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Posts
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Joined
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Castle was fired?
*edit*
I was confused for a second Sig!
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They're free.
Whats the point. -
I saw your response Folonius!!
Glad to have you on this thread too. -
Why prestige? What good does that do for those of us who don't use bases?
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1. Economic crash. As the Influence/Infamy farms expand further by the ease of farming caused by this change far more influence and infamy will hit the market. Inflation will skyrocket.
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Hmm. Stop assuming so much. Your claim involves the use of an optional tool. Inflation doesn't affect vendors, who sell enhancements, specifically SOs, to which the game is balanced. Not IOs.
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2. Social interaction will drop off. At least with the current situation of 'forced teaming' the farmers have to invite people to the team. Which means at least NOMINAL interaction.
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Again, assuming that the largest portion of our player-base are farmers. This is wholly untrue. Why should you have to be forced to team anyway? If you want to work solo, why should you suffer having small spawns when you can obviously take on larger ones.
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3. Purples and Rares will become more common. Not really a 'Con' to most farmers, but it's really bad for the game when you think about it. Without challenge what's the point? Ever beat a game solely on the basis of having cheat codes? Ever play it again for more than five minutes?
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And with the proposed difficulty spawn size slider, we would get more challenges. Are you proposing that IOs are akin to using a Game Genie?
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4. The Gulf of Haves and Have Nots becomes Larger. As it is some people will turn people down for teaming unless they have specific power choices or IO sets to boost their abilities. Expand that further by the perceived 'requirement' of farming for inf/IOs.
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Really? You just said purps and rares will be more common. Common means there's more supply. Higher supply means lower demand. Your assumptions are getting pretty wild.
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5. Boring. Farming is an incredibly boring CHORE to some people. Doing the same thing over and over for no reason is work, not play. It becomes stale and dull. This could (and likely would) lead to a drop-off in players once the economy gets to the point of farming being required to buy set pieces (Thanks, Inflation!)
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And to others, they like it. Who are you to judge and determine what other plays like? Get off your high horse about it. Just because you think its a chore doesn't mean everyone thinks that. -
300:
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no where has a dev stated that farming = exploiting.
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Rachelthulu:
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They've also been asked in interviews how they'll stop exploiters (which is what farmers are) from gaining max reward at minimum risk.
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Link or proof please.
Rachelthulu:
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Ultimately: Farming is bad.
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socio:
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Ultimately, farming being 'bad' or 'good' is relative. Its a perspective issue and everyone has their own.
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Rachelthulu:
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Nowhere have I stated that the Developers have ever said 'Farming is bad, M'kay?'
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You said it and I was responding to you, not to some comment you didn't make about something the devs didn't say. -
RMTers = how much of the population?
Farmers = how much of the population?
With out hard numbers its hard to make a case either way. So far devs have made changes based on an assumed minority of players. Continuing to do so reduces QoL for the average Joe Hero. We weren't making a statement to convince devs that farming is good, but its not as bad as you make it out to be. It is a necessary action because we have a global economic system. Before the advent of IOs and the market, the only thing that could really be farmed was Inf, which had a no sink at all. It was easy to attain all the funding you needed on your trek from 1-50 to afford SOs by level 50.
Ultimately, farming being 'bad' or 'good' is relative. Its a perspective issue and everyone has their own. -
My WP/Stone has no trouble on Invincible mishes. Sometimes I don't like to team because that tends to make things even easier.
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Snake eggs and generators I agree needed to be nerfed for rewards, the same went for portals and portal spawns.
However, for the rest of it?
TFs/SFs are optional.
Use of the market is optional.
Using recipes and salvage is optional.
I'm still irked about the lack of salvage/recipe drops in non Dev Choice MA missions, but they compensated with the tickets, which are very farmable.
They've created several currencies to spread the content and try to reduce farming.
Despite their efforts, farming still exists.
Despite their efforts, farming is still prevalent.
The market works with in the virtual bounds of economic theory. It's like blind supply and demand in an auctioneer-style setting.
Farmers increase supply at a much higher ratio than players that don't farm. Supply means there is a demand in the first place, for things like salvage and recipes. Because not all of the player base uses the market/recipes/salvage, some one has to pick up the slack.
Inflation? Its natural in any market, especially one as confused and controlled as ours. Prior to i13, the only people who needed invention salvage were those players who used IOs. After i13, the change in base salvage destroyed one market that had low prices due to the singular nature of base salvage.
However, the base builders were merged with the IO inventors, competing for the same salvage. Recipes changed too. The creation of merits and removal a RNG reward was a boon, but had some opposition. No longer were all TFs valued alike, instead their values were increased based on the cost of rolls for random recipes. But also, with the introduction of a new currency, players would begin to save up for the specific IOs they wanted.
