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Posts
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Joined
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I will definitely keep your build for the long run and use something cheaper to get me there.
Would it be beneficial to change from pyre mastery and go with body mastery for physical perfection. I could take laser beam eyes and slot it with thunderstrikes to keep my defenses softcapped and it would give me better recovery and the option of having conserving power as well. -
I appreciate the feedback, and I will rearrange the powers to better fit your suggestions. However there is no way that I will be able to afford that build.
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I put a full set of mako's bite on cobra strike to keep the ranged defense at the same level, and this is not a leveling up build so taking active defense then won't matter it was just to save room for slotting. Thank you for the inupt, i'm sure my damage output will thank you.
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So I've been tinkering around with this build and I have it to a point where the three positional defenses are soft capped. But I'm concerned that I will be having end problems with this build. I was wondering if could get some pointers as to how to make this build better. I am accepting any advice but my main focuses will be:
- Endurance
- Price
- Recharge
Any advice that can be given is appreciated. Thank you in advance
Edit: Also this is my first shield toon, so if you know any intricacies of the set please let me know.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Over Stryke: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Storm Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(13)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(40)
Level 2: Cobra Strike -- Stpfy-Acc/EndRdx(A), Stpfy-Acc/Rchg(3), Stpfy-EndRdx/Stun(3), Stpfy-Stun/Rng(5), Stpfy-Acc/Stun/Rchg(5), Stpfy-KB%(7)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: True Grit -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(50)
Level 10: Boxing -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(46), S'ngH'mkr-Dmg/Rchg(48), S'ngH'mkr-Dmg/EndRdx/Rchg(48)
Level 12: Super Jump -- Jump-I(A)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(15), Aegis-ResDam/Rchg(15), Aegis-Psi/Status(17), Aegis-EndRdx/Rchg(17), Aegis-ResDam/EndRdx/Rchg(19)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(23)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A), DefBuff-I(31), DefBuff-I(45)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(40)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25), DefBuff-I(43)
Level 26: Dragon's Tail -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(27), Erad-Dmg(27), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-%Dam(31)
Level 28: Focus Chi -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(31)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(40)
Level 32: Eagles Claw -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Dam%(37)
Level 38: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Acc/EndRdx/Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39)
Level 41: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(42), Thundr-Acc/Dmg/Rchg(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Fire Ball -- Det'tn-Dmg/EndRdx(A), Det'tn-Dmg/Rchg(45), Det'tn-Acc/Dmg/EndRdx(45), Det'tn-Dmg/EndRdx/Rng(46), Det'tn-Acc/Dmg(46)
Level 47: Active Defense -- RechRdx-I(A)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(48), P'Shift-Acc/Rchg(50)
Level 50: Cardiac Core Paragon
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thank you very much for your help, i am going to change my build according to what you suggested right now. and you caught me at the best possible time my toon is lvl 44, right before im going to start buying the recipes.
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i was not aware of that, thank you for pointing that out before i made that mistake on TWO of my toons. i will keep maneuvers but keep out the other two.
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i was able to get better defense number by taking out the leadership set and replacing that with stealth, and i took away my "oh ****" button, shadow meld, and replaced that with pyre mastery, i think with those changes i should be able to deal more damage and on take less. if anyone disagrees please reply, no build necessary unless its a large change. thanks in advance.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Over Slash: Level 50 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dam%(7), T'Death-Dmg/EndRdx/Rchg(9)
Level 1: High Pain Tolerance -- ResDam-I(A), ResDam-I(15), Heal-I(17), Numna-Regen/Rcvry+(17)
Level 2: Slash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dam%(13), T'Death-Dmg/EndRdx/Rchg(15)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx/Rchg(19), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(23)
Level 6: Spin -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(43), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(43), Sciroc-Acc/Dmg/EndRdx(45), Sciroc-Dam%(46)
Level 8: Follow Up -- EndRdx-I(A), Acc-I(46)
Level 10: Fast Healing -- Heal-I(A), Heal-I(11)
Level 12: Combat Jumping -- DefBuff-I(A), LkGmblr-Rchg+(46)
Level 14: Super Jump -- ULeap-Stlth(A)
Level 16: Rise to the Challenge -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal(27), ToHitDeb-I(29)
Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(42), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(21)
Level 22: Indomitable Will -- EndRdx-I(A)
Level 24: Kick -- Acc-I(A)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-%Dam(40), Oblit-Acc/Dmg/EndRdx/Rchg(42)
Level 28: Heightened Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(33)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(36), Aegis-Psi/Status(36), Aegis-EndRdx/Rchg(37), Aegis-ResDam/EndRdx/Rchg(37), S'fstPrt-ResDam/Def+(39)
Level 32: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(34), RedFtn-EndRdx(34)
Level 35: Stealth -- DefBuff-I(A), EndRdx-I(36), DefBuff-I(42)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Ring of Fire -- EndRdx-I(A)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(45)
Level 47: Fire Ball -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(50), Det'tn-Dmg/Rng(50), Det'tn-Acc/Dmg/EndRdx(50)
Level 49: Resurgence -- RechRdx-I(A)
Level 50: Musculature Radial Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3) -
I'm getting closer to the point where i need to start getting my IO's for my first scrapper, and i just wanted to see if i could get any advice on how to make him better. i plan on teaming a lot with this guy and going through a lot of task/strike forces.
