Km/Sr/pyre build


tarheelsrok16

 

Posted

I haven't done much with defense based secondaries and i decided to try super reflexes, so i made this build and i have def soft capped to melee/ranged/aoe. but is there a way i can make this build without losing that def, also i'd like to keep the recharge rate.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Over Flow: Level 50 Natural Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Quick Strike -- Dmg-I:50(A), Dmg-I:50(15), EndRdx-I:50(36), Acc-I:50(46)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx:50(A), RedFtn-Def:50(7), RedFtn-Def/Rchg:50(7), RedFtn-EndRdx/Rchg:50(9), RedFtn-Def/EndRdx/Rchg:50(19), RedFtn-EndRdx:50(19)
Level 2: Smashing Blow -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(36), T'Death-Dmg/Rchg:40(37), T'Death-Acc/Dmg/EndRdx:40(37), T'Death-Dam%:40(46), T'Death-Dmg/EndRdx/Rchg:40(46)
Level 4: Agile -- DefBuff-I:50(A), DefBuff-I:50(9), DefBuff-I:50(11)
Level 6: Combat Jumping -- DefBuff-I:50(A)
Level 8: Focused Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(11), LkGmblr-Def/Rchg:50(13), LkGmblr-EndRdx/Rchg:50(13), LkGmblr-Def/EndRdx/Rchg:50(15), LkGmblr-Rchg+:50(33)
Level 10: Power Siphon -- EndRdx-I:50(A), RechRdx-I:50(34), RechRdx-I:50(40)
Level 12: Practiced Brawler -- EndRdx-I:50(A)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Dodge -- DefBuff-I:50(A), DefBuff-I:50(17), DefBuff-I:50(17)
Level 18: Burst -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(25), Sciroc-Dmg/Rchg:50(33), Sciroc-Acc/Rchg:50(33), Sciroc-Acc/Dmg/EndRdx:50(34), Sciroc-Dam%:50(34)
Level 20: Evasion -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(21), RedFtn-EndRdx/Rchg:50(21), RedFtn-Def:50(25), RedFtn-EndRdx:50(42), RedFtn-Def/EndRdx/Rchg:50(42)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Tough -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(27), EndRdx-I:50(27), ResDam-I:50(42), S'fstPrt-ResKB:30(43)
Level 28: Weave -- DefBuff-I:50(A), DefBuff-I:50(29), DefBuff-I:50(29), EndRdx-I:50(31)
Level 30: Lucky -- DefBuff-I:50(A), DefBuff-I:50(31), DefBuff-I:50(31)
Level 32: Concentrated Strike -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(36), C'ngImp-Dmg/Rchg:50(37), C'ngImp-Dmg/EndRdx/Rchg:50(39), C'ngImp-Acc/Dmg/EndRdx:50(39), C'ngImp-Acc/Dmg/Rchg:50(40)
Level 35: Quickness -- Run-I:50(A)
Level 38: Focused Burst -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(39), Thundr-Dmg/Rchg:50(40), Thundr-Acc/Dmg/Rchg:50(43), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Dmg/EndRdx/Rchg:50(45)
Level 41: Ring of Fire -- Acc-I:50(A)
Level 44: Fire Blast -- Dmg-I:50(A), Acc-I:50(45), EndRdx-I:50(45)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Elude -- RechRdx-I:50(A), RechRdx-I:50(50), DefBuff-I:50(50)
Level 50: Nerve Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Heal-I:50(A), Heal-I:50(5), Heal-I:50(5)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(3), EndMod-I:50(3)
------------
Set Bonus Totals:

