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Posts
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Joined
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Hail of Bullets is my favorite for several reasons:
1) it has a fantastic name
2) its like a nuke should be: all or nothing
3) it looks quite awesome
4) it gives you 11,25% def for being in middle of the mob
5) it has the most tohitchecks of all mentioned powers -
was only a hint how it can be done with some more damaging pet
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here is the build with bloodwidow in:
a bit less -res but more damage with soul teantacles and dark oblit(1,25% extra rech)
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a build with softtcap to all positions without mindlink and mask presence:
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there are some minor things:
1) you are only softcapped to ranged when you are attacking (40,8% def aoe and melee)
2) decid if you want some Hp or some more rec (numina heal/end or miracle heal in health
3) my build with some changes (softcap to ranged and melee even when attacked or attacking)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1474;736;1472;HEX;| |78DA65945B4FD36018C7DF1EC664638C09837118E0606E6CACAC82124F2188A8281| |870C0858AB36C0D6B32BBA52D46EEFC0CDE100F9FC1438CA2095EF8414CD47BC528| |F1CEE0D3E77981E99AA5BFF7FDF739B7EFE61E5C6C62ECE10413DAA7CA9A6DE7272| |DAD50322B763E5729170DDDF25ED79C754B2BFBAFAC9B8EAD5BF70CB3E8658CC5FF| |37B4950B9AA9E77355A3A85BFB627CD1D20CD330D7F297B5E29AEEFC6BB4FF30346| |396744B371D657FE19BAF54CA4AAEAAEBC5002E2F196B25074C83B89BD535F0B74B| |463584FB19F3BE611BAB46D97036DAA7AB4641599E9E5CCCCF69051D6EB6A35B1B1| |1A839C56AAF3D0F5345C6542666102D59C208E2A842F8086865CFFDE020A0176327| |24F7C9164802498210864584897F601765E0C1249E427A064830F929E109A2E1316| |113D13C8CF1DC0C1EF2629E34732519EE5E1EC83B8EF51C39453889681A238C228E| |C530D07B88D44885898D5498AF45709FF8C6419425D600F0535CD9FF0E5335BF41B| |46D2106DE2252AF1131A821C09B0F5065CD700FF208C13466EF4A217A860849446F| |02E19A867823A19B80186BBB85CDB7DF26AC20BAEE20D43C42F0BAA3A7BCAD7B70B| |16DA83ACC2B0967B092172075F06E3BA8DB086F33425DB7C0AE9387E9A4F22588DC| |CDE374BBDE51268314E571A214A797C7E9A5386E037DBC89BEF3D857FF39C259C21| |97A0DA70913F8365EFADD6EC92B26486EAAE3222221116444C64368407C00AF389F| |6FFCAB885E5F089F1089CF88D414E6DA05A724374F2EA134B448C8116E20520B885| |701C6D2DC3C5DC4590FEB3898E102611591B98BF80DD1153297945D8C30F28BB043| |F88908C108B37C84D930CE4CA5D1A97C923DF2C1E1839FFB4653754AB64E51EB94D| |13A65AC4EB9261F1CD9BD59B9E6F84A58ECBCCC1590047468840F45E20EDF7C0787| |9B09F4A1ED1C4A92B08C6D0D2E1166047784835711DF6B5D93E8FAE35012854D4C3| |FD04F07ED11EE16E0335779EA559FFB8F426BAD66BD52B39EAF59FF051C32F5AF| |-------------------------------------------------------------------|
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best slotting would be endmod IO, perfomanceshifter endmod and chance for end (will give you 4,0045 end/sec)
the numbers from the chance for end arent counted in mids but are 0,2245 end/sec [112,25/10 (10% end)= 11,225; 11,225/50 (20% chance and 1 tick every 10 secs)= 0,2245end/sec] -
slot a chance for +end in stamina
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1. vengeance is only on teammates
2. if we could see your build, we can better comments whats the best power to pick
3. here is a build i made for mine long ago for being softcapped to most even when i forget to fire mindlink):
Villain Plan by Mids' Villain Designer 1,92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Earth Mastery
Villain Profile:
Level 1: Poison Dart -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(42)
Level 1: Combat Training: Defensive -- LkGmblr-Def(A)
Level 2: Subdue -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Acc/Immob(5), Enf'dOp-Acc/EndRdx(13), Enf'dOp-Immob/Rng(37), Enf'dOp-Acc/Immob/Rchg(37)
Level 4: Combat Training: Offensive -- Acc-I(A)
Level 6: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), LkGmblr-EndRdx/Rchg(34)
