rsclark

Legend
  • Posts

    1370
  • Joined

  1. Quote:
    Originally Posted by Arcanaville View Post
    Tony is asserting that some people believe the entire game must be accessible to someone who solos only, not that the entire game must contain nothing but solo-exclusive content.

    Under that criteria, there are lots of people who believe either that the entire game should be accessible to solo-only players, or that all possible rewards must be accessible through content explicitly designed to be soloable.
    If that's what he meant, why would he say "solo only play style", given that those words in no way imply anything you just said?
  2. Quote:
    Originally Posted by Addo View Post
    If you run a toggle like beast/ninja run or super jump, then your maximum jump height is increased. If my assumption above is correct, then turning off the super jump toggle mid-jump could result in a landing with significant fall damage.
    Not sure, but I know the reverse works. If you take a tumble off a sky scraper and turn on SJ before you hit, you take no/less damage.
  3. Quote:
    Originally Posted by Wing_Leader View Post
    This sounds kind of exciting, but I'm not really sure what it means. The implication seems to be that there is a lot more under the surface of the engine (read: potential for major new features) than anyone realizes or knows about. I am somewhat skeptical of this because it is difficult to reconcile how the following two facts, stated in these forums, could be true at the same time:
    • The engine is 10 years old and still capable of major new features.
    • Features like dynamic mission content and smarter mobs are simply impossible, presumably because the engine is so old and architecturally inflexible (usually phrased as "the engine can't support it").
    What are you talking about, it's not like adding 3 new power slots would make the game explode or something. Oh Shi...
  4. Quote:
    Originally Posted by Golden Girl View Post
    You should form a league.
    I'm sure if CoH were to write him a nice paycheck at his going rate, he would be happy to.
  5. Quote:
    Originally Posted by Thirty-Seven View Post
    Nope... my worry comes in the form that I don't like the idea of people not playing the game, and still getting what they want. The game is about playing it, and there are some things you gotta do to get what you want, if you don't like that, then you need to learn to live without those things.
    Doing repetitive tasks in order to get a reward is not the same thing as playing the game.
  6. Quote:
    Originally Posted by TonyV View Post
    Because "wanting to have fun" is being defined as "entertained 100% of the time, never ever ever having to spend a few minutes doing something I don't want to."
    So, in your world, the entire endgame is "a few minutes"?

    Quote:
    Hope that clears it up.
    Yea, it clears up that you are only interested in arguing against the most transparent strawmen imaginable. Yup - pretty clear.
  7. Quote:
    Originally Posted by RadDidIt View Post
    If...

    If.....

    If I said I was introvert and still found this amazingly whiny, would I get yelled at? :3


    Edit: I find the /concept/ amazingly whiny. No personal attacks.
    Please explain what you find whiny about wanting to have fun in a game you pay for.
  8. Quote:
    Originally Posted by _Klaw_ View Post
    To the op: I've been a casual player for 6+ years and this is the only game that I have kept coming back to for longer than 3 weeks. I have also been frustrated at times with the Incaranate system (I haven't even tried the last 3 Trials yet) but I belive you have nothing to worry about. There have been many threads calling for a better solo Incarnate path (not just grinding or farming) and the devs have paid attention to them and responded to them and i22 is their answer.
    What still bothers me is that they needed to be told. It still seems like it came as a huge shock to them that not everyone wanted massive cluster ***** for new content.
  9. Quote:
    Originally Posted by Fugacity View Post
    That's a pretty big "if", as soft-capped with a heal gets hit as often as soft-capped without a heal. Plus, just because I have a heal power doesn't mean I can't carry a few greens, too.
    If you've got two throw away powers in the medicine tree, it's much less likely you got to softcap without sacrificing something else.
  10. Quote:
    Originally Posted by Golden Girl View Post
    The devs disagree
    Then they are fools and if they would come out and say it openly we could stop giving them money.
  11. Quote:
    Originally Posted by TonyV View Post
    Go ahead. Find it. I DARE you.
    Oh look, he dared you. In all caps no less. He must be serious.
  12. Quote:
    Originally Posted by TonyV View Post
    You are, however, playing an MMORPG,
    Oh look! It's that stupid argument again.
  13. Quote:
    Originally Posted by shaggy5 View Post
    What about the "Presence" pool...is that helpful at all for mitigation?
    Nope. Without an area fear to stack with it's effectively worthless.
  14. Quote:
    Originally Posted by Local_Man View Post
    Temporal Selection: 5 slots here for a 5% Recharge? Personally, I think you can get by with a simple Recharge here, and use those 4 slots in other places. To make up for the 5% Recharge lost, you could replace Recall Friend with Combat Jumping (immob protection and maneuverability) and slot it with a LotG Recharge.
    5% recharge + ED on the regen bonus + near cap recharge to keep it up on more allies at the same time

