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Posts
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Joined
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For what it's worth... I hate weather. If I could have turned it off in my previous MMO, I would have. Yeah, it can be immersive... or it can slow my frame rate and make it hard to see. One of these can be fun, but not always. If I had to choose between weather I couldn't turn off and no weather, I'd prefer no weather. Weather you can turn off doesn't help immersion much.
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I really do like TP foe when I take it. Very nice for splitting groups up when you can't steamroll.
And I'm pretty sure facing affects perception -- people seem less likely to notice a friend disappearing if the friend is behind them. -
The targeting issue hadn't even occurred to me! I came here from another game, where you could indeed self-buff.
I'm not sure how much of a balance issue it would be to let people buff themselves with some of these things; on a full team, it's pretty marginal, but on a small team, it might seem fairly significant. I am not sure how much, if any, nerf would be needed to current team performance to balance it; I'd guess it'd be fairly trivial, though, honestly. I'd think the need to click so many times would totally cover that. -
I'm sort of wondering whether it might be smoother if the buffs were slightly weaker, but could be used on self also. As is, the sets with a lot of ally-only powers end up being effectively unavailable to me, since I rely on soloing a fair bit of the time. So they look really fun, but I can't actually make a playable character using them. Or at least, not one that will be as viable as a character using one of the sets that affects self also.
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Nearly all my flying characters have hover with a Kismet +6% accuracy proc in it. I don't leave hover. The end drain from fly is a big deal to me still (most of my characters are lower level, and don't have enough endredux or stamina to make up for it), and I find the control of hover much superior.
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I find it strongly anti-compelling when a buff set has powers that you can't use on yourself, only on teammates. I do a fair bit of soloing, so such a set at least gives the impression of being a very poor choice.
What's the rationale behind power designs that rely on this? I never quite got it. -
Quote:I think it probably has very close to no effect whatsoever. If it does have an effect, it's probably a good one. It certainly has a good effect on you, it frees up WW slots faster.My habit being to sell every non orange piece of salvage I find for 1 single INF regardless of selling price and time of the day/week (I just save the oranges till aforementioned IOing time or I find one worth more pretty pennies than I can turn my head at).
So is my market habits a bad thing to the greater good of the Market or does it not matter in the least? -
In another game, there was a fascinating design decision. Early on, they designed the game so you got reduced XP after playing for a while. People hated this.
So they doubled all the XP requirements, and gave you an XP bonus when you hadn't been playing much recently.
People loved this.
Note: There was NO mechanical difference at all. There was no combination of when you killed stuff and what you killed which levelled you faster or slower after the change. None. It was identical to the last decimal place. But it was a bonus.
IMHO, ED was a "bad thing" because it was a huge nerf. However, if the system had just been designed that way to begin with, I don't think it would have been an objectively bad design. The problem wasn't that the resulting game was unplayable; it was that the game was no longer playable in the way it had been before.
FWIW, I came here late -- started in July of this year. From my point of view, the game is pretty cool. I came in to find lots of choices, a viable (if a bit weird) marketplace, an insane variety of options and customization choices, and so on. So maybe it took them a while to get here, but this is a Grade A experience now. The only thing I've found frustrating to the point where it prevents me from playing some characters is the Fitness Tax. Which will be fixed "soon". -
Quote:Bots/!I want to make a traps corr, but I can't decide on a primary. Fire/ and Ice/ are out as I've used both of those too many times already. I'm curious what others think on this.
... Well, uhm.
Thematically, a lot of people like AR and Archery; for debuffs, sonic is awesome. -
I do a lot with things under/up-to level 25. Those things work off the 10-25 salvage. (Some level 25 recipes use 25-40 salvage, some use 10-25 salvage.) They're cheap to craft. Most of them are cheap.
SO: About 34% enhancement, give or take.
Level 15 IO: 19.2%
Level 15 dual-aspect IO: 24%
Level 15 triple-aspect IO: 28.8%
Level 20 IO: 25.6%
Level 20 dual-aspect IO: 32%
Level 20 triple-aspect IO: 38.4%
What this means to me: If I frankenslot level 20 IOs, at level 17, I am probably getting roughly the same bonuses I would get from SOs at 22. But wait! I also get some set bonuses. Things like 10% regeneration, 2-4% recovery. Global accuracy and recharge. By level 22, my frankenslotted IOs might be giving me 20-30% global accuracy, 5-15% global recharge, 20% regeneration... It adds up.
And yes, Kismet +6% for the win. Love it love it love it.
Yeah, it takes me an hour or so of futzing with the market to get those bonuses. Then I'm done; if I never put in another IO, my character has SO-level enhancements, give or take, on all those crucial low-level powers. I may even have enough global accuracy that, with my kismet 6%, I don't even need accuracy in most powers to have a consistent 95% chance to hit even-con targets. Enough endredux and +recovery that I might be able to skip Stamina and not totally lose my chance to succeed. -
Quote:1. You can get them sooner.Ahhh...my bad then. So then why do people always go for the lower-level procs?
2. Set bonuses.
3. Some "procs" aren't really procs -- they're treated as special set bonuses, and for those, level does matter.
So for instance, Karma -KB only works if you're within three levels of it, but miracle +recovery works whenever the power it's in is active (or for 120 seconds after that power is used, for a click). -
I'd agree that both PvP and the market are prone to strange emergent patterns, but I don't think that makes the market like PvP, any more than the market is like AE.