Level 8: Dart Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dam%(15), Posi-Acc/Dmg/EndRdx(43)
Level 10: Indomitable Will -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-EndRdx(34), S'fstPrt-ResDam/Def+(43)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Dominate -- Lock-Acc/Hold(A), Lock-Acc/Rchg(17), Lock-Rchg/Hold(17), Lock-EndRdx/Rchg/Hold(27), Lock-Acc/EndRdx/Rchg/Hold(40), Lock-%Hold(40)
Level 18: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(19)
Level 20: Mask Presence -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), LkGmblr-EndRdx/Rchg(39)
Level 22: Foresight -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(37)
Level 24: Mind Link -- HO:Membr(A), HO:Membr(25), HO:Membr(25), LkGmblr-Rchg+(43)
Level 26: Maneuvers -- LkGmblr-Def/Rchg(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(34)
Level 28: Assault -- EndRdx-I(A), EndRdx-I(39)
Level 30: Aim -- RechRdx-I(A), RechRdx-I(39)
Level 32: Psychic Wail -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-%Dam(33), Oblit-Acc/Dmg/Rchg(40)
Level 35: Confuse -- CoPers-Conf(A), CoPers-Conf/Rchg(36), CoPers-Acc/Conf/Rchg(36), CoPers-Acc/Rchg(36), CoPers-Conf/EndRdx(42)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(46)
Level 41: Salt Crystals -- FtnHyp-Acc/Sleep/Rchg(A), FtnHyp-Sleep/Rchg(46), FtnHyp-Acc/Rchg(50), FtnHyp-Sleep/EndRdx(50), FtnHyp-Plct%(50)
Level 44: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dam%(45), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rchg(46)
Level 47: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-Slow%(48)
Level 49: Tactical Training: Vengeance -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31), Mrcl-Heal(31)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc(29), P'Shift-End%(31)
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Set Bonus Totals:- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 9,563% Defense(Smashing)
- 9,563% Defense(Lethal)
- 4,875% Defense(Fire)
- 4,875% Defense(Cold)
- 13,63% Defense(Energy)
- 13,63% Defense(Negative)
- 3% Defense(Psionic)
- 8,625% Defense(Melee)
- 13% Defense(Ranged)
- 6,75% Defense(AoE)
- 86,25% Enhancement(RechargeTime)
- 2,5% Enhancement(Held)
- 3% Enhancement(Immobilize)
- 67% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 9% FlySpeed
- 56,22 HP (5,249%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 2,2%
- MezResist(Immobilize) 2,2%
- MezResist(Stun) 2,2%
- 22% (0,386 End/sec) Recovery
- 30% (1,61 HP/sec) Regeneration
- 5,67% Resistance(Fire)
- 5,67% Resistance(Cold)
- 1,875% Resistance(Negative)
- 9% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1382;680;1360;HEX;| |78DA6593DB4E13511486F774A654A0055A0A8502AD2DA71E6885E895172281D6604| |04924E2B94EE8843662DB4C87A0773E829422DE28CA2BA8D1075113135FC1C38DE7| |03AEAE7F53889DB4F9F6FC7BED759AB5E7EFCC3885B8372914EFF4AA5E2E67A64C7| |D39572896334BF96C71DD714EB7D64C7D553884102196328BA69E2FE40B2BC974D1| |B4D60ABAA5D7A5BE4543BFBD5E346F1DDE93927BB690334CA36025F717CE8562713| |53967E8253ADABEFF9235CC722E5F6AE1F70B25C3C8BA7899CEAFE42C32F4A44AF9| |E5644A37AD5C665E2F5B8679B787921BA1FF0E958267CF2E1E112684ED3143DB613| |89F303C4F19D15DC6740B41E1534278959AB4E1940A3952EEB364DB60685B0C6785| |31B409541933E448958E543FFB4E916487A4DABBD8AA09219A3A18210F6397023A1| |050733CE3A3479E032F186DAF18B1978C34B96D865B7B738016A3A2250884196D21| |46689011F311064437456895F9B522191F492EC415AEF7B69A54A554DA65EDED5F5| |8EAF80A7C63F8BF33467F003F19672823377C2BEE10BA0C9CA29D4ED9824E44F5A2| |055EB460042D9825BB2E69D7852ABA515A374A1B424D9364E7437EAAEF24415345C| |F7F8C218E9BAAEB854B5BAF9B253F428710DA43067D32EB3EA43B02549CB58E6167| |208E1DE021ED04E5A70AFEE2E28FFE06FE0042E5C6FCE5B7D3946E589A87AFB1347| |81DB8016418D19B8C3065342C531E46C0289000AAE43C22FD452EF199C41263E232| |7005B8CAD8A26CE3D23C8EC11AC3288D61BEC63051098CD9369927657393AF6DB51| |E1C7B03BC05DE31A6A8AA713937E36876BF56BF7CF4A347CC35280B5AFD5E098595| |F35AFDF2ED3577885AEB048CE9196F70106B50261A94130DCAF106E503E5AFC8ABA| |024B8F44F07924DB9C82505CEF2C40566191F0F9F89F099CF0792AA54B8E1FD9BC0| |0346609BF10FB7CAE72C| |-------------------------------------------------------------------|
