tarheelsrok16

Citizen
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  1. I will definitely keep your build for the long run and use something cheaper to get me there.

    Would it be beneficial to change from pyre mastery and go with body mastery for physical perfection. I could take laser beam eyes and slot it with thunderstrikes to keep my defenses softcapped and it would give me better recovery and the option of having conserving power as well.
  2. I appreciate the feedback, and I will rearrange the powers to better fit your suggestions. However there is no way that I will be able to afford that build.
  3. I put a full set of mako's bite on cobra strike to keep the ranged defense at the same level, and this is not a leveling up build so taking active defense then won't matter it was just to save room for slotting. Thank you for the inupt, i'm sure my damage output will thank you.
  4. So I've been tinkering around with this build and I have it to a point where the three positional defenses are soft capped. But I'm concerned that I will be having end problems with this build. I was wondering if could get some pointers as to how to make this build better. I am accepting any advice but my main focuses will be:

    - Endurance

    - Price

    - Recharge


    Any advice that can be given is appreciated. Thank you in advance

    Edit: Also this is my first shield toon, so if you know any intricacies of the set please let me know.

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Over Stryke: Level 50 Natural Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Storm Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(13)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(40)
    Level 2: Cobra Strike -- Stpfy-Acc/EndRdx(A), Stpfy-Acc/Rchg(3), Stpfy-EndRdx/Stun(3), Stpfy-Stun/Rng(5), Stpfy-Acc/Stun/Rchg(5), Stpfy-KB%(7)
    Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
    Level 8: True Grit -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(50)
    Level 10: Boxing -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(46), S'ngH'mkr-Dmg/Rchg(48), S'ngH'mkr-Dmg/EndRdx/Rchg(48)
    Level 12: Super Jump -- Jump-I(A)
    Level 14: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(15), Aegis-ResDam/Rchg(15), Aegis-Psi/Status(17), Aegis-EndRdx/Rchg(17), Aegis-ResDam/EndRdx/Rchg(19)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(23)
    Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A), DefBuff-I(31), DefBuff-I(45)
    Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(40)
    Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25), DefBuff-I(43)
    Level 26: Dragon's Tail -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(27), Erad-Dmg(27), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-%Dam(31)
    Level 28: Focus Chi -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(31)
    Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(40)
    Level 32: Eagles Claw -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
    Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Dam%(37)
    Level 38: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Acc/EndRdx/Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39)
    Level 41: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(42), Thundr-Acc/Dmg/Rchg(43), Thundr-Dmg/EndRdx/Rchg(43)
    Level 44: Fire Ball -- Det'tn-Dmg/EndRdx(A), Det'tn-Dmg/Rchg(45), Det'tn-Acc/Dmg/EndRdx(45), Det'tn-Dmg/EndRdx/Rng(46), Det'tn-Acc/Dmg(46)
    Level 47: Active Defense -- RechRdx-I(A)
    Level 49: Grant Cover -- LkGmblr-Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(48), P'Shift-Acc/Rchg(50)
    Level 50: Cardiac Core Paragon
    ------------
  5. tarheelsrok16

    Claws/wp help

    thank you very much for your help, i am going to change my build according to what you suggested right now. and you caught me at the best possible time my toon is lvl 44, right before im going to start buying the recipes.
  6. tarheelsrok16

    Claws/wp help

    i was not aware of that, thank you for pointing that out before i made that mistake on TWO of my toons. i will keep maneuvers but keep out the other two.
  7. tarheelsrok16

    Claws/wp help

    i was able to get better defense number by taking out the leadership set and replacing that with stealth, and i took away my "oh ****" button, shadow meld, and replaced that with pyre mastery, i think with those changes i should be able to deal more damage and on take less. if anyone disagrees please reply, no build necessary unless its a large change. thanks in advance.


    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Over Slash: Level 50 Natural Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Concealment
    Power Pool: Speed
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dam%(7), T'Death-Dmg/EndRdx/Rchg(9)
    Level 1: High Pain Tolerance -- ResDam-I(A), ResDam-I(15), Heal-I(17), Numna-Regen/Rcvry+(17)
    Level 2: Slash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dam%(13), T'Death-Dmg/EndRdx/Rchg(15)
    Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx/Rchg(19), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(23)
    Level 6: Spin -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(43), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(43), Sciroc-Acc/Dmg/EndRdx(45), Sciroc-Dam%(46)
    Level 8: Follow Up -- EndRdx-I(A), Acc-I(46)
    Level 10: Fast Healing -- Heal-I(A), Heal-I(11)
    Level 12: Combat Jumping -- DefBuff-I(A), LkGmblr-Rchg+(46)
    Level 14: Super Jump -- ULeap-Stlth(A)
    Level 16: Rise to the Challenge -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal(27), ToHitDeb-I(29)
    Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(42), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48)
    Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(21)
    Level 22: Indomitable Will -- EndRdx-I(A)
    Level 24: Kick -- Acc-I(A)
    Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-%Dam(40), Oblit-Acc/Dmg/EndRdx/Rchg(42)
    Level 28: Heightened Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(33)
    Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(36), Aegis-Psi/Status(36), Aegis-EndRdx/Rchg(37), Aegis-ResDam/EndRdx/Rchg(37), S'fstPrt-ResDam/Def+(39)
    Level 32: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(34), RedFtn-EndRdx(34)
    Level 35: Stealth -- DefBuff-I(A), EndRdx-I(36), DefBuff-I(42)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
    Level 41: Ring of Fire -- EndRdx-I(A)
    Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(45)
    Level 47: Fire Ball -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(50), Det'tn-Dmg/Rng(50), Det'tn-Acc/Dmg/EndRdx(50)
    Level 49: Resurgence -- RechRdx-I(A)
    Level 50: Musculature Radial Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Heal-I(A), Heal-I(3)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(3)
  8. tarheelsrok16

