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Posts
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Joined
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rina - thanks for your help - i tweaked your build a bit slightly, let me know what you think.
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Does anyone have any kat/wp i19 builds with the alpha slot as well?
I'm having a bit of trouble or what to do.
I reworked the build posted above, with the same powers (im not sure which epic to choose? what would be the best - currently running body for physical eprfect/focused accuracy) the other i thought of was weapon mastery for caltrops (fun power) and targeting drone. not sure about anythign else. any ideas are welcome.
The build will most likely be using musc for the dmg/end mod as I have not used musc in any of my toons, mainly been using spirtual. although the rech/healing sounds nice as well. let me know about this as well or what yalls opinions are.
If anyone has a k/wp build i can check out to get some ideas let me know!
build is used for overall pve (no pvp on this toon) solo/av/team
thanks!! -
Ok all. I will rework a build dropping cardiac and reworking spiritual or going with musc for the dmg/end. will update soon. thanks check back soon!
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bump. anyone else have any suggestions before i tweak it up a bit?
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Seems like an overall good build running the cardiac core alpha. Chose it because of the end red. and the 20% +resis I can get out of it, let me know what you guys think.
I based it off a build I saw awhile back.
Thanks for checking it out
EDIT: the build is based off of Mojo's guide @ http://boards.cityofheroes.com/showthread.php?t=135036 - moved some stuff around because to put it body mastery and ih fitness. thanks!!
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
LUCA: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut- (A) Achilles' Heel - Chance for Res Debuff
- (3) Crushing Impact - Damage/Endurance/Recharge
- (3) Crushing Impact - Accuracy/Damage/Endurance
- (29) Pounding Slugfest - Damage/Recharge
- (31) Pounding Slugfest - Damage/Endurance
- (34) Pounding Slugfest - Accuracy/Damage
- (A) Numina's Convalescence - Heal
- (5) Numina's Convalescence - Heal/Endurance
- (5) Numina's Convalescence - Heal/Recharge
- (34) Aegis - Resistance/Endurance
- (36) Aegis - Resistance
- (37) Aegis - Resistance/Recharge
- (A) Eradication - Damage
- (7) Eradication - Accuracy/Recharge
- (7) Eradication - Damage/Recharge
- (37) Eradication - Accuracy/Damage/Recharge
- (37) Eradication - Accuracy/Damage/Endurance/Recharge
- (39) Eradication - Chance for Energy Damage
- (A) Numina's Convalescence - Heal/Endurance
- (9) Numina's Convalescence - Endurance/Recharge
- (9) Numina's Convalescence - Heal/Recharge
- (39) Numina's Convalescence - Heal/Endurance/Recharge
- (39) Numina's Convalescence - Heal
- (40) Numina's Convalescence - +Regeneration/+Recovery
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) HamiO:Nucleolus Exposure
- (11) Pounding Slugfest - Accuracy/Damage
- (15) Pounding Slugfest - Damage/Endurance
- (15) Pounding Slugfest - Damage/Recharge
- (40) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (13) Winter's Gift - Slow Resistance (20%)
- (A) Empty
- (A) Numina's Convalescence - Heal/Endurance
- (17) Numina's Convalescence - Heal
- (43) Numina's Convalescence - Heal/Recharge
- (A) Eradication - Damage
- (19) Eradication - Accuracy/Recharge
- (19) Eradication - Damage/Recharge
- (23) Eradication - Accuracy/Damage/Recharge
- (43) Eradication - Accuracy/Damage/Endurance/Recharge
- (43) Eradication - Chance for Energy Damage
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod/Recharge
- (A) Aegis - Resistance
- (23) Aegis - Resistance/Endurance
- (25) Aegis - Resistance/Endurance/Recharge
- (45) Steadfast Protection - Resistance/+Def 3%
- (A) Empty
- (A) Mako's Bite - Accuracy/Damage
- (27) Mako's Bite - Damage/Endurance
- (27) Mako's Bite - Damage/Recharge
- (29) Mako's Bite - Accuracy/Endurance/Recharge
- (36) Mako's Bite - Chance of Damage(Lethal)
- (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Aegis - Resistance
- (46) Aegis - Resistance/Endurance
- (46) Aegis - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (A) Eradication - Accuracy/Recharge
- (33) Eradication - Accuracy/Damage/Recharge
- (33) Eradication - Accuracy/Damage/Endurance/Recharge
- (33) Eradication - Damage/Recharge
- (34) Scirocco's Dervish - Accuracy/Damage/Endurance
- (48) Scirocco's Dervish - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Aegis - Resistance
- (45) Aegis - Resistance/Endurance
- (46) Aegis - Resistance/Recharge
- (A) Adjusted Targeting - To Hit Buff/Recharge
- (42) Adjusted Targeting - Recharge
- (A) Adjusted Targeting - To Hit Buff/Endurance
- (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (A) Performance Shifter - Chance for +End
- (48) Regenerative Tissue - +Regeneration
- (50) Performance Shifter - EndMod