But that didn't stop TFs/SFs from getting farmed. No, now it created a way to find exploits for min/max effort/reward, like 30 minute Cim TFs and 1 hour or less Posi TFs. It offered a reason for farmers to farm TFs, whose risk/reward/time ratio were pathetic.
Now with the advent of i14 and the MA, tickets are stupid-easy to farm, as is exp. The rewards you can get from the IO rolls and the ridiculous amount of tickets you can earn is very profitable.
The Devs may be against farming, but there is absolutely no way to remove it.
The point Aura and several other forumites have made is to simply reduce the 'annoying' interaction other players may have with farmers, such as being asked to bridge/fill/pad etc. -
What happens if a team enters a mission with the new difficulties or are they limited to solo play only?
And whether or not they make claims in the public atmosphere about their views and stances on farming, they've already given the players plenty of tools to farm even better.
As far as messing with the market, I think farming helps the market in more cases than not at all.
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It annoys people who don't farm or dislike the idea of it when they get tells asking to farm or pad or bridge.
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That's the entire point. This would reduce the need to have to broadcast or ask people to farm, pad, or bridge. -
Let the KNOCKBACK resume!
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I mean, they added KNOCKBACK sets. How many people do you know that actually slot for knockback, let alone slot a WHOLE FREAKING SET for it?
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*raises hand*
My ff/nrg slots for KB. And to be honest, the IOs aren't that bad either. There area A LOT of kb powers though, in comparison. -
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I count 7 intangability powers. 4 affect the foe and 3 affect the caster.
Detention Shield
Sonic Cage
Black Hole (takes intangible)
Dimension Shift (takes intangible)
Phase Shift
Quantum Flight
Nebulous Form
[/ QUOTE ]Fair enough, I should have said "foe intangibility". The fact remains that only 2 accept intang enhancements, anyway.
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What exactly do the intang enhancers do to the power? I forget since i never pick up the powers. -
I count 7 intangability powers. 4 affect the foe and 3 affect the caster.
Detention Shield
Sonic Cage
Black Hole (takes intangible)
Dimension Shift (takes intangible)
Phase Shift
Quantum Flight
Nebulous Form -
Something about the oppositional mirror effect?
How many fat heroes were there? -
Nope.
Those terms are all subjectively negative in lexicon. -
Death Ray sounds like it would use the Telekinesis-style of toggle
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lol.. yes, those are spawns you can clear without build up in one RoA, good job.
As far as the damage difference goes, over time itd still not matter. Theres tons of blasters who don't have Aim and a ton who don't have Build Up, and they all do just fine. Sorry to burst your bubble.
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Subjective, outlandish, uncorroborated claim is still subjective. How do you know 'tons' go without aim/build up and that they do just fine? How many heroes makes a ton? Sorry to burst your bubble, but blasters with aim/bu tend to do better than those who don't have it. I'm a vet AR/Dev and I wish I had one or the other.
and you also said [ QUOTE ]
As far as ST goes, a Scrapper can out damage a blaster anyway. This is assuming the scrappers lives and doesn't manage to kill his team by proxy (thereby severely hurting damage output!).
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Which...is false -
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True story. I have a Stealth IO in Hover (my sonic/devices hasn't walked anywhere in close to a year, his legs will atrophy soon) Nothing except Rikti Drones and snipers ever sees me.
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Anyone try this against MA custom critters ? they seem to have incredibly high perception radii.
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In technicality, Sharker_Quint is right. There were 2-3 dual pistol threads last week alone. Posting a fourth is considered spam, which by CoH Forum Mods, defined as:
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Spam is considered to be repetitive posting of the same topic or text or nonsensical posts that have no substance and are often designed to annoy other forum users.
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My emphasis.
*edit*
Blasted, Forbin beat me to it. -
They could, but wouldn't 'power suppression' almost be like a status, like held, immob, etc? Because there would be no resistance to, and as such, it would just be OP'd.
Additionally, most npcs don't really have a travel power aside from fly.
So I think it would be something worked over and then easily abused.
"oh hai thar lord recluse"
*primary/secondary suppression powers*
"lulz! you can't hit meh!" -
Yea, as it stands, NPCs currently don't have a 'primary' or 'secondary,' just a list of powers they're allowed. They aren't built like PCs or custom enemies are in the MA.
It'd be funny in pvp though....
*activates suppress secondary on a stalker*
lmao, silly stalker. -
/signed
It would help those members of our player population who are deaf and also be a boon to those of us who have the sound turned off for one reason or another.