The things i'm most worried about are:
the epic power pool
the downtime of shadow meld/ vengeance
and damage output
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Over Slash: Level 50 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Strike- (A) Touch of Death - Accuracy/Damage
- (5) Touch of Death - Damage/Endurance
- (5) Touch of Death - Damage/Recharge
- (7) Touch of Death - Accuracy/Damage/Endurance
- (7) Touch of Death - Chance of Damage(Negative)
- (9) Touch of Death - Damage/Endurance/Recharge
- (A) Resist Damage IO
- (15) Resist Damage IO
- (17) Healing IO
- (17) Healing IO
- (A) Touch of Death - Accuracy/Damage
- (9) Touch of Death - Damage/Endurance
- (11) Touch of Death - Damage/Recharge
- (13) Touch of Death - Accuracy/Damage/Endurance
- (13) Touch of Death - Chance of Damage(Negative)
- (15) Touch of Death - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (19) Reactive Armor - Endurance/Recharge
- (19) Reactive Armor - Resistance/Recharge
- (21) Reactive Armor - Resistance/Endurance/Recharge
- (23) Reactive Armor - Resistance
- (A) Scirocco's Dervish - Accuracy/Damage
- (43) Scirocco's Dervish - Damage/Endurance
- (43) Scirocco's Dervish - Damage/Recharge
- (43) Scirocco's Dervish - Accuracy/Recharge
- (45) Scirocco's Dervish - Accuracy/Damage/Endurance
- (46) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Damage Increase IO
- (46) Accuracy IO
- (48) Endurance Reduction IO
- (A) Healing IO
- (11) Healing IO
- (A) Defense Buff IO
- (46) Luck of the Gambler - Recharge Speed
- (A) Jumping IO
- (A) Doctored Wounds - Heal/Endurance
- (25) Doctored Wounds - Endurance/Recharge
- (25) Doctored Wounds - Heal/Recharge
- (27) Doctored Wounds - Heal/Endurance/Recharge
- (27) Doctored Wounds - Heal
- (29) To Hit Debuff IO
- (A) Thunderstrike - Accuracy/Damage
- (23) Thunderstrike - Damage/Endurance
- (48) Thunderstrike - Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Recharge
- (50) Thunderstrike - Accuracy/Damage/Endurance
- (50) Thunderstrike - Damage/Endurance/Recharge
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (A) Endurance Reduction IO
- (A) Accuracy IO
- (A) Obliteration - Damage
- (37) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (29) Red Fortune - Defense/Recharge
- (31) Red Fortune - Endurance/Recharge
- (31) Red Fortune - Defense/Endurance/Recharge
- (31) Red Fortune - Defense
- (33) Red Fortune - Endurance
- (A) Aegis - Resistance/Endurance
- (36) Aegis - Resistance/Recharge
- (36) Aegis - Psionic/Status Resistance
- (37) Aegis - Endurance/Recharge
- (37) Aegis - Resistance/Endurance/Recharge
- (39) Steadfast Protection - Resistance/+Def 3%
- (A) Red Fortune - Defense/Endurance
- (33) Red Fortune - Defense/Recharge
- (33) Red Fortune - Endurance/Recharge
- (34) Red Fortune - Defense/Endurance/Recharge
- (34) Red Fortune - Defense
- (34) Red Fortune - Endurance
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Defense Buff IO
- (39) Endurance Reduction IO
- (39) Defense Buff IO
- (A) Devastation - Accuracy/Damage
- (42) Devastation - Accuracy/Damage/Endurance/Recharge
- (42) Devastation - Damage/Endurance
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (45) Defense Buff IO
- (A) Endurance Reduction IO
- (A) Defense Buff IO
- (50) To Hit Buff IO
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Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Run Speed IO
- (A) Healing IO
- (3) Healing IO
- (A) Jumping IO
- (A) Endurance Modification IO
- (3) Endurance Modification IO
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Alright, this is the build i am working with currently. i just cannot figure out how to get more defense out of it, if someone can help me with that, it would be very appreciated.
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Over Jolt: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dam%(9), T'Death-Dmg/EndRdx/Rchg(9)
Level 1: High Pain Tolerance -- ResDam-I(A), ResDam-I(43), Heal-I(45), Heal-I(45)
Level 2: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(39), TtmC'tng-EndRdx/Rchg(39), TtmC'tng-ResDam/EndRdx/Rchg(42), TtmC'tng-ResDam(42), TtmC'tng-EndRdx(43)
Level 4: Jacobs Ladder -- Erad-Dmg(A), Erad-Acc/Rchg(15), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/EndRdx/Rchg(17)
Level 6: Fast Healing -- Heal-I(A), Heal-I(7), Numna-Regen/Rcvry+(46)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(13), Sciroc-Acc/Dmg/EndRdx(13), Sciroc-Dam%(15)
Level 10: Indomitable Will -- EndRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(23), LkGmblr-Rchg+(50)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(23), Mrcl-Rcvry+(40), ToHitDeb-I(40), Mrcl-Heal(40), Mrcl-Heal/EndRdx/Rchg(42)
Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(46)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(21)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- Aegis-Psi/Status(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/Rchg(25), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(33)
