Dark/Dark IO slots


DragonHunter

 

Posted

Just came back after a long long break and getting into these IOs. I spent a lot of time researching a new scrapper i leveled and have a nice IO build for him, but i was looking into my old dark/dark defender and couldnt find much advice on IO slotting.

I pretty much decided what powers i want, however I am on the fence about a few. My concept is to go balls to the wall with tohit debuffs and team defenses, and to use tenebrous tentacles and nightfall to assist the team with cone AE damage. I tried Dark pit and didn't like it, even in conjunction with howling twilight.

What i'm not sure about is the 3 leadership powers. I considered dropping assault for vengeace, but people rarely die when im doing my thing, if they do it's probably going to be me. So i thought about dropping one for Torrent for the utility, but which one should i drop. Or can my end handle all the toggles and some cone blasting with the proper slotting?

Anyway, here are the powers i was thinking of getting:

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Level 48 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Dark Mastery

Hero Profile:
------------
Level 1: Twilight Grasp Empty(A)
Level 1: Dark Blast Empty(A)
Level 2: Darkest Night Empty(A)
Level 4: Tar Patch Empty(A)
Level 6: Hasten Empty(A)
Level 8: Shadow Fall Empty(A)
Level 10: Swift Empty(A)
Level 12: Fearsome Stare Empty(A)
Level 14: Super Speed Empty(A)
Level 16: Tenebrous Tentacles Empty(A)
Level 18: Health Empty(A)
Level 20: Stamina Empty(A)
Level 22: Howling Twilight Empty(A)
Level 24: Petrifying Gaze Empty(A)
Level 26: Night Fall Empty(A)
Level 28: Maneuvers Empty(A)
Level 30: Tactics Empty(A)
Level 32: Dark Servant Empty(A)
Level 35: Assault Empty(A)
Level 38: Recall Friend Empty(A)
Level 41: Dark Consumption Empty(A)
Level 44: Soul Transfer Empty(A)
Level 47: Dark Embrace Empty(A)
Level 49: Teleport Empty(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Vigilance
Level 6: Ninja Run

If anyone could take the time to advise me on slotting with set IOs in mind, i would greatly appreciate it.

For reference, here is what i was going for with SOs, before i realized that i was almost 50 and don't want to respec AGAIN when i want to switch to set IOs heheh.

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Posted

I don't see much point in manuevers. Darkest Night and Fearsome stare stack in -tohit. Others may differ however and are entitled to do so. I just never saw much point.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Here is an idea how to IO a Dark/Dark Defender. It can handle the RWZ very nicely.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Twilight Grasp

  • (A) Accuracy IO
  • (3) Touch of the Nictus - Healing
  • (13) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (19) Touch of the Nictus - Accuracy/Healing
  • (34) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (46) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 1: Dark Blast
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (3) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (19) Dark Watcher's Despair - Recharge/Endurance
  • (36) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (36) Damage Increase IO
Level 2: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (5) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (7) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (21) Dark Watcher's Despair - Recharge/Endurance
  • (36) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (37) Dark Watcher's Despair - Chance for Recharge Slow
Level 4: Gloom
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (5) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (7) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (21) Dark Watcher's Despair - Recharge/Endurance
  • (37) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (37) Damage Increase IO
Level 6: Howling Twilight
  • (A) Recharge Reduction IO
Level 8: Shadow Fall
  • (A) Steadfast Protection - Resistance/Endurance
  • (9) Steadfast Protection - Resistance/+Def 3%
  • (9) Steadfast Protection - Knockback Protection
  • (31) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 14: Fearsome Stare
  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (15) Glimpse of the Abyss - Endurance/Fear
  • (15) Glimpse of the Abyss - Accuracy/Endurance
  • (39) Glimpse of the Abyss - Fear/Range
  • (39) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (39) Glimpse of the Abyss - Chance of Damage(Psionic)
Level 16: Tenebrous Tentacles
  • (A) Positron's Blast - Accuracy/Damage
  • (17) Positron's Blast - Damage/Endurance
  • (17) Positron's Blast - Damage/Recharge
  • (40) Positron's Blast - Damage/Range
  • (40) Positron's Blast - Accuracy/Damage/Endurance
  • (40) Endurance Reduction IO
Level 18: Petrifying Gaze
  • (A) Lockdown - Accuracy/Hold
  • (25) Lockdown - Accuracy/Recharge
  • (25) Lockdown - Recharge/Hold
  • (27) Lockdown - Endurance/Recharge/Hold
  • (43) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (45) Lockdown - Chance for +2 Mag Hold
Level 20: Night Fall
  • (A) Positron's Blast - Accuracy/Damage
  • (23) Positron's Blast - Damage/Endurance
  • (23) Positron's Blast - Damage/Recharge
  • (27) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Endurance Reduction IO
Level 22: Super Jump
  • (A) Jumping IO
Level 24: Hurdle
  • (A) Jumping IO
Level 26: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 28: Stamina
  • (A) Endurance Modification IO
  • (29) Endurance Modification IO
  • (29) Endurance Modification IO
Level 30: Tar Patch
  • (A) Tempered Readiness - Accuracy/Slow
  • (42) Tempered Readiness - Damage/Slow
  • (42) Tempered Readiness - Accuracy/Endurance
  • (48) Tempered Readiness - Range/Slow
  • (48) Tempered Readiness - Endurance/Recharge/Slow
  • (50) Tempered Readiness - Accuracy/Damage/Slow
Level 32: Dark Servant
  • (A) Triage - Heal/Recharge
  • (33) Triage - Heal/Endurance
  • (33) Triage - Heal/Endurance/Recharge
  • (33) Dampened Spirits - To Hit Debuff
  • (34) Dampened Spirits - To Hit Debuff/Recharge
  • (34) Dampened Spirits - To Hit Debuff/Recharge/Endurance
Level 35: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance
Level 38: Assault
  • (A) Endurance Reduction IO
Level 41: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
  • (45) To Hit Buff IO
  • (45) Healing IO
Level 44: Oppressive Gloom
  • (A) Stupefy - Accuracy/Stun/Recharge
  • (46) Stupefy - Stun/Range
  • (48) Stupefy - Endurance/Stun
Level 47: Soul Transfer
  • (A) Healing IO
Level 49: Dark Consumption
  • (A) Efficacy Adaptor - EndMod
  • (50) Efficacy Adaptor - EndMod/Recharge
  • (50) Efficacy Adaptor - EndMod/Accuracy
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Vigilance
Level 6: Ninja Run



