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Posts
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Yeah, got the defender to 37. Went running around with a DS/pain MM, we ended up at +0/x8 because there was no point in not getting extra XP. One ALMOST felt bad for the Rikti. Almost. Also got her enhancements fixed.
Is fun, and there is something pleasant about watching spawns completely fail to do damage. And easy to get teams. So, when I feel like teaming, I think that's what I'll do. -
No promises, but I bet this is a bug caused by the prevention of double-stacking.
Imagine that you teleport twice in a row. Should you have two stealth effects? Of course not. So, how to prevent this? Why, remove one before applying the other. That's how.
No proof that this is what's going on, but it fits the general pattern of quirky behavior of procs in the game. -
Of course, since I posted that, I started another toon, a BS/WP scrapper. First time I've gotten anywhere on a scrapper. Killed monkeys to get to Quick Recovery, been playing more normally since -- and it's a blast. At level 26 I was easily handling +0/x4 missions, which is better than I expected.
I think I may narrow things down a bit. Currently leaning towards my dark/dark defender, since she's 36. Just need to drop some enhancements in her attacks and she'll be good to go. And people seem to like teaming with a dark/dark defender. Sometimes they even let me use powers other than my heal! -
Procs are pretty decent at lower levels, and of course, everything sells better at multiples of 5.
Level 25 IOs sell to people who made 22 and are considering skipping SOs in favor of IOs. Level 30 sell to people who bought SOs at 22 and wanted to get all the use out of them they could. The other levels, not so great.
So I buy a lot of off-level stuff, but it takes a while. -
Yeah, never trust anyone who's never wrong.
FWIW, one of the things I value about these forums is that, for the most part, people are willing to not only tell me when I'm wrong, but show me in detail why. -
This raises an interesting point.
You could, just by looking at chat logs, figure out total inf gained at each level, total drops acquired, and so on. It would in theory be possible to log a complete 1-50 run that way.
None of UberGuy's numbers sound implausible to me, though. The people I know who play 50s a lot never have to worry about money. I think the key there is that they play a fair bit and aren't expecting to be fully purpled out within a week of making 50. -
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Yeah, I don't get the "market & inventions" thing, but that's the category they picked, so...
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I have run it successfully on a Gateway "ec1440u". But ... not for playing the game, really, just for logging in to check WW. It was not fast enough for me to try playing, I don't think. It might be viable, but it'd be a bit rough. Good enough for talking to people, though.
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I regularly list things for 1 inf and get tens of thousands of times that much.
I'm not setting prices. I can set the lowest price at which you'll get MY computer virus, but I can't set the lowest price at which you can get A computer virus. -
The hard part, I think, would be finding a way to make that information genuinely available to people in a way that wouldn't overwhelm them.
I mean, you could make all sorts of stuff available, but if people can't figure out what to make of it, it doesn't help them. It was a long time before I realized that it often mattered more how many days the "last 5" covered than what the numbers in them were...
I do think it'd help if there were better information, but I think it would help the marketeers more than everyone else, because the marketeers are the ones who pay attention. Still... Might be nice. -
Huh. I guess I was hoping that "granting the powers target a small infusion of endurance" would apply to plural targets. Guess I lose. Since the power I want something for is Twighlight's Grasp, and I have no blue problems myself, not probably worth it.
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I am assuming that the Theft of Essence +end proc affects me or my allies, not my enemies -- since it's in an accurate-to-hit set, it's designed for powers which directly target enemies.
Is it a chance for +end for me, or for everyone affected by the heal? (Specifically: For a dark/ defender, is it a good fit for TG?) -
Quote:Oh, cool. Glad to have helped.... raises hand. Me. I have just learned that from your post. Honestly I should have figured it out from experience. I see sales over my asking price while my stuff sits there unsold, so 2+2 and all. Having it spelled out for me is the only thing that made it click just now.
Thing is, it's not just knowing that the lowest price always sells first; it's realizing what this implies about "flippers".
