-
Posts
2265 -
Joined
-
I sort of wish CoH had a "public group" mechanism where you can set a flag such that anyone can just auto-join your group. I think a lot of people would use it.
I tend not to group much, especially with people I don't know. I'm autistic; I find social interaction stressful, period. I also sometimes find it fun, and it's less stressful with people I know, but it's always stressful, so a lot of the time I'm not up for it. I generally let people know that I'm doing something else (since usually I'm just checking my WW anyway).
That said.
I have a grav/storm troller, named Helpy McHelperson. His costume is colored like a merit reward vendor's costume. And if he gets a blind invite? Yeah, I go. And I help. My battle cry is "I'm helping!"
If I'm feeling especially nice I warn people that the character is a Concept Build. Which he is; I originally thought I was going to name him Captain Knockback, but Helpy McHelperson was funnier. -
Most of the auras tick every 2 seconds, so every 5th tick has a chance to proc, so you have a 20% chance every 5 ticks, which is roughly comparable to a 4% chance per tick. You can sort of abuse this a bit by arranging to turn the power on during a fight (guaranteeing an instant check of procs), but since damage toggles tend to have a noticeable activation time that's not as useful as it might seem.
So it's not awful, but it's not as good as it could be. Caltrops can be a bit better just because you're activating it all the time, so you get a lot of first ticks. (Also, out of 45 seconds you get 5 checks, so it's a very slightly better average.) -
Toys 'R Us does not have a large enough pony section.
-
Quote:I don't entirely object to that. Done well, it can give a really amazing degree of flexibility (say, if you get to pick WHICH three rectangles you have...).And, really, damn near every other MMO I try these days comes off like a WoW clone. Even Star Wars has that three-rectangle skill tree. Feh.
There's a tradeoff between flexibility and vision. A CoH character will always have a pretty narrowly-defined vision, because you can't change your focus or build at all, but there are a lot of them and they have interesting synergies. In other games, you have a lot more room for reimagining a character, but in all but one of them I can think of, you have fewer real choices on the table.
... Which is why I play CoH and one other MMO, and ignore the others. -
Interestingly, I occasionally swap between CoH and a global cooldown based game, and mostly I find that I like global cooldown. I don't feel like I'm Not Doing Anything; I feel like I'm in the process of doing a thing that happens pretty quickly. I guess I acclimated. (It may help that the first thing I played in such a game was a character whose powers all took longer than GCD to activate.)
-
Okay, using this revolutionary methodology, I've finally proven that computer RNGs are not as good as people like to think.
I had a computer generate a random number between 1 and 6. As you're aware, in theory the probability of each number should be even, like this:
1 | ********
2 | ********
3 | ********
4 | ********
5 | ********
6 | ********
----------------
What I actually got was this:
1 |
2 |
3 |
4 | ************************************************
5 |
6 |
----------------
So much for the fair distribution of results, or the alleged "one in six" chance of getting a 5! -
Dude, lemme just clarify:
Did you seriously just post a chart with a sample size of one?
Come back when you have cumulative numbers from a couple hundred. -
I guess I can see finding the idea of the game being run a given way upsetting enough to not want to participate. I certainly dislike, quite a bit, the notion of costume parts which can only be gotten through random purchases, and which are (so far as I can tell) not tradeable.
Thinking about it more: If more of the things in Super Packs other than costume parts appealed to me, I might buy them, but. As is, they are distressing to me to interact with. I don't like the random aspect, and I probably want the costume parts. But I don't want to buy a bunch of random stuff to get costume parts. So I find them distressing.
If they weren't the only way to get costume parts, I might go buy the costume parts -- and then super packs would no longer be distressing, so if I liked what they had on offer, I might get them.
Go figure. -
It's not, but I do find it upsetting when there's a cool costume part and I can't formulate a clear plan as to how to get it. It's livable for me if the answer is "I can't put in the time" or "I can't afford that", but if the answer is "there does not exist an algorithm known to terminate" that's annoying to me.
-
-
Quote:I can make sense of it. After thinking about it for a while. Here's the thing:This is the thing that perplexes me, and it reminds me of some of the pre-Freedom conversations...
Some folks were saying that they absolutely would not maintain a subscription unless <insert perceived critical feature here> was available to non-subscribers. Making it so they wouldn't need a subscription to get the critical feature they wanted. So.. where's the incentive for them to subscribe, again?
I'm not really seeing how this makes sense. "I will choose not to be a customer unless you make it so that I can choose not to be a customer and still get the stuff."
People will, in some cases, act in ways that are apparently against their own best short-term interest, in the hopes of discouraging behavior they see as "unfair". Take the classic game theory test: You have two people. You offer to give them money, with the rules being:
Player A announces how the money will be split between A and B.
Player B can veto, in which case neither gets money.
Obviously, if A gives B any money at all, B comes out ahead by cooperating. But in practice, if A gives B less than about a third of the money, B is most likely to veto.
