rsclark

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  1. Quote:
    Originally Posted by St_Angelius View Post
    There is still nothing stopping thast from happening still. a L20-50 can roll a L10-15 recipie with AM's.
    Nope. Unless they changed it since I tried, selecting the level only limits which selections you see in the box. The resulting recipes are either your level or the max level for that recipe. No way for a 50 to get a level 15 recipe from a random roll.
  2. Quote:
    Originally Posted by Katie V View Post
    Try the following: roll a CEBR brute. Powerlevel to 10 and turn off XP. Speedrun the first SSA, random-roll the resulting A-merit at Fort Trident, and dump the results on the market for 10 inf. Take your profits, mail them to your global, and delete the character. Repeat.

    I'm betting that, with practice, you can get your cycle time down to under 20 minutes: 3 A-merit random rolls per hour for as long as you care to keep going.
    So, a massive increase in the availability of low level rares without a corresponding increase in inf generation. Sounds awesome. Anti-inflation for the win!
  3. Quote:
    Originally Posted by St_Angelius View Post
    so in other words, the first 10-20 arc now has 3 rewards for players that are above the level range of the arc.
    Yup. Those awesome perks of being a VIP are just getting better and better.
  4. So, since this isn't a bug, where do we go to offer negative feedback?
  5. Quote:
    Originally Posted by brick_black View Post
    For years the player base complained there was no end game content, hence more end game content.
    Yet, they somehow got confused in the process and produced lots of multi-group content instead of endgame content. Oopsie.
  6. Quote:
    Originally Posted by TrueMetal View Post
    I'm not getting these "cat herding" comments. Are the people on your server really that inept? On my server all I'm seeing is back to back successful PuG trial runs, even Keyes. I've lead or helped lead a fair amount of them myself. Yes, there's the occasional mistake or random idiot which can result in some chaos but apart from Mo-badge runs I fail to see the big issue with that.
    What does the run being successful have to do with cat herding? The question is what activities contribute to a successful run.

    No individual character's abilities are going to make a meaningful contribution when you have 2 dozen people there. What matters is getting X people, getting them to move together, and click on the right guy at the right time.

    In other words, cat herding.

    What they need is a trial where playing the game is the important part instead of organizing.
  7. Quote:
    Originally Posted by Arcanaville View Post
    All powersets are balanced based on the actual performance of those sets when played by actual players, not based on on-paper theorycraft.
    1. Then you cannot say that weapon sets are buffed by the change to redraw. If they are balanced by actual performance, then the fact that this real performance is better than the "always same cast time" implementation isn't really true, because it has been balanced on it's own. The final result should be a power level that is comparable to what it was before once all the balancing is said and done.

    2. Similarly, if they did something to take away the redraw it would not require the effect of nerfing the set, because, as you say, they are balanced by the actual performance of the set.

    So, as long as actual performance is being used to balance, you don't effectively nerf or buff a set (on average) by playing with how the redraw animations work. The average should be balanced the same, but the only final effect you end up having is to pull high performance (chain set powers) and low performance (click happy secondary) outliers closer to the center.

    Quote:
    But if you think weapon redraw is so bad its obvious its hurting the performance of the sets in a noticable way that would force the devs to "fix" it, all the information I have says that is not true. They may or may not at some point revisit it, but it would be for aesthetic reasons, not performance ones.
    Why should the overall performance of a set have to suffer for a fix to be needed? The problem is not with the average performance of the sets, it is with the difference in performance that arises when combined with certain other powersets. An imbalance within a set is just as bad as an imbalance between sets.
  8. Actually, ninja or merc or necro/FF gets next to nothing from recharge. Of those, necro does the best, but it's still basically nothing.
  9. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    They're supposed to be more challenging, and the cat herding is part of said challenge.
    Cat herding is part of the "challenge" if you are a kindergarten teacher. It has no place in an activity done for enjoyment.
  10. Quote:
    Originally Posted by Lothic View Post
    I'm not sure this news means people should stop earning Incarnate salvage. If anything this news means we should start hording any salvage we do get to be ready to spend it wisely once we know what the new options are.
    That's just begging to pay the conversion charge.
  11. Quote:
    Originally Posted by QuarriosSoul View Post
    But, people have been, as a result of buying points from the store/account management. That's WAI: think of the furor we'd be having if that was broken, too.
    But, do we know this to be only people who have gotten them? If absolutely no one had received a point for time paid, I would expect more complaints. Does anyone know of anyone who has been awarded their monthly point?
  12. Yea, I've taken Musculature on several characters and Cardiac on one with monster end issues caused by the last few powers. I've only taken Spiritual on 1 character, as most play close enough to the end edge that I couldn't handle it (with cardiac and musculature radial helping that problem instead of making it worse like spiritual would).

    Now, it's not like I have any character who wouldn't enjoy more recharge, but the same goes for damage and resists and defense and pretty much everything else. It's just a question of what is better on any given character, and I haven't noticed Spiritual being universally better on most of them.
  13. Quote:
    Originally Posted by Samuel_Tow View Post
    Oh, this is rich. So the Halloween costume pack is NOT in the "Featured" items, it's not in the "New" items, and if I go looking for costume bundles, it's the last item on the last page. Um... Why? Do you NOT want me to buy the costume set?
    If you look under costume bundles>holiday, it's listed under "coming soon".
  14. Quote:
    Originally Posted by Law View Post
    I'm no one official, but I think this is what happened:

    Those of us who were subscribed before I21 are viewing the start of Freedom with the VIP Headstart on the 14th. Paragon is viewing it as when free-to-play actually started on the 28th. When Freedom officially launched (in their eyes) they reset everyone's vet reward date to that day, so if you had an active account before free-to-play became available, your vet reward date is now the 28th.

