scOulOu

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  1. Tough costs much more endurance than your shields, so one more end reduc on itwould be a good idea, for instance (I don't know the cost of combat jumping). One more dmg res on energy protection, also. The rest for your patron powers or as end reducs on acro, if you take it (it costs a lot, too).
  2. End reducs on your shields ? With Stamina, Conserve power and Energy drain ? I'm not sure that is very useful... I think you could use these 5 slots differently.
  3. scOulOu

    Stone/Elec tips

    [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    Just 1 question, what is "degs"? I couldnt recommend conserve power when at the next lvl power sink is available, there are 2 few power choices to use 2 on solving the same issue. Auras are actually the most end efficient attacks given sufficient mob sizes.

    I can run lightening field on my dm/elec and ss/elec permanently whilst in missions, granted I picked it up after power sink.


    [/ QUOTE ]
    Ooops... Degs = damage ; I shouldn't have written that too soon in the morning
    For the rest, I have a stone/stone brute, and the endurance cost is so high, despite stamina and 2 endurance slots on each attack power, that I dream of powers like power sink and conserve power to spare these slots. When you're a brute, and especially a stone/, FS/ or energy/ brute, all powers about endurance are interesting
  4. scOulOu

    Stone/Elec tips

    Atm, the classical pool with /elec is Energy/, because it's utterly abusive. Massive energy degs, much less resisted in game than lethal/smashing. To sum up, more degs than stone/ and degs less resisted than stone/. SS/ is also better in degs, with a sort of "permanent build up".
    However, these pools will be probably nerfed in the future because of their high level of degs (which make a very huge majority of brutes players choose them), so if you want an original and "stable" brute wtih high degs, stone/ is a good choice.
    The advices for a brute are rather simples : all the secondary pool, except maybe the PBAoE, which costs a lot of endurance. But the /elec pool is end friendly, so maybe you could take it. Anyway, since stone/ is a end heavy pool, you should take stamina from fitness, and stamina + Conserve Power + Power Sink will protect you from end problems, I think. Take tough from fighting, also, because resistance against smash/lethal is the weak point of /elec.
    The PBAE of stone/ are nice and impressive in pve, but the pvp player are mostly protected against their effects (knockback). You can take all others attack powers of the pool.
  5. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    A good stoney will have an advantage in passive fury generation over a different brute unless this brute is running his ultimate armour or has really good support. The price for this advantage is that he can not generate active fury as fast as his colleague.
    So, if we compare a good stone brute and a good non-stone-brute there will be situations in which one of both will generate fury faster than the other


    [/ QUOTE ]
    It's rather logical ; it's why that a really good stoney don't activate his granite before a high level of active/passive fury or a low level of life (which implies a high level of passive fury anyway)
  6. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    Dites, vous voulez pas le remettre en ligne, juste le temps que j'y colle un coup d'aspirateur ?


    [/ QUOTE ]
    Ou au moins filer les pages de pouvoirs au site off, qui aurait bien besoin d'une màj de son truc pathétique ? (certaines pages brutes sont des copier-coller des pages tanks, alors que l'ordre des pvoirs a changé - sans causer des descriptions même pas traduites de l'anglais)
  7. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    Well, as I said earlier, SS/Stone is a nice compromise and is probably the */Stone combination closest to "normal" brutes (although highly Smashing resistant mobs could prove to be tiresome), but all other things being equal a SS/Stone will still miss a noticeable chunk of offensive power when compared to any other SS/(something else) brute


    [/ QUOTE ]
    You're talking about ss/granite, not about ss/stone. Do others brutes than /stone play only with their ultimate armor ?