    Claws/wp help

    I'm getting closer to the point where i need to start getting my IO's for my first scrapper, and i just wanted to see if i could get any advice on how to make him better. i plan on teaming a lot with this guy and going through a lot of task/strike forces.
    The things i'm most worried about are:
    the epic power pool
    the downtime of shadow meld/ vengeance
    and damage output


    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Over Slash: Level 50 Natural Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Strike
    • (A) Touch of Death - Accuracy/Damage
    • (5) Touch of Death - Damage/Endurance
    • (5) Touch of Death - Damage/Recharge
    • (7) Touch of Death - Accuracy/Damage/Endurance
    • (7) Touch of Death - Chance of Damage(Negative)
    • (9) Touch of Death - Damage/Endurance/Recharge
    Level 1: High Pain Tolerance
    • (A) Resist Damage IO
    • (15) Resist Damage IO
    • (17) Healing IO
    • (17) Healing IO
    Level 2: Slash
    • (A) Touch of Death - Accuracy/Damage
    • (9) Touch of Death - Damage/Endurance
    • (11) Touch of Death - Damage/Recharge
    • (13) Touch of Death - Accuracy/Damage/Endurance
    • (13) Touch of Death - Chance of Damage(Negative)
    • (15) Touch of Death - Damage/Endurance/Recharge
    Level 4: Mind Over Body
    • (A) Reactive Armor - Resistance/Endurance
    • (19) Reactive Armor - Endurance/Recharge
    • (19) Reactive Armor - Resistance/Recharge
    • (21) Reactive Armor - Resistance/Endurance/Recharge
    • (23) Reactive Armor - Resistance
    Level 6: Spin
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (43) Scirocco's Dervish - Damage/Endurance
    • (43) Scirocco's Dervish - Damage/Recharge
    • (43) Scirocco's Dervish - Accuracy/Recharge
    • (45) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (46) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 8: Follow Up
    • (A) Damage Increase IO
    • (46) Accuracy IO
    • (48) Endurance Reduction IO
    Level 10: Fast Healing
    • (A) Healing IO
    • (11) Healing IO
    Level 12: Combat Jumping
    • (A) Defense Buff IO
    • (46) Luck of the Gambler - Recharge Speed
    Level 14: Super Jump
    • (A) Jumping IO
    Level 16: Rise to the Challenge
    • (A) Doctored Wounds - Heal/Endurance
    • (25) Doctored Wounds - Endurance/Recharge
    • (25) Doctored Wounds - Heal/Recharge
    • (27) Doctored Wounds - Heal/Endurance/Recharge
    • (27) Doctored Wounds - Heal
    • (29) To Hit Debuff IO
    Level 18: Focus
    • (A) Thunderstrike - Accuracy/Damage
    • (23) Thunderstrike - Damage/Endurance
    • (48) Thunderstrike - Damage/Recharge
    • (48) Thunderstrike - Accuracy/Damage/Recharge
    • (50) Thunderstrike - Accuracy/Damage/Endurance
    • (50) Thunderstrike - Damage/Endurance/Recharge
    Level 20: Quick Recovery
    • (A) Endurance Modification IO
    • (21) Endurance Modification IO
    Level 22: Indomitable Will
    • (A) Endurance Reduction IO
    Level 24: Kick
    • (A) Accuracy IO
    Level 26: Eviscerate
    • (A) Obliteration - Damage
    • (37) Obliteration - Accuracy/Recharge
    • (40) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 28: Heightened Senses
    • (A) Red Fortune - Defense/Endurance
    • (29) Red Fortune - Defense/Recharge
    • (31) Red Fortune - Endurance/Recharge
    • (31) Red Fortune - Defense/Endurance/Recharge
    • (31) Red Fortune - Defense
    • (33) Red Fortune - Endurance
    Level 30: Tough
    • (A) Aegis - Resistance/Endurance
    • (36) Aegis - Resistance/Recharge
    • (36) Aegis - Psionic/Status Resistance
    • (37) Aegis - Endurance/Recharge
    • (37) Aegis - Resistance/Endurance/Recharge
    • (39) Steadfast Protection - Resistance/+Def 3%
    Level 32: Weave
    • (A) Red Fortune - Defense/Endurance
    • (33) Red Fortune - Defense/Recharge
    • (33) Red Fortune - Endurance/Recharge
    • (34) Red Fortune - Defense/Endurance/Recharge
    • (34) Red Fortune - Defense
    • (34) Red Fortune - Endurance
    Level 35: Hasten
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 38: Maneuvers
    • (A) Defense Buff IO
    • (39) Endurance Reduction IO
    • (39) Defense Buff IO
    Level 41: Dark Blast
    • (A) Devastation - Accuracy/Damage
    • (42) Devastation - Accuracy/Damage/Endurance/Recharge
    • (42) Devastation - Damage/Endurance
    Level 44: Shadow Meld
    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO
    • (45) Defense Buff IO
    Level 47: Assault
    • (A) Endurance Reduction IO
    Level 49: Vengeance
    • (A) Defense Buff IO
    • (50) To Hit Buff IO
    Level 50: Musculature Total Radial Revamp
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Healing IO
    • (3) Healing IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (3) Endurance Modification IO


