Claws/wp help


ClawsandEffect

 

Posted

I'm getting closer to the point where i need to start getting my IO's for my first scrapper, and i just wanted to see if i could get any advice on how to make him better. i plan on teaming a lot with this guy and going through a lot of task/strike forces.
The things i'm most worried about are:
the epic power pool
the downtime of shadow meld/ vengeance
and damage output


Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Over Slash: Level 50 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Strike

  • (A) Touch of Death - Accuracy/Damage
  • (5) Touch of Death - Damage/Endurance
  • (5) Touch of Death - Damage/Recharge
  • (7) Touch of Death - Accuracy/Damage/Endurance
  • (7) Touch of Death - Chance of Damage(Negative)
  • (9) Touch of Death - Damage/Endurance/Recharge
Level 1: High Pain Tolerance
  • (A) Resist Damage IO
  • (15) Resist Damage IO
  • (17) Healing IO
  • (17) Healing IO
Level 2: Slash
  • (A) Touch of Death - Accuracy/Damage
  • (9) Touch of Death - Damage/Endurance
  • (11) Touch of Death - Damage/Recharge
  • (13) Touch of Death - Accuracy/Damage/Endurance
  • (13) Touch of Death - Chance of Damage(Negative)
  • (15) Touch of Death - Damage/Endurance/Recharge
Level 4: Mind Over Body
  • (A) Reactive Armor - Resistance/Endurance
  • (19) Reactive Armor - Endurance/Recharge
  • (19) Reactive Armor - Resistance/Recharge
  • (21) Reactive Armor - Resistance/Endurance/Recharge
  • (23) Reactive Armor - Resistance
Level 6: Spin
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (43) Scirocco's Dervish - Damage/Endurance
  • (43) Scirocco's Dervish - Damage/Recharge
  • (43) Scirocco's Dervish - Accuracy/Recharge
  • (45) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (46) Scirocco's Dervish - Chance of Damage(Lethal)
Level 8: Follow Up
  • (A) Damage Increase IO
  • (46) Accuracy IO
  • (48) Endurance Reduction IO
Level 10: Fast Healing
  • (A) Healing IO
  • (11) Healing IO
Level 12: Combat Jumping
  • (A) Defense Buff IO
  • (46) Luck of the Gambler - Recharge Speed
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Rise to the Challenge
  • (A) Doctored Wounds - Heal/Endurance
  • (25) Doctored Wounds - Endurance/Recharge
  • (25) Doctored Wounds - Heal/Recharge
  • (27) Doctored Wounds - Heal/Endurance/Recharge
  • (27) Doctored Wounds - Heal
  • (29) To Hit Debuff IO
Level 18: Focus
  • (A) Thunderstrike - Accuracy/Damage
  • (23) Thunderstrike - Damage/Endurance
  • (48) Thunderstrike - Damage/Recharge
  • (48) Thunderstrike - Accuracy/Damage/Recharge
  • (50) Thunderstrike - Accuracy/Damage/Endurance
  • (50) Thunderstrike - Damage/Endurance/Recharge
Level 20: Quick Recovery
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
Level 22: Indomitable Will
  • (A) Endurance Reduction IO
Level 24: Kick
  • (A) Accuracy IO
Level 26: Eviscerate
  • (A) Obliteration - Damage
  • (37) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Chance for Smashing Damage
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 28: Heightened Senses
  • (A) Red Fortune - Defense/Endurance
  • (29) Red Fortune - Defense/Recharge
  • (31) Red Fortune - Endurance/Recharge
  • (31) Red Fortune - Defense/Endurance/Recharge
  • (31) Red Fortune - Defense
  • (33) Red Fortune - Endurance
Level 30: Tough
  • (A) Aegis - Resistance/Endurance
  • (36) Aegis - Resistance/Recharge
  • (36) Aegis - Psionic/Status Resistance
  • (37) Aegis - Endurance/Recharge
  • (37) Aegis - Resistance/Endurance/Recharge
  • (39) Steadfast Protection - Resistance/+Def 3%
Level 32: Weave
  • (A) Red Fortune - Defense/Endurance
  • (33) Red Fortune - Defense/Recharge
  • (33) Red Fortune - Endurance/Recharge
  • (34) Red Fortune - Defense/Endurance/Recharge
  • (34) Red Fortune - Defense
  • (34) Red Fortune - Endurance
Level 35: Hasten
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 38: Maneuvers
  • (A) Defense Buff IO
  • (39) Endurance Reduction IO
  • (39) Defense Buff IO
Level 41: Dark Blast
  • (A) Devastation - Accuracy/Damage
  • (42) Devastation - Accuracy/Damage/Endurance/Recharge
  • (42) Devastation - Damage/Endurance
Level 44: Shadow Meld
  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
  • (45) Defense Buff IO
Level 47: Assault
  • (A) Endurance Reduction IO
Level 49: Vengeance
  • (A) Defense Buff IO
  • (50) To Hit Buff IO
Level 50: Musculature Total Radial Revamp
------------
Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Healing IO
  • (3) Healing IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (3) Endurance Modification IO


