stellar

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  1. Ok - i think i have a handle on the various points arguements. And have suggestions.

    For those ppl like OP amazing moo, theres no need to worry about fitness coming full blown on an unwanted character and making you change slots. Just take say hurdle which wont affect movement speed as greatly as swift does and slot all your powers as normal. Solved.

    For Ultimo - if you think that having 3 additional powers and not the end to manage them is too much - simply dont take them/use them. Take any of any other power you care to name and simply take them off your task bar and never slot or use them and slot the rest of your powers as before. Your game is now unchanged. Solved.
    (If you do actually want the powers and want to use them with no change in your end rate i suggest teh wanting cake and eating it too comes to mind. Also using mids with end rec in most any powers i dont see a great rate end change percent-wise. Maybe in the future we'll have more opportunities for more slots but until then either the cardiac incarnate or physical power pool for heroes with proc for + end might help.)
  2. Why do you feel you have to move anything? It's like your trying to find fault with free fitness in some way. Ignore the change and life will go on.

    It will, really.
  3. Saw full page GR spread in superboy #1

    Quote:
    Originally Posted by Magellen View Post
    Intriguing

    I used to own a big, nice restaurant and numbers CAN be "moved around" to prove anything and everything
    That being said from my gut feeling AND from player-base data and info gathering I think it is overall pretty sound.
    Re-investing, payroll(s), design, equipment upkeep/purchases, advertising (which is a JOKE) and such will make the pie cut up into a LOT of slices.
    But then again..... quite natural for a company/product of this size.

    I have never questioned ownership/upper-management etc about the CoX franchise in any form when it comes to finances.....
    but I have ALWAYS wished there would be MORE "advertising" and such.

    Don't get me wrong... word of mouth is the BEST "long-term" form of it.
    But in this technological age that we live in.... I would love to see something worked out where some more "conventional" forms were given their due.

    TV and Magazines come to mind..... but that is just a pipe-dream LOL
    Believe me.... I get SICK of seeing WoW or other games' tv commercials when I know that CoX is soooOoooOooOoo much better on many levels.

    Oh well

    Sorry to get on that "rant"
  4. Quote:
    Originally Posted by Electric-Knight View Post
    I was going to gloat about my wife, who loves playing video games, plays CoH, loves Dungeons and Dragons, Star Wars, Star Trek, hiking, camping and football and ice hockey and horror movies (She loves Jason Vorhees, especially)...

    But that would be wrong to do in this thread!
    *nods*

    Hehe, from what I understand, she did play a lot of Super Mario Bros. when she was young.


    *stabs him in the eye with a really hot french fry*


    Eh? Jealous you said? Nah not at all....


    *stabs him again in the same eye*
  5. Excellent well done - as usual!



    My vote goes for Game On - TMIMIP seems to be leading, but really it may only interest people that know the game - the references wont really be interesting to anyone else.

    Game On will "grow the brand" and create more interest in CoH like Avatar did.
  6. Yannow...its amazing to me that everything we've gotten in the last few issues Jack Emmert said couldnt be or wouldnt be done - must be a stick in his eye that we're still here... :P


    What would the game have been like if things had happened sooner i wonder...


    Anyone catch the interview where he in essence said all his previous work was a mistake - including the new STO - and this next time he was going to get it right? How does he still keep getting dev positions i ask you? :P

    *off soapbox*
  7. stellar

    Fizz and cox

    Since its obviously on a soda/pop drink dispenser-type machine instead of what looks like the alcoholic taps next to it, looks like their fizz is meant to be a non-alcoholic drink.

    But since someone will get their panties in a twist - it'll have to be removed.

    Sigh.







    *grumbles about the idiocy of wasting money on things like that...*
  8. Quote:
    Originally Posted by Samuel_Tow View Post
    ....and you're basically ventilating your moth.


    This made me laugh - but then im amused easily by little things.