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the epic Blaster and the call reinforcement pets are the same (5DPS go on build up proc)
spiderlings do some more damage per pet but have less surv. so i think get all 3 for about 135DPS which is a good thing -
noone out ther for improvements?
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after ammo switch all kb will go off (switch to fire ammo)
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Quote:many farming builds i saw in my life have skipped seismic smash as they had aoecentric buildsNo mention of Seismic Smash, the best single target damage power going for controllers?
on the other hand you can disable bosses in farmmishes with the new mishsystem what means you have no need for hard hitting STattacks -
sonic because with the right slotting you will be able to solo AV's or GM's on your own
it adds damage and more -res for those bad AV fights -
thats simply wrong
stone makes you tough as hell with his powers:
1) fissure is a brilliant damage power with good stackebale disorient:20 sec rech for 14,6 sec duration (unenhanced)
2) rock amor is good for sm/l def which you want to have as much as possible on a /kin for not be hitten by any enemy
3) earth embrance is a +HP power which can be used a a panic button
clue: stay with stone mastery for a farming fire/kin and cap your sm/l def for best surviving -
here is thd build i planned for him:
softcapped to ranged and aoe (hail of bullets will softcap melee too)
i am open for any improvement (no Purpels, PvP IOs or HOs)
its a lvl 50 build
Villain Plan by Mids' Villain Designer 1,92
http://www.cohplanner.com/
Click this DataLink to open the build!
Gunkata Minos: Level 50 Technology Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(23)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/EndRdx(25), Enf'dOp-Immob/Rng(34), Enf'dOp-Acc/Immob/Rchg(36), Enf'dOp-Acc/Immob(45)
Level 2: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(25)
Level 4: Caltrops -- Posi-Dam%(A), ImpSwft-Dam%(5)
Level 6: Swap Ammo
Level 8: Triage Beacon -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(9), Mrcl-Heal/Rchg(9)
Level 10: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(43)
Level 12: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(13), ShldBrk-Acc/Rchg(13), ShldBrk-DefDeb/EndRdx/Rchg(37), ShldBrk-Acc/EndRdx/Rchg(37), ShldBrk-%Dam(40)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/Rchg(17)
Level 18: Super Jump -- Winter-ResSlow(A)
Level 20: Poison Trap -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-Rchg/Hold(21), BasGaze-EndRdx/Rchg/Hold(43)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Suppressive Fire -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Rchg/Hold(27), BasGaze-EndRdx/Rchg/Hold(50)
Level 28: Seeker Drones -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(29), Cloud-Acc/Rchg(29), Cloud-ToHitDeb/EndRdx/Rchg(34), Cloud-Acc/EndRdx/Rchg(46), Cloud-%Dam(46)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(31)
Level 32: Hail of Bullets -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dam%(34)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Trip Mine -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(39), M'Strk-Acc/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(40)
Level 41: School of Sharks -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(46)
Level 44: Shark Skin -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(45)
Level 47: Summon Coralax -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc(48), BldM'dt-Dmg/EndRdx(48), BldM'dt-Dmg(48), BldM'dt-Acc/EndRdx(50), BldM'dt-Acc/Dmg/EndRdx(50)
Level 49: Hasten -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(19), EndMod-I(19)
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
------------
Set Bonus Totals:- 12,69% Defense(Smashing)
- 12,69% Defense(Lethal)
- 13,63% Defense(Fire)
- 13,63% Defense(Cold)
- 15,5% Defense(Energy)
- 15,5% Defense(Negative)
- 3% Defense(Psionic)
- 14,88% Defense(Melee)
- 16,75% Defense(Ranged)