So. Imagine that I feel that the soul of City of Heroes, the only thing that makes it worth having, is the Mastermind archetype, and that it is a horrific crime against nature for anyone to be induced to play a pale imitation of CoH which lacks it.
I might view "mastermind is only for VIPs" the way player B might view "you get $5, I get $95". I might feel that such a choice was so bad that it justified refusing to participate under such terms; that particpating under such terms was enabling of behaviors I disliked.
And as a data point: I won't buy Super Packs. I do not object to the existence of such things, really, but I do find it annoying/offensive that there's costume parts which can only be gotten by gambling. I am fine with paying for costume parts. Now... I'm not one of the people who would buy Super Packs if they were one of several options for getting those parts. I just won't buy them. I find gambling mildly upsetting; I want to know what I am or am not buying. And for me, the only things of value might well be the costume parts; it's easy to come up with rewards which have a value to me of zero points, such that if I could buy them for one point each, I wouldn't. And yet I'll happily spend tons of points on costume parts. (Side note: I don't morally object to gambling, and have been known to put money into slot machines and video poker machines and the like. It's fine when it's not the only way on offer to get something specific I want to work towards.)
But I can see people saying "these are circumstances under which I'm unwilling to participate in this game", whether "game" is CoH as a whole or the Super Packs thing. Mileage will vary. I am not at all convinced that this is a completely nonsensical position, in any event.
If it were up to me, the costume parts would be purchaseable as-such. Since they aren't, I won't get them. -
I dunno about crashing as such, but I know a lot of people who have reported that it causes the game to crash if they leave it running. My big issue with it is the demands for UAC access. If you say "no", everything works. Therefore it does not actually need admin privs, and apps which demand admin privs they don't need are badly, badly, broken.
I've also had it do clever things like download (possibly more quickly) a 6GB download more than once because it couldn't find the one it already downloaded.
It's not as spectacularly bad as the store code, but it's pretty bad, leading me to think that the bad code was an ncsoft thing, not a Paragon thing. -
But of course it's respectable, it's the oldest profession!
I think... Hmm. Here's the thing, I don't actually really care either way about prostitution in general, and I am fine with people dressing in ways that call that to mind, if they want to. What I dislike is a costume set that offers female characters only clothes that would fit that stereotype. Because that starts seeming a little more like a hint and a little less like a variety of choices. -
Maybe too specialized, but a bell helmet would be awesome. FEAR THE TERRIFYING WRATH OF DOCTOR BONG!
(Things that should have gotten my autism diagnosed when I was a kid, #17: I didn't realize Howard the Duck was supposed to be funny.) -
-
Quote:Heh, me neither. I think I got someone to ... 44 maybe? Then I started playing, two MMOs again, making the altitis substantially worse.I know that; I was merely illustrating that it's a matter of perspective. I don't feel the need to be competitive in PvP; I can actually get by with SO's, basic IO's and some occasional specialty IO's. I've been playing for over five years, and my altitis is so bad I don't have any level 50 characters at all yet.
-
Quote:Just a crazy thought:I will bring the topic to development.
Realistically, don't expect it any time soon. Schedules are planned out months in advance and right now we're working on both Issues 22 and 23 and art schedules are quite possibly the most rigorous and time consuming of the lot, especially the character artists. Time to revisit previous costume pieces is not currently included and to do so would compromise new costume sets, villain groups, etc, etc...it has an extreme domino effect.
What if, when planning schedules out months in advance, you budgeted 60-80% of developer and artist time for the stuff you were planning, leaving some room for things that are discovered later, or even personal choice for the devs to work on things they're passionate about?
I bring this up because we know it to be possible for development schedules to be run this way, and companies who do it are a lot more able to respond. -
-
Am I right to assume that female characters who use the Gunslinger costume pieces, and log out on a street corner, get a new day job badge?
If not, maybe these costume pieces are not QUITE communicating as intended. -
I think a lot of the high-visibility folks would be trustworthy. I would trust pretty much anyone I recognize from the forums because:
1. It's just play money.
2. Name worth more than inf.
3. Who cares?
Seriously, though, no one who has 120B lying around is going to bother to try to rip you off for 2B. It wouldn't be a good use of time or effort. -
40 million isn't rich. 40 million is in the range of "if I remember to log in and check for people asking for inf, I probably send that much to strangers just because I thought it would be nice to help out poor people in the game". I think I have around 8b total across alts, and that's still not really rich.
On the topic of converters: If you got a couple per month as part of your VIP stipend, these would have a big effect on the market. As is, though... This is a pretty direct $->player-power conversion. Not super happy about that philosophically, although I'd care more if I viewed CoH as a competitive game. -
I've had them fix mistakes with the a-merit vendor or the like. I think twice now. I am like a veritable master of clicking within about 200 pixels of the thing I want to click on.
-
Quote:You can ask the key question:I've not commented on the store implementation and the related reward tracking systems too much, but that's because what more you can say but that those systems suck.
"If I had access to this code base, how many consecutive days could I get on the front page of the Daily WTF with it?" -
Shouldn't Street Justice actually be in the Featured list, then, not just findable under Powers by searching?