seebs

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  1. Quote:
    Originally Posted by Fulmens View Post
    When I realized I was escorting generous older gentlemen, I made a costume to match. "I've got a new SG . The kids are hungry. Don't judge me."
    ... Meri Sioux, the mind/emp controller, has just found a new career. And the great thing is, I don't even need to change her costume.
  2. I tried to make a traps defender, and I sucked at it. I'd just keep plugging away, but there were other issues (including a serious clipping problem on his costume when running which was driving me nuts), and he was only level 8, so I deleted and figured I would at some point give it another try.

    But this leads me to a question: How is a traps defender supposed to work? In a lot of groups I've been in, there's been a serious difficulty in not having any healing to speak of, and I'm not sure Triage Beacon does much healing -- I don't have exact numbers to hand, but it didn't seem like it was doing much. I suppose the force field drone is a pretty core power, but this gets me to my general question:

    How is a traps/ defender expected to handle stuff, either soloing or in groups? What's the solution to "health bar has gone red", or do you just try to keep that from happening? My intuitive read is that, compared to sets that have at least some heals, traps ought to be pretty weak, or ought to have some huge advantages to make up for the lack... But I'm told it's a really strong set.

    So what's the trick?

    (Edit to clarify: Interestingly, /devices is my joy, and the two blasters I'm still playing are both /devices, because OMG SO MUCH FUN.)
  3. Imagine that you were to add more recharge reductions to HT. Consider, if you will, all the times you will find yourself thinking "how annoying! I could cast an auto-hit stun and damage effect that would rez my allies. I wish it were still recharging."

    If you don't expect that to happen very often, more recharge slotting couldn't hurt. I think I have three recharge reductions in mine, and I still sometimes wish it were up again already.
  4. Quote:
    Originally Posted by Master_Templar View Post
    No, one at a time, but the recharge is pretty short.

    Well, in one of the earlier posts the poster breaks it down per level. There really are a lot of free slots in a D/D build. It's all about what you want to do. I personally would take at least Assault and Tactics. RF is nice to have as is Dark Pit. I bet RF would get more utility than Pit though. My instincts say "leave the controlling to controllers" but hey, a little mez support for a boss-heavy mob isn't anything to look down on.

    SF is a must have in my opinion. I also like Flight on my D/D.

    -MT
    I suppose what it comes down to is: There are free slots in the build as a whole, but there are many points in the earlier levels where there are more powers available that I want than I have free slots. And one of the things I'm trying to keep in mind is which powers I'll have available when exemplared down. So I want the important stuff to all be within... what, 5 levels I think? of 15ish, because that's where I end up for the lowest level TF I'm aware of. And that gets tricky. Hmm.

    Come to think of it, perhaps I should consider separating hover from fly. Hover's actually really useful for standing near the main melee (for heals) without getting punched in the face, fly's really only needed when I'm travelling.
  5. Can recall friend stack more than one friend? I guess it has a pretty short recharge.

    I think wanting leadership and recall friend just makes my "too many powers" problem worse. So does wanting dark pit to stack it with HT. But the character's a djinni, and really HAS to fly. (And really, I want Shadow Fall just because the blue cloud at her feet Looks Right for hovering.)
  6. Yeah, I noticed that. The tradeoff, of course, is that you sometimes get a ton more with unreasonable prices. I managed to go through a stack or so of brass selling for 175-250k and buying for 500 on one of my alts.
  7. Quote:
    Originally Posted by Psylenz View Post
    You can try a respec trial more than once, even if you succeed.
    I was under the impression, though, that I can only get one respec from it (until 34), and 3 total ever in the life of the game.

    (This is one of the few things I'm finding fairly unfriendly about CoH; I really like the idea of being able to just respec anytime if I feel like spending a smallish amount of in-game resources to do it.)

    (And as to TT... I keep expecting one of the critters to yell "HENTAI!", pull a giant mallet out of nowhere, and knock my character into the sky.)
  8. Huh. Well, that'd be three more slots tied up somewhere, and I don't know how I'd shuffle that in. But it does sound tempting, and fits with my general conception of Defender as built for party support.

    In an ideal world, I'd want teleport too (mostly for RP reasons).
  9. Quote:
    Originally Posted by _Klaw_ View Post
    Got 10 bucks?
    I've thought about that.