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  9. Alright, this is the build i am working with currently. i just cannot figure out how to get more defense out of it, if someone can help me with that, it would be very appreciated.

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Over Jolt: Level 50 Magic Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dam%(9), T'Death-Dmg/EndRdx/Rchg(9)
    Level 1: High Pain Tolerance -- ResDam-I(A), ResDam-I(43), Heal-I(45), Heal-I(45)
    Level 2: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(39), TtmC'tng-EndRdx/Rchg(39), TtmC'tng-ResDam/EndRdx/Rchg(42), TtmC'tng-ResDam(42), TtmC'tng-EndRdx(43)
    Level 4: Jacobs Ladder -- Erad-Dmg(A), Erad-Acc/Rchg(15), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/EndRdx/Rchg(17)
    Level 6: Fast Healing -- Heal-I(A), Heal-I(7), Numna-Regen/Rcvry+(46)
    Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(13), Sciroc-Acc/Dmg/EndRdx(13), Sciroc-Dam%(15)
    Level 10: Indomitable Will -- EndRdx-I(A)
    Level 12: Combat Jumping -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(23), LkGmblr-Rchg+(50)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Rise to the Challenge -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(23), Mrcl-Rcvry+(40), ToHitDeb-I(40), Mrcl-Heal(40), Mrcl-Heal/EndRdx/Rchg(42)
    Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(46)
    Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(21)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Tough -- Aegis-Psi/Status(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/Rchg(25), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(33)
    Level 26: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(27), RedFtn-EndRdx/Rchg(27), RedFtn-Def(29), RedFtn-Def/EndRdx/Rchg(29), RedFtn-EndRdx(31)
    Level 28: Heightened Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(33), RedFtn-Def(34), RedFtn-Def/EndRdx/Rchg(34), RedFtn-EndRdx(34)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 35: Maneuvers -- DefBuff-I(A), DefBuff-I(37), EndRdx-I(39)
    Level 38: Strength of Will -- S'fstPrt-ResDam/Def+(A), ResDam-I(43)
    Level 41: Ring of Fire -- Entrpc-Heal%(A)
    Level 44: Fire Blast -- EndRdx-I(A), Acc-I(45)
    Level 47: Fire Ball -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(48), Det'tn-Dmg/Rng(48), Det'tn-Acc/Dmg/EndRdx(50), Det'tn-Dmg/EndRdx/Rng(50)
    Level 49: Build Up -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Heal-I(A), Heal-I(3)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(3)



    Code:
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    |-------------------------------------------------------------------|
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  10. tarheelsrok16

    Km/Sr/pyre build

    I haven't done much with defense based secondaries and i decided to try super reflexes, so i made this build and i have def soft capped to melee/ranged/aoe. but is there a way i can make this build without losing that def, also i'd like to keep the recharge rate.