Level 26: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(27), RedFtn-EndRdx/Rchg(27), RedFtn-Def(29), RedFtn-Def/EndRdx/Rchg(29), RedFtn-EndRdx(31)
Level 28: Heightened Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(33), RedFtn-Def(34), RedFtn-Def/EndRdx/Rchg(34), RedFtn-EndRdx(34)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 35: Maneuvers -- DefBuff-I(A), DefBuff-I(37), EndRdx-I(39)
Level 38: Strength of Will -- S'fstPrt-ResDam/Def+(A), ResDam-I(43)
Level 41: Ring of Fire -- Entrpc-Heal%(A)
Level 44: Fire Blast -- EndRdx-I(A), Acc-I(45)
Level 47: Fire Ball -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(48), Det'tn-Dmg/Rng(48), Det'tn-Acc/Dmg/EndRdx(50), Det'tn-Dmg/EndRdx/Rng(50)
Level 49: Build Up -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1362;656;1312;HEX;| |78DA6593696F52411486E7B214D90A585BBA400BD88502BD05D1CF26DA36B62991C| |44413B786D0295CBD0172C12EFAC5BFE00F71FD33A6758B1FD554FDAE969E7BDE01| |9B40601EEE3BEF397366E69ED2FE4A4088E75785E6BF6E56DAEDAD6BD6938E74972| |A35A3EABDB92BADC446D3EC788410319ED92A49534A7DD594D58E65542B26842826| |57E48E6CB4A57EC730CD56734F5A91F5465D5AB2D1D17B7F02E566D3D43765A5653| |46A417E58336AF50E3DF9F8E9564BCAED50CFB52DAD76DD6845565B46552F1F5854| |40A5DD91D6C138953447BF13D1FB74DDE22E6141B8EE01F719430F18E7B680878C4| |33B40E328A7C8110A2203E466CFE2C8B6C1E7D6329A2DCD67811C637109D0199965| |4697FC4ED4E4747E73081117C3DF19E11FC031E30339DCC8EE7063C12160E93627B| |297F6A8CD797679C6B707EC330207C053C6F033C6471ABD482BBC4996C6288B5FAD| |E41FE1DC6361466194112543102B89609A633ED118E2CD77DDA155CD3EB6B135C6C| |2065064DFC23A3F2DDE6038698CA892233B6C385F03EA8C0B0676F80878CCF84CE3| |08EAD34612F0011A1536AA0A1B9D64C94952146657F40A973F9E070A8CE94B8C449| |1E122FB84BAC3091F4B937E20C0880D03410487185FC83FA5A2A610954054025149| |4425119544548AD68AAB7DC4B35CED3460DFF38C3A97993F0E5BBAF817F8079C306| |6BB80FD02154484F2A5D4BDA5A639D12C308F8BFDAADAC05E70CE3E9478EF457E4F| |09D2EAE0D22F08297148525699B388CFE1488F684657D5E92F595A7E05BC06DE300| |A6F81770CBB83F26A893CB61973F5DB91BEF4119901253FA0140694E28072794059| |73F59BB8BB39305B76A949523456BCE17E5B768F7DFDC616DA1297FEEBBFA469684| |307F0F3AC19CDF1FBAC196FAA03380549F8D4E3| |-------------------------------------------------------------------|
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I haven't done much with defense based secondaries and i decided to try super reflexes, so i made this build and i have def soft capped to melee/ranged/aoe. but is there a way i can make this build without losing that def, also i'd like to keep the recharge rate.
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Over Flow: Level 50 Natural Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Quick Strike -- Dmg-I:50(A), Dmg-I:50(15), EndRdx-I:50(36), Acc-I:50(46)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx:50(A), RedFtn-Def:50(7), RedFtn-Def/Rchg:50(7), RedFtn-EndRdx/Rchg:50(9), RedFtn-Def/EndRdx/Rchg:50(19), RedFtn-EndRdx:50(19)
Level 2: Smashing Blow -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(36), T'Death-Dmg/Rchg:40(37), T'Death-Acc/Dmg/EndRdx:40(37), T'Death-Dam%:40(46), T'Death-Dmg/EndRdx/Rchg:40(46)
Level 4: Agile -- DefBuff-I:50(A), DefBuff-I:50(9), DefBuff-I:50(11)
Level 6: Combat Jumping -- DefBuff-I:50(A)
Level 8: Focused Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(11), LkGmblr-Def/Rchg:50(13), LkGmblr-EndRdx/Rchg:50(13), LkGmblr-Def/EndRdx/Rchg:50(15), LkGmblr-Rchg+:50(33)
Level 10: Power Siphon -- EndRdx-I:50(A), RechRdx-I:50(34), RechRdx-I:50(40)
Level 12: Practiced Brawler -- EndRdx-I:50(A)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Dodge -- DefBuff-I:50(A), DefBuff-I:50(17), DefBuff-I:50(17)
Level 18: Burst -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(25), Sciroc-Dmg/Rchg:50(33), Sciroc-Acc/Rchg:50(33), Sciroc-Acc/Dmg/EndRdx:50(34), Sciroc-Dam%:50(34)
Level 20: Evasion -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(21), RedFtn-EndRdx/Rchg:50(21), RedFtn-Def:50(25), RedFtn-EndRdx:50(42), RedFtn-Def/EndRdx/Rchg:50(42)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Tough -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(27), EndRdx-I:50(27), ResDam-I:50(42), S'fstPrt-ResKB:30(43)
Level 28: Weave -- DefBuff-I:50(A), DefBuff-I:50(29), DefBuff-I:50(29), EndRdx-I:50(31)
Level 30: Lucky -- DefBuff-I:50(A), DefBuff-I:50(31), DefBuff-I:50(31)
Level 32: Concentrated Strike -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(36), C'ngImp-Dmg/Rchg:50(37), C'ngImp-Dmg/EndRdx/Rchg:50(39), C'ngImp-Acc/Dmg/EndRdx:50(39), C'ngImp-Acc/Dmg/Rchg:50(40)
Level 35: Quickness -- Run-I:50(A)
Level 38: Focused Burst -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(39), Thundr-Dmg/Rchg:50(40), Thundr-Acc/Dmg/Rchg:50(43), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Dmg/EndRdx/Rchg:50(45)