- 16,75% Defense(AoE)
- 2,25% Max End
- 54% Enhancement(Accuracy)
- 71,25% Enhancement(RechargeTime)
- 6% Enhancement(Immobilize)
- 14% FlySpeed
- 36,14 HP (3,375%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 5%
- MezResist(Sleep) 6,65%
- MezResist(Stun) 8,3%
- MezResist(Terrorized) 5%
- 15% (0,251 End/sec) Recovery
- 50% (2,236 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 4,095% Resistance(Fire)
- 4,095% Resistance(Cold)
- 6,875% Resistance(Negative)
- 19% RunSpeed
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i think i will be there with my ill/rad/ice troller or emp/ele/power defender
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here a better version of your build (moved combat jumping to haste but you are softcapped anyways)
Villain Plan by Mids' Villain Designer 1,92
http://www.cohplanner.com/
Click this DataLink to open the build!
Glacier Girl feb 9: Level 50 Mutation Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Ice Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(15)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(3), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37)
Level 2: Ice Blast -- Apoc-Dam%(A), Apoc-Dmg/Rchg(5), Apoc-Dmg/EndRdx(7), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(11)
Level 4: Radiation Infection -- Achilles-ResDeb%(A), DarkWD-ToHitDeb(5), DarkWD-ToHitDeb/Rchg(31), DarkWD-ToHitdeb/Rchg/EndRdx(43), DarkWD-ToHitDeb/EndRdx(43)
Level 6: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(37), Efficacy-EndMod/EndRdx(43), Efficacy-EndMod/Acc(45)
Level 8: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 10: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(40), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/Rchg(50)
Level 12: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dam%(15), Posi-Acc/Dmg/EndRdx(23)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Enervating Field -- EndRdx-I(A), EndRdx-I(45)
Level 18: Bitter Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(23)
Level 20: Lingering Radiation -- Acc-I(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(46), S'fstPrt-ResDam/Def+(46)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(25), LkGmblr-Def(46), LkGmblr-Rchg+(48)
Level 26: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def(42)
Level 28: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
Level 30: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(34)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 35: Mutation -- RechRdx-I(A)
Level 38: Blizzard -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dam%(39), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(40)
Level 41: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 44: Focused Accuracy -- AdjTgt-ToHit/EndRdx(A)
Level 47: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29)
Level 1: Scourge
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(29)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(17), P'Shift-EndMod(17)
Level 4: Ninja Run
------------
Set Bonus Totals:- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 14,88% Defense(Smashing)
- 14,88% Defense(Lethal)
- 4,25% Defense(Fire)
- 4,25% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 10,81% Defense(Melee)
- 7,375% Defense(Ranged)
- 5,5% Defense(AoE)
- 4,5% Max End
- 4% Enhancement(Heal)
- 36% Enhancement(Accuracy)
- 95% Enhancement(RechargeTime)
- 10% FlySpeed
- 180,71 HP (16,87%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 12,1%
- MezResist(Terrorized) 2,2%
- 20% Perception
- 13,5% (0,225 End/sec) Recovery
- 66% (2,951 HP/sec) Regeneration
- 4,41% Resistance(Fire)
- 4,41% Resistance(Cold)
- 10% RunSpeed
PS: you really should remove focused accuracy (you have enough +acc and tohit) -
i know that 3 sec activation time and on the other hand: more than 60 seconds recharge maens a 6 sec gap what means deth to you on LR
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i made some minor changes for better endmanagment
Villain Plan by Mids' Villain Designer 1,92
http://www.cohplanner.com/
Click this DataLink to open the build!