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Over Flow: Level 50 Natural Brute
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Quick Strike -- Dmg-I:50(A), Dmg-I:50(15), EndRdx-I:50(36), Acc-I:50(46)
    Level 1: Focused Fighting -- RedFtn-Def/EndRdx:50(A), RedFtn-Def:50(7), RedFtn-Def/Rchg:50(7), RedFtn-EndRdx/Rchg:50(9), RedFtn-Def/EndRdx/Rchg:50(19), RedFtn-EndRdx:50(19)
    Level 2: Smashing Blow -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(36), T'Death-Dmg/Rchg:40(37), T'Death-Acc/Dmg/EndRdx:40(37), T'Death-Dam%:40(46), T'Death-Dmg/EndRdx/Rchg:40(46)
    Level 4: Agile -- DefBuff-I:50(A), DefBuff-I:50(9), DefBuff-I:50(11)
    Level 6: Combat Jumping -- DefBuff-I:50(A)
    Level 8: Focused Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(11), LkGmblr-Def/Rchg:50(13), LkGmblr-EndRdx/Rchg:50(13), LkGmblr-Def/EndRdx/Rchg:50(15), LkGmblr-Rchg+:50(33)
    Level 10: Power Siphon -- EndRdx-I:50(A), RechRdx-I:50(34), RechRdx-I:50(40)
    Level 12: Practiced Brawler -- EndRdx-I:50(A)
    Level 14: Super Jump -- Jump-I:50(A)
    Level 16: Dodge -- DefBuff-I:50(A), DefBuff-I:50(17), DefBuff-I:50(17)
    Level 18: Burst -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(25), Sciroc-Dmg/Rchg:50(33), Sciroc-Acc/Rchg:50(33), Sciroc-Acc/Dmg/EndRdx:50(34), Sciroc-Dam%:50(34)
    Level 20: Evasion -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(21), RedFtn-EndRdx/Rchg:50(21), RedFtn-Def:50(25), RedFtn-EndRdx:50(42), RedFtn-Def/EndRdx/Rchg:50(42)
    Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23)
    Level 24: Boxing -- Acc-I:50(A)
    Level 26: Tough -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(27), EndRdx-I:50(27), ResDam-I:50(42), S'fstPrt-ResKB:30(43)
    Level 28: Weave -- DefBuff-I:50(A), DefBuff-I:50(29), DefBuff-I:50(29), EndRdx-I:50(31)
    Level 30: Lucky -- DefBuff-I:50(A), DefBuff-I:50(31), DefBuff-I:50(31)
    Level 32: Concentrated Strike -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(36), C'ngImp-Dmg/Rchg:50(37), C'ngImp-Dmg/EndRdx/Rchg:50(39), C'ngImp-Acc/Dmg/EndRdx:50(39), C'ngImp-Acc/Dmg/Rchg:50(40)
    Level 35: Quickness -- Run-I:50(A)
    Level 38: Focused Burst -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(39), Thundr-Dmg/Rchg:50(40), Thundr-Acc/Dmg/Rchg:50(43), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Dmg/EndRdx/Rchg:50(45)
    Level 41: Ring of Fire -- Acc-I:50(A)
    Level 44: Fire Blast -- Dmg-I:50(A), Acc-I:50(45), EndRdx-I:50(45)
    Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
    Level 49: Elude -- RechRdx-I:50(A), RechRdx-I:50(50), DefBuff-I:50(50)
    Level 50: Nerve Radial Boost
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Heal-I:50(A), Heal-I:50(5), Heal-I:50(5)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(3), EndMod-I:50(3)
    ------------
    Set Bonus Totals:
    • 6.5% DamageBuff(Smashing)
    • 6.5% DamageBuff(Lethal)
    • 6.5% DamageBuff(Fire)
    • 6.5% DamageBuff(Cold)
    • 6.5% DamageBuff(Energy)
    • 6.5% DamageBuff(Negative)
    • 6.5% DamageBuff(Toxic)
    • 6.5% DamageBuff(Psionic)
    • 4.875% Defense(Smashing)
    • 4.875% Defense(Lethal)
    • 4.563% Defense(Fire)
    • 4.563% Defense(Cold)
    • 9.25% Defense(Energy)
    • 9.25% Defense(Negative)
    • 6.125% Defense(Psionic)
    • 6.75% Defense(Melee)
    • 11.75% Defense(Ranged)
    • 6.125% Defense(AoE)
    • 41% Enhancement(Accuracy)
    • 28.75% Enhancement(RechargeTime)
    • 4% FlySpeed
    • 78.71 HP (5.251%) HitPoints
    • 4% JumpHeight
    • 4% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 5.5%
    • MezResist(Immobilize) 9.35%
    • 6% (0.1 End/sec) Recovery
    • 20% (1.252 HP/sec) Regeneration
    • 4.095% Resistance(Fire)
    • 4.095% Resistance(Cold)
    • 3.125% Resistance(Negative)
    • 5.625% Resistance(Psionic)
    • 4% RunSpeed
    ------------
    Set Bonuses:
    Red Fortune
    (Focused Fighting)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Touch of Death
    (Smashing Blow)
    • MezResist(Immobilize) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
    Luck of the Gambler
    (Focused Senses)
    • 10% (0.626 HP/sec) Regeneration
    • 16.87 HP (1.125%) HitPoints
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.125% Resistance(Psionic)
    • 7.5% Enhancement(RechargeTime)
    Scirocco's Dervish
    (Burst)
    • 10% (0.626 HP/sec) Regeneration
    • 3.125% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
    • 3.125% Defense(Psionic)
    Red Fortune
    (Evasion)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Steadfast Protection
    (Tough)
    • 1.5% (0.025 End/sec) Recovery
    • 22.49 HP (1.5%) HitPoints
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Crushing Impact
    (Concentrated Strike)
    • MezResist(Immobilize) 2.2%
    • 16.87 HP (1.125%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Thunderstrike
    (Focused Burst)
    • 2% (0.033 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Positron's Blast
    (Fire Ball)
    • 2.5% (0.042 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  11. alright, i took in to consideration what you said, and the only thing i didnt do was drop hasten and pick up charged brawl, and i didnt do that because i have the other ST attack with fire blast. but other than that i changed the slotting to get rid of diminishing returns, and i added build up instead of melt armor. as for my specific goals, i plan on using this character to either farm in AE or just tanking trough +2(x8) mobs, with or without teams, which is why im so focused on the defense aspect of it. here's my latest revision to my build:

