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Posts
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Could someone critique my build for my brute.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Slicric: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 1: Charged Armor -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(25), S'fstPrt-ResKB(34)
Level 2: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dam%(7), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(50), T'Death-Acc/Dmg/EndRdx(50)
Level 4: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(11), Sciroc-Dmg/EndRdx(11), Sciroc-Acc/Dmg/EndRdx(13)
Level 6: Conductive Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(34), ImpSkn-EndRdx/Rchg(40), ImpSkn-ResDam/EndRdx/Rchg(43), ImpSkn-Status(46)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(15), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(46)
Level 10: Static Shield -- ImpArm-ResDam(A), ImpArm-ResDam/Rchg(23), ImpArm-ResPsi(23), ImpArm-ResDam/EndRdx(25)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Empty(A)
Level 16: Lightning Field -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(17), C'ngBlow-Dmg/Rchg(17), C'ngBlow-Acc/Rchg(19)
Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 20: Lightning Reflexes -- Empty(A)
Level 22: Grounded -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam(37)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(27), Aegis-ResDam/EndRdx/Rchg(27)
Level 28: Energize -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(29), RgnTis-Heal/EndRdx/Rchg(29), RgnTis-EndRdx/Rchg(31), RgnTis-Regen+(31)
Level 30: Weave -- Ksmt-Def/EndRdx(A), Ksmt-ToHit+(31), Ksmt-Def/Rchg(37), Ksmt-EndRdx/Rchg(40), Ksmt-Def/EndRdx/Rchg(40)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(50)
Level 35: Power Sink -- EnManip-EndMod(A), EnManip-Stun%(36), EnManip-EndMod/Rchg(36)
Level 38: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-EndRdx/Rchg(39), S'dpty-Def/Rchg(39), S'dpty-Def(39)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob/Rchg(42), Enf'dOp-Acc/Immob(42), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(43), Enf'dOp-Immob/Rng(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rng(46)
Level 47: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-ToHit(48), AdjTgt-ToHit/Rchg(48)
Level 49: Vengeance -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Adrenal-EndMod(A), Adrenal-EndMod/Rchg(3), Adrenal-EndMod/Acc/Rchg(3) -
Could someone critique my build and leave advice.. I didnt add purple sets cause i dont have enough money for them.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Punch- (A) Smashing Haymaker - Accuracy/Damage
- (31) Smashing Haymaker - Damage/Recharge
- (39) Smashing Haymaker - Damage/Endurance/Recharge
- (43) Smashing Haymaker - Damage/Endurance
- (A) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance/Recharge
- (5) Reactive Armor - Resistance
- (11) Reactive Armor - Endurance/Recharge
- (A) Titanium Coating - Resistance
- (3) Titanium Coating - Endurance
- (3) Titanium Coating - Resistance/Endurance
- (43) Titanium Coating - Resistance/Recharge
- (46) Titanium Coating - Endurance/Recharge
- (46) Titanium Coating - Resistance/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
- (A) Regenerative Tissue - Heal/Endurance
- (7) Regenerative Tissue - Heal/Recharge
- (7) Regenerative Tissue - Endurance/Recharge
- (9) Regenerative Tissue - +Regeneration
- (9) Regenerative Tissue - Heal/Endurance/Recharge
- (A) Crushing Impact - Accuracy/Damage/Endurance
- (11) Crushing Impact - Accuracy/Damage
- (13) Crushing Impact - Damage/Endurance/Recharge
- (13) Crushing Impact - Damage/Endurance
- (15) Crushing Impact - Damage/Recharge
- (A) Damage Increase IO
- (A) Damage Increase IO
- (39) Damage Increase IO
- (A) Jumping IO
- (A) Steadfast Protection - Resistance/Endurance
- (17) Steadfast Protection - Resistance/+Def 3%
- (17) Steadfast Protection - Knockback Protection
- (A) Adjusted Targeting - To Hit Buff
- (19) Adjusted Targeting - To Hit Buff/Endurance
- (19) Adjusted Targeting - To Hit Buff/Recharge
- (21) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (21) Adjusted Targeting - Endurance/Recharge
- (23) Recharge Reduction IO
- (A) Impervious Skin - Resistance/Endurance
- (40) Impervious Skin - Resistance/Recharge
- (40) Impervious Skin - Endurance/Recharge
- (42) Impervious Skin - Resistance/Endurance/Recharge
- (42) Impervious Skin - Status Resistance
- (A) Karma - Defense/Endurance
- (23) Karma - Defense/Recharge
- (25) Karma - Knockback Protection
- (A) Kismet - Defense/Endurance
- (25) Kismet - Defense/Recharge
- (37) Kismet - Endurance/Recharge
- (39) Kismet - Defense/Endurance/Recharge
- (40) Kismet - Accuracy +6%
- (A) Rectified Reticle - To Hit Buff
- (27) Rectified Reticle - To Hit Buff/Recharge
- (27) Rectified Reticle - Increased Perception
- (A) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Recharge
- (29) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Endurance/Recharge
- (37) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Obliteration - Damage
- (33) Obliteration - Chance for Smashing Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (A) Red Fortune - Defense
- (36) Red Fortune - Defense/Recharge
- (36) Red Fortune - Defense/Endurance
- (36) Red Fortune - Endurance/Recharge
- (37) Red Fortune - Defense/Endurance/Recharge
- (A) Energy Manipulator - EndMod
- (46) Energy Manipulator - EndMod/Recharge
- (A) Empty
- (A) Tempest - Accuracy/Damage
- (45) Tempest - Damage/Recharge
- (45) Tempest - Damage/Endurance
- (45) Tempest - Chance of End Drain
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
- (A) Empty
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Adrenal Adjustment - EndMod
- (50) Adrenal Adjustment - EndMod/Recharge
- (50) Adrenal Adjustment - EndMod/Accuracy/Recharge
Here my defense:
Smashing/Lethal 35.8%
Energy/znegative 25.2%
Fire/Cold 23.9 %
Melee 21.5%
Ranged 11.5%
Resistance:
Smashing/lethal 66.7% -
we are a new super group that was made two days ago. and now we are recruiting. We are here to do tf's, group, help one another out, and especially to have fun. So far we have being tf and grouping both nights with our current members. We are looking for active member that like to contribute as well. If you want to know more or join contact me via in game @Zombie Guy. P.S this is a hero sg lol. thanks. ( i apologize if i'm not suppose to post sg stuff on this forum) thanks. Also there is rewards for earning prestige.
1k prestige= promotion+10k influence
10k prestige=promotion +100k influence
100k prestige= promotion + 200k influence
200k prestige= promotion+ 300kinfluence -
Which would be a good set for Thugs. Thermal or Thug? I'm looking for something thats fun, high survivability, and good for killing AV/ Heros. Please and thanks? also can you expain why too. Thanks.
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is medicne needed for /wp brute?
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are there any fire/fire tank guides that is not of issue 4?
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man r there any guides with trick arrow beside gravity?
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good job making this guide i am thinking of making a ninja/trick arrow mastermind after reading this.
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[ QUOTE ]
We are thrilled to present a preview teaser on Issue 9s upcoming Statesmans Task Force, directly from the desk of Positron (Matt Miller).
Check out the preview here, along with a series of exclusive screenshots of the tremendous action that awaits you in "Breakthrough!"
[/ QUOTE ]
hey is u guys check out the screenshots, u will a Samurai (i think its a scrapper) having like a pole coming out of each of his hand, and then when he fights a giant robot, he have like a sword that is glowing.
Does that mean we will have a new powerset r am i just crazy lol?