    Sometimes slotting helps the base effects of the power and not just the global bonuses.
  15. Quote:
    Originally Posted by FNG View Post
    I don't really see how what I said reaffirmed any of your opinions considering that everything I said basically amounted to it not being necessary to buy enhancements using paragon points or going to the gold farmers. Like I said in my earlier post, it's pretty easy to do without having to resort to things like that. I'm sure you've got at least a couple friends that have figured it out so why not save your cash and ask them for help?
    Why not just buy them off the market and spend my time with my friends doing things I enjoy instead?
  16. Quote:
    Originally Posted by Kheldarn View Post
    OK, so what if the majority of votes calls for the spacesuit with the rings, but nothing else with rings wins?
    Then we would have some pieces with rings and others without. I like easy questions.

    Quote:
    Or if the only ring item is the rocket pack? What then?
    Then people could make costumes using a rocketpack with rings?

    Quote:
    It doesn't really fit the rest of the design.
    Given that we are just as likely to be using that rocketpack with tights pattern #3 as with the new space suit, it won't fit the new non-ring item any less that it fits with the hundreds of non-ring items we already have to potentially combine with it.
  17. I could not possibly disagree with the OP more. Having the pieces designed to be part of pre-made sets is what has resulted in all of the minimally useful, shaded, complete non-versatile options we have been getting lately.

    I would much prefer if they didn't even let the guy designing the space suit talk to the guy making the jetpack. It would improve our chances of getting some good mix-and-match pieces.
  18. Quote:
    Originally Posted by Chase_Arcanum View Post
    Not really.

    1) Not offering certain things at all is perfectly valid

    Prior to this offering, they didn't offer ANY of these pieces before. They were all restricted to the completion of an event a certain badge in-game and only unlocked to that character when you earned that badge. They've been doing this for years-
    And the game is being improved by removing that needless limitation. This is no different than the way the game was improved by the removal of the needless cape limitation or the needless travel power limitation.

    It is a question of why they choose to improve the game a little when they could instead improve it by even more with no additional coding requirements. It's effectively a free boost in the quality of the game at no real cost.

    Quote:
    the ITF has been around for ages- and it really isn't too uncommon for games to put a few "trophy" pieces as rewards for completing certain events.
    And most games also require that you be wearing this particular blue hat or that pair of ugly shoes at max level if you want to be effective. The fact that this game does not require that is its greatest strength. Trophy pieces are for games that are about bragging about your uber gear, not for games focused on freedom and creativity. It's a question of which one we want this game to be.

    Quote:
    By offering the costume pieces that they have, they effectively reduced the value of that trophy- making the amount that are truly unique and event tied MUCH smaller.
    Good.

    Quote:
    This change effectively reduces the impact of what you're complaining about while still putting (less critically-defining) pieces aside for rewards.
    Part of your implication here is that a sword is less "critically defining" than a chest piece is. I'm not sure that I agree with that, but even if I did, I would prefer to leave it to the individual to decide what is "critically defining" for their own characters.