The only time a flipper gets a sale is when there is not a single item for sale at a lower price. So if I'm buying at 20k and selling at 80k, that works only if there's no one listing anywhere between 20 and 80. Under 20, I can buy, over 80, I can undercut, but if you bid 21k and list at 79k, I get nothing -- I never get a single purchase or sale, because your bids are always higher than mine (and only the HIGHEST bid can ever fill), and your listings are always lower than mine (and only the LOWEST listing can ever fill). -
Quote:My experience thus far is that it's slow but not usually fatal. In fact, he's impressively high mitigation compared to some other troller builds I've tried.Your toon sounds fun and I wouldn't mind playing with you, as long as we can keep it controlled and contained. If your antics wind up killing everybody over and over and over, well, that's not fun for the rest of us. It's only fun if we can keep our toons alive.
I try to aim for "disruptive enough to make things interesting". A lone minion getting knocked off a balcony and shooting at us from far away could be funny, or irritating, but won't kill us all. A single group ported in at the elevators is not going to be a big deal with 6 large robots waiting to gank them. So, you know... Enthusiastic stupidity, but carefully tweaked to tend to work out.
Irresponsible Captain Tylor, maybe. -
Quote:That may be. I actually do enjoy it, but she's part of a duo with a SoA, whose player has been out of the loop for a bit, so she'll level slowly. Which may be livable.I put the widow on there because rare is the time I am playing my widow that I don't enjoy it utterly. A 13 widow is still very young, since you haven't gotten to your branching path, but I'd like to say that they bloom pretty quickly. I don't know that I'd recommend using that one toon as your "take it to 50" character, but if you're a little cool on the AT - you should give it only a little bit of time and love; I think you'll be pleased by it.
I was thinking about working pretty hard on my dp/dev blaster, but I made a very poor slotting decision which has nerfed her substantially, and I think with I19 close I'll just wait for the freespec so I can extract the sorta pricey proc and put it to better use. -
I will talk to people who disagree with me eagerly and happily, as long as they demonstrate a basic capacity for using logic or analysis of some sort, presenting data, and so on. In most of the CoH forums, this leaves me with a broad variety of people who have different perspectives on gameplay, fun, and so on. I learn a lot.
In the markets forum, it gets me an occasional person who's merely woefully ignorant, and a lot of people who agree with me. I think this is because we are discussing observable and measurable claims, rather than matters of opinion. -
Is it only if the proc actually fires, or is it active even if the proc doesn't? I ask because on groups of 2-3 opponents, I consistently drew aggro by smoke grenading them, and it should be only on the rough order of 48% likely that at least one was hit. (Not 60%, as you might calculate, because that overcounts cases where two guys were hit.)
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Quote:If that's true, though, it's just as true of a small market as a large one.I did not forget that, like I said people will always supply more then they demand, due to recieving wanted drops without the use of the market, what they have left over they will either delete or throw on market to sell, the average player will spend alot more time at the market selling his drops than purchasing from it.
What controls prices is not absolute difference between supply and demand, but ratio.
I think I see where you've gone wrong. Imagine that we have 10 items available, and 8 are demanded. That's a 5:4 ratio, and 2 absolute excess. Now imagine instead 10,000 items available, and 8,000 demanded. That's still a 5:4 ratio, but it's now 2,000 absolute excess.
You're apparently assuming that the 2,000 absolute excess will push prices down further than the 2 absolute excess, but that's not how markets work; what's relevant is the 5:4 ratio. -
It's not that healing sucks. It's that healing is, very often, a sign that you missed an earlier opportunity to prevent damage more cheaply.
At $dayjob, a lot of work goes into catching bugs early. You can catch a bug during initial development, code review, later internal use, testing, or after shipping. The cost of the bug goes up by roughly a factor of ten each time.
There's a similar issue with healing/damage. The closer you are to "character has already taken all that damage, now we heal it", the worse off you are. Damage that never makes it in can't defeat you. Damage that makes it in might defeat you if you were already low on health. The earlier you prevent the damage, the better:
* Enemy dead
* Enemy unable to attack
* Enemy can't hit
* Enemy does trivial damage
* Enemy does full damage
Healing only comes into play once you're at the 4th or 5th slot in this, and that's late -- if you can stop things earlier, it's better.
