venombeyond82

Apprentice
  • Posts

    64
  • Joined

  1. Quote:
    Originally Posted by Tex View Post
    For those of you that are seeing this memory leak, what kind of video card are you running and with what driver version and how fast is the game leaking memory? How many KB or MB per minute?

    And also, does turning all of the graphics options down clear up the memory leak? If you are so inclined, is there a specific graphics option or options which, when turned on, the memory leak is evident (or more evident)?
    As I've said, I've turned the graphics down to near the lowest you possibly can, and its still happening. I'm running a ATI HD 4870 GDDR5 1gig (As said above) and The current KNOWN working drivers 10.1. Its near MB's a minute, not KB's. And turning up or down the graphics, of any option, did not change how much memory was leaking, it just kept going up no matter what.
  2. ....Ok... what are you not understanding exactly? I've tested the /unloadgfx... doesn't help. The memory IS going up uncontrollably even standing still, AND THIS, HAS, NEVER HAPPENED, BEFORE ISSUE 17!

    I've been using Vent AND City of Heroes for 2 years now ,and Have not EVER had this issue! Everything I have looked up on Tech sites, and my own vast knowledge of computer systems, leads me to believe THIS IS A MEMORY LEAK! It is also effect people who never HAD this issue Prier to Issue 17. THIS MAKES ME BELIEVE, AND MANY OTHERS, THERE IS A MEMORY LEAK ISSUE, IN ISSUE 17!!!!!

    It is not my Video Drivers, It is not MY Computer, It is not Ventrillo, is it only happening AFTER Issue 17 went live, and onto the main servers. I am not sure HOW MUCH clearer I can be!

    I have tried even turning down my Video settings, turning off ALL Ultra Mode Settings, Heck , even turning it down lower than what I originally had it prier to issue 17. It is STILL happening.

    My video Card, is an ATI HD 4870 1 Gig GDDR5 Memory. My Processor is a 3.2 Ghz Athlon. I have 4 Gigs of Memory, and I use 3.25 of it. By the time I am in Atlas park for more than 5 minutes, my memory usage goes up from 504 Megs, to 1.58 Megs. CoH should not be using nearly that much. If you mean to tell me only people with 64 Bit Operating systems, and more than 4 gigs of memory, can ONLY run City of Heroes now? City will lose a lot of people. As I said, I've tried the LOWEST Graphic Settings, and the memory still went haywire.
  3. [QUOTE=Before Yesterday, and before I17, While playing CoH and talking on Ventrillo, I never experienced any major Memory Leaks. [/QUOTE]

    As I said, before today, It has never happened, and I've been playing City Of Heroes since launch. It has ONLY Been happening since yesterday. And I've done what you've said last night. It was going up to about a GIG of memory, in any of the major zones. In Missions it would go down to about 800 Megs or so, In Pocket D, it would topple around 950 megs. And still have some issues. However Memory Leaks is a long known issue in City of Heroes, if you've ever looked around at other parts of the forums.

    Its just now effect higher end PC's, including mine, my Roommates and several of my friends who have what you might consider Monster PC's. The fact that its having these issues ONLY after I17 was released, and not before, proves it is the Issue, or patch that has begun causing it. If this was an on going issue, it would have happened before now, many times.
  4. Yesterday, Issue 17 came out, and I was quite happy. While my video card isn't top of the line, I can run Ultramode Low to Medium range, and everything runs smoothly with out any FPS issues. I'm on ATI 10.1 Drivers as a few of my other friends who have ATI are as well. The problem isn't my video, its the memory.

    Before Yesterday, and before I17, While playing CoH and talking on Ventrillo, I never experienced any major Memory Leaks. But now it seems to be happening quite a lot. It has caused sound to skip on me, both in game and in Ventrillo talking to my friends. It has caused major lag issues left and right, and none of this happened before yesterday. My roommate who also plays City of Heroes, and who has a PC 98% close to what mines is, is having the exact same problem.