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Posted

i was able to get better defense number by taking out the leadership set and replacing that with stealth, and i took away my "oh ****" button, shadow meld, and replaced that with pyre mastery, i think with those changes i should be able to deal more damage and on take less. if anyone disagrees please reply, no build necessary unless its a large change. thanks in advance.


Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Over Slash: Level 50 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dam%(7), T'Death-Dmg/EndRdx/Rchg(9)
Level 1: High Pain Tolerance -- ResDam-I(A), ResDam-I(15), Heal-I(17), Numna-Regen/Rcvry+(17)
Level 2: Slash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dam%(13), T'Death-Dmg/EndRdx/Rchg(15)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx/Rchg(19), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(23)
Level 6: Spin -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(43), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(43), Sciroc-Acc/Dmg/EndRdx(45), Sciroc-Dam%(46)
Level 8: Follow Up -- EndRdx-I(A), Acc-I(46)
Level 10: Fast Healing -- Heal-I(A), Heal-I(11)
Level 12: Combat Jumping -- DefBuff-I(A), LkGmblr-Rchg+(46)
Level 14: Super Jump -- ULeap-Stlth(A)
Level 16: Rise to the Challenge -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal(27), ToHitDeb-I(29)
Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(42), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(21)
Level 22: Indomitable Will -- EndRdx-I(A)
Level 24: Kick -- Acc-I(A)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-%Dam(40), Oblit-Acc/Dmg/EndRdx/Rchg(42)
Level 28: Heightened Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(33)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(36), Aegis-Psi/Status(36), Aegis-EndRdx/Rchg(37), Aegis-ResDam/EndRdx/Rchg(37), S'fstPrt-ResDam/Def+(39)
Level 32: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(34), RedFtn-EndRdx(34)
Level 35: Stealth -- DefBuff-I(A), EndRdx-I(36), DefBuff-I(42)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Ring of Fire -- EndRdx-I(A)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(45)
Level 47: Fire Ball -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(50), Det'tn-Dmg/Rng(50), Det'tn-Acc/Dmg/EndRdx(50)
Level 49: Resurgence -- RechRdx-I(A)
Level 50: Musculature Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3)


 

Posted

I'm not sure if you are aware but you don't get the full defense effect from stealth when you attack or get hit. It suppresses down to 2.81% I believe


 

Posted

i was not aware of that, thank you for pointing that out before i made that mistake on TWO of my toons. i will keep maneuvers but keep out the other two.


 

Posted

You're also making teh mistake of slotting sets for positional defense on a Willpower character, which you want TYPED defense for.

Look into sets like: Kinetic Combat, Eradication, Reactive Armor (you only need 4), Rectified Reticle. 3xThunderstrike and 3xDevastation is a better slotting for Focus on a WP character.

Heightened Senses gives you a good amount of defense to Smashing/Lethal/Energy/N.Energy/Fire/Cold, and gives you ZERO defense to Melee/Ranged/AoE. So, your slotting and the defense inherent in Willpower are working against each other. Weave and Maneuvers give defense to everything only so they are useful for characters that want typed OR positional.

For the record, defenses do NOT stack. If you have 30% lethal defense, and 15% ranged defense, and you are targeted by a lethal/ranged attack (like a gun), your defense to that attack will be 30%, not 45%, because it uses whichever defense is higher, not both of them.

I'll post a build when I get home, because it is a large change indeed.

Edit: The downtime of Vengeance on your build in the OP is irrelevant, becasue Vengeance is unaffected by recharge. No matter how much recharge you have in your build, Vengeance will not recharge one second faster.

