. Never seems to work for me, but supposedly it's there.

    [/ QUOTE ]

    One thing I've noticed about AM is that it doesn't provide the near full protection against status effects that many scrappers have, but it does cut down on the duration of many effects. Similar to what damage resistance does, only against status effects.

    An example. I was fighting my first few Tsoo missions with inkmen and noticed that thier sleep/hold whatever it is wasn't hardly lasting more than a couple seconds while AM was up, but lasted alot longer when it wasn't up.

    Maybe this isn't as useful in the later levels when villains possibly use higher magnitude effects, but at least it gives some benefit.