    Right now, I clearly don't have a good enough idea of what I'm doing to justify respeccing anyway. At some point down the road, I imagine I'll have a pretty good notion of what I want a build to be like, and by then, for all I know, they'll have changed something and given us all free respecs anyway.

    The feedback in this thread has been pretty valuable, but has if anything made it harder for me to figure out what I want, by adding powers to the "you really ought to think about this" list. In particular, the leadership stuff looks like it would help a lot -- if I went for maneuvers and tactics, those would nicely amplify the already significant morass of +defense to teammates, -tohit to enemies, -defense to enemies I'm providing. But on the other hand, once I have enough -tohit, the +defense might stop being useful.
  10. Quote:
    Originally Posted by Master_Templar View Post
    Agree with all of this. I took DN around 24ish and didn't miss it earlier. Get stamina first, then leadership, then RF just because it is handy.
    Leadership is something I hadn't thought much about, but that does look appealing, and the bonuses would help. In particular, a to-hit bonus would help a ton with my usual problem of missing with Twilight's Grasp. And RF really does seem handy, even if I don't otherwise go for teleport. But that just makes my "too many awesome options" seem worse.

    Quote:
    Afford a respec? Can't you just earn one via the respec trial?
    I probably can, although I'm not totally sure I can successfully get a group together for that and such. But that gives me exactly one chance to try, so I'm wary of using it up.

    Quote:
    As for missing mobs with Nightfall, drop your Tar Patch first (the mob should already be surrounding your tank/scraps). Then unleash with NF/TT.
    TT?

    Anyway, I'm usually keeping tar patch up (I have it slotted for recharge reduction so it is ready before it expires), and I still sometimes miss with TG, fairly often on tougher targets. Heals-which-miss are an innovative concept.
  11. Quote:
    Originally Posted by PhroX View Post
    Personally, I'd put out something like this as a standard Dark build:

    1: Twilight Grasp
    1: <1st attack>
    2: <2nd attack>
    4: Darkest Night
    6: Tar Patch
    8: <travel prequisite>
    10: <stamina prequisite> or <1st AoE attack>
    12: Fearsome Stare
    14: <travel power>
    16: <stamina prequisite> or <1st AoE attack>
    18: Health
    20: Stamina
    22: Shadow Fall
    24: <3rd attack> or <2nd AoE attack>
    26: Howlight Twilight
    28-30: <free>
    32: Dark Servant
    35-49: <free>
    That gives you the main abilites from Dark miasma along with a good core of attacks. Black Hole should be avoided, and Pet. gaze is decent but by no means neccesary, so pick it if you want, and then add in whatever seconday and pool/epic powers you like into the free slots.
    The big surprise for me in this build is postponing Howling Twilight and Shadow Fall so long -- I'm used to thinking of those as important early powers. I guess Shadow Fall isn't crucial for lowbie missions and such, but I've gotten used to it. HT is pretty awesome, whether as an attack or as a rez. It does make sense, though, and I'd seen other people recommending avoiding black hole and petrifying gaze.

    Quote:
    For /Dark, that'd be Dark Blast at 1, Gloom at 2, TT at 16 and NF at 24. And frankly, that's /Dark done - the remaining powers aren't that great (Dark Pit and Life Drain are wasted on with Dark primary, while IMO Snipes and Defender nukes are a waste of a power).
    I have been loving having the snipe available for farming stuff that's annoyingly hard while out street sweeping -- there are a ton of mobs that I can kill by sniping them twice and they can't even hit me. But it is, as they say, "situational".

    I've seen people recommend Dark Pit pretty strongly just because it stacks mez magnitude with Howling Twilight getting you enough mez to affect some bosses that would otherwise be unstunnable.

    Quote:
    Regarding Nightfall, always aim at the back of the spwan, preferably from as far away as possible (start the power out of range, then run forward till it fires). Also, it's nice to put a +range enhancement into TT, that way both cones have a similar range.
    I think the Nightfall cone is narrower anyway, but it's something to think about. At the levels I've been at, +range was pretty minimal anyway.
  12. I mostly ran on teams to level up, so I didn't get many drops at all. I'd guess I had about 900k inf from actually selling stuff (often listing things at much more than the apparent going rate and waiting a while for them to sell), and the rest I got by farming WW for vendorable recipes to make a bit of a profit.