For your Alpha slot, Spiritual will be more useful than Musculature. The recharge aspect will get your attacks recharging faster, which is useful because Claws is more of a DPS set than a burst damage set. The Heal aspect will affect any power you can slot a heal enhancement in, because it functions just like an SO of the appropriate type. That means it will affect your Max HP and Regen powers too.

Speaking of Max HP and Regen powers, you should slot High pain Tolerance for heal first and resistance only if you have a couple slots to spare. HPT raises your Max HP, which in turn makes your regeneration more effective.

Move the Numina's unique to health instead, and slot 3 Numina's in HPT so you can get the regen and Max HP bonuses from the set, while getting around 91% enhancement in the power itself.

Slotting Slash with 4 Kinetic Combat an Acc/Dam from another set, and an Achille's Heel proc will help increase your damage output. When the proc fires, the target it affects will take 20% more damage from any subsequent attacks that hit it for 10 seconds.

Spin and Eviscerate should both get 4xEradication and 2xScirocco's (I like Acc/Rech and Dam/Rech). That will give you: 3.6 more max endurance, 6.26% Energy/Negative defense, 4.5% max HP, and 20% regen. Since you want typed defense, that 6.26% Energy/Negative defense is a huge bonus for you, and the max HP is nice too.

Slotting 3 Thunderstrike and 3 Devastation in Focus will net you another 2.5% E/N defense, 12% regen, and another 2.25% max HP. Pure Fire damage and pure Cold damage are among the rarest damage types in the game, 90% of the time they will be paired with a damage type you have defense to (either Smashing or Lethal)

4 Reactive Armor is better in Tough and Mind Over Body, gives you S/L/E/N defense for only 4 slots.

Drop Resurgence and take Strength of Will instead. Since SoW is unaffected by recharge, you can leave it with just the default slot and put your Steadfast Res/Def there instead, saving you a slot in Tough. Taking Resurgence is like admitting defeat before the fact. There is no real point to taking it at all since you can make a wakie out of any 3 of something else. The only rezzes I take in scrapper secondaries are the ones that have another use, like Rise of the Phoenix or Soul Transfer.

Indomitable Will will accept LotGs, and you should put at least the +Recharge one in there. 3-4 LotG in Indomitable Will, Heightened Senses, and Weave is my preferred slotting. It will get you more benefit than Red Fortune (since you will end up going over the 5 bonus limit on 1.25% E/N defense bonuses by using it), and it will save you at least 4 slots, which you can put in other powers (like Indomitable Will)

There's a lot of things you can do to improve your build, the way you have it slotted now isn't very efficient. It makes more sense to work with what you are given in the set (typed defense) than it does to try and get positional defense (which makes Heightened Senses redundant)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Here you go, a build I threw together a while back and tweaked to fit your preferences better.

It encompasses most of the things I mentioned in my previous post.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Clawsome: Level 50 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), P'ngS'Fest-Acc/Dmg(29), P'ngS'Fest-Dmg/Rchg(36)
Level 1: High Pain Tolerance -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(3), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(23), Achilles-ResDeb%(43)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(5), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(46)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), Rec'dRet-ToHit(34), Rec'dRet-ToHit/Rchg(34)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam(15), RctvArm-ResDam/EndRdx/Rchg(17)
Level 14: Super Jump -- Zephyr-Travel(A)
Level 16: Rise to the Challenge -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(33), Dct'dW-Heal(33), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-EndRdx/Rchg(40)
Level 18: Focus -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(19), Thundr-Acc/Dmg(19), Dev'n-Acc/Dmg(23), Dev'n-Acc/Dmg/Rchg(43)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(36), P'Shift-EndMod(45)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 24: Tough -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(27)
Level 26: Weave -- LkGmblr-Rchg+(A), HO:Enzym(27), HO:Enzym(48)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), HO:Enzym(42), HO:Membr(43)
Level 30: Spin -- Erad-Dmg(A), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-Acc/Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg(40)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(33), HO:Enzym(50)
Level 35: Eviscerate -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(37), Oblit-Dmg(37), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40)
Level 38: Strength of Will -- S'fstPrt-ResDam/Def+(A)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(46)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hasten -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(45)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

thank you very much for your help, i am going to change my build according to what you suggested right now. and you caught me at the best possible time my toon is lvl 44, right before im going to start buying the recipes.