Level 41: Ring of Fire -- Acc-I:50(A)
Level 44: Fire Blast -- Dmg-I:50(A), Acc-I:50(45), EndRdx-I:50(45)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Elude -- RechRdx-I:50(A), RechRdx-I:50(50), DefBuff-I:50(50)
Level 50: Nerve Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Heal-I:50(A), Heal-I:50(5), Heal-I:50(5)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(3), EndMod-I:50(3)
------------
Set Bonus Totals:- 6.5% DamageBuff(Smashing)
- 6.5% DamageBuff(Lethal)
- 6.5% DamageBuff(Fire)
- 6.5% DamageBuff(Cold)
- 6.5% DamageBuff(Energy)
- 6.5% DamageBuff(Negative)
- 6.5% DamageBuff(Toxic)
- 6.5% DamageBuff(Psionic)
- 4.875% Defense(Smashing)
- 4.875% Defense(Lethal)
- 4.563% Defense(Fire)
- 4.563% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 6.125% Defense(Psionic)
- 6.75% Defense(Melee)
- 11.75% Defense(Ranged)
- 6.125% Defense(AoE)
- 41% Enhancement(Accuracy)
- 28.75% Enhancement(RechargeTime)
- 4% FlySpeed
- 78.71 HP (5.251%) HitPoints
- 4% JumpHeight
- 4% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 5.5%
- MezResist(Immobilize) 9.35%
- 6% (0.1 End/sec) Recovery
- 20% (1.252 HP/sec) Regeneration
- 4.095% Resistance(Fire)
- 4.095% Resistance(Cold)
- 3.125% Resistance(Negative)
- 5.625% Resistance(Psionic)
- 4% RunSpeed
Set Bonuses:
Red Fortune
(Focused Fighting)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Smashing Blow)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Focused Senses)- 10% (0.626 HP/sec) Regeneration
- 16.87 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.125% Resistance(Psionic)
- 7.5% Enhancement(RechargeTime)
(Burst)- 10% (0.626 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
- 3.125% Defense(Psionic)
(Evasion)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Tough)- 1.5% (0.025 End/sec) Recovery
- 22.49 HP (1.5%) HitPoints
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
(Concentrated Strike)- MezResist(Immobilize) 2.2%
- 16.87 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Focused Burst)- 2% (0.033 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Fire Ball)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1384;648;1296;HEX;| |78DA6593D972124114867B9841C216208425242424216683114AEF2D35499565125| |3E6CE0D47D2492829A086218BDEF822AEAFE0F61AEE1AB54A7D009737C093F37730| |145370BEE1EF73FA2C4DAFEC2D0484B87F5668FE0B55ABD92C9DB75B8EF4AC5A4EC| |BB6AADECB3BD2CE2C55EBBB1E21448AD74A2BB22AA579A952934EA55C3AE73856F9| |CE089616E4A6AC35A5B9DE6A48BB74456E56E59E6C462ED6B6A52D6B8E79F41258A| |BD7ABE6B2B41A95DA968F7FAC37A4DC08F2EB52656BDBA185D091D786B49BDB9546| |64B151299B6BFB36D560351D69EF27A9AA69FA1E84857ADABA48138AA21F981C67E| |4538CD7872E1AFBB9854F3B944EF4037E465F80311004428CAF61154451DA554E39| |798D91BD0EDC60E44BC04DC65BB23A72B9F4514EDF07F88038CDD40D07E186F486A| |C47D5E7097372DF202310010618FD514626C6F846F57955262FFA1D9F674C03EFC8| |FA55263F1C12943C889E447086A5F764436A9B10EA0977E13BE589A8394476584AE| |E32327BC03E92DF05EE313E908DAA9EA298F920863D8861277102B318F62C463F41| |F5C55431317411EF82460E09D54002A7AB9334841863284E2F69914A00687A36C79| |84BB26890FB30DCF5617438D28551447D249B56A5A4D54A177ED25CC6D45CC66EE1| |6F6731B2B7192725B0814329333E919D5087329167E9076D34A5369A7A809887887| |984CA1F034F18B9A7D8481762464D6206933820691E926B1E172187951C7AFA420E| |261C0CF3194BA79E032F80978CE22BC667B205B55F01F32F2AA889199D0B481F7AC| |45C8F52E8518A3DCAE91EE54C8FB264742E717BB96775CDE85C56A1B1E2A5A9EA50| |DABF7CB4AA86AE61E87FFE4B2E2DCB92D185DFC7637055FE1E8FC9B0E4EAC261E2F| |662945E55A1FF00CB88DB60| |-------------------------------------------------------------------|
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alright, i took in to consideration what you said, and the only thing i didnt do was drop hasten and pick up charged brawl, and i didnt do that because i have the other ST attack with fire blast. but other than that i changed the slotting to get rid of diminishing returns, and i added build up instead of melt armor. as for my specific goals, i plan on using this character to either farm in AE or just tanking trough +2(x8) mobs, with or without teams, which is why im so focused on the defense aspect of it. here's my latest revision to my build:
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Havoc Punch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dam%:40(7)
Level 1: High Pain Tolerance -- ResDam-I:50(A), ResDam-I:50(7), Heal-I:50(9), Heal-I:50(9)
Level 2: Jacobs Ladder -- Dmg-I:50(A), Dmg-I:50(11), Acc-I:50(11), EndRdx-I:50(13)
Level 4: Mind Over Body -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(13), TtmC'tng-EndRdx/Rchg:50(15), TtmC'tng-ResDam/EndRdx/Rchg:50(15), TtmC'tng-EndRdx:50(17), TtmC'tng-ResDam:50(17)
Level 6: Fast Healing -- Heal-I:50(A), Heal-I:50(19), Heal-I:50(19)