    Villain Plan by Mids' Villain Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Havoc Punch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dam%:40(7)
    Level 1: High Pain Tolerance -- ResDam-I:50(A), ResDam-I:50(7), Heal-I:50(9), Heal-I:50(9)
    Level 2: Jacobs Ladder -- Dmg-I:50(A), Dmg-I:50(11), Acc-I:50(11), EndRdx-I:50(13)
    Level 4: Mind Over Body -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(13), TtmC'tng-EndRdx/Rchg:50(15), TtmC'tng-ResDam/EndRdx/Rchg:50(15), TtmC'tng-EndRdx:50(17), TtmC'tng-ResDam:50(17)
    Level 6: Fast Healing -- Heal-I:50(A), Heal-I:50(19), Heal-I:50(19)
    Level 8: Thunder Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(21), Oblit-Dmg/Rchg:50(21), Oblit-Acc/Dmg/Rchg:50(23), Oblit-%Dam:50(23), Oblit-Acc/Dmg/EndRdx/Rchg:50(25)
    Level 10: Combat Jumping -- DefBuff-I:50(A)
    Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(27)
    Level 14: Super Jump -- Jump-I:50(A)
    Level 16: Rise to the Challenge -- Heal-I:50(A), Heal-I:50(27), Heal-I:50(29), ToHitDeb-I:50(29), ToHitDeb-I:50(31), ToHitDeb-I:50(31)
    Level 18: Chain Induction -- Dmg-I:50(A), Dmg-I:50(31), Acc-I:50(33), EndRdx-I:50(33)
    Level 20: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(33), EndMod-I:50(34)
    Level 22: Indomitable Will -- DefBuff-I:50(A), EndRdx-I:50(34), DefBuff-I:50(36)
    Level 24: Boxing -- Acc-I:50(A)
    Level 26: Tough -- ResDam-I:50(A), ResDam-I:50(36), EndRdx-I:50(36)
    Level 28: Heightened Senses -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(37), RedFtn-EndRdx/Rchg:50(37), RedFtn-Def/EndRdx/Rchg:50(37), RedFtn-EndRdx:50(39), RedFtn-Def:50(39)
    Level 30: Weave -- DefBuff-I:50(A), DefBuff-I:50(34), DefBuff-I:50(39), EndRdx-I:50(40)
    Level 32: Lightning Rod -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(40), Sciroc-Dmg/Rchg:50(42), Sciroc-Acc/Rchg:50(42), Sciroc-Acc/Dmg/EndRdx:50(42), Sciroc-Dam%:50(43)
    Level 35: Maneuvers -- DefBuff-I:50(A), DefBuff-I:50(43), EndRdx-I:50(43)
    Level 38: Build Up -- ToHit-I:50(A), ToHit-I:50(40), RechRdx-I:50(50)
    Level 41: Char -- Acc-I:50(A)
    Level 44: Fire Blast -- Dmg-I:50(A), Acc-I:50(46), Dmg-I:50(46)
    Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50), Posi-Dam%:50(50)
    Level 49: Strength of Will -- ResDam-I:50(A)
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Heal-I:50(A), Heal-I:50(45), Heal-I:50(46)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(45), EndMod-I:50(45)
    ------------
    Set Bonus Totals:
    • 7.5% DamageBuff(Smashing)
    • 7.5% DamageBuff(Lethal)
    • 7.5% DamageBuff(Fire)
    • 7.5% DamageBuff(Cold)
    • 7.5% DamageBuff(Energy)
    • 7.5% DamageBuff(Negative)
    • 7.5% DamageBuff(Toxic)
    • 7.5% DamageBuff(Psionic)
    • 5% Defense(Smashing)
    • 5% Defense(Lethal)
    • 1.563% Defense(Fire)
    • 1.563% Defense(Cold)
    • 1.25% Defense(Energy)
    • 1.25% Defense(Negative)
    • 3.125% Defense(Psionic)
    • 10% Defense(Melee)
    • 2.5% Defense(Ranged)
    • 3.125% Defense(AoE)
    • 16.25% Enhancement(RechargeTime)
    • 27% Enhancement(Accuracy)
    • 44.98 HP (3.001%) HitPoints
    • MezResist(Held) 5.5%
    • MezResist(Immobilize) 4.95%
    • MezResist(Sleep) 2.2%
    • MezResist(Stun) 4.4%
    • 2.5% (0.042 End/sec) Recovery
    • 10% (0.626 HP/sec) Regeneration
    • 2.835% Resistance(Fire)
    • 2.835% Resistance(Cold)
    • 3.125% Resistance(Negative)
    • 3.125% Resistance(Toxic)
    ------------
    Set Bonuses:
    Touch of Death
    (Havoc Punch)
    • MezResist(Immobilize) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
    Titanium Coating
    (Mind Over Body)
    • MezResist(Sleep) 2.2%
    • 22.49 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    • MezResist(Held) 2.75%
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    Obliteration
    (Thunder Strike)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
    Red Fortune
    (Heightened Senses)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Scirocco's Dervish
    (Lightning Rod)
    • 10% (0.626 HP/sec) Regeneration
    • 3.125% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
    • 3.125% Defense(Psionic)
    Positron's Blast
    (Fire Ball)
    • 2.5% (0.042 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    • 3.125% Resistance(Toxic)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  12. How about this rebuild, how does that compare to my earlier one?