    I've spoken early to 20-30 people I know on my global friends list, or in Pocket D or in Atlas, and I've had a lot of people telling me they have the same problem, that now, CoH is sucking up far more memory than it ever has, causing horrible memory leaks, and causing these issues.

    I hope something can be done about this soon, as if it is not fixed in the future, it will keep me from playing properly, and I may have to leave.
  5. My Settings now are

    ATI HD 4870 1 Gig GDDR5
    AMD 3.2 Ghz Dual Core Processor
    4 Gigs of DDR2 Memory.

    Will I be able to run Ultra Mode? I just got this card not to long ago and had to spend money already to get that. I was hoping Ultra Mode wouldn't me insanely taxing on the system, given I can play CoH right now at full power and not even touch 30% of my PC's strength, but now I'm reading I'll need top of the line stuff? Seriously?
  6. I remember a time when Tied Headband could be found in Detail 1 and be used with hair styles, now it seems only the Full Masks option has tied headband, and nothing else can select it? When was this changed? And if so, WHY was this changed? does it make no sense to have a Tied Headband with hair? Is this a bug? I'd just like to find out....

    Edit: Never mind, I remembered wrong, its a hair style, not a Detail 1. - Ignore this.
  7. I'm very excited with all that Issue 17 and Going Rogue is going to bring to the party, however, Awhile ago, a Dev made a post about things being talked on FOR Issue 17, and one of those things were "Electric Controllers". Now its not even mentioned, I hope this idea has not been scrapped, and I'm curious on what the official word on this is.
  8. After the latest Patch, the Color Tinting for Kinetics: Controllers/Corrupters is broken, again.

    After being fixed on 10/5/09's Patch, the latest downloaded patch has caused the color tinting for Siphon Power, Transference and Fulcrum shift, to be no longer fully tintable. After all the hard work was put into fixing this, suddenly in a single patch its broken again.
  9. After the latest Patch, the Color Tinting for Kinetics: Controllers/Corrupters is broken, again.

    After being fixed on 10/5/09's Patch, the latest downloaded patch has caused the color tinting for Siphon Power, Transference and Fulcrum shift, to be no longer fully tintable. After all the hard work was put into fixing this, suddenly in a single patch its broken again.
  10. After the latest Patch, the Color Tinting for Kinetics: Controllers/Corrupters is broken, again.

    After being fixed on 10/5/09's Patch, the latest downloaded patch has caused the color tinting for Siphon Power, Transference and Fulcrum shift, to be no longer fully tintable. After all the hard work was put into fixing this, suddenly in a single patch its broken again.
  11. [*]Controller - Kinetics - Transference effects should now tint properly.[*]Controller - Kinetics - Siphon Power effects should now tint properly.[*]Controller - Kinetics - Fulcrum Shift effects should now tint properly.


    YAAAAAY ! I R HAPPY Naow!
  12. Kinetics for Controllers and Corrupters are still not fully tint-able yet, dispute the fact that Kinetics for Defenders are. Fulcrum Shift, Siphon Power, and Transference all have that same Peach/orange/yellow buff around the player for Controllers/Corrupters, but are fully tint-able with Defenders....
  13. KInetics - Controllers/Corrupters - Siphon Power, Fulcrum Shift and Transference still have default colors on the effect that is on Friendsly/Self and isn't fully colorable like the Defenders set of Kinetics

    New - Controllers - Kinetics - Fulcrumshift is missing now from the powers section where you can color them, its no longer in the list, but is still there for Defenders/Corrupters.
  14. Kinetics - Controllers/Corrupters

    In Kinetics for Defenders, all the powers, are 100% fully tintable. However, Controllers/Corrupters still have 3 that aren't tintable in Kinetics, Siphon Power, Fulcrum Shift, and Transference. These powers still have the default effect on the player, when used by Controllers or Corrupters, but for Defenders, that Effect is fully tinted to the color the player has set it to when customizing it. I would like to know when this will actually be addressed, as this has been an issue since closed beta of I16... and if it works with Defenders, then why is it not working with the other two types?