That said, having heals available is awesome. Furthermore, healing is much more significant at lower levels, where it's unlikely for anyone to be def capped. -
Quote:That is indeed it. Since we group kids by age, there end up necessarily being pairs of kids 11 months apart in the same grade, and the older ones tend to do better, and be bigger.Ok, I'm curious, what's the correlation? The only thing I can think of is that on the same test older students (i.e. teenagers or adults) will generally do better than little kids and in general will also have larger feet (due to being older). Is that it or is there something else?
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Quote:What the !#@*!#?Since the markets merged supply is at an all time high which should in theory plummit prices as supply will always outweigh demand (very minute cases aside),
Total supply and demand should be unchanged by the merger. We'd expect to see more stability, but no change at all in supply or demand per se. Why on earth would you expect a merger to change the supply/demand totals? It might even them out, but it wouldn't change them.
Before merger:
10 million things wanted red side, 8 million available things red side.
20 million things wanted blue side, 16 million available things blue side.
After merger:
30 million things wanted, 24 million available things.
This should not significantly change prices.
Quote:but this isn't the case as prices have mainly stabalised and in some cases certain salvage has risen in price and quite a few recipes.
* Many people came back to the game and started playing new low-level characters.
* A-merits were introduced, massively increasing availability of many desireable high-end recipes like LotG +recharge.
* An AE exploit was found, and then another one which they haven't fixed yet, creating a HUGE flood of rare salvage (25-40 and 41-50) and a HUGE shortage of common salvage, plus a huge flood of inf.
Quote:High supply should be enough to bring the prices down but this isn't happening?
Do you understand that "supply" and "demand" are two things, and that both of them participate in setting prices? An increase in supply only lowers prices if demand is completely unchanged.
Quote:Who people blame is up to them, this isn't whinging in some cases, there alot of people with alot of common sense that can also see whats happening so marketeers can't blame them for that.
The problem is, people with "common sense" who "can see whats happening" [sic.] are often wrong. But, since they are relying on untrained and unsupported intuition (also called "common sense"), they have no argumentation, nor evidence, nor any way to check or verify their beliefs. So they remain firmly committed to something obvious that common sense supports.
Consider that "common sense" tells us that heavier than air flight should be impossible, that it should not be possible for a boat sailing down wind to make better time than the wind does (not just better speed in some other direction, but better time in the direction that the wind is going), and that there is no reason for a correlation between shoe size and spelling test scores. However, common sense is wrong about all of these. -
Quote:"Don't like playing the market" isn't stupid.Don't call people stupid because they don't like playing a mini-game inside the larger game.
"Marketeers have mind control powers allowing them to force other players to bid millions more than they need to" is stupid.
Quote:I don't like the market. I don't like the rules. I HATE the limitations surrounding the market that make it difficult to get done what I want to get done and move one. The limiting of storage for recipes. The limiting storage for everything may be healthy for the economy but it it a barrier I have to fight to participate in an activity I don't really like.
Quote:People that don't want to play the game your way are not necessarily stupid.
The thing is... It's possible to dislike something, but be able to comprehend it. It's also possible to dislike something, and not be able to comprehend it. (You can also like something whether or not you comprehend it, although "like and not comprehend" isn't all that common.)
Some of the participants here clearly can't get their heads wrapped around the market. Most noticably, a lot of people do not fully understand the implications of the lowest listing price always selling first.
I have seen nothing to suggest that you're stupid, and a great deal to suggest that you find many of the same aspects of the game frustrating that I do, which means you must be exceptionally clever, because people who agree with me always are.
(This is, of course, completely logical; since we know that the argument "doesn't agree with me, therefore stupid" is wrong, it naturally follows that the truth is "does agree with me, therefore smart.") -
Quote:Something to do?Think the question here was why anyone needed to flip in the first place?
Quote:I can't remember ever having to struggle for Market slots,