    (My GF says that too come to think of it and and im not sure what she's meaning.... :P )
  9. Quote:
    Originally Posted by stellar View Post
    To a point i agree with this. But i can see a value in it as well. DDO, after a certain framework of points earned, lets you begin characters at lvl 4 instead of lvl 1 - not a big deal overall but its nice to get past teh "lowbie fell 3 ft off a ledge and died" phase.

    Stamina seems to be when a character - at least for me, can see whether its a good playable toon, again - IMO. Why not a small fee for a toon that stamina lvl?

    Westly seems to have missed the 2 IMO's in there, and nowhere did i say that i couldnt play a toon well without it - it just for me, flows better when i have it. Nice strawman tho. I hate responding to a trollish post - usually i dont have a prob with his, but my question remains.

    If ppl were able to pay to get to 14, (6 for long term vets) for travel power lvl, or what have you - would that be reasonable to you all?
  10. Quote:
    Originally Posted by Samuel_Tow View Post
    I give this idea the tag: Anchor - will sink the game.

    By far the biggest mistake any subscription-driven game can make is to start selling levels. Yes, they'll probably make some cash off the impatient and filthy rich, but how much cash are they going to lose from people cancelling their subscriptions in a huff of ragequit?

    The moment the speed of progress becomes proportionate to the size of your wallet, this stops being a game and becomes an insult, in my opinion.


    To a point i agree with this. But i can see a value in it as well. DDO, after a certain framework of points earned, lets you begin characters at lvl 4 instead of lvl 1 - not a big deal overall but its nice to get past teh "lowbie fell 3 ft off a ledge and died" phase.

    Stamina seems to be when a character - at least for me, can see whether its a good playable toon, again - IMO. Why not a small fee for a toon that stamina lvl?
  11. Quote:
    Originally Posted by Chase_Arcanum View Post
    Yep.

    Read alot about it several years back- was reading alot of MMO design stuff as a tangent to a development project my employer was proposing. The talk on economics and the inflation issue goes back quite a ways. One game currency got SO ridiculously broken that players abandoned it and started using a particular loot drop as its' own form of currency instead.

    Back then, many economist-gamers had ideas on how to develop a "real" economic model with perfect faucet-drain mechanics. SWG even employed economists as consultants, hoping to get it straight.

    After a few hard lessons, it seems that many have changed their tune from aspiring to "make a viable, controlled, sustainable economy" to "what's most important is fun... and the ones players find fun are also essentially broken, so our goal is now to make the most enjoyable broken system possible."

    This. If the real devs are worried about marketing/economy/inf sinks - then they need to realize the above. Near ANY change in inf sinks will lead to dissatisfaction at his point and lose customer base.

    Where are you getting the idea that its even needed - you and your "friends" have way too much time Moo. I swear from your last posts i see passive aggressiveness, like you hate the game and are trying to backhand sabotage it.

    If RMT'rs are that much of a prob, have COH sell inf for cash like they do at lower prices. Ppl can buy pvp stuff, purples, outfit bases, whatever.

    Solved.
  12. First, the reason Blizzard is contemplating authenticators is with the popularity of Wow at 11.5 million people there have been many hacked accounts by gold farmers - we don't have that subscriber base, nor do we have that level of interest by gold farmers in hacking our accounts.

    Second, while "its virtually a forgone conclusion" (sic) that it will be at some point implemented - even they say it may not be until Cataclysm. They're still working out the terms how to do it - offer free with tech support, phone based or what have you. And the bean counters need to weigh the support/time they already spend to fix accounts hacked would be equal to or less the support/time needed to restore authenticators lost/what have you.

    So for you to ask in forums if we would use it if offered borders on inane. Such a system would be counterproductive and actually drive away customers due to annoyance factor alone, even other factors listed above aside. I'm sure the devs have already come to that conclusion.
  13. *written on a blank copy machine paper, with doodles of surfboards and stick men surfing*


    Dudes!