This was done without preplanning, I haven't checked to see if there were any worthwhile tweaks, but it should give you the idea.


 

Posted

I would try to get one, maybe two more recharges in howling twilight.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
I would try to get one, maybe two more recharges in howling twilight.
Agreed. Too good of a power to not have max recharge on it.

-MT


Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."

 

Posted

Imagine that you were to add more recharge reductions to HT. Consider, if you will, all the times you will find yourself thinking "how annoying! I could cast an auto-hit stun and damage effect that would rez my allies. I wish it were still recharging."

If you don't expect that to happen very often, more recharge slotting couldn't hurt. I think I have three recharge reductions in mine, and I still sometimes wish it were up again already.


 

Posted

Power Picks

I apologize, I know you're not looking for power choice criticism. But this looks very similar to a "my first defender" build. It's not bad, but it falls into some healer stereotypes that don't work out except in the worst PuGs.

If it were me, and I didn't want to take Vengeance, I'd just scrap the whole Leadership pool and the whole Fitness pool, and pick up the Blackstar + Dark Consumption combo instead since you've got fewer toggles to deal with. In a team, Blackstar ends the threat of anything it hits, either by killing it, or by applying the strongest tohit debuff in the game.

Without Gloom, you're looking at a serious lack of single target damage. Pure teaming build or no, damage helps your team.

You get more mileage out of Dark Pit than Petrifying Gaze. HT+DP stacking is nicer than PG. If you don't like Dark Pit, you will hate Petrifying Gaze. Dark Pit does, by the way, get pretty good with sufficient cheap stun set IO frankenslotting to bring its accuracy, recharge time, and duration up to snuff.

If you like Teleport as your travel power, Recall Friend is fine. Otherwise, forget Recall Friend, take something more useful to the team like Gloom or Stimulant or Provoke. (Yes, you can.)

Endurance

I feel I do not need Stamina or Dark Consumption if I'm only running one toggle all the time (Shadow Fall) and one toggle some of the time (Darkest Night). If I add Leadership toggles to the mix, I would add either Stamina or DC, depending on whether I have the nuke. With the nuke, I need DC anyway; without the nuke, it's a choice between the two.

IO Slotting

I don't think set bonuses are quite so important to a D3, in comparison to most builds, because it's not so critical to be "perming" a click like Hasten or AM. Frankenslotting becomes a little more important, since you have powers like Tenebrous Tentacles that you want to do two things (damage and root) both well, and powers like Fearsome Stare, Tar Patch, and Howling Twilight you want to slot for maximum recharge but individual sets don't have much recharge. Look to HOs to solve the TT dilemma (since damage sets don't enhance root, or vice versa). Frankenslot to solve the FS, Tar Patch, and Howling Twilight dilemma (since full sets are light on recharge enhancement).