    Villain Plan by Mids' Villain Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Havoc Punch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dam%:40(7)
    Level 1: High Pain Tolerance -- ResDam-I:50(A), ResDam-I:50(7), Heal-I:50(9), Heal-I:50(9)
    Level 2: Jacobs Ladder -- Dmg-I:50(A), Dmg-I:50(11), Acc-I:50(11), EndRdx-I:50(13)
    Level 4: Mind Over Body -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(13), TtmC'tng-EndRdx/Rchg:50(15), TtmC'tng-ResDam/EndRdx/Rchg:50(15), TtmC'tng-EndRdx:50(17), TtmC'tng-ResDam:50(17)
    Level 6: Fast Healing -- Heal-I:50(A), Heal-I:50(19), Heal-I:50(19)
    Level 8: Thunder Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(21), Oblit-Dmg/Rchg:50(21), Oblit-Acc/Dmg/Rchg:50(23), Oblit-%Dam:50(23), Oblit-Acc/Dmg/EndRdx/Rchg:50(25)
    Level 10: Combat Jumping -- DefBuff-I:50(A)
    Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(27), RechRdx-I:50(50)
    Level 14: Super Jump -- Jump-I:50(A)
    Level 16: Rise to the Challenge -- Heal-I:50(A), Heal-I:50(27), Heal-I:50(29), ToHitDeb-I:50(29), ToHitDeb-I:50(31), Heal-I:50(31)
    Level 18: Chain Induction -- Dmg-I:50(A), Dmg-I:50(31), Acc-I:50(33), EndRdx-I:50(33)
    Level 20: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(33), EndMod-I:50(34), EndMod-I:50(34)
    Level 22: Indomitable Will -- DefBuff-I:50(A), EndRdx-I:50(34), DefBuff-I:50(36)
    Level 24: Boxing -- Acc-I:50(A)
    Level 26: Tough -- ResDam-I:50(A), ResDam-I:50(36), EndRdx-I:50(36)
    Level 28: Heightened Senses -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(37), RedFtn-EndRdx/Rchg:50(37), RedFtn-Def/EndRdx/Rchg:50(37), RedFtn-EndRdx:50(39), RedFtn-Def:50(39)
    Level 30: Weave -- DefBuff-I:50(A), DefBuff-I:50(39), DefBuff-I:50(40), EndRdx-I:50(40)
    Level 32: Lightning Rod -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(40), Sciroc-Dmg/Rchg:50(42), Sciroc-Acc/Rchg:50(42), Sciroc-Acc/Dmg/EndRdx:50(42), Sciroc-Dam%:50(43)
    Level 35: Maneuvers -- DefBuff-I:50(A), DefBuff-I:50(43), EndRdx-I:50(43)
    Level 38: Strength of Will -- ResDam-I:50(A)
    Level 41: Char -- Acc-I:50(A)
    Level 44: Fire Blast -- Dmg-I:50(A), Acc-I:50(46), Dmg-I:50(46)
    Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50), Posi-Dam%:50(50)
    Level 49: Melt Armor -- EndRdx-I:50(A)
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Heal-I:50(A), Heal-I:50(45), Heal-I:50(46)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(45), EndMod-I:50(45)
    ------------
    Set Bonus Totals:
    • 7.5% DamageBuff(Smashing)
    • 7.5% DamageBuff(Lethal)
    • 7.5% DamageBuff(Fire)
    • 7.5% DamageBuff(Cold)
    • 7.5% DamageBuff(Energy)
    • 7.5% DamageBuff(Negative)
    • 7.5% DamageBuff(Toxic)
    • 7.5% DamageBuff(Psionic)
    • 5% Defense(Smashing)
    • 5% Defense(Lethal)
    • 1.563% Defense(Fire)
    • 1.563% Defense(Cold)
    • 1.25% Defense(Energy)
    • 1.25% Defense(Negative)
    • 3.125% Defense(Psionic)
    • 10% Defense(Melee)
    • 2.5% Defense(Ranged)
    • 3.125% Defense(AoE)
    • 16.25% Enhancement(RechargeTime)
    • 27% Enhancement(Accuracy)
    • 44.98 HP (3.001%) HitPoints
    • MezResist(Held) 5.5%
    • MezResist(Immobilize) 4.95%
    • MezResist(Sleep) 2.2%
    • MezResist(Stun) 4.4%
    • 2.5% (0.042 End/sec) Recovery
    • 10% (0.626 HP/sec) Regeneration
    • 2.835% Resistance(Fire)
    • 2.835% Resistance(Cold)
    • 3.125% Resistance(Negative)
    • 3.125% Resistance(Toxic)
    ------------
    Set Bonuses:
    Touch of Death
    (Havoc Punch)
    • MezResist(Immobilize) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
    Titanium Coating
    (Mind Over Body)
    • MezResist(Sleep) 2.2%
    • 22.49 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    • MezResist(Held) 2.75%
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    Obliteration
    (Thunder Strike)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
    Red Fortune
    (Heightened Senses)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Scirocco's Dervish
    (Lightning Rod)
    • 10% (0.626 HP/sec) Regeneration
    • 3.125% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
    • 3.125% Defense(Psionic)
    Positron's Blast
    (Fire Ball)
    • 2.5% (0.042 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    • 3.125% Resistance(Toxic)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  13. i had a lot of fun getting this guy up to 50, and would like to know how my build is, and how it can be improved. Please let me know if theres a way i can either soft cap my res, or increase my def, both would be useful but def is more important for me.