  • 6.5% DamageBuff(Smashing)
  • 6.5% DamageBuff(Lethal)
  • 6.5% DamageBuff(Fire)
  • 6.5% DamageBuff(Cold)
  • 6.5% DamageBuff(Energy)
  • 6.5% DamageBuff(Negative)
  • 6.5% DamageBuff(Toxic)
  • 6.5% DamageBuff(Psionic)
  • 4.875% Defense(Smashing)
  • 4.875% Defense(Lethal)
  • 4.563% Defense(Fire)
  • 4.563% Defense(Cold)
  • 9.25% Defense(Energy)
  • 9.25% Defense(Negative)
  • 6.125% Defense(Psionic)
  • 6.75% Defense(Melee)
  • 11.75% Defense(Ranged)
  • 6.125% Defense(AoE)
  • 41% Enhancement(Accuracy)
  • 28.75% Enhancement(RechargeTime)
  • 4% FlySpeed
  • 78.71 HP (5.251%) HitPoints
  • 4% JumpHeight
  • 4% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 9.35%
  • 6% (0.1 End/sec) Recovery
  • 20% (1.252 HP/sec) Regeneration
  • 4.095% Resistance(Fire)
  • 4.095% Resistance(Cold)
  • 3.125% Resistance(Negative)
  • 5.625% Resistance(Psionic)
  • 4% RunSpeed
------------
Set Bonuses:
Red Fortune
(Focused Fighting)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Touch of Death
(Smashing Blow)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Luck of the Gambler
(Focused Senses)
  • 10% (0.626 HP/sec) Regeneration
  • 16.87 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 3.125% Resistance(Psionic)
  • 7.5% Enhancement(RechargeTime)
Scirocco's Dervish
(Burst)
  • 10% (0.626 HP/sec) Regeneration
  • 3.125% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
  • 3.125% Defense(Psionic)
Red Fortune
(Evasion)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Steadfast Protection
(Tough)
  • 1.5% (0.025 End/sec) Recovery
  • 22.49 HP (1.5%) HitPoints
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  • Knockback (Mag -4), Knockup (Mag -4)
Crushing Impact
(Concentrated Strike)
  • MezResist(Immobilize) 2.2%
  • 16.87 HP (1.125%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Thunderstrike
(Focused Burst)
  • 2% (0.033 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Positron's Blast
(Fire Ball)
  • 2.5% (0.042 End/sec) Recovery
  • 1.575% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)



Code:
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Posted

For SR, the main thing is just to soft-cap defense. After that, how the build should be optimized depends on personal preference and your budget. More hit points and recovery are typical attributes to be raised. SR doesn't benefit from recharge. Hence, recharge is for higher dps attack chain. I made you one below, which should help you get started.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Quick Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Dam%(19)
Level 1: Focused Fighting -- GftotA-Run+(A), GftotA-Def(5), GftotA-Def/EndRdx(7), GftotA-Def/EndRdx/Rchg(7)
Level 2: Focused Senses -- GftotA-Run+(A), GftotA-Def(9), GftotA-Def/EndRdx(9), GftotA-Def/EndRdx/Rchg(11)
Level 4: Body Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dam%(33)
Level 6: Power Siphon -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(11), GSFC-Rchg/EndRdx(13), AdjTgt-ToHit/Rchg(39)
Level 8: Smashing Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17)
Level 18: Burst -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Dmg/Rchg(34), Erad-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dmg/EndRdx(36)
Level 20: Evasion -- GftotA-Run+(A), GftotA-Def(21), GftotA-Def/EndRdx(21), GftotA-Def/EndRdx/Rchg(23)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-Psi/Status(37), Aegis-ResDam(37), Aegis-ResDam/EndRdx(37), Aegis-EndRdx/Rchg(39), Aegis-ResDam/EndRdx/Rchg(39)
Level 26: Weave -- GftotA-Run+(A), GftotA-Def(27), GftotA-Def/EndRdx(27), GftotA-Def/EndRdx/Rchg(31)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Concentrated Strike -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg/EndRdx(42), T'Death-Dmg/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Acc/EndRdx/Rchg(43), Mako-Dmg/Rchg(46)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Elude -- LkGmblr-Rchg+(A)
Level 41: Ring of Fire -- Acc-I(A)
Level 44: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Quickness -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(46), Numna-Heal/EndRdx(50), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(3), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(5)