theProf

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  1. [ QUOTE ]
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    (seriously, who isn't on vent, TS, skype, etc. by now?)

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    Me. If I wanted to hear people's voices, I'd call them.


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    Amen. I've only used voice chat once or twice in other games, and found it to be a highly unpleasant experience. I have absolutely no interest in voice chat, and won't be using it. Ever.

    First, as someone has said, any kind of roleplaying is immediately out the window. Second, the big argument is "These people can't type very well". In my experience, they can't speak any better. Third, one of the first things I do when I create a character is shut off the broadcast chat channel because I hate reading the inane zone-wide nonsense; why would I ever want to listen to it? In fact, in the past, when I've joined groups that are all on voice chat, I have quit the team.

    So, for those wondering who wouldn't want this, you can add my name to the list. Completely and utterly uninterested.
  2. <QR>
    Wow. Just wow. That's an astounding number of upfront, free slots from you guys, and well beyond what anyone could expect. I'm looking at 4 new slots on my server, with another fast approaching. I might actually buy some extras that I don't need, just to thank you guys for this work.
    Thanks!
  3. [ QUOTE ]
    I think the problem is that most players don't have much to do with designing the bases. Supergroup leaders or officers do the designing and get to see all the options. It is possible for people to go onto the test server and make their own base, but do many do that?

    Maybe you should re-think allowing players to have personal lairs. That would get all your hard work into a lot more hands.

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    QFE

    I would love a personal lair.

    Sure my SG has a base--but I can't customize it to fit my characters.

    Sure, I can make my own SG and base--but if that keeps up, we'll end up with personal lairs anyway, and 150,000 one-person SGs.

    I vote that we pronounce the PvP raids dead in the water and move forward from that. What could have been accomplished with all the dev time spent on IoP and raiding so far? Cars? Origin-specific travel power animations? Or at least justify it--what percentage of accounts spend time in the PvP zones? If it's a majority, then raids are probably wanted. If it's not, then raids will probably go unused--like most of the PvP zones, and the arenas...
  4. theProf

    Top Issues 8.10

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    So, dropping a mish will not give you the completed exp. But if you drop a mission from a story arc, will the arc continue? Or will the entire thing be dropped?

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    I'd like to know this too--my assumption was that you could drop a mission, which would just put it back on the menu, as it were. That once you dropped it, the game would just act as if you had never taken it. So, if it's in a story arc, then it would be there again until you did it.

    Other folks seem to think that it means they can "skip" the mission--advance the story arc without doing the mission. This seems unlikely to me, but what do I know? It would be really nice if we could get a redname to answer this--although it also seems possible that they aren't answering because they haven't decided yet either.
  5. theProf

    Top Issues 8.10

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    Customer Support staff should come from the player base. CS's should be people with hundreds of hours logged in the game they're supporting. You could probably hire players fairly cheaply, too.

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    I agree with your reasoning (that CS should actually have some idea what they're talking about), but using players for GMs has been shown time and again to be a bad idea. The corrupting influence of power and all that...

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    Saying that Cryptic is intentionally trying to hide their bugs is just plain silly. With as honest as Statesman, Positron, and the others are in admitting when they goof up, claiming some kind of conspiracy rather than simple human error is counter productive.

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    Actually, it's not silly at all. Statesman had acted as the figurehead, driving force and central inspiration for this game for some time when he tried to tell us, "Oh--well, when I said 'No more major changes to powers' I wasn't thinking about enhancements. Those are a totally different system." It is, in fact, my great respect for his intelligence and skill that makes me unwilling and unable to believe that he could actually say anything so stupid and actually mean it.

    While I haven't been following the Hami-O issue, I think that ruling out the idea that they weren't as open as they might have been simply because you don't think they would do that is jumping the gun. And, if a company is interested in customer retention, the most counter-productive behavior is to not tell the truth.

    That said, I think that Posi, States and the rest have been more direct, honest and truthful than any other dev team I have ever seen. I have great respect for them, for their skill, ambition and achievements. But to claim that they have never stretched the truth or tried to hand off a white lie as the truth is a little silly.
  6. You will be sorely missed, Cuppa. You have been the single best "official game person" I have ever seen, and the first one I completely trusted. You might not tell us what we want to hear, but I always knew that if you said it, it was true. And that counts for a lot.

    Your even-handed approach and friendliness have done a lot to make these the friendliest and most enjoyable game message boards on the net. Good luck at Tabula Rasa!
  7. [ QUOTE ]
    Did you know... that respecification was not always an option in the game? The Terra Volta trial was added in Issue 2. Originally powers and slotting were permanent choices that could not be changed, which meant a mistake in a build was there for life and that patches had much more serious ramifications.

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    I may be late (so this might have been said already), but the original strategy guide (published before release) mentioned that the Terra Volta trial would allow you to change your powers. And if, as someone else said, it was based on a design document, then respecs were in all along.

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    (Question) Didn't you use to be able to die from falling damage?

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    I don't think so. If you read in the original strategy guide, there is a discussion (sort of a two-page sidebar) with the word "bungeeeeee", that talks about using recall friend to yank a teammate who has jumped from a tall building back up to the top. One of the poster in it mentions that if you don't make, they will be on the ground with 1 hp in the middle of a bunch of mobs.

    Also, there is an Astoria neighborhood in Queens, and an Astoria city in Oregon. Both got their names from John Jacob Astor. Perhaps he visited Rhode Island...er....Paragon City as well...
  8. Thanks, Bungee

    I've been at this a while, but I go very, very slowly, so I'm still working towards 50 (I've a fever called alt-itis, and the only cure is more cowbell!), but I'll keep at it and see how it goes. Thanks for the advice and enouragement
  9. Sorry that I haven't read the bajillion posts, but...are there any plans to get apartments into the game any time soon? Or is it just Soon(tm)?

    Not a complaint, mind you, just curious. I'm a one man show, so anything beyond the first free room of a regular base is pretty much beyond me. And I'm not interested in IoP or base raids...just a clean, well-lighted place.
  10. Ok...so if I leave Chicago at 10:00 am, heading south at 50 mph, and CompUSA leaves Dallas, heading NE at 60 mph, at what point will my pre-order helmet cross my path, if ever?

    j/k

    Umm....sorry if I'm being really thick here, but CompUSA is one of the "Other US retailers", right? With the Wolf Spider helm?