seebs

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  1. They can't be bought right away for that price. Fact is, though, people continue to dump stuff on the market for <100 inf, or for half the going rate, or whatever, so if you place a reasonable bid and wait a bit you might get what you want.
  2. Never underestimate the power of beliefs held as dogmas with no semantic content.
  3. People pretty much always do best reward/effort. Increasing the rewards for difficult content won't change that, it'll just leverage it.
  4. Quote:
    Originally Posted by crayhal View Post
    It takes about 2 months to accumulate enough A-merits to buy a PVP IO.
    24 days gets you a PvP IO and one A-merit left over. You can get one every two days from tips, and one a day from converting merits, with a single character.
  5. A key point:

    Some things are inherently appealing to a smaller number of people. If you change them to be "better" for more people, they cease to serve that need.

    I do not want all music to be Top 40, even though that would make the spread in popularity much smaller than it is now.
  6. Quote:
    Originally Posted by Jophiel View Post
    You're looking at it the wrong way.

    More balanced rewards would benefit me and make it a "better" game and be reflected in the more balanced population. The population is a signal that there's a problem, not the problem itself.
    Why is it a problem, though? What makes it wrong that some people prefer one thing to another?

    There's generally, as I recall, a pretty major preference for blue side over red side. This is not because the game mechanics are wrong; it's because many people prefer playing heroes because of what the word hero implies.

    I have never even considered the alignment powers when planning a character. I don't think I've considered the merit rewards, either. I have more heroes than I plan to play tip missions, so my rate of a-merit acquisition has already hit the a-merit acquisition rate cap given what I'm interested in playing.

    So I play characters based on personality. A character is a rogue, to me, if that character doesn't really have any active malice, and is just chasing money. A character is a hero if that character wants to protect the innocent more than anything else. As it happens, I play more heroes than rogues or vigilantes, because those are the characters I find interesting.

    So I don't see a problem.
  7. Quote:
    Originally Posted by Shadow Ravenwolf View Post
    Price Caps on all goods in the game is the only thing I'd like to see.
    We have one. It's two billion inf.

    What effect do you think a price cap would have on items? Why do you think it would have that effect?
  8. Quote:
    Originally Posted by Katie V View Post
    Money sinks by themselves won't do it. In order to to prevent long-term price changes, they need to be compulsory money sinks. Otherwise, players can accumulate money without bound, leading to inflation.
    No, as long as they're sufficiently desireable money sinks, they will remove enough money from the game. It's fine if some people want to hoard money and be stupidly rich, that won't ncessarily create inflation.

    The other obvious thing they could do would be to declare that some tabloid did a huge expose on "supervillains and superheroes: why they're not very important", resulting in the whole market being reset (like they did for the merge) and every inf total over 1M inf being divided by 10.
  9. Yes, use /releasepets. Tha forcibly unsummons them rather than asking them to unsummon themselves.
  10. I also wrote a guide to /devices, entitled "Left to your own /devices". It is not as much fun.

    FWIW, my favorite line in the whole thing was "evenly divided among the blaster." I've been that blaster.
  11. I think AF's point was that it's "taxed in Europe, thus more expensive" as opposed to "subsidized in the US, thus less expensive". In fact, I'm pretty sure it's both, but that the taxes in Europe are really just covering otherwise-hidden costs, and thus economically sane rather than punitive.
  12. Yah. A good inf sink would handle a lot of this.

    I think they could dramatically improve the game by allowing people to buy reward merits for around 1M inf. There'd be a brief massive bit of chaos (yay!) after which I think prices would stabilize MUCH lower for a lot of goods, but with a much smoother curve.

    The other thing that would help the market a lot is letting people set levels for random rolls instead of "your level or recipe's max level".
  13. Yes, but what about "when resummoning"? Part of my problem is that the names of my pets aren't consistent from one summon to the next.
  14. Yeah. The US prices are heavily subsidized. Which is a reasonable economic choice to make, or at least a conceivable one, as it's generally good for the economy for power and transport to be cheap. But they are, nonetheless, subsidized.
  15. http://boards.cityofheroes.com/showthread.php?t=120195

