Picking Origins by Desired Enemies


90degrees

 

Posted

Thank you ever so much.


 

Posted

Nice.

Better than the patch notes from beta


 

Posted

excellent guide - explains why I'm never getting the drops I want... I'm fighting the 'wrong' critters


 

Posted

Anyone have an update to this list for the new factions?

Where do Nemesis, Malta, Carnival of Shadows, etc. fall in?


 

Posted

[ QUOTE ]
I am a level 29 Science blaster and I don't think there are many devouring earths in brickstown..and I think a few in Founders. What are the good enemies for science level 30-40?
I am realizing that a science origin is not really a good origin to get more variety of villains for enhancements. I hardly get any science DO or SO. I think magic, or mutation are better

[/ QUOTE ]

A few in Founders' Falls? Go into FF, and follow the entrance road around to the right and down the west side of the zone. About halfway down the side, the mobs to your right will switch from Circle of Thorns to Devouring Earth. From there all the way around to the northeast corner, the rim area is full of Devouring Earth, running from about 30/31 where they start on the west side up to 40 in the northeast corner.


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Posted

I have been fighting the Family in IP, and they only seem to drop Natural and Mutant DOs.


 

Posted

Excellent post. Congratulations, this made it into the of Archive of Good Stuff to Know at the Unofficial Forums!


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Posted

[ QUOTE ]
I am a level 29 Science blaster and I don't think there are many devouring earths in brickstown..and I think a few in Founders. What are the good enemies for science level 30-40?
I am realizing that a science origin is not really a good origin to get more variety of villains for enhancements. I hardly get any science DO or SO. I think magic, or mutation are better

[/ QUOTE ]

Wait till post 40, you get tons whereas the other origins don't get very many.


 

Posted

Heh! I can't believe it took me this long to find this thread!

Observations based on the summaries:

There may be some sort of logic to the villain orientations if we look at it from their point of view instead, based on combinations of competition and hatred.

Vahzilok: Science & Mutant lowbies
Clockwork: Natural & Tech lowbies
5th Column: Science & Mutant, lifelong.
Circle of Thorns: Magic, lifelong
Banished Pantheon: Natural & Magic, Mids
Sky Raiders: Science & Tech mids
Tsoo: Magic & Mutant mids
Crey: Tech and adjacent, tops
Devouring Earth: Mutant and adjacent, tops
Nemesis: Natural & Tech, tops

Getting creative:

Dr. V is pure science, but presumably he'd be interested in using mutant parts. Right?

As a rehash of "Machine Rights," (however delusional that may seem), maybe clockwork see themselves and technology generally as legitimate ordinary citizens, or something.

It's not hard to imagine the 5th Column having a special animus for "inhuman" freaks of nature (mutants) and science. No smash the messenger, Mr. Hulk, please. ^_^

The Banished Pantheon is the real group of ordinary citizens learning a form of magic on their own.

The sky raiders are obviously pure tech. Maybe they're at war with science folks, who're constantly trying to kidnap them to feed them super-soldier formulas? ^_^

Maybe the Tsoo, like the fifth column, just can't stand mutants, in addition to being magical competitors.

Crey, making a grab for everything remotely tech-related.

Devouring Earth-- a standard "competition with like" clause, except here it makes no sense.

Finally, Nemesis as another competition-with-like group, simply exemplifying tech/natural soldierliness.


OK. Maybe that doesn't make any more sense.

The availability of groups to fight, I rank as follows, based on the assumption that a lifelong foe is three times as available as a villain only at the beginning, middle, or end, and on the assumption that X many villains at one stage is worth the square root of X:

Science 6.4
Mutant 6.0
Magic 5.4
Natural 3.7
Tech 3.7

Within an origin, Natural and Tech peak hard at high levels, Science peaks modestly high, Magic has a slow spot at low, and mutant is steady low to high.

Anyway, my proposal to broaden and even things out; extend nemesis and clockwork into the mid-life range, and Tsoo into the high range. [1]

Frankly, I miss fighting Tsoo, because they're my main's relatives, and I enjoy spontaneously declaring "Auntie Po is going to be VERY disappointed in you, Eddie!" in the middle of a combat with Viridian Fear, before I confuse him.


[1] Yeah, I realize now there's a whole range above what's called "high" here, about which I yet know nothing, except that I can survive sappers better than other ATs my level +3.


Choosing a Controller V2 | Splattrollers | Plant/Rad | Fire/Storm | Mind/Emp & Mind/Rad
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Being a Healer | The word Necessary | Natural Concept Characters

 

Posted

Is there a list like this for red side?


you could have it all
My empire of dirt
I will let you down
I will make you <3