Spider pet damage


Exxar

 

Posted

Thought I'd share this piece of info here for all of those who are wondering how many and which pets to take with their spiders.

Did some testing on the pylons using various pets. Without Assault, with Venom nade being up 100% of the time, with the Achilles proc in Single Shot and Call Reinforcements being slotted with the Soulbound Allegiance BU proc the DPS contribution of the individual pet powers was roughly as follows:
Summon Blaster - 20
Call Reinforcements - 45
Summon Spiderlings -70

Who'd have thought that the little buggers added up so much damage. Anyway, these results are widely open to interpretation since the pets were all focused on a single target but are all over the place in normal gameplay conditions. Even when they do focus on a single target such as in AV fights, they usually die pretty quickly due to AoE.

But yeah, I think this is at least good enough to conclude that if we can't take all 3 pets, we can at least ditch the patron one with taking the smallest hit. Choosing between the lings and disruptors is tough call though. The lings seem to add up more damage over time and are on a lower recharge, but have no abilities besides damage and die the easiest. The disruptors are on a longer recharge, contribute with less damage, but are more survivable and have holds. Tough call.


 

Posted

Patron Spider's damage is that pathetic? Wow... didn't anticipate that. I know patron pets suck but this suckage. What else does the Blaster do? More controls?

I know Stalker's 3 Spiderlings do a lot of damage but Stalker is the last AT that needs a pet because the pet aggros and unless the pets can tank (which the spiderlings can't), they die very easily. (The Patron Spiderlings have a tiny bit more health than Stalker without any HP+ buff)

I still like Call Reinforcement the best because you get two decent pets and they survive much better than the little spiderlings. In fact, I believe my current Crab build got rid of the spiderlings.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

the epic Blaster and the call reinforcement pets are the same (5DPS go on build up proc)
spiderlings do some more damage per pet but have less surv. so i think get all 3 for about 135DPS which is a good thing


Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3

 

Posted

Quote:
Originally Posted by Jibikao View Post
What else does the Blaster do? More controls?
Quote:
Originally Posted by vernichterhelge View Post
the epic Blaster and the call reinforcement pets are the same (5DPS go on build up proc)
Yes it seems the blaster is equivalent to a disruptor in terms of damage, but as far as I know it only blasts doing damage while the disruptors hold and perhaps sap a bit. Also, you get 2 disruptors and don't have to get two additional powers in order to have them.

Quote:
Originally Posted by Jibikao View Post
I still like Call Reinforcement the best because you get two decent pets and they survive much better than the little spiderlings. In fact, I believe my current Crab build got rid of the spiderlings.
Really not sure what I like better myself. The disruptors survive much better but are on a much longer timer. They do less damage but hold. Thing is I don't really have a feeling about how much of a benefit their holds are, and if the better survivability but longer recharge nets better effective uptime than lower survivability but also faster recharge.


 

Posted

I just looked at patron pets.. (haven't paid attention to them in a very long time) and looks like Blood Widow is packed with a lot of damage.

I wonder what is your build dps like with Blood Widow?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

I'd have to load up the toon on test and respec to check that. Which I'll probably do in the near future but CBA right now.