    I would say, though, that if you were due to receive a new veteran badge under the old system between September 14 and September 28 but haven't gotten it, then you are probably owed a token. My guess is there was a glitch with the fact that they were technically using no system at all for those two weeks because they'd stopped the old veteran system but hadn't officially started the new Paragon Token system, since the new system wasn't planned to start counting until free-to-play was available.
    This is my thought as well. I only see two problems with it as an explanation.

    1. It's pretty basic, and someone should have been able to give this explanation officially if it was true.
    2. It would also mean that absolutely no one should have gotten a new token before the 28th, and that doesn't seem to be the case
  15. I see... you are correct about the ascot. It's not invisible, just horribly misplaced.
  16. Quote:
    Originally Posted by Arcanaville View Post
    They are complaining about redraw penalty. There used to be no redraw penalty to complain about.
    And the sets have not sat in some unalterable state since the most recent version of redraw was implemented. Many sets have been adjusted up and down in power.

    The difference is that with non-weapon sets those adjustments are based on the actual performance of the sets.

    With weapon sets, there are at least three different performance values that any current and future balance decisions could be based on.

    1. full redraw on every attack
    2. "average" performance
    3. optimal no redraw

    Before the current state of redraw was in place, all balance decisions would have been made based on #1. Your argument relies on the idea that they still do this. I find that highly unlikely.

    The more likely they go by some mixture of #2 and #3, which mean that the weapon sets are not operating under this theoretical "buff". That buff only exists if everything else in the game has remained static.
  17. Vampire frilled ascot does not exist. Tried on male and female models and various upper body clothes to make sure nothing was blocking it. Never saw anything.

    High Collar>Vampire on the female model, the cape does not attach to the collar. There is a gap between the bottom of the collar and the top of the cape on both sides.

    (to Dumple - not on test, it's on live)
  18. Quote:
    Originally Posted by Zombie Man View Post
    If you have to ask, you can't afford to be a god.
    More like "if you have to ask then you haven't tried", since they don't cost any inf at all.
  19. Quote:
    Originally Posted by VoodooGirl View Post
    What I think is important, and the article points out, is that avid gamers who are focused and dedicated to playing games can channel that focus, energy, and dedication into being healthier; be it losing 30lbs of fat and/or gaining 45lbs of muscle.
    Why does that idea even make sense? I get hungry occasionally, but I'm pretty sure i can't channel that desire to eat into a desire to learn to juggle. The whole idea is about 10 different flavors of silly.

    If someone wants to work out, then good for them, but to somehow equate a drive in doing that with a completely different drive to take part in a totally different activity is to demonstrate a lack of understanding of both.
  20. One problem is that everything is so ambiguous. Supposedly, we got the September token early - except I don't get a "September" token. I (theoretically) get one token for the time from Aug 18 to Sept 17 and then one from Sept 18 to Oct 17.

    That seems to be splitting hairs, but I would like to know which one they are calling the Sept token. If it's the first one, then I should be getting another token tomorrow.

    If it's the second one, then I won't get another token until November even though I haven't gotten any since launch. But that would also mean I didn't get one for the Aug-Sept pay period (and maybe I wasn't supposed to).

    It would help if I know exactly which pay period the early token applied to, and when the counting of time started - in other words, what is the first date that we should start counting for the 1/month tokens. I mean, it's possible that on my last renewal date, we were still in the 1/3month award schedule, so I would have gotten nothing, and if so, I would like to know.
  21. Quote:
    Originally Posted by Sailboat View Post
    Ok, revise my suggestion to say "An alternative way to look at it is that every older weapon set is rewarded with artificially increased dps if you chain it without using pool powers, and at the same place it used to be if you don't, and fortunately the newer weapon sets are balanced with the older ones instead of all being uniformly better, which would be bad game design."
    That is an alternate way, but unfortunately not an accurate one.
  22. Quote:
    Originally Posted by Sailboat View Post
    An alternative way to look at it is that every weapon set is rewarded with artificially increased dps if you chain it without using pool powers, and at the same place it used to be if you don't.
    Not unless the set pre-dates the changes. Something like DP has only ever been implemented with the current version of redraw in place, so you can't really say what the baseline is. Is it normal with redraw and stronger if you chain, or is it normal if you chain and weaker than it should be if you have redraw? With no "original" version to compare it to, you can't say. All you can say for certain is certain combinations of primary and secondary and epic are weaker than others for no good reason.
  23. rsclark

    Ssa

    I have all those, but need to throw in ge since I'm on all SOs with no recharge.
  24. rsclark

    Ssa

    Anyone else having a problem with the EB at the end of the new signature arc?

    I had no problems on a tank and no problems on any of my scrappers, and my doms both were fine. But my PB can't kill the guy. I have to eat 3 purples to live long enough to attack at all, and 2 sets of those don't last long enough to kill the guy. That's a long time of not putting out enough damage, and even when he gets low enough, there's a 900 point heal.

    I can't possibly be doing less damage than my tank, but he beat him with an auto attack while I was eating a sandwich. What is it that makes my normally functional PB fail against this guy?
  25. Quote:
    Originally Posted by VoodooGirl View Post

    Michael Perry said he was heavy all of his life before he started weight-lifting.
    Just going by the attitude conveyed in the pictures, the guy on the left looks like a nicer person. Cockiness and vanity are not attractive traits.