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Cool example:
Go around explaining to people how the whole us-vs-them thing is harmful. Teach them ways to recondition their brains to reduce it or replace it with an everyone-is-us way of thinking. You can sorta pull this off; it can be done, at least in part, and people who start doing it are super happy.
So they tell other people about it.
Within two generations, you have a group of people who are devoted to the name they picked for their way of thinking about "rejecting the concept of us vs. them", and who fear and despise people who do not associate with that name.
You can't really beat this one permanently. You can improve things, somewhat, and if you work hard at recognizing it and confronting it, you can have a much better time of things. -
Okay, here's where we went off the rails.
See, you're no longer looking at what an "average player" wants to "complete". You're looking at a "concept build". You shouldn't be viewing a "concept build" as something that needs to be fairly easily obtainable -- it's like badging, not like levelling up.
It is not a problem for the game if concept builds take a really long time, even if it's much longer than it would take for a min/max build. -
It sounds more like enjoying raiding, but wanting to have the best raid gear so you can go do cooking dailies. :P
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Quote:Makes sense. I think that's the thing. If you enjoy punching dudes, then "you have to punch a whole lot of dudes before you will have a lot of purples" is a horrible problem at the level of "well, before you can have that baby, you and the person you love most will have to have a lot of sex".I think our friend Eryq2 falls into this group. He drops into this forum once in a while to tweak our noses and gripe about the market but he's made it clear that he simply finds the market boring and would much rather spend his time fighting. I've never teamed with him but my impression is that he's done very well for himself this way.
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Quote:I think I'm gonna dispute this a bit.If you want to get the most out of the game, then you need to participate in all the game has to offer.
If you don't want to participate in all the game has to offer, then you must accept that you won't get as much from it as those who are willing to do a little of everything.
My friend who "just likes to punch dudes" certainly has less wealth per time played than I do. His characters are typically less well-enhanced at low and mid levels than mine, and may well be less well-enhanced at high levels once I make it to high levels, except for the ones he's been playing for years.
... But so what? He can raid, he can do all the high-level content, and he has a great time. Punching dudes.
What you get from the game isn't a matter of how wealthy you are, or what enhancements you have. It's a matter of how well you pick your goals to meet your preferences, and your activities to meet your goals. The only time there's a problem is if, say, you really enjoy having Uber Loot, but don't want to do any of the things that produce it. A WoW player who hates crafting, marketing, and raiding would have similar problems.
The difference is, in CoH, if you do nothing, at all, but punch dudes, and sell anything you don't need by listing it for 1 inf, you will eventually end up very well equipped. Even if you never buy stuff on the market, and do nothing but buy stuff with a-merits and reward merits, you can end up rediculously well equipped after a while. -
Quote:When I was complaining about how little money I had, and it came out I'd been levelling on teams, people told me that was my problem -- team play doesn't necessarily produce as much wealth as solo play.And again, Chaos, your conclusion is incorrect!!! There is little chance of you knowing what my behavior patterns in game play are. I never said that I personally had an issue with finding teams. But based upon observation and interaction with other players, my statements are based upon that. Two billion in Influence may seem like a lot for people who play intermittently or within schedule constraints. When you consider how variables such as time and frequency of game play may factor in with rate of finding teams, the dynamics of individual playing experience changes.
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Quote:One of my CoH friends feels roughly the same way you do. He just likes to, in his words, "punch dudes." So he focuses on that, and his characters end up pretty decently set up, maybe not full sets of PvP IOs, but they're plenty ridiculously overpowered. He doesn't have all that much money, but you get a fair number of purples over time if you spend a lot of time "punching dudes" at level 50, especially running x4 or x5 solo. And if you just sell the stuff you don't need, you end up with enough money to fill in some gaps.But, to reiterate, I really do not enjoy the auctioneering. I play the game do develop characters and fight stuff.
Also, if you have multiple 50s, any given rare drop is a lot more likely to be useful to at least one of them. -
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More subtle than that, even. Hero merit purchases are only things that would cost at least 100 reward merits. The steadfast protection res/def is a yellow, but you can buy it with a hero merit.
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Quote:Nonsense.But once you get to level 50 (unless there's an event) activity seems to decrease, which is one reason that the Architect Edition was implemented. You go to PI or RWZ and all you see through Broadcast is things like: "lvl 50 def LFT" or "are there any mission teams"and so forth. So unless you have a solo'ng capable archetype or happen to log into the game and find a team, your chances for collecting rare recipes and IO's is slim.
I just got my first purple drop last night. My highest level character is level 35. My level 31 tank grouped with a friend and got a purple drop.
The thing about teams is... You can make them. I got sick of lft, so I just decided to do a mish. Then I decided to ask if anyone wanted to come along. Ten minutes later I had a full 8-person team and we started steamrolling missions. -
Okay, I was too lazy to go check, but if it's real, I'll go get it.
I thought they never had yellows, guess I was wrong. ETA: Sure enough, there it is. -
Can that be bought for one a-merit? I thought res/def was a yellow, and thus not available for a-merits at all.