For example, you might see something like this on a build of mine, but the customary set slotting is OK too if you feel you must have permahasten:

Tenebrous Tentacles, HO'd out:
Centriole HO(Damage/Range), Centriole HO(Damage/Range), Peroxisome HO(Damage/Immob), Endoplasm HO(Acc/Immob), Lysosome HO(ToHit/Acc), Membrane HO(ToHit/Rech)
vs. Tenebrous Tentacles, customary slotting with 6.25% recharge set bonus:
Positron's Blast(Acc/Dam), PB(Dam/Endredux), PB(Dam/Rech), PB(Dam/Range), PB(Dam/Acc/End), some kind of Acc such as Endoplasm HO

Fearsome Stare, frankenslotted:
Glimpse of the Abyss(Acc/Fear/Rech), Nightmare(Acc/Fear/Rech), GotA(Fear/Range), GotA(Fear/Acc), Membrane HO(ToHit/Rech), Membrane HO(ToHit/Rech)
vs. Fearsome Stare, customary slotting with 6.25% recharge set bonus:
Glimpse of the Abyss(Acc/Rech), GotA(Endredux/Fear), GotA(Acc/Endredux), GotA(Fear/Range), GotA(Acc/Fear/Rech), some kind of Rech such as Membrane HO
vs. Fearsome Stare, debuff set variant with 6.25% recharge set bonus:
Cloud Senses(Acc/ToHit), CS(Acc/Rech), CS(ToHit/Endredux/Rech), CS(Acc/Endredux/Rech), some kind of Fear, some kind of Rech


 

Posted

Tried to convert your SO build to a cheap IO build. How much you want to spend? I went for Max HP and recharge.

You'll want one KB protection IO somewhere..

The Performance Shifters can get expensive and the salvage to craft them also.

If your on a budget I'd just try and buy mid lvl crafted ones around lvl 35, should be cheap (percentages really wont be affected in this build). I purposely put lvl 35 Perform Shifters and Positrons to show the percentages. If your rich buy 50's :P

Basilisk's Gaze's are expensive, I would just try to find 4 any lvl then round out the numbers with the 5th slot..

if your patient you can get Nuc's for 8mil, Endo's for 1mil, Lyso's for 300k.

anyways, hope you find something useful

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Twilight Grasp -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/Heal(3), Nictus-Heal(3), DarkWD-ToHitDeb/Rchg(7), DarkWD-Rchg/EndRdx(11), Acc-I(17)
Level 1: Dark Blast -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(42)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(15), Slow-I(34), Slow-I(39)
Level 4: Darkest Night -- DampS-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(5), DarkWD-ToHitdeb/Rchg/EndRdx(5), DarkWD-Rchg/EndRdx(7), DarkWD-ToHitDeb/EndRdx(40)
Level 6: Recall Friend -- IntRdx(A)
Level 8: Shadow Fall -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(11), RedFtn-EndRdx(37), S'fstPrt-ResDam/Def+(37)
Level 10: Swift -- Run(A)
Level 12: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(13), Abys-Acc/EndRdx(13), Abys-Fear/Rng(25), Abys-Acc/Fear/Rchg(25), DarkWD-ToHitDeb/Rchg(27)
Level 14: Teleport -- EndRdx-I(A), Jnt-EndRdx/Rng(15)
Level 16: Tenebrous Tentacles -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(17), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-Rchg/EndRdx(19), HO:Nucle(36), HO:Nucle(37)
Level 18: Health -- Heal(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21), EndMod-I(39)
Level 22: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(23), BasGaze-Rchg/Hold(23), BasGaze-EndRdx/Rchg/Hold(40), HO:Endo(40)
Level 24: Howling Twilight -- RechRdx-I(A), RechRdx-I(46), TmpRdns-EndRdx/Rchg/Slow(46)
Level 26: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(43), RedFtn-EndRdx(46), Krma-ResKB(50)
Level 28: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(31)
Level 30: Night Fall -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(42), SipInsght-Acc/Rchg(45)
Level 32: Dark Servant -- Nictus-Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(33), Nictus-Acc/EndRdx/Rchg(33), HO:Lyso(33), HO:Lyso(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 38: Assault -- EndRdx-I(A), EndRdx-I(39)
Level 41: Dark Consumption -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(43), P'Shift-Acc/Rchg(43), Efficacy-EndMod/Acc/Rchg(45), Efficacy-Acc/Rchg(45)
Level 44: Soul Transfer -- RechRdx-I(A)
Level 47: Dark Embrace -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(48), TtmC'tng-EndRdx(48), RctvArm-ResDam/EndRdx(48)
Level 49: Super Speed -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run


perma jump is ---> /up 1