    Villain Plan by Mids' Villain Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Over Jolt: Level 50 Technology Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Havoc Punch
    • (A) Touch of Death - Accuracy/Damage: Level 40
    • (3) Touch of Death - Damage/Endurance: Level 40
    • (3) Touch of Death - Damage/Recharge: Level 40
    • (5) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (5) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (46) Touch of Death - Chance of Damage(Negative): Level 40
    Level 1: High Pain Tolerance
    • (A) Resist Damage IO: Level 50
    • (7) Resist Damage IO: Level 50
    • (7) Resist Damage IO: Level 50
    • (9) Resist Damage IO: Level 50
    Level 2: Jacobs Ladder
    • (A) Damage Increase IO: Level 50
    • (9) Damage Increase IO: Level 50
    • (11) Accuracy IO: Level 50
    • (11) Endurance Reduction IO: Level 50
    Level 4: Mind Over Body
    • (A) Titanium Coating - Resistance/Endurance: Level 50
    • (19) Titanium Coating - Resistance/Recharge: Level 50
    • (19) Titanium Coating - Endurance/Recharge: Level 50
    • (21) Titanium Coating - Resistance/Endurance/Recharge: Level 50
    • (21) Titanium Coating - Endurance: Level 50
    • (23) Titanium Coating - Resistance: Level 50
    Level 6: Fast Healing
    • (A) Healing IO: Level 50
    • (23) Healing IO: Level 50
    • (25) Healing IO: Level 50
    Level 8: Thunder Strike
    • (A) Obliteration - Damage: Level 50
    • (25) Obliteration - Accuracy/Recharge: Level 50
    • (27) Obliteration - Damage/Recharge: Level 50
    • (27) Obliteration - Chance for Smashing Damage: Level 50
    • (29) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (29) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 10: Combat Jumping
    • (A) Defense Buff IO: Level 50
    Level 12: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (13) Recharge Reduction IO: Level 50
    • (13) Recharge Reduction IO: Level 50
    • (15) Recharge Reduction IO: Level 50
    • (15) Recharge Reduction IO: Level 50
    • (17) Recharge Reduction IO: Level 50
    Level 14: Super Jump
    • (A) Jumping IO: Level 50
    Level 16: Rise to the Challenge
    • (A) Numina's Convalescence - Heal/Recharge: Level 50
    • (31) Numina's Convalescence - Endurance/Recharge: Level 50
    • (31) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (33) Numina's Convalescence - Heal/Endurance: Level 50
    • (33) Numina's Convalescence - Heal: Level 50
    • (33) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    Level 18: Chain Induction
    • (A) Damage Increase IO: Level 50
    • (34) Damage Increase IO: Level 50
    • (34) Accuracy IO: Level 50
    • (34) Endurance Reduction IO: Level 50
    Level 20: Quick Recovery
    • (A) Endurance Modification IO: Level 50
    • (36) Endurance Modification IO: Level 50
    • (36) Endurance Modification IO: Level 50
    Level 22: Boxing
    • (A) Disorient Duration IO: Level 50
    Level 24: Tough
    • (A) Endurance Reduction IO: Level 50
    • (36) Resist Damage IO: Level 50
    • (37) Resist Damage IO: Level 50
    Level 26: Weave
    • (A) Endurance Reduction IO: Level 50
    • (31) Defense Buff IO: Level 50
    • (37) Defense Buff IO: Level 50
    • (37) Defense Buff IO: Level 50
    Level 28: Indomitable Will
    • (A) Endurance Reduction IO: Level 50
    • (39) Defense Buff IO: Level 50
    • (39) Defense Buff IO: Level 50
    Level 30: Heightened Senses
    • (A) Red Fortune - Defense/Endurance: Level 50
    • (39) Red Fortune - Defense/Recharge: Level 50
    • (40) Red Fortune - Endurance/Recharge: Level 50
    • (40) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (43) Red Fortune - Defense: Level 50
    • (50) Red Fortune - Endurance: Level 50
    Level 32: Lightning Rod
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (40) Scirocco's Dervish - Damage/Endurance: Level 50
    • (42) Scirocco's Dervish - Damage/Recharge: Level 50
    • (42) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
    • (42) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (43) Scirocco's Dervish - Accuracy/Recharge: Level 50
    Level 35: Resurgence
    • (A) Recharge Reduction IO: Level 50
    Level 38: Strength of Will
    • (A) Resist Damage IO: Level 50
    • (43) Resist Damage IO: Level 50
    Level 41: Ring of Fire
    • (A) Accuracy IO: Level 50
    Level 44: Fire Blast
    • (A) Accuracy IO: Level 50
    • (45) Damage Increase IO: Level 50
    • (45) Damage Increase IO: Level 50
    • (46) Damage Increase IO: Level 50
    Level 47: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (48) Positron's Blast - Damage/Recharge: Level 50
    • (48) Positron's Blast - Damage/Endurance: Level 50
    • (48) Positron's Blast - Damage/Range: Level 50
    • (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (50) Positron's Blast - Chance of Damage(Energy): Level 50
    Level 49: Melt Armor
    • (A) Accuracy IO: Level 50
    ------------
    Level 1: Brawl
    • (A) Recharge Reduction IO: Level 50
    Level 1: Sprint
    • (A) Endurance Reduction IO: Level 50
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Health
    • (A) Healing IO: Level 50
    • (17) Healing IO: Level 50
    Level 2: Stamina
    • (A) Endurance Modification IO: Level 50
    • (45) Endurance Modification IO: Level 50
    • (46) Endurance Modification IO: Level 50
    ------------
    Set Bonus Totals:
    • 7.5% DamageBuff(Smashing)
    • 7.5% DamageBuff(Lethal)
    • 7.5% DamageBuff(Fire)
    • 7.5% DamageBuff(Cold)
    • 7.5% DamageBuff(Energy)
    • 7.5% DamageBuff(Negative)
    • 7.5% DamageBuff(Toxic)
    • 7.5% DamageBuff(Psionic)
    • 5% Defense(Smashing)
    • 5% Defense(Lethal)
    • 1.563% Defense(Fire)
    • 1.563% Defense(Cold)
    • 3.125% Defense(Energy)
    • 3.125% Defense(Negative)
    • 3.125% Defense(Psionic)
    • 10% Defense(Melee)
    • 6.25% Defense(Ranged)
    • 3.125% Defense(AoE)
    • 16.25% Enhancement(RechargeTime)
    • 6% Enhancement(Heal)
    • 27% Enhancement(Accuracy)
    • 73.09 HP (4.876%) HitPoints
    • MezResist(Held) 8.8%
    • MezResist(Immobilize) 4.95%
    • MezResist(Sleep) 2.2%
    • MezResist(Stun) 4.4%
    • 2.5% (0.042 End/sec) Recovery
    • 22% (1.377 HP/sec) Regeneration
    • 2.835% Resistance(Fire)
    • 2.835% Resistance(Cold)
    • 3.125% Resistance(Negative)
    • 3.125% Resistance(Toxic)
    ------------
    Set Bonuses:
    Touch of Death
    (Havoc Punch)
    • MezResist(Immobilize) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
    Titanium Coating
    (Mind Over Body)
    • MezResist(Sleep) 2.2%
    • 22.49 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    • MezResist(Held) 2.75%
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    Obliteration
    (Thunder Strike)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
    Numina's Convalescence
    (Rise to the Challenge)
    • 12% (0.751 HP/sec) Regeneration
    • 28.11 HP (1.875%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
    Red Fortune
    (Heightened Senses)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Scirocco's Dervish
    (Lightning Rod)
    • 10% (0.626 HP/sec) Regeneration
    • 3.125% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
    • 3.125% Defense(Psionic)
    Positron's Blast
    (Fire Ball)
    • 2.5% (0.042 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    • 3.125% Resistance(Toxic)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|
  14. I'm a long time player, but i never really got into the invention system that much. I'd appreciate some help on how to slot and a few minor tweaks to the powers would also be accepted. Thanks.