    Quote:
    2) I really can't see how this is a "larger issue" when so few pieces are locked away (and even LESS with this change). This seems much less a "missing the forest because of the trees" and more like "mistaking a shrub for a forest."
    It is a question of where they place value in the game - ie a larger issue. Gating costume content is placing value on bragging rights - on some people having something that others do not and being able to "show off" that fact - and I find that to be an overall harmful attitude for them to want to encourage.
  19. Quote:
    Originally Posted by Chase_Arcanum View Post
    They're selling a collection of costume pieces at a discount to what it would be if you bought each piece separately. What they decide to offer is their discretion. Just because something exists and would fit doesn't mean you're entitled to it.

    They're the ones defining the bundle. Heck they could throw in a minotaur and cyclops-appearance temp power at their discretion if they so chose.

    Look at the pack as the sum of all its parts and see if its worth it. If it isn't, don't get it.
    That is all perfectly valid as a way for making a decision to buy this particular pack. What it doesn't address is the larger issue of why they aren't offering certain things at all. It's a mistake to miss the forest because of the trees.
  20. Quote:
    Originally Posted by MaestroMavius View Post
    I was talking more about the game circa 2006. True enough in the months before SSK the TF's were getting harder and harder to form. I personally feel it's one of the best changes to happen ever. I'm just not sold on it needing to be this way from day 1.
    It's not "needed" now, but it certainly would have made the game better on day 1. Being on at the same time as 2 friends and not being able to do anything together without relegating one guy to getting no XP was not fun.
  21. Quote:
    Originally Posted by Arcanaville View Post
    Also, I can't really pass this up without mentioning the fact that the level 30 store for Natural is hidden in a tunnel in FF, which makes it kinda difficult to stumble across in the days before it was on the map, and at launch the tech store (Mark IV) used to be surrounded by high level Crey spawns, so you could be killed trying to buy enhancements.

    The best part about Mark IV being totally surrounded by Crey? He's supposedly on the run from Crey.
    And from this we can answer the OP question with "It's so good because it has significantly improved over the years."

    Heck, I still remember trying to tetris an 8 man group together before super sidekicking. The choice to take something that's already good and make it better makes the game good.
  22. Quote:
    Originally Posted by Forbin_Project View Post
    Don't confuse these guys with facts

    Fact: The devs have said they kept some items that are unlocked by completing the ITF (The Romulus Augustus and Nictus Swords) out of the Roman pack so there is still things to unlock in the ITF.

    Fact: The shields in the Roman pack are also unlocked by earning the Centurion badge, but if the devs included the Swords and axes there would be no reward left for earning the badge.
    I clipped down to these two "facts" since they are the only ones relevant here and the others are you just fluffing the word count of your post.

    The first one isn't a "fact" so much as it is a choice. A decision they made. No one denies that you accurately described their choice, only whether it is a stupid choice or not.

    And as for the second one there, yes, you are correct again. That does accurately describe what would be true if they did include the weapons for sale. Of course, it does not go on to give any reason why that would be a bad thing, so it approaches the same level of irrelevance as the other "facts" you listed.
  23. Quote:
    Originally Posted by Chase_Arcanum View Post
    Doesn't mean much- only those that object to the strategy have any reason to post anything. FWIW, I don't see any issue with this whatsoever. Seems to be a good way to strike a balance between the two interest groups.
    What are these two hypothetical groups? No, really, presumably there is a group out there that would be upset if people could access certain swords at level 1. Who are these people? What rationale do they have for that opinion and why should that rationale be respected by anyone?
  24. Quote:
    Originally Posted by Forbin_Project View Post
    And I got a nice mom and pop pizza joint down the road from me that does.
    Maybe you should have a talk with them about respecting their customers more.
  25. Quote:
    Originally Posted by Zombie Man View Post
    But there's no *need* to *compromise*. We aren't enemies. They're a business wanting to make money. We're players wanting to throw money at them for a perk to make available customizable options at level 1 for all toons. The free version is still in game. The pay-for version is for those willing to pay. Where is there a need to compromise over this?
    To appease those who are (how do you say) "inadequate in the pants" who need something to brag about.