    By the way, a question is coming to my mind about the -deg of the granite : how does it work with fury ? With a full fury bar, and without the -30% degs, we have 100% base + 300% fury (or is it 200% ?) = 400% total degs. With the -30% degs, which is the result ? 70% base + 300% fury = 370% total degs, or 70% base + 210% fury (3 times the base) = 280% total degs ?
  8. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    /Stone for brutes is kinda like /DA for stalkers, both have few powers that are totally against the concept of the AT


    [/ QUOTE ]
    The only concept of the brute AT is to kill a lot of ennemies before to be killed by them. The /stone brute is able to do that perfectly, especially with teleport and/or teleport foe.
  9. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    my dm/rgn hasnt met a brute yet in sirens or bloody bay he hasnt beaten easily with the use of touch of fear and panic buttons dull pain,reconstruction and instant healing.The only way i can beleive that brutes are better pvp chars then scrappers is if someone proves to me they are late bloomers and that i should excepect to start losing to them when i get to RV with my scrapper


    [/ QUOTE ]
    1. Look at the powers of brutes at higher levels than sirens (ultimates armors for brutes */stone, */invul, */elec and */energy, über attacks for brutes fire/*, elec/* and energy/*), and you'll start to understand some reasons of your success.
    2. DM get an effect (fear) which is rarely resisted. DM brutes are also powerfull because of that.

    With my stone/stone I haven't lose yet a solo fight vs a rava at warburg or RV. I fought at warburg a broad sword/regen who just couldn't kill me when I'm under granite + rooted.
  10. scOulOu

    Leadership Pool

    [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    Is it worth taking the Leadership Pool as a Brute..

    I am toying with the idea of getting Assault and Tactics, anybody had any experience of running these in a brutish AT?


    [/ QUOTE ]
    I don't think. Brute is the AT with the lowest values of Assault and Tactics, and these powers are very end heavy. There are other powers more useful for a brute (tough, aid-self, some patron powers...).
  11. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    personellement je continuais d'y aller pour avoir le nom d'un pouvoir ou avoir les effets du pouvoir.

    [/ QUOTE ]
    Pareil, parce que c'est nettement mieux foutu que la page des pvoirs du site officiel (qui n'est qu'une copie de ce qu'on peut lire ds le jeu, imprécis au possible). Et pr les gratifs, aussi. Rah puutain c'est cooon :-/

    edit : je viens d'y aller faire un tour, et être redirigé vers la page de pouvoirs du site off (où par ex la description de Granite est rédigée... en Anglais), et ça fait mal. Au moins dites pas que vous redirigez vers des pages de meilleure qualité et plus à jour que les vôtres, parce que là, heu
  12. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    Thought it wasnt a bug.. in Patch Notes it says they modifying Fury..


    [/ QUOTE ]
    No, they only improve its génération in order to make it faster against players and high-level mobs. I don't think they minded to give constant 90% fury to Elec/* brutes

    edit : damn, burned by SinghMC
  13. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    Is that stated officially, or just your perspection?


    [/ QUOTE ]
    It's official, I think, but I awkwardly put it in word : the growing of fury against low level mobs is not slower than before, it's slower than the growing of it against high level mobs or players.
    To sum up, it's the fury against players and high level mobs which has been improved in the patch.
  14. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    NOT always, depends what you facing sets/at/players wise etc, hammerfall can testify to this one with one of my brutes in sc and other times i can face plant VERY fast against them odds lol


    [/ QUOTE ]
    There's a sort of rule I observed in pvp : when you're facing more than 1 hero, there's at least 1 controller among them. And */stone isn't the ideal pool to beat 1 contro and some blasters/scrappers

    [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    only cause you have less attacks avail and gen so do most of the pve enermies your facing.


    [/ QUOTE ]
    And since last patch, fury grows slower when you (try to) hit low level mobs.