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Over Strike: Level 50 Technology Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Energy Melee
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- (A)(3)(3)(5)(46)
    Level 1: Barrage -- (A)(5)(7)(7)
    Level 2: Mind Over Body -- (A)(9)(9)(11)(11)
    Level 4: Bone Smasher -- (A)(13)(13)(15)
    Level 6: Fast Healing -- (A)(15)
    Level 8: Hasten -- (A)(43)(43)(45)(46)(46)
    Level 10: Rise to the Challenge -- (A)(19)(21)(23)
    Level 12: Quick Recovery -- (A)(17)(21)
    Level 14: Super Speed -- (A)
    Level 16: Whirling Hands -- (A)(31)(31)(33)(33)(33)
    Level 18: Heightened Senses -- (A)(29)(29)(31)(48)
    Level 20: Stun -- (A)(25)(25)
    Level 22: Combat Jumping -- (A)(23)
    Level 24: Boxing -- (A)
    Level 26: Tough -- (A)(27)(27)(34)
    Level 28: Build Up -- (A)
    Level 30: Indomitable Will -- (A)(34)(36)(36)(37)
    Level 32: Weave -- (A)(34)(36)(37)
    Level 35: Energy Transfer -- (A)(37)(39)(39)(39)(42)
    Level 38: Total Focus -- (A)(40)(40)(40)(42)(42)
    Level 41: Ring of Fire -- (A)(43)
    Level 44: Fire Blast -- (A)(45)(45)
    Level 47: Melt Armor -- (A)(48)(48)
    Level 49: Fire Ball -- (A)(50)(50)(50)
    ------------
    Level 1: Brawl -- (A)
    Level 1: Sprint -- (A)
    Level 2: Rest -- (A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- (A)
    Level 2: Hurdle -- (A)
    Level 2: Health -- (A)(19)
    Level 2: Stamina -- (A)(17)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  15. i have a lvl 31 DP/Rad corr, and i love him, i mostly solo so i stayed away from the AoE attacks and secondaries, but the ST damage is good enough to stay alive through some larger mobs.