My SS/INvul Build
Not bad and fairly inexpensive, but you spent money on -kb which invulnerable does not need. I made some changes which will definitely increase the price, but also improves defense, HP, and acc/damage for your basic attacks.
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Slicric: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam(5), RctvArm-EndRdx/Rchg(11), S'fstPrt-ResDam/Def+(17)
Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam/Rchg(43)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43), C'ngImp-Acc/Dmg/Rchg(46)
Level 6: Dull Pain -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(11), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(46)
Level 10: Combat Jumping -- LkGmblr-Def/EndRdx(A)
Level 12: Boxing -- Dmg-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(39)
Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(19), AdjTgt-ToHit/Rchg(19), AdjTgt-ToHit/EndRdx/Rchg(21), AdjTgt-EndRdx/Rchg(21), RechRdx-I(23)
Level 20: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam/Rchg(42)
Level 22: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(36)
Level 24: Maneuvers -- Ksmt-Def/EndRdx(A), Ksmt-Def/Rchg(25), Ksmt-EndRdx/Rchg(37), Ksmt-Def/EndRdx/Rchg(39), Ksmt-ToHit+(40)
Level 26: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(27), Rec'dRet-Pcptn(27)
Level 28: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/Rchg(29), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(31), LkGmblr-EndRdx/Rchg(34), LkGmblr-Def/EndRdx/Rchg(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(42)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-%Dam(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Acc/Dmg/Rchg(34)
Level 35: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36)
Level 38: Unstoppable -- ImpArm-ResPsi(A)
Level 41: Ring of Fire -- Thundr-Acc/Dmg/Rchg(A)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(45), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Vengeance -- LkGmblr-Def/EndRdx(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Fury
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(50), P'Shift-Acc/Rchg(50)
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50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
ty i like it
Could someone critique my build and leave advice.. I didnt add purple sets cause i dont have enough money for them.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Punch
- (A) Smashing Haymaker - Accuracy/Damage
- (31) Smashing Haymaker - Damage/Recharge
- (39) Smashing Haymaker - Damage/Endurance/Recharge
- (43) Smashing Haymaker - Damage/Endurance
Level 1: Resist Physical Damage- (A) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance/Recharge
- (5) Reactive Armor - Resistance
- (11) Reactive Armor - Endurance/Recharge
Level 2: Temp Invulnerability- (A) Titanium Coating - Resistance
- (3) Titanium Coating - Endurance
- (3) Titanium Coating - Resistance/Endurance
- (43) Titanium Coating - Resistance/Recharge
- (46) Titanium Coating - Endurance/Recharge
- (46) Titanium Coating - Resistance/Endurance/Recharge
Level 4: Haymaker- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
Level 6: Dull Pain- (A) Regenerative Tissue - Heal/Endurance
- (7) Regenerative Tissue - Heal/Recharge
- (7) Regenerative Tissue - Endurance/Recharge
- (9) Regenerative Tissue - +Regeneration
- (9) Regenerative Tissue - Heal/Endurance/Recharge
Level 8: Knockout Blow- (A) Crushing Impact - Accuracy/Damage/Endurance
- (11) Crushing Impact - Accuracy/Damage
- (13) Crushing Impact - Damage/Endurance/Recharge
- (13) Crushing Impact - Damage/Endurance
- (15) Crushing Impact - Damage/Recharge
Level 10: Jump Kick- (A) Damage Increase IO
Level 12: Boxing- (A) Damage Increase IO
- (39) Damage Increase IO
Level 14: Super Jump- (A) Jumping IO
Level 16: Unyielding- (A) Steadfast Protection - Resistance/Endurance
- (17) Steadfast Protection - Resistance/+Def 3%
- (17) Steadfast Protection - Knockback Protection
Level 18: Rage- (A) Adjusted Targeting - To Hit Buff
- (19) Adjusted Targeting - To Hit Buff/Endurance
- (19) Adjusted Targeting - To Hit Buff/Recharge
- (21) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (21) Adjusted Targeting - Endurance/Recharge
- (23) Recharge Reduction IO
Level 20: Tough- (A) Impervious Skin - Resistance/Endurance
- (40) Impervious Skin - Resistance/Recharge
- (40) Impervious Skin - Endurance/Recharge
- (42) Impervious Skin - Resistance/Endurance/Recharge
- (42) Impervious Skin - Status Resistance
Level 22: Weave- (A) Karma - Defense/Endurance
- (23) Karma - Defense/Recharge
- (25) Karma - Knockback Protection
Level 24: Maneuvers- (A) Kismet - Defense/Endurance
- (25) Kismet - Defense/Recharge
- (37) Kismet - Endurance/Recharge
- (39) Kismet - Defense/Endurance/Recharge
- (40) Kismet - Accuracy +6%
Level 26: Tactics- (A) Rectified Reticle - To Hit Buff
- (27) Rectified Reticle - To Hit Buff/Recharge
- (27) Rectified Reticle - Increased Perception
Level 28: Invincibility- (A) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Recharge
- (29) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Endurance/Recharge
- (37) Luck of the Gambler - Defense/Endurance/Recharge
Level 30: Hasten- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
Level 32: Foot Stomp- (A) Obliteration - Damage
- (33) Obliteration - Chance for Smashing Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
Level 35: Tough Hide- (A) Red Fortune - Defense
- (36) Red Fortune - Defense/Recharge
- (36) Red Fortune - Defense/Endurance
- (36) Red Fortune - Endurance/Recharge
- (37) Red Fortune - Defense/Endurance/Recharge
Level 38: Unstoppable- (A) Energy Manipulator - EndMod
- (46) Energy Manipulator - EndMod/Recharge
Level 41: Ring of Fire- (A) Empty
Level 44: Fire Blast- (A) Tempest - Accuracy/Damage
- (45) Tempest - Damage/Recharge
- (45) Tempest - Damage/Endurance
- (45) Tempest - Chance of End Drain
Level 47: Fire Ball- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
Level 49: Vengeance- (A) Empty
------------Level 1: Brawl
- (A) Empty
Level 1: FuryLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Empty
Level 2: Health- (A) Empty
Level 2: Hurdle- (A) Empty
Level 2: StaminaHere my defense:
Smashing/Lethal 35.8%
Energy/znegative 25.2%
Fire/Cold 23.9 %
Melee 21.5%
Ranged 11.5%
Resistance:
Smashing/lethal 66.7%