ninja-traps: Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Call Genin -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Dmg/EndRdx(5), BldM'dt-Dmg(5), BldM'dt-Acc/Dmg/EndRdx(42)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(34), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 2: Caltrops -- Ragnrk-Knock%(A)
Level 4: Triage Beacon -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(17)
Level 6: Train Ninjas -- EndRdx-I(A), EndRdx-I(33)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9)
Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(11), ShldBrk-Acc/Rchg(11), ShldBrk-DefDeb/EndRdx/Rchg(40), ShldBrk-Acc/EndRdx/Rchg(42), ShldBrk-%Dam(45)
Level 12: Call Jounin -- HO:Nucle(A), HO:Nucle(13), S'bndAl-Dmg/Rchg(13), S'bndAl-Acc/Dmg/Rchg(15), Achilles-ResDeb%(15), S'bndAl-Build%(19)
Level 14: Super Jump -- Empty(A)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx/Rchg(19)
Level 18: Boxing -- Empty(A)
Level 20: Poison Trap -- BasGaze-Acc/Rchg(A), BasGaze-Acc/EndRdx/Rchg/Hold(21), BasGaze-EndRdx/Rchg/Hold(21), BasGaze-Rchg/Hold(27), Lock-%Hold(34)
Level 22: Tough -- RctvArm-ResDam/EndRdx/Rchg(A), S'fstPrt-ResDam/Def+(23), RctvArm-ResDam/EndRdx(23), S'fstPrt-ResDam/EndRdx(46), RctvArm-ResDam(50), S'fstPrt-ResKB(50)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(27)
Level 26: Oni -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc(37), BldM'dt-Dmg/EndRdx(39), BldM'dt-Dmg(40), BldM'dt-Acc/EndRdx(40), BldM'dt-Acc/Dmg/EndRdx(50)
Level 28: Seeker Drones -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(29), SipInsght-Acc/Rchg(29), SipInsght-ToHitDeb/EndRdx/Rchg(33), SipInsght-Acc/EndRdx/Rchg(33)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Kuji In Zen -- EndRdx-I(A), EndRdx-I(34)
Level 35: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 38: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(39), Mocking-Taunt/Rchg/Rng(39), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(48), Mocking-Rchg(48)
Level 41: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 44: Assault -- EndRdx-I(A)
Level 47: Trip Mine -- HO:Nucle(A)
Level 49: Smoke Flash -- EndRdx-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(7), P'Shift-End%(43)
------------
Set Bonus Totals:- 2,5% DamageBuff(Smashing)
- 2,5% DamageBuff(Lethal)
- 2,5% DamageBuff(Fire)
- 2,5% DamageBuff(Cold)
- 2,5% DamageBuff(Energy)
- 2,5% DamageBuff(Negative)
- 2,5% DamageBuff(Toxic)
- 2,5% DamageBuff(Psionic)
- 17,38% Defense(Smashing)
- 17,38% Defense(Lethal)
- 16,13% Defense(Fire)
- 16,13% Defense(Cold)
- 13% Defense(Energy)
- 13% Defense(Negative)
- 3% Defense(Psionic)
- 16,75% Defense(Melee)
- 15,5% Defense(Ranged)
- 18,94% Defense(AoE)
- 1,8% Max End
- 48,75% Enhancement(RechargeTime)
- 38% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 14% FlySpeed
- 102,4 HP (12,75%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2,5%
- MezResist(Held) 5,25%
- MezResist(Immobilize) 4,7%
- MezResist(Sleep) 2,5%
- MezResist(Stun) 5,8%
- MezResist(Terrorized) 2,5%
- 11,5% (0,192 End/sec) Recovery
- 68% (2,28 HP/sec) Regeneration
- 1,875% Resistance(Negative)
- 14% RunSpeed
- 2% XPDebtProtection
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keep PA always on LR will be near them
then go your favorite order of towers -
dont forget PA has to have the recharge on 56.9 sec for perma (all others arent permanent)
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it would help to know whatbpowerset combination your corr has
any /sonic corr has hold stun and immob protection
kb IOs are long known things
mupatron pool a good thing for res and endproblems
so it is nothing new for me -