    This is seriously like, flashbacks of high school writing class - he was all like "Write a letter to the future to remember you, as you may not return." All serious n stuff. Pff - like theres a chance of that! Me n my buds on Team Vanguard - we've faced otherworldy wanna be gods and so called world killing supervillians so many times i've lost count. Oh that reminds me - To Patriot, Ha! i'm going to save the world again - i'm one up on you dude! Hehe he hates that. He might be all Golden Avenger n stuff but the games the thing. Had to use a tome i picked up to disguise my origin so's i could go - they won't make it without me. I'm Stellar!


    *crude drawing of girls surrounding stick man with surfboard*
  14. Yes. Wait - make that Hell Yes!!

    Stellar, created day one, done every contact (til they wont give missions). TF n event there is. Name the day/place and he'd be there.
  15. No seems to have commented yet on the 2 from Omega Team besides Ajax and the rikti-turned Hero-1 that are in-game . . .

    Give up?

    Glacia and Infernia. My memory escapes me which mission it was but i do remember them in game. . .
  16. Quote:
    Originally Posted by Westley View Post
    Is levelling fast now? Yes. Does it make the game pointless? In this man's opinion no.

    Why? Because I spent a year getting my first 50, that was an accomplishment. Four years later, I spent about 4 months getting my first 50 that wasn't my "main" character, and around the same time pushing my main villain to level 50. That also was an accomplishment.

    For me, there's nothing left to "achieve" in this game. Does that mean that I'm done with the game? Hell no. What that means is that finally.... finally I can stop working towards a goal and just simply log in to have FUN.

    Now I just play to play. If I level up fast, great. If I get tons of debt from dying over and over again? Great too. I honestly don't care anymore because I'm just having FUN.

    Playing with new powers, playing with new costumes, playing with new character concepts.

    The ease of making it to 50 in recent times has done one thing, for this man at least. It's changed me from a Mainalomaniac to an Altoholic.

    As of this moment, I'm not sure if that's a good thing or not. But I sure am having fun!
    Am i the only one when i see your name i heard Capt. Picard saying "Shut up, Westley!"

    :P


    never mind - carry on....
  17. Quote:
    Originally Posted by stellar View Post
    I30 hits live this weekend - and after all this time and spreadsheets showing IO's can exist with ED repealed, the great nerf is finally undone.....


    On a related note, its also finally realized by the last diehards that most ppl did not 6 slot for damage and played things other than tanks and blasters pre-ED....




    Fixed.
  18. Quote:
    Originally Posted by Joe_Schmoe View Post
    Then no one plays anything but Tanks and Blasters again. Huzzah!
    Riiight...
  19. I30 hits live this weekend - and after all this time and spreadsheets showing IO's can exist with ED repealed, the great nerf is finally undone.....




    yes i went there.

  20. Quote:
    Originally Posted by Kitsune Knight View Post
    SPOILERS

    Well, based on the world in Watchmen, it's very likely that where the world was going was full blown nuclear war between the US and Soviet Union... So Ozymandias blowing up a few cities and framing Dr. Manhattan, which forced the US and Soviet Union into a truce, could be seen as the more peaceful of the two possible outcomes.
    Except you forget that Dr. Manhattan was the reason for the escalated tensions in the first place. aggravated more by his ending the vietnam war as he did. In the old D&D system i'd have to put him as true neutral. Hero vs Villian? prob initially good then turned to evil.
  21. stellar

    'Who is Jack?'

    Eh, i'd rather you got the i16 comic out than have you spend time winnowing through broken links. But if ya got stuff at hand pm me sure. Youre right that im under the belief that ncsoft was "parent" and cryptic a subsidiary of some type - so i'll have to bow to your greater knowledge of how it was. (not being sarcastic.) Not sure where i got that from, some post/article/something somewhere.