    I'm told that I'd have more money if I'd been soloing that whole time.
  13. Yup. I filled out a web form, I think, to initiate a support thing, they escalated it, they contacted me a few days later to say it was probably fixed. During that time, I once managed to get the store to sell me one thing. After they said it was fixed, I bought the remaining boosters.
  14. It may be a new bug, but it does seem to be there. Just ran into this myself.

    On the other hand, my desktop Linux machine is still faster than my Mac laptop, so it may be worth it.

    (I've toyed with the idea of getting a Windows machine to run video games, but right now, the extra attention/effort required to maintain another OS doesn't sound appealing.)
  15. Okay, where do I learn more about how I can use MA tickets and Merit Rewards to get stuff, because I apparently didn't adequately understand that functionality.
  16. Hey, another newbie question that this reminds me of:

    Is there a limit to what I can craft at a given level, or is it purely a question of what mats and recipes I have?
  17. Buy recipe?

    I get the feeling this is Something I Should Know About. I have at least a few Reward Merits gotten from various stuff.

    And yes, I've been nearly-always teaming, that would explain it. Drops divided by eight people, but we have 5-8 times as many mobs... But there's that huge XP bonus, so the net result is a ton more XP per mob I get loot from. So I'm running behind on loots, probably.

    I was messing with crafting, although I ended up about breaking even because I forgot to include the actual influence cost of doing the crafting. Silly me. But I understand the principle, anyway, and I have indeed made some money doing that. The killer for me has usually been lack of available slots to leave bids out on stuff that fluctuates widely in price (that being, so far as I can tell, everything on the entire market). I assume I eventually get more than 15 auction slots... Although I could improve things some by using alts aggressively, pick a given range of stuff, have an alt put out bids on most of it, leave them there for a week or so.
  18. Quote:
    Originally Posted by UberGuy View Post
    Wow (no pun intended). Yeah, you're right, that's 238 servers (no, I didn't count them by hand), and that's actually more than enough to divide up the population so that any one WoW server's market pool is comparable to all of CoH's. In fact it may actually be smaller given that it's further divided by faction.
    I used to play the WoW AH for money quite a lot -- maybe half an hour a day for months at a time.

    At this point, we risk the forum rule about comparisons between MMOs, but I don't think this is a better/worse comparison type thing at all. The AH model is based on fairly short expirations of offers, and all pricing is determined by the sellers; buyers have two options, they can "buyout" (buy instantly at the top of the two listed prices for a specific auction -- each auction is bid separately, even if there are multiple auctions of the same item), or "bid" (put in an amount of money equal to or greater than the lower of the two prices). Not every auction has a buyout, and some auctions have bid==buyout, in which case bidding wins the auction instantly. Auctions expire after at most two days, and listing fees are a function of how long you list them for. No limits on slots.

    The net result is a much, much, smaller market, but with much, much, better information about pricing available -- amplified by the availability of addons which can record months and months of pricing history and show you averages and histograms.

    The big difference is, if there's sixty items up, you know exactly what price is being asked for each of those sixty items, leading to a huge incentive to new listings being priced comparably and usually a tad cheaper. Listing something that doesn't sell within two days costs money. However, the money it costs is a function of vendor value, not listing price, so rare-but-valuable-to-players items are extremely lucrative, at least potentially.

    In CoH, for common items (say, brass), a bid which doesn't result in any purchases right away may well turn into a full stack of ten within five minutes, all from new listings. If I put in "lowish" bids on a handful of items, and just walk away, I often see them all move within twenty minutes, and very often see them all move overnight. That implies a much higher rate of turnover in the market than I'm used to; I'm used to the default market price being stable over a period of hours to days.
  19. Quote:
    Originally Posted by WarronPeace View Post
    What I don't understand is how you get to 27 with only 3.5 million or so. I mean, by the time you hit the 20s, you are likely going to be getting the occasional rare drop that will sell for that much inf, so by 27 you should have gotten at least 2 or 3 of them and have about 10 million.
    I've gotten rare drops, but they've all been the rare drops that turn out to be cheap. Maybe just bad luck.

    Quote:
    Did you buy TOs? That's a huge waste of funds right there.
    I did at 7, but that's 50k difference, shouldn't matter much.