Level 8: Thunder Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(21), Oblit-Dmg/Rchg:50(21), Oblit-Acc/Dmg/Rchg:50(23), Oblit-%Dam:50(23), Oblit-Acc/Dmg/EndRdx/Rchg:50(25)
Level 10: Combat Jumping -- DefBuff-I:50(A)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(27)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Rise to the Challenge -- Heal-I:50(A), Heal-I:50(27), Heal-I:50(29), ToHitDeb-I:50(29), ToHitDeb-I:50(31), ToHitDeb-I:50(31)
Level 18: Chain Induction -- Dmg-I:50(A), Dmg-I:50(31), Acc-I:50(33), EndRdx-I:50(33)
Level 20: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(33), EndMod-I:50(34)
Level 22: Indomitable Will -- DefBuff-I:50(A), EndRdx-I:50(34), DefBuff-I:50(36)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Tough -- ResDam-I:50(A), ResDam-I:50(36), EndRdx-I:50(36)
Level 28: Heightened Senses -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(37), RedFtn-EndRdx/Rchg:50(37), RedFtn-Def/EndRdx/Rchg:50(37), RedFtn-EndRdx:50(39), RedFtn-Def:50(39)
Level 30: Weave -- DefBuff-I:50(A), DefBuff-I:50(34), DefBuff-I:50(39), EndRdx-I:50(40)
Level 32: Lightning Rod -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(40), Sciroc-Dmg/Rchg:50(42), Sciroc-Acc/Rchg:50(42), Sciroc-Acc/Dmg/EndRdx:50(42), Sciroc-Dam%:50(43)
Level 35: Maneuvers -- DefBuff-I:50(A), DefBuff-I:50(43), EndRdx-I:50(43)
Level 38: Build Up -- ToHit-I:50(A), ToHit-I:50(40), RechRdx-I:50(50)
Level 41: Char -- Acc-I:50(A)
Level 44: Fire Blast -- Dmg-I:50(A), Acc-I:50(46), Dmg-I:50(46)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50), Posi-Dam%:50(50)
Level 49: Strength of Will -- ResDam-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Heal-I:50(A), Heal-I:50(45), Heal-I:50(46)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(45), EndMod-I:50(45)
------------
Set Bonus Totals:- 7.5% DamageBuff(Smashing)
- 7.5% DamageBuff(Lethal)
- 7.5% DamageBuff(Fire)
- 7.5% DamageBuff(Cold)
- 7.5% DamageBuff(Energy)
- 7.5% DamageBuff(Negative)
- 7.5% DamageBuff(Toxic)
- 7.5% DamageBuff(Psionic)
- 5% Defense(Smashing)
- 5% Defense(Lethal)
- 1.563% Defense(Fire)
- 1.563% Defense(Cold)
- 1.25% Defense(Energy)
- 1.25% Defense(Negative)
- 3.125% Defense(Psionic)
- 10% Defense(Melee)
- 2.5% Defense(Ranged)
- 3.125% Defense(AoE)
- 16.25% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 44.98 HP (3.001%) HitPoints
- MezResist(Held) 5.5%
- MezResist(Immobilize) 4.95%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 4.4%
- 2.5% (0.042 End/sec) Recovery
- 10% (0.626 HP/sec) Regeneration
- 2.835% Resistance(Fire)
- 2.835% Resistance(Cold)
- 3.125% Resistance(Negative)
- 3.125% Resistance(Toxic)
Set Bonuses:
Touch of Death
(Havoc Punch)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Mind Over Body)- MezResist(Sleep) 2.2%
- 22.49 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Thunder Strike)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Heightened Senses)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Lightning Rod)- 10% (0.626 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
- 3.125% Defense(Psionic)
(Fire Ball)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
- 3.125% Resistance(Toxic)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1580;696;1392;HEX;| |78DAA593E94E534114C7E776A176A354C442D9CA8E5D2E209AB87C3051203181044| |30C0690A6292334694A735B05F48B0FE02BF814AED11711DCE203B87C57A9E79CFF| |B494F4A34DFAFFDDFB9F3967CE3D33B3B43F1752EAE90D65056F1573954AF6A6F3B| |0AABD4BB9ED425EF994527D62649774516B7BBEA8F355A790CF1561C43038A71FE8| |5245DBAB8562B1BCBBA79DE8EDD28E7674A96AD71F42CBBBBB457B51E7CA85D2764| |05E56CA5A6F85E571A1B0BD53A581487DD696762A3B857274BE5CC8DBCB070E1590| |AB54B573D04D255DA6FFB1AAFF6A5EB5469850AE756043E0B90F6C0ADAB282430EB| |024CAADD28419D5069C196D46AD3E8DE659FD62050CE282D090E088D48D7C5E77D2| |929194A03D0D64041D53802DF848F3BD887279B1E0D953B068D0673ECEF7DBC5D6B| |93FC05FC1F96340B919DD35BC51881F69957F40120D9315342B0553627503712046| |13C258498527C5FA4C1AB102B27804F5C4813E8359C1C0297017A2A66351B46A004| |8A0630974EC0B69A7A9A83381116008F844DA652674E12B86103A82378B4A8E9992| |63C8ED26ABC7C4F4603F470C10FA95B4D7EC536F40366134088480B0603C02B40B3| |C94B6DF9C967E530A300E4C203BEFE5A0D9AEC14718D9135CD8070E80C782E41341| |94B20F9BA287912F6980B47C02C790D63576116981196CDE07DAFD49D3894974E29| |0AC948949A1FF198C64F07644136C53ABFD42ACA997C02BE035967803BC157C239D| |362B4DA3B37D9EC605540A4B2C365B19B1963D8D8BA42C54BDE069DCC1FFFABD0BD| |557F3DFE1D3BAC272976595E51ECB1ACB3ACB06CB264B568EF6FB4674E40A177495| |E51ACB7596AE0E92673CD3172409B28458C22CED2C11960E964E9638CB73969A9F8| |2DDF8E8DA77CA61994B69A1273F9A2DDCB99F2796CBC22D4B0319E057F3045C94F4| |294C37F79EDBA3922DCE4C8B73A9C5996D714E3AFE0F14AD1237| |-------------------------------------------------------------------|
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How about this rebuild, how does that compare to my earlier one?