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Miracle - +Recovery
- (13) Miracle - Heal
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (17) Performance Shifter - EndMod
- (25) Performance Shifter - EndMod/Accuracy
Set Bonus Totals:- 7% DamageBuff(Smashing)
- 7% DamageBuff(Lethal)
- 7% DamageBuff(Fire)
- 7% DamageBuff(Cold)
- 7% DamageBuff(Energy)
- 7% DamageBuff(Negative)
- 7% DamageBuff(Toxic)
- 7% DamageBuff(Psionic)
- 3% Defense(Melee)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 18.63% Defense(Fire)
- 18.63% Defense(Cold)
- 18.63% Defense(Energy)
- 18.63% Defense(Negative)
- 3% Defense(Psionic)
- 16.44% Defense(Ranged)
- 15.5% Defense(AoE)
- 5.4% Max End
- 6% Enhancement(Heal)
- 9% Enhancement(Accuracy)
- 37.5% Enhancement(RechargeTime)
- 15% FlySpeed
- 281.11 HP (20.99%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Held) 6.6%
- MezResist(Immobilize) 5.5%
- 2.5% (0.042 End/sec) Recovery
- 102% (5.702 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 35% RunSpeed
- 4% XPDebtProtection
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Set Bonuses:
Crushing Impact
(Gambler's Cut)- MezResist(Immobilize) 2.2%
(Gambler's Cut)- 8% (0.447 HP/sec) Regeneration
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
(High Pain Tolerance)- 12% (0.671 HP/sec) Regeneration
- 25.1 HP (1.874%) HitPoints
(High Pain Tolerance)- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Flashing Steel)- 1.8% Max End
- 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
- 30.12 HP (2.249%) HitPoints
- 2% XPDebtProtection
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Fast Healing)- 12% (0.671 HP/sec) Regeneration
- 25.1 HP (1.874%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Divine Avalanche)- 8% (0.447 HP/sec) Regeneration
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
(Divine Avalanche)- 10% (0.559 HP/sec) Regeneration
(Indomitable Will)- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Rise to the Challenge)- 12% (0.671 HP/sec) Regeneration
- 25.1 HP (1.874%) HitPoints
(The Lotus Drops)- 1.8% Max End
- 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
- 30.12 HP (2.249%) HitPoints
- 2% XPDebtProtection
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Quick Recovery)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.874%) HitPoints
(Mind Over Body)- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Mind Over Body)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Soaring Dragon)- MezResist(Immobilize) 3.3%
- 20.08 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Tough)- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Weave)- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Golden Dragonfly)- 1.8% Max End
- 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
- 30.12 HP (2.249%) HitPoints
(Golden Dragonfly)- 10% (0.559 HP/sec) Regeneration
(Heightened Senses)- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Strength of Will)- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Build Up)- 2% DamageBuff(All)
(Focused Accuracy)- 2% DamageBuff(All)
(Physical Perfection)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Maneuvers)- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Health)- 2.5% (0.042 End/sec) Recovery
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.874%) HitPoints
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1415;690;1380;HEX;| |78DA6593EB4E134114C767B68B9552A0A59472BF5F0B2C6DE0A391286804C1A0DCB| |C93950EB4DAB49B6D0DE2275FC04BC0E8478D26BE878FE305F50DEAD9F39F9626DB| |B4FDCD9E39D7FFECACBF580E0BF16A51C896A5BC5D2AED6DEEBBB6E3283778CB2E3| |F77EDBCB9B6BD74252884885777F6D6555E29EBA65DB60B7677CDBAAC0E54A1A4AC| |DD5C3EEF148F941B5D296495AB0A65ABBA086D148B796BD3512A13E6E59AB29D5CE| |1B0991FAEE70EB3657A6AAD6E65945BCAE69CE83527B76F5D2D668EF7D6ED5259B9| |C79DD44E927EAFBDBEF8536910DF0D2162C250F494164686D1BB4AE813FD2B8CA11| |B8C1D2F4AEAA86DE9F999B7814DC6508A31B2C0184D33DE04751045C91F8697E8C2| |4FE01763F43770C618FFC3B84B51015D2B802217EF00A835BE05A08F891DC630453| |5A0966C98E64942C03BDA094AC9F982970866408430560B866CC1C81311CE34D5CE| |B847618D684334C6D9D441A6269864134CE19E808704ED34A3BA68AED047DC274B2| |BAA1AAD982282869398E2841CA25A9C28C46983386D10A703E224214E12E23CA0A8| |185A3062278697A8FD2370CAD82587381C02719C4607CEA6739E3193905E22497E0| |9DD71823B3E254B976EA8EB80A5EB3E04B27833728C91678C99A78C0045F5E8867A| |506F16F56651CF24873EEDD007D1FAA1703FF47E4F0E03BAEE001418C4E883187D1| |07A0CBDE48273478C871435ACE71C46DA11A4AD1E638CF198FCC690DD18437F33BA| |3FBCA46FC96152BF38939F58C3A9AF8C2D3ADA697DDCD35FD834F799F18DCEDAD23| |359907FEE32CB9AC6994429694A3BA4D05D1ADDA5D156AF59BB86F4F5E41F306B57| |AC92F4EDA67C96B4CF32EFB32CF82C6B3ECB8659BBA442B2A53142171096CA59887| |665FDEEDF738B94ABB49810E115C61F9FEFBF738B21A1530402757E602CC6E85F0F| |BD11F25262FDA86E6DD7AD9FD4ADFF0307E9F629| |-------------------------------------------------------------------|
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Alright guys sorry for the long delay but I think I found the right build for my ma/sr.