    Quote:
    Comments: If you PvP regularly, take away those two stars and add five more. This is your main tool for survival in PvP, simply because this is one kick [censored] debuff. In PvE? Sure, it's sweet against EBs and AVs and Heroes. But other than that... Dude, single target, 120 second recharge. Not very useful. About the animation: At first I was very dissapointed until I noticed that the effect actually had something to it that was different from the Ice Blast attacks and Infrigidate: The affected target is dripping in water zomg! Of course, this is very hard to see, and it's not really that impressive, but it reminded me of this one time when I fought this /Fire corr and he like kept pwning me with Heat Exhaustion on my Dominator and I was distracted ooo-ing at the effect it had on me. I noticed a similar water effect on Benumb when someone used it on me in PvP. Ever since then, Benumb has been so non-generic that I only yawn at it once every time I use it. Instead of once every time I use it. So... Yeah. Benumb doesn't look very good.
    But! This is an I9 guide. So at the time, IOs were pretty new, and I think people may not have fully appreciated how much global recharge would be a game-changer.
  16. I think one of the cold dom guides I read dismissed benumb because the recharge was too long and the duration too short. Certainly, if you can't kill an AV in 30 seconds, and it regenerates too fast for you to kill it when not benumbed, you might not be able to kill it if you have little to no recharge -- it could heal up between benumbs. It still seems like, in the vast majority of cases, it's gonna make life a LOT easier.

    I'm currently planning to pick up snow storm sometime earlyish, and then rethink that sometime after I make 35. Maybe I'll drop it, maybe I'll keep it because there is no such thing as too much -recharge.

    I'm finding the shields frustrating, because they're totally useless to me solo, but insanely good on teams, so if I take them, I have poor solo performance, and if I skip them, I'm a lot less useful to a team. Early levels are always like this for me; too many choices, not enough picks.
  17. Fair enough. The reason I was looking at stimulant was mostly that, on small teams, I've had a lot of trouble with the other player getting mezzed, leaving me to handle everything alone. Although I suppose with /cold I can probably survive a few seconds of watching everything run very slowly in order to use brawl, which is the only thing recharged. I was looking at acrobatics, but since I'm planning on flying, that's three power picks to get there, eww.

    I really liked Aid Other on my bots/traps, but that's a very different circumstance; I know in that case that I'm going to be surrounded with things that occasionally need a bit of topping up.

    I read your guide, and I was a bit surprised about your negative opinion of snow storm. I guess it does make sense that, once you have sleet, snow storm is sort of disappointing. On the other hand, I think that's, what, level 35 or something for me? Seems a ways out. (On the other hand, at least you didn't pan benumb as not worth it except for PvP.)
  18. I would say "some power in which you want to put the other 5 pieces", as the set is lovely.

    For my dark/dark defender, I have it in fearsome stare and dark servant. Thinking about getting a set for tentacles.

    In general, it's most useful in powers which affect many targets, aren't toggles/long-duration, and do low base damage.

    Basically:
    * In a toggle, or a power like caltrops or rain of fire, a proc will be checked only every ten seconds. This makes it fire a lot less than you'd otherwise expect relative to the damage being done.
    * Since the chance-to-proc is per-target, the more targets you hit the more procs you get.
    * The lower the base damage is, the more relative difference is being done by the damage.
  19. Supply and demand affect the market too, there's just some weird special cases, like things you can make an infinite number of. Oh, like, software downloads. Surely, there is no way in the real world to study the way supply and demand work with digital copies of things.

    But mostly, the key is that in reality supply is finite at any given time. That you could make something, if you spent time, doesn't necessarily mean that it's worthless to you to have someone else provide it already made.
  20. Started an ice/cold corr, mostly for thematic reasons. I notice that my powers give basically no mez protection of any sort, and also no healing. I am wondering whether it might make sense to fill in the gaps a bit from the medicine pool. Any advice for or against?
  21. I suspect this will get better if, and when, we are given the option of having random rolls generate at the level we pick -- so if you pick "33", you would get random roll recipes at level 33 if possible, or highest level of the recipe otherwise.
  22. At one point, I forget what it was, but I wanted to test something like "does the sound of this aura wear off after a few seconds". So I made a test character.

    The name "Testy McTesterton" was already taken.
  23. I might suggest corruption over lash; the range is really useful, and the extra damage of the short-range one isn't as important.

    I am quite happy with my ds/dark. Yeah, the utterly gimped area for twilight grasp is annoying, but on the whole, the set's plenty powerful. You don't have that much defense, but if you have shadow fall plus both of the defense uniques, it gets to be noticeable. Similarly, the two resistance uniques pay off hugely. (Remember that you can slot the "recharge-intensive pets" uniques in Hell on Earth.)
  24. You might find it interesting to try, say, -1/x4 or something; some tactics are better at smaller numbers of tougher targets, others better at larger numbers of weaker targets.
  25. I dunno, it takes a while but I get plenty of stuff. But "a while" really can be a pretty long while.