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Havoc Punch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dam%:40(7)
Level 1: High Pain Tolerance -- ResDam-I:50(A), ResDam-I:50(7), Heal-I:50(9), Heal-I:50(9)
Level 2: Jacobs Ladder -- Dmg-I:50(A), Dmg-I:50(11), Acc-I:50(11), EndRdx-I:50(13)
Level 4: Mind Over Body -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(13), TtmC'tng-EndRdx/Rchg:50(15), TtmC'tng-ResDam/EndRdx/Rchg:50(15), TtmC'tng-EndRdx:50(17), TtmC'tng-ResDam:50(17)
Level 6: Fast Healing -- Heal-I:50(A), Heal-I:50(19), Heal-I:50(19)
Level 8: Thunder Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(21), Oblit-Dmg/Rchg:50(21), Oblit-Acc/Dmg/Rchg:50(23), Oblit-%Dam:50(23), Oblit-Acc/Dmg/EndRdx/Rchg:50(25)
Level 10: Combat Jumping -- DefBuff-I:50(A)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(27), RechRdx-I:50(50)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Rise to the Challenge -- Heal-I:50(A), Heal-I:50(27), Heal-I:50(29), ToHitDeb-I:50(29), ToHitDeb-I:50(31), Heal-I:50(31)
Level 18: Chain Induction -- Dmg-I:50(A), Dmg-I:50(31), Acc-I:50(33), EndRdx-I:50(33)
Level 20: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(33), EndMod-I:50(34), EndMod-I:50(34)
Level 22: Indomitable Will -- DefBuff-I:50(A), EndRdx-I:50(34), DefBuff-I:50(36)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Tough -- ResDam-I:50(A), ResDam-I:50(36), EndRdx-I:50(36)
Level 28: Heightened Senses -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(37), RedFtn-EndRdx/Rchg:50(37), RedFtn-Def/EndRdx/Rchg:50(37), RedFtn-EndRdx:50(39), RedFtn-Def:50(39)
Level 30: Weave -- DefBuff-I:50(A), DefBuff-I:50(39), DefBuff-I:50(40), EndRdx-I:50(40)
Level 32: Lightning Rod -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(40), Sciroc-Dmg/Rchg:50(42), Sciroc-Acc/Rchg:50(42), Sciroc-Acc/Dmg/EndRdx:50(42), Sciroc-Dam%:50(43)
Level 35: Maneuvers -- DefBuff-I:50(A), DefBuff-I:50(43), EndRdx-I:50(43)
Level 38: Strength of Will -- ResDam-I:50(A)
Level 41: Char -- Acc-I:50(A)
Level 44: Fire Blast -- Dmg-I:50(A), Acc-I:50(46), Dmg-I:50(46)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50), Posi-Dam%:50(50)
Level 49: Melt Armor -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Heal-I:50(A), Heal-I:50(45), Heal-I:50(46)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(45), EndMod-I:50(45)
------------
Set Bonus Totals:- 7.5% DamageBuff(Smashing)
- 7.5% DamageBuff(Lethal)
- 7.5% DamageBuff(Fire)
- 7.5% DamageBuff(Cold)
- 7.5% DamageBuff(Energy)
- 7.5% DamageBuff(Negative)
- 7.5% DamageBuff(Toxic)
- 7.5% DamageBuff(Psionic)
- 5% Defense(Smashing)
- 5% Defense(Lethal)
- 1.563% Defense(Fire)
- 1.563% Defense(Cold)
- 1.25% Defense(Energy)
- 1.25% Defense(Negative)
- 3.125% Defense(Psionic)
- 10% Defense(Melee)
- 2.5% Defense(Ranged)
- 3.125% Defense(AoE)
- 16.25% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 44.98 HP (3.001%) HitPoints
- MezResist(Held) 5.5%
- MezResist(Immobilize) 4.95%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 4.4%
- 2.5% (0.042 End/sec) Recovery
- 10% (0.626 HP/sec) Regeneration
- 2.835% Resistance(Fire)
- 2.835% Resistance(Cold)
- 3.125% Resistance(Negative)
- 3.125% Resistance(Toxic)
Set Bonuses:
Touch of Death
(Havoc Punch)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Mind Over Body)- MezResist(Sleep) 2.2%
- 22.49 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Thunder Strike)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Heightened Senses)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Lightning Rod)- 10% (0.626 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
- 3.125% Defense(Psionic)
(Fire Ball)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
- 3.125% Resistance(Toxic)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1580;698;1396;HEX;| |78DAA594DB4E5341148667F740ED8952110BE57CC61E361034F17061A2406242130| |C3118409AA68CD0A429CD6E15D01B1FC057F0293C465F44F0141FC0C385772A75AD| |F54F4B492FDD49FF6FEF7F66D6AC5933D3CCFE7C48A927D79515BC59CC552AD91BC| |E83AAF66672DB85BCF229A5FAC4C86674516B7BA1A8F355A790CF1561C4D038AFEF| |EB5245DBAB8562B1BCBBA79DE8ADD28E7674A96AD75F42CBBBBB457B49E7CA85D27| |6403E56CA5A6F85E575B1B0BD53A58648BDD796762A3B857274A15CC8DBCB070E25| |90AB54B573D04D295DA2DFB1AA3F35AF5A234C2AD73AB021F0DC0336056D59C1210| |FB064945BA508B3AA0D3833D68C5ABD1BF5B3FAC50A18C405A161C111A91BF1BCEE| |84252D49417B0A480B3AA6015BF081FA7B31CAE5C584674FC1A2469F599CEFB78BA| |D737F80BF82F3C7807233BA6BF8A2217E8455FE0109344256D0AC379814AB1B8803| |B3408CFA8531A10A4F89F589346205248708D28A037D0673820103985C8CA8295C1| |4151B008650B82114EE3369A749AC73082DC0F0297C24ED32A5EAC29A861161145F| |16651E3399C730859BAC1E33A607BB3B6A80A15F487BCDAEF506644BC6824008080| |B262240BBC04361FB4DCAFD987C0298344074DED941B379830FD1B227B8B00F1C00| |8F0489C78228451F31498F205EC20061BF928E9B858E6339EF69F7A78C3585B51F9| |29584E54AA2F069B4A4F175441D6C939DFD5CACE917C04BE0150EC66BE08DE017FD| |47CC989966904F9FA7710195C2144BCD565AAC654FE322290B676DD1D3B883FFF5B| |C0DD567F3DFE663BAC272876595E52ECB1ACB3ACB06CB264B56CEF4BBC6E8C8654E| |E80ACB55966B2C5D1D244FB9A72F48126409B18459DA59222C1D2C9D2C7196672C3| |53F0D7663D1B56F14C33297D2424DBE375BB86C3F4E2C97859B9402D2C0CFE60EB8| |1AA9539869AE3D9747255A9CD916E7628B33D7E29C54FC1FBA5F1304| |-------------------------------------------------------------------|