    Quote:
    Are you buying SOs from contacts, or stores?
    Stores. But I was looking at IOs, because I was under the impression that I should be migrating away from the SO treadmill.
  20. FWIW:

    I am mostly positively impressed by CoH. Sure, there's stuff I'd like to see fixed, there's more typos than I'd be comfortable with in anything I'd release (but then, I used to edit stuff professionally), but... This doesn't look badly done at all, and a lot of what I've heard about GR sounds not merely tolerable but pretty good.

    FWIW, I'm not particularly in great shape or beautiful or anything, but I am a genuine recognized expert in some fields of software development. (No, really!)
  21. So, my highest-level character just made 27. And I noticed something: It's fairly hard to afford a complete set of SOs, and any IOs other than the generic "invention: damage" types seem to be thoroughly out of my reach. I've been doing cheap WW farming (buying recipes for less than they vendor for and selling them), and I made 27 with about 3.5M inf. That's enough to buy the rarest/most-expensive component of, say, a single orange or yellow IO of around my level, probably. The IOs themselves tend to run anywhere from half a mil to 5-20M+.

    So. Theoretical question: What is the game balanced around assuming I'll have? Is it assuming I'm fully tricked out with SOs? That I'm using a mix of SOs and DOs and maybe a few IOs five or ten levels below me (but still working)?

    The big issue I'm seeing is that I'm not used to the idea that equipment completely stops working as I level. I'm used to it becoming sort of obsolescent, but hey, it's still working, it's just that it's not as significant as it used to be. And I'm not sure how I'm supposed to be dealing with this, or even whether I am.

    Possibilities that occur to me:
    * You're not really expected to have anything enhanced except by whatever random drops you got and maybe a handful of SOs, and the game is plenty balanced and playable as such.
    * You're expected to regularly spend a fair bit of money upgrading, and I should have made a lot more money somehow (perhaps by crafting and selling stuff?)
    * The game assumes that you have a level 50 alt to farm for money.
    * It's not really working as designed, but it's not practical to try to correct it, because any of the obvious proposed corrections would be dramatically worse.

    My experience thus far seems to be that, at least for a relatively new player, the big crippling weakness is that there's not enough auction slots to leave both bids and sales up for very long, making it hard to either buy low or sell high without using a lot of alts who are buying and selling different kinds of things. Which may actually be a good strategy, but it seems odd.

    So, imagine that you just made 27 and didn't have any rich alts or rich friends. What would you be putting in for enhancements? How would you get it?
  22. Fly's not optional for RP reasons -- character must have fly. And I actually really like hover for defending, because I can position myself pretty well.

    There is no way I can afford a Stealth IO at this point -- they're an order of magnitude more expensive than I have money.

    I've been having a really hard time reliably hitting multiple mobs with nightfall. I usually get two, but rarely more than two. I'm not sure why -- I may just suck at positioning. I'd kill for an actual visual representation of the cone.

    It really feels like there's just a few too many powers that are must-haves or close to it. I had been planning to postpone stuff like teleporting and leadership until after I had a few more of my core powers in place, though this may be a bad plan. Stamina has been relatively avoidable for grouping, although I agree that it becomes more of an issue when soloing. (This whole project may become somewhat academic for a while, too, as it turns out that I'm nowhere near being able to afford a respec.)
  23. Quote:
    Originally Posted by New Dawn View Post
    Sitting in the middle of those brackets is what I would refer to as one of the most crucial Dark Powers, one I would slot early as I would rather see a well debuffed group than have to spam heals. It's a no brainer. Darkest Night.
    In the content I've been in so far, there's been maybe two fights where I could predict in advance that a given critter would be alive more than about five seconds. How would I use DN effectively? And given that, what would I drop or shuffle in the other powers?
  24. When I'm in groups, stuff dies quite quickly. When I'm solo, I still have a pretty rough time of things, even at -1/x0. It's gonna be a long time before I can do things above my level consistently.
  25. Dark Blast is the non-optional one that I took at 1 because you have to. I could swap Moonbeam for Gloom (the short DoT), I suppose -- but I've found it awfully useful. I do want to have a second attack power relatively early.

    You may well be right that I could move tar patch later, although at this point I can obviously slot it for enough recharge to have it available most of the time, and it is pretty awesome. DN has been sort of a poor fit for the mostly-minions fighting I see at lower levels -- I don't see many things live long enough for it to be a good choice. But maybe I should rethink that...