mids with alphaslot support is out now
as i didnt know your alpha i didnt select any
i made a few changes:
Hero Plan by Mids' Hero Designer 1,92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Spectral Wounds -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(3), GJ-Acc/End/Rech(3), Decim-Acc/EndRdx/Rchg(9), Decim-Dmg/Rchg(13), Decim-Dmg/EndRdx(17)
Level 1: Infrigidate -- TmpRdns-Acc/EndRdx(A), Achilles-ResDeb%(34)
Level 2: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-Rchg/Hold(9), BasGaze-EndRdx/Rchg/Hold(13), HO:Nucle(15)
Level 4: Ice Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(5)
Level 6: Flash -- UbrkCons-EndRdx/Hold(A), UbrkCons-Acc/Hold/Rchg(7), UbrkCons-Hold/Rchg(7), UbrkCons-Acc/Rchg(15), UbrkCons-Dam%(17)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 10: Glacial Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Boxing -- Amaze-EndRdx/Stun(A), Amaze-Acc/Rchg(23), Amaze-Stun(39), Amaze-Stun/Rchg(46), Amaze-Acc/Stun/Rchg(48)
Level 18: Phantom Army -- S'bndAl-Build%(A), S'bndAl-Acc/Dmg/Rchg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(37), ExRmnt-Acc/Rchg(46), ExRmnt-Acc/Dmg(46)
Level 20: Arctic Fog -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(21)
Level 22: Tough -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(23), ImpSkn-EndRdx/Rchg(25), ImpSkn-ResDam/EndRdx/Rchg(25), ImpSkn-Status(31)
Level 24: Group Invisibility -- LkGmblr-Rchg+(A)
Level 26: Spectral Terror -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(27), U'spkT-Acc/EndRdx(27), U'spkT-Fear/Rng(34), U'spkT-Acc/Fear/Rchg(40)
Level 28: Benumb -- Acc-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Deceive -- CoPers-Conf/EndRdx(A), CoPers-Conf(31), CoPers-Conf/Rchg(31), CoPers-Conf%(34), CoPers-Acc/Rchg(40)
Level 32: Phantasm -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33)
Level 35: Sleet -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(43)
Level 38: Heat Loss -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc(45), Efficacy-EndMod/EndRdx(48)
Level 41: Fire Blast -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(42), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(43)
Level 44: Fire Ball -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(45), Posi-Dmg/Rchg(45), Posi-Dam%(48), Posi-Dmg/EndRdx(50)
Level 47: Recall Friend -- Zephyr-ResKB(A)
Level 49: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(50), TtmC'tng-ResDam/EndRdx/Rchg(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Acc(37)
------------
Set Bonus Totals:- 16,5% DamageBuff(Smashing)
- 16,5% DamageBuff(Lethal)
- 16,5% DamageBuff(Fire)
- 16,5% DamageBuff(Cold)
- 16,5% DamageBuff(Energy)
- 16,5% DamageBuff(Negative)
- 16,5% DamageBuff(Toxic)
- 16,5% DamageBuff(Psionic)
- 2,5% Defense(Energy)
- 2,5% Defense(Negative)
- 1,25% Defense(Ranged)
- 2,25% Max End
- 131,25% Enhancement(RechargeTime)
- 2,2% Enhancement(Terrorized)
- 4% Enhancement(Confused)
- 48% Enhancement(Accuracy)
- 5% FlySpeed
- 114,45 HP (11,25%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 12,5%
- MezResist(Held) 12,5%
- MezResist(Immobilize) 15,25%
- MezResist(Sleep) 16,9%
- MezResist(Stun) 12,5%
- MezResist(Terrorized) 12,5%
- 20,5% (0,342 End/sec) Recovery
- 72% (3,057 HP/sec) Regeneration
- 8,19% Resistance(Fire)
- 8,19% Resistance(Cold)
- 2,5% Resistance(Negative)
- 5% RunSpeed
- 3,5% XPDebtProtection
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best ST attackchain for an illussion troller is: BLIND-SW-APPBLAST-SW [APPBLAST= fireblast, iceblast, mentalblast or hurlbolder (not as good as the others)]
you should slot blind with 4 bisilisk gaze and one acc/dam HO