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i had a lot of fun getting this guy up to 50, and would like to know how my build is, and how it can be improved. Please let me know if theres a way i can either soft cap my res, or increase my def, both would be useful but def is more important for me.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Over Jolt: Level 50 Technology Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Havoc Punch- (A) Touch of Death - Accuracy/Damage: Level 40
- (3) Touch of Death - Damage/Endurance: Level 40
- (3) Touch of Death - Damage/Recharge: Level 40
- (5) Touch of Death - Damage/Endurance/Recharge: Level 40
- (5) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (46) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Resist Damage IO: Level 50
- (7) Resist Damage IO: Level 50
- (7) Resist Damage IO: Level 50
- (9) Resist Damage IO: Level 50
- (A) Damage Increase IO: Level 50
- (9) Damage Increase IO: Level 50
- (11) Accuracy IO: Level 50
- (11) Endurance Reduction IO: Level 50
- (A) Titanium Coating - Resistance/Endurance: Level 50
- (19) Titanium Coating - Resistance/Recharge: Level 50
- (19) Titanium Coating - Endurance/Recharge: Level 50
- (21) Titanium Coating - Resistance/Endurance/Recharge: Level 50
- (21) Titanium Coating - Endurance: Level 50
- (23) Titanium Coating - Resistance: Level 50
- (A) Healing IO: Level 50
- (23) Healing IO: Level 50
- (25) Healing IO: Level 50
- (A) Obliteration - Damage: Level 50
- (25) Obliteration - Accuracy/Recharge: Level 50
- (27) Obliteration - Damage/Recharge: Level 50
- (27) Obliteration - Chance for Smashing Damage: Level 50
- (29) Obliteration - Accuracy/Damage/Recharge: Level 50
- (29) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Defense Buff IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (13) Recharge Reduction IO: Level 50
- (13) Recharge Reduction IO: Level 50
- (15) Recharge Reduction IO: Level 50
- (15) Recharge Reduction IO: Level 50
- (17) Recharge Reduction IO: Level 50
- (A) Jumping IO: Level 50
- (A) Numina's Convalescence - Heal/Recharge: Level 50
- (31) Numina's Convalescence - Endurance/Recharge: Level 50
- (31) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (33) Numina's Convalescence - Heal/Endurance: Level 50
- (33) Numina's Convalescence - Heal: Level 50
- (33) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (A) Damage Increase IO: Level 50
- (34) Damage Increase IO: Level 50
- (34) Accuracy IO: Level 50
- (34) Endurance Reduction IO: Level 50
- (A) Endurance Modification IO: Level 50
- (36) Endurance Modification IO: Level 50
- (36) Endurance Modification IO: Level 50
- (A) Disorient Duration IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (36) Resist Damage IO: Level 50
- (37) Resist Damage IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (31) Defense Buff IO: Level 50
- (37) Defense Buff IO: Level 50
- (37) Defense Buff IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (39) Defense Buff IO: Level 50
- (39) Defense Buff IO: Level 50
- (A) Red Fortune - Defense/Endurance: Level 50
- (39) Red Fortune - Defense/Recharge: Level 50
- (40) Red Fortune - Endurance/Recharge: Level 50
- (40) Red Fortune - Defense/Endurance/Recharge: Level 50
- (43) Red Fortune - Defense: Level 50
- (50) Red Fortune - Endurance: Level 50
- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (40) Scirocco's Dervish - Damage/Endurance: Level 50
- (42) Scirocco's Dervish - Damage/Recharge: Level 50
- (42) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
- (42) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (43) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Resist Damage IO: Level 50
- (43) Resist Damage IO: Level 50
- (A) Accuracy IO: Level 50
- (A) Accuracy IO: Level 50
- (45) Damage Increase IO: Level 50
- (45) Damage Increase IO: Level 50
- (46) Damage Increase IO: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (48) Positron's Blast - Damage/Recharge: Level 50
- (48) Positron's Blast - Damage/Endurance: Level 50
- (48) Positron's Blast - Damage/Range: Level 50
- (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (50) Positron's Blast - Chance of Damage(Energy): Level 50
- (A) Accuracy IO: Level 50
Level 1: Brawl- (A) Recharge Reduction IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Healing IO: Level 50
- (17) Healing IO: Level 50
- (A) Endurance Modification IO: Level 50
- (45) Endurance Modification IO: Level 50
- (46) Endurance Modification IO: Level 50
Set Bonus Totals:- 7.5% DamageBuff(Smashing)