    Not trying to vilify him - never met him - said before he made mistakes but all in all he was trying to do what everyone else does in the world, do good work and put food on the table.

    I'm hoping both games continue well until i need magoo glasses to see the screen...
  22. stellar

    'Who is Jack?'

    Quote:
    Originally Posted by Chase_Arcanum View Post
    You're missing one IMPORTANT part here.

    Jack didn't cut back the staff.

    ((As lead dev, he had the "ear" of ppl to say hey, i need more ppl to make this work better dont cut my staff! Thats sidelining my thought that he allowed it knowing he was going to work on a similar MMO.))

    The relationship between NCSoft and Cryptic cut back the staff.

    They both owned part of the game, so they shared revenue, but NCSoft also PAID cryptic for additional development under a traditional publisher-studio model. If NCSoft didn't pay for it, the resources weren't allocated to it.

    ((Link? How do you know ncsoft paid cryptic in that fashion?))

    What was the motivation for NCSoft to foot the bill for a huge sustainment budget when they split the proceeds with their co-owner?

    ((More revenue.))

    Why would Cryptic invest MORE than they were being paid to?

    ((We dont know the facts behind the scenes whether they wanted to or not - but usually if the parent company says no, its usually no - even if they wanted to take out personal loans to float cryptic.))

    Stalemate.

    ((Not at all.))

    It was probably something neither of them wanted- Jack's gone on the record with saying that he was "blindsided by the reality of the business" by CoV's staffing decline-

    ((Pff - what did he think was going to happen, that reducing staff would increase productivity and expand the business? C'mon, this isnt even realistic.))

    - suggesting that he figured Cryptic would keep the ownership revenue AND get paid from NCSoft to sustain a large team.

    ((Right - every company should expect that their parent company to fund them and also let them, cryptic, keep all the money. Right.))

    NCSoft probably expected that there would be "partnered investments" in expansions or they'd slowly begin to own more of the product if they invested "above and beyond" sustainment levels.

    ((But they didnt - they decreased staffing. How is that investing above and beyond sustainment levels?))

    In this case, the stalemate was broken by buying Cryptic out. Now NCSoft has full ownership and full revenue, so it makes full sense to really push development.

    Answers in (( )) above. Can you come back when you've fully thought this out?
  23. other than it doesnt scan to mids - nothings wrong with it :P
  24. stellar

    'Who is Jack?'

    Quote:
    Originally Posted by Aggelakis View Post
    It was down to 15, from around 40. There are now around 50 (possibly as many as 60). (This includes production devs, like Ghost Falcon, etc., who don't actually develop for the game.)
    Ah ty - im fuzzy on numbers but i knew the ratio was approx...
  25. stellar

    'Who is Jack?'

    Been here since day one. This game is great in spite of Jack, not because of him.

    "making unkeepable promises" Moo? Really? You can write that legibly without misspelling in laughter? He said no more power nerfs. That seems to be a promise, if you say it, you can/should keep it - or dont say it at all. Especially knowing at the time that ED was in the works. I dont, and many others who have unfortunatley left, didnt either, believe that he was anywhere near truthful. Outright liar actually - i saved the old posts he made. That's like car salesman telling you he wont nerf the the Porche anymore, then changes the carburator so it puts out less horsepower after a fixed speed. His "Vision" was extremely myopic.

    I believe we would have had power customization sooner had he not reduced devs prior to his leaving, knowing he was going to work on CO. It was down to, what - 8? from14+? We now have more ppl working since he left to bring us things like GR.

    And in his groundbreaking CO - theres "force walls" surrounding the city (war walls anyone?), radiated enemies instead of infected, - wheres the copyright lawyers?!?

    I dont hate the man - he looked out for himself and tried to put a decent product out - handheld videogames notwithstanding. When anyone askes me about Jack i just say he was one of the devs, he made a lot of mistakes that hurt the game, and since he's at CO i hope he learned to avoid similar in the future.