rsclark

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  1. Quote:
    Originally Posted by Bloodspeaker View Post
    Didn't buy the pack... because of the animation of a power you don't have to use?.. Odd.
    That power is the only reason I bought the pack. If I wasn't going to use it I wouldn't have bought the pack.

    And I know plenty have said it already, but please, please, DP animations. I can handle most of the silly gun flipping, but could we at a minimum have animations where the bullets travel in straight lines.
  2. Quote:
    Originally Posted by Brakner View Post
    The damage is very comparable ( not taking into account lethal or smashing resist )
    Those are the most common resists in the game. No decent comparison would ignore them.

    Quote:
    Not to mention that mercs as a whole do a lot more cone/aoe as a whole than the other sets.
    The shape of the AoE doesn't really matter. Bots will fill the screen with numbers too - only bigger ones and more often.

    All I can say is that I got a bots/ff and a merc/pain to 50, and there is absolutely no comparison. Not only were the bots more survivable, but they just flat out killed most things faster - with no help whatsoever from the secondary. Bots ran whatever the highest was in the old difficulty system from level 32 onward. Merc I had to dial to +0 or+1 /5 after level 40, because it took way too much babysitting and handholding on my part to get them through the encounters. I had to take the crappy serum to kill some EBs (others went down fine) that bots would have killed for me while I was in the bathroom.

    The secondary is what matters in a lot of cases, but when I can compare an all defense secondary with one that has both ally +damage and enemy -resist and the all defensive set still wins, then the main sets don't really feel equivalent at all.
  3. Quote:
    Originally Posted by plainguy View Post
    Yea I will do less damage then before, but I can do it more often now.
    Unless you were beta testing, you can do it exactly as often as you could before.
  4. Quote:
    Originally Posted by Deus_Otiosus View Post
    I still have a few problems with this.

    1) Brutes get penalized on damage using it as an alpha strike/spawn breaker when they have no Fury vs a Tanker.
    That's why brutes run full speed from one spawn to the next. Not a penalty if you don't let your fury drain away. Working as intended.
  5. I'm not sure which IO can be slotted in a pet to give a recharge chance, but whatever it is would be a waste. It would affect you when you summoned them - not worth it because it happens infrequently. It would affect them when they used a specific power (maybe a knockdown, since that's the only chance for recharge I can think of), but since pets are immune to anything that affects recharge, it wouldn't do anything even if it did fire off.

    Which specific IO are you talking about?
  6. My Emp/DP is 50 now and it works fine.

    DP is best on defenders because the debuffs are strongest there. You also have the benefit that you can really focus on damage with your attacks, since they have the weapon based inherent accuracy bonus and the debuffs are not enhanceable.

    The only downsides are redraw+fortitude and reactive heals+long animation powers.
  7. Isn't Kismet to hit instead of accuracy?
  8. So, with an aura instead of a click pbaoe end drain, will this be viable as elect/elect dom to work as a sapper?
  9. Quote:
    Originally Posted by newchemicals View Post
    Actually, I would go with a fire/fire tank, shield/fire tank, fire/shield scrapper or spines/electric Scrapper with a Force Field, Sonic or traps defender.
    With the Shield/X Tank or X/Shield scrapper, I'd do Emp over FF. FF will cap shield, but emp would let you rock the aura until you get Fort. Then fort on auto would cap shield with the damage as a bonus. And after shield caps defense on it's own (with set bonuses), you can switch to AB on auto and X/shield will start killing crazy fast. If you're willing to press a button occasionally, leave fort on auto and hit AB when it comes up.

    Sonic or Traps might still be better, but I can't think of a reason to use FF over emp with shield. Maybe use the Dispersion Bubble to cap defense and put an attack on auto?

    FF works a lot better if you've got Fire/Fire on the tank.
  10. Large, kill-all maps with wanderers.

    "Hey, wow, I can tank this whole zone at once if I need to, but instead I'm backtracking over the same, already explored area for the 5th time looking for another damn robot lodged under a catwalk. Wheee. Nothing is better than fighting 700 even level minions 3 at a time."
  11. Freedom just came up for me, but nothing else yet - and pop looks low. Odd, since I was assuming ti was some sort of display issue and not the server actually being down.
  12. I'm going to take a different tack on answering this question.

    OP, what pool powers were you planning on taking to support the team. Leadership - sure. Haste really helps since your best powers are on a long recharge. But that's about it.

    You aren't going to tank with an emp defender, so provoke is right out.

    Grant invis is OK - but not really. No one is going to rely on an invis from someone else if they are ghosting a mission and invis has limited uses apart from that.

    There are really not many non-self buffs in the pools.

    Medicine is a total waste for an Emp. You have to try really hard to find uses for absorb pain, let alone a slower, weaker, interruptable heal. There is nothing that the medicine pool can do that waiting that half second for heal other/clear mind to come back won't do better.

    You might like travel powers, but they don't really support the team at all.

    Even if you aren't excited about your secondary, in terms of support, it's likely better than the dregs available from the pools.

    Tell us what you want from a pool, and we'll point to a secondary that likely does the same thing better.
  13. Quote:
    Originally Posted by DSorrow View Post
    Also I'd like to point out, that I feel this should only be used for purchasing Incarnate abilities. Just me thinking out loud...
    That seems a huge waste, since the side switching content kicks in at level 20. If this is the tradeoff for not using the side switching, then it doesn't make sense to wait 30 levels to see the payoff.
  14. Quote:
    Originally Posted by JD_Gumby View Post
    Of course, slotting your attacks for endurance reduction (plus at least one in each of the under 0.30/s toggles, with more in the larger ones, of course) is out of the question, so Stamina is mandatory. After all, you might have to sacrifice accuracy, recharge or damage for the better endurance efficiency, which would be unthinkable
    So, you've played nothing but masterminds and low end hog defenders? What you describe is what you do in addition to stamina for most characters, not instead of.
  15. Quote:
    Originally Posted by Jibikao View Post
    I say any MM with /FF is nasty
    Bots isn't bad, since you get decent stacking even if you don't bother individually bubbling everything. Then you whip out the single target bubbles for AV fights. You just need to be ready to stand right beside your bots.
  16. I see two ways of this working and one sounds fine and the other awful.