- 7.5% DamageBuff(Lethal)
- 7.5% DamageBuff(Fire)
- 7.5% DamageBuff(Cold)
- 7.5% DamageBuff(Energy)
- 7.5% DamageBuff(Negative)
- 7.5% DamageBuff(Toxic)
- 7.5% DamageBuff(Psionic)
- 5% Defense(Smashing)
- 5% Defense(Lethal)
- 1.563% Defense(Fire)
- 1.563% Defense(Cold)
- 3.125% Defense(Energy)
- 3.125% Defense(Negative)
- 3.125% Defense(Psionic)
- 10% Defense(Melee)
- 6.25% Defense(Ranged)
- 3.125% Defense(AoE)
- 16.25% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 27% Enhancement(Accuracy)
- 73.09 HP (4.876%) HitPoints
- MezResist(Held) 8.8%
- MezResist(Immobilize) 4.95%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 4.4%
- 2.5% (0.042 End/sec) Recovery
- 22% (1.377 HP/sec) Regeneration
- 2.835% Resistance(Fire)
- 2.835% Resistance(Cold)
- 3.125% Resistance(Negative)
- 3.125% Resistance(Toxic)
Set Bonuses:
Touch of Death
(Havoc Punch)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Mind Over Body)- MezResist(Sleep) 2.2%
- 22.49 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Thunder Strike)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Rise to the Challenge)- 12% (0.751 HP/sec) Regeneration
- 28.11 HP (1.875%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Heightened Senses)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Lightning Rod)- 10% (0.626 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
- 3.125% Defense(Psionic)
(Fire Ball)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
- 3.125% Resistance(Toxic)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1594;719;1438;HEX;| |78DAA594596F524114C7E7B2886C05AC2D5D8096EEB2DC42D4C4E5C144DB26356D6| |C6D6B4D5B4B081D0BC90D900BB6455FFC007E053F856BF48398D6FD03B83CF8A616| |CF3250088F92F0FFC17FCE393373E6CE5D3C98F108F1F89AD0DC378C6CA592B96E3| |EA84AD7AACCE58B25A3B45B73DEDA93E6F0CD925175082142349C59948694FAAC21| |7355B390CB1A6C04797046DE97C58AD4D70B86512EED4B33305FCC4B5316AB7AE38| |767A95432F405992D178ABB2EFAB3529672C74B3FE70ABBF92A0CF81A513BD2ACE4| |0BE5C06CB990D3976A262C205BA94AB3D6074BBA08DF63D1F8D4ED620330292C9B8| |C2D826D9B718F90CC100E3141A32CAB4800D2E2541B4E33EA8D3088D3C23CC2700D| |30A28423502BD7B35B631A5A67E28C04E16C92314DE8D509EF21DECE5916FB1815E| |A65F431341874A8CD397E5B68E40F61E02F435811A163FA17AA137A21C5C9658533| |428546C072ABF5B9E36479DAD0D5063F2308595E9E5E78A7C8FA08EAD35C54C8B74| |2BB88DC66AC128697196B8C3B046C4D40B531C0FD8B2A701BA3DCC64FA0DDAA21DD| |C3648DB6418315F5A815F5A4C8B282155439412E33CA8737C6B04140BF3AEB7E0E8| |87057C6DAF0017450151AE4B889482B3E83865513C32EDAD8849B30E9617809B12E| |42DA47C0031E526738B4478526F709E70E188F180F09B11AE10BE888DAE8089FC65| |7D0719E5E1BE7ADC518EFE0219852C153DCD043B0E2AAE371B612E15624194710A7| |ABD5E9CFC89A7EC178CE784948BF62BC26FC8217474A4D98E2EA215BF31EF2CC69B| |1D06A7143976CCDFB24348E9AB335AFE27F7DDE781AB33997F1F95C4159435947B9| |8BB281B289B285B28D92A187F96D33DB7709177419E50ACA55941E3FC8138C74B84| |1DC281E142F4A178A0FC58FD28D3280F214A5EE84642B6FBAFE0D6A68EA6E6A496A| |C0F7568B6FD98F134BD3F855E067FC3C19B1687C27128C2423D5DA74EC8B887538E| |90EE7428773BEC33969F53FAC5E1ABB| |-------------------------------------------------------------------|
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I'm a long time player, but i never really got into the invention system that much. I'd appreciate some help on how to slot and a few minor tweaks to the powers would also be accepted. Thanks.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Over Strike: Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Energy Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: High Pain Tolerance -- (A)(3)(3)(5)(46)
Level 1: Barrage -- (A)(5)(7)(7)
Level 2: Mind Over Body -- (A)(9)(9)(11)(11)
Level 4: Bone Smasher -- (A)(13)(13)(15)
Level 6: Fast Healing -- (A)(15)
Level 8: Hasten -- (A)(43)(43)(45)(46)(46)
Level 10: Rise to the Challenge -- (A)(19)(21)(23)
Level 12: Quick Recovery -- (A)(17)(21)
Level 14: Super Speed -- (A)
Level 16: Whirling Hands -- (A)(31)(31)(33)(33)(33)
Level 18: Heightened Senses -- (A)(29)(29)(31)(48)
Level 20: Stun -- (A)(25)(25)
Level 22: Combat Jumping -- (A)(23)
Level 24: Boxing -- (A)
Level 26: Tough -- (A)(27)(27)(34)
Level 28: Build Up -- (A)
Level 30: Indomitable Will -- (A)(34)(36)(36)(37)
Level 32: Weave -- (A)(34)(36)(37)
Level 35: Energy Transfer -- (A)(37)(39)(39)(39)(42)
Level 38: Total Focus -- (A)(40)(40)(40)(42)(42)
Level 41: Ring of Fire -- (A)(43)
Level 44: Fire Blast -- (A)(45)(45)
Level 47: Melt Armor -- (A)(48)(48)
Level 49: Fire Ball -- (A)(50)(50)(50)
------------
Level 1: Brawl -- (A)
Level 1: Sprint -- (A)
Level 2: Rest -- (A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- (A)
Level 2: Hurdle -- (A)
Level 2: Health -- (A)(19)
Level 2: Stamina -- (A)(17)
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i have a lvl 31 DP/Rad corr, and i love him, i mostly solo so i stayed away from the AoE attacks and secondaries, but the ST damage is good enough to stay alive through some larger mobs.