    [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    there's also the -acc as well. the -damage is a problem for tanks less so for brutes due to fury, your using granite then agro grabbings the best way lol


    [/ QUOTE ]
    There's no -acc with granite.
  15. All the armors of a brute (*/stone or whatever) are useful. Personnally I skip only the PBAE from the secondary, because of its end cost (but it's useful against stalkers in warburg or in arena).
  16. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    are u suggestin i treat granite as a panic button? is that what granite really is? :S


    [/ QUOTE ]
    It depends on the opponent... Personally, in pve, I use it only before Elite, Metas, and as a panic button before others mobs. Without hasten or a kinetic, the -rech penalty is very painful :-/
    In pvp, I don't even need it against a lot of at's. Your other armors are useful, don't skip them.
  17. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    Actually, as a player of an /energy brute, I claim that the fury that's gained from "passive mode" is gained from an attempt to be hit, not from actually being hit, because when duoing with a /cold corruptor (the corr's +def shields stacking with my own), I get hit once every 20 attacks, and still manage to build up a damn good fury in couple of moments


    [/ QUOTE ]
    Are you sure this fury doesn't come from your own attacks ? I will test that on a next mission
    For granite, it's better to build fury before its activation. And anyway, it's better to activate this armor only when it becomes hot for your asss
  18. The 2 ways to build fury :
    - "active mode" (to try to hit) : you don't need to hit your opponent, so all brutes do equally the job.
    - "passive mode" (to be hit) : you have to be hit, so resistance-based brutes have the advantage (since the defense reduce the chances to be hit).
    Thus the best brutes to build fury in a passive mode are */elec, */dark, */fire and */invul, and the worse are the defense-based */stone and */energy (I think the worse of the worse is */energy).
    But don't worry : since the last patch, active mode is productive enough to get quickly a big fury at high levels. It will be a little slower than the resistance-based brutes, but it's the price to pay to have a globally better armor. And in a 1 vs 1 pvp, it's the active mode which has the biggest part of the fury's building (in a 1 vs 5 pvp, you're dead anyway).
    At low levels, all brutes build it rather slowly (I've got a */stone 49, a */elec 16 and a */fire 6, so I can compare).
  19. scOulOu

    ...youhou?

    Perso moi c'est entre 20h00 et 1h00 les jrs de semaine, entre 12h00 et 17h00 le samedi.
    Mais c'est vrai qu'avec mes rerolls (tous de lvl &lt;= 20) il me semble avoir moins de propals de groupe que qd j'ai commencé à jouer (y'a à peu près un an). Et même avec mon main (48) j'en ai pas vraiment tt le temps... Mais, paraît-il, la fréquentation augmente sur Vigi, ce que j'ai un peu de peine à croire :-/
  20. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    rumeurs : incarnate, avilain, missions inter, raid pve, némésis, personnalisation des pv, origine utile


    [/ QUOTE ]
    L'origine utile, c'est pas plutôt ds les projets avortés (car AT trop compliqués à équilibrer en prenant en compte leurs origines - déjà que sans elles...) ?
    Et sinon, les inventions, j'en ai bcp entendu causer, mais c'est quoi ?
  21. Bon ben j'ai reçu la récompense hier, et j'ai choisi les sables (pr des raisons RP - cailloux/cailloux/Maîtrise de l'esprit). Et c'est vrai que ça défonce un peu sa mère en short oO
    Bon, le niveau de dégs est tempéré par l'imprécision et la conso d'endu, mais qd même... Et je comprends vraiment pas l'intérêt de filer le choix entre un pvoir à dégs modérés et effets spéciaux juste sur les zombacs, et un autre à dégs élevés et réduction de précision sur tlm, mobs comme joueurs. Tout ceux qui se tapent du RP vont prendre le second, c'est évident...
  22. scOulOu

    Merci

    Alors que c'est une bonne occasion de reroll un perso sur un autre serveur, sans faire chieer son monde
  23. scOulOu

    Fourberie...

    Sinon perso les deux fois où je me suis retrouvé coincé derrière un mur, je m'en suis sorti en sautant au moment où j'arrive contre le mur

    (et je persiste à penser que c'est bizarre de payer du vrai pognon pr un tp à volonté).
  24. scOulOu

    Fourberie...

    Ca coûte 9 euros un tp au pocket D ?? oO
    En quel honneur on doit raquer + des 2/3 d'un mois d'abonnement pr un simple chgt de zone ?