    Bad: if you change, you can never earn the merits

    Good: this gives non-changers a reason to run the morality arcs

    Example:

    Villain runs Morality thread 1 picks good solution> Rogue
    Villain runs Morality thread 2 picks good solution> Hero
    Villain runs Morality thread 3+ picks good solution> new merits

    Hero runs Morality thread 1+ picks good solution> new merits

    So, once you switch sides fully, you can start getting the merits. Only people who keep flopping back and forth get penalized - as long as you keep banging your head against the floor/ceiling you get merits.

    Still, either way, it looks to be a bad choice to try to stay rogue/vigil.
  17. Quote:
    Originally Posted by Oedipus_Tex View Post
    Also, we need to be careful when talking about -Resistance and DPS. A lot of folks seem to be saying the set is poor because the -Resistance doesn't justify the added DPS. The problem is that -Resistance isn't the same as +Damage. It boosts your damage and the damage of everyone else who is attacking too. If you score -25% resistance, as a Defender will with the two AoEs combined
    What 2 AoEs are you getting -res from?
  18. I have a character with that combo and a new emp that didn't bother, and I really have to say it's not missed. The only real strength of emp rez is that they are up and full and ready to fight right away. So, you might as well do it in the middle of the fight. If they are being teleported to safety first, then they might as well use an inspiration, and if they are doing that, leave the TP to someone with a veteran tp.
  19. Quote:
    Originally Posted by RemianenI View Post
    Teaming is great for xp but horrid for loot. This concept is almost universal in MMOs.
    Actually, in games with a heavy reliance on bound loot, teaming tends to be the only way of getting the good stuff. This is one of the few games I've seen where soloing is universally better than grouping for getting good loot - most are the exact opposite. I really have no idea what you're talking about with that comment.
  20. Quote:
    Originally Posted by PhroX View Post
    AR/TA/Mace corr. Oh god, the redraw
    I saw a TA/DP def dressed like a longbow named Agent Redraw - the mace just makes it even worse.
  21. Quote:
    Originally Posted by Roleplayer606 View Post
    Best animation is Executioner shot by far. The rest are to matrixesque for me.
    Suppressive fire is fine; although, I still find it really funny that laying down suppressive fire involves firing fewer bullets than just shooting them does. 30 bullets at his face does nothing, but one at his feet scares the crap out of him.
  22. Quote:
    Originally Posted by Leo_G View Post
    That you tricked yourself into believing 'you must have x and therefore the game is obligated to provide it to you' is your own failing, not the game's. It's the same argument the 'Make Stamina inherent' posters make. Because a powerset doesn't provide endurance management while others do so they 'need' stamina is the basic reason for that suggestion and it too is flawed.
    I would make that argument about stamina. If your set doesn't have end management, then you do need stamina. That design decision was complete crap and does nothing to enhance the game.

    Quote:
    But honestly, you defeat your own argument. This thread seems to be about why Stalkers are 'bad' yet your issue is with Energy Melee and Martial Arts. How about go making a thread on how to improve those sets then?
    And a scrapper with MA does have a good AoE and the option to take a good epic pool AoE. Would it be better if there were more? Yes, but the difference between 2 and 4 AoEs is less that the difference between .5 and 3 AoEs.

    It's not just those sets that suck - although, each is weak on it's own - it's also those particularly weak sets applied to stalkers with changes that make them even weaker and are then given the stalker PPPs that almost completely lack AoE. It's not the powersets that are the total problem, it's the powersets combined with everything else involved in being a stalker. Stalkers don't get off innocent in the badness calculation just because MA and EM are kind of crappy already.
  23. Quote:
    Originally Posted by Pitho View Post
    Well, I'd say never buy pre crafted SET IOs.
    The two Basilisk's Gaze 4-ways I got for 1/3 the price of the recipe disagree with this opinion.
  24. Quote:
    Originally Posted by Leo_G View Post
    Go get a Patron AoE and stop whining, then?
    There is only one option for that. Again, poor design.

    Quote:
    If you picked a powerset with no AoEs and you want AoEs, who's fault is that!?
    The developers for making a game where one thing is valuable and then making characters that don't offer that one thing. In a game where AoE matters more than any other option, they shouldn't have powersets without that option.
  25. Quote:
    Originally Posted by Steel_Shaman View Post
    I swore I was done with this thread but I just can't let it go.
    So, here goes.....

    LRSF, STF, and MO SF's.
    That's about the ONLY content in this game I can think of that could even be truly called hard.
    So, you chose to completely ignore what I said?

    "Name any combination of other ATs, from a single char to a 7 man team"

    You didn't do that. You named content, not group makeup.

    Quote:
    So why does it matter so much to you? Seriously, I want to know. CoH is a really fun game, but the overwhelming majority of its content just isn't hard enough to justify your concerns about team efficiency.
    Because a game demonstrates a better design if there are no trap choices. Picking different options in the game should be a dynamic between two good things both of which are desirable, not a situation where you're making a choice between being good and not as good.

    If you want to play a weaker character, then don't slot your powers. But don't expect me to be happy with the devs completely ignoring balance between characters for this one AT.

    Also, as to the efficiency comment, I really love how people try to argue that they aren't weaker, but then fall back to say power isn't important. If you really believed that stalkers were balanced with other ATs, you wouldn't need to have this fallback argument.