Not as much dps as yours american, but overall I think it will serve well.
Let me know what yall think, could always be better and open to suggestion, and now that alpha is mid's there should be a much better way of getting the stats.
& end wont be an issue with conserve power having a downtime of only 78 seconds.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Kicky.19 - 2.6.11.Spirtual: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick- (A) Touch of Death - Chance of Damage(Negative)
- (15) Touch of Death - Damage/Endurance/Recharge
- (19) Touch of Death - Accuracy/Damage
- (19) Touch of Death - Damage/Endurance
- (21) Touch of Death - Damage/Recharge
- (21) Touch of Death - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (9) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense/Recharge
- (46) Kismet - Accuracy +6%
- (A) Luck of the Gambler - Recharge Speed
- (5) Luck of the Gambler - Defense
- (11) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense/Recharge
- (A) Touch of Death - Chance of Damage(Negative)
- (7) Touch of Death - Damage/Endurance/Recharge
- (7) Touch of Death - Accuracy/Damage
- (39) Touch of Death - Damage/Recharge
- (39) Touch of Death - Accuracy/Damage/Endurance
- (46) Touch of Death - Damage/Endurance
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Healing IO
- (A) Quickfoot - Endurance/RunSpeed
- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense/Recharge
- (A) Empty
- (A) Recharge Reduction IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (23) Impervium Armor - Resistance
- (23) Impervium Armor - Resistance/Endurance
- (37) Impervium Armor - Resistance/Recharge
- (40) Impervium Armor - Resistance/Endurance/Recharge
- (43) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Mako's Bite - Chance of Damage(Lethal)
- (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (25) Mako's Bite - Accuracy/Damage
- (36) Mako's Bite - Damage/Endurance
- (37) Mako's Bite - Damage/Recharge
- (37) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Doctored Wounds - Recharge
- (27) Doctored Wounds - Heal
- (27) Doctored Wounds - Heal/Endurance
- (31) Doctored Wounds - Heal/Recharge
- (34) Doctored Wounds - Heal/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense/Recharge
- (A) Gift of the Ancients - Run Speed +7.5%
- (31) Gift of the Ancients - Defense
- (31) Gift of the Ancients - Defense/Endurance
- (45) Gift of the Ancients - Defense/Recharge
- (A) Hecatomb - Damage/Endurance
- (33) Hecatomb - Damage
- (33) Hecatomb - Damage/Recharge
- (33) Hecatomb - Accuracy/Damage/Recharge
- (34) Hecatomb - Accuracy/Recharge
- (A) Gift of the Ancients - Run Speed +7.5%
- (36) Gift of the Ancients - Defense
- (36) Gift of the Ancients - Defense/Endurance
- (39) Gift of the Ancients - Defense/Recharge
- (A) Run Speed IO
- (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (A) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod/Accuracy
- (45) Performance Shifter - EndMod
- (46) Performance Shifter - EndMod/Recharge
- (A) Gift of the Ancients - Run Speed +7.5%
- (48) Gift of the Ancients - Defense
- (48) Gift of the Ancients - Defense/Endurance
- (48) Gift of the Ancients - Defense/Recharge
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 50: Spiritual Total Radial Revamp
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Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (5) Miracle - +Recovery
- (A) Performance Shifter - EndMod/Recharge
- (3) Performance Shifter - EndMod/Accuracy
- (3) Performance Shifter - EndMod
- (15) Performance Shifter - Chance for +End
- (50) Performance Shifter - EndMod/Accuracy/Recharge
Set Bonus Totals:- 10.5% DamageBuff(Smashing)
- 10.5% DamageBuff(Lethal)
- 10.5% DamageBuff(Fire)
- 10.5% DamageBuff(Cold)
- 10.5% DamageBuff(Energy)
- 10.5% DamageBuff(Negative)
- 10.5% DamageBuff(Toxic)
- 10.5% DamageBuff(Psionic)
- 9.75% Defense(Smashing)
- 9.75% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 7.875% Defense(Energy)
- 7.875% Defense(Negative)
- 7.875% Defense(Psionic)
- 13.5% Defense(Melee)
- 9.75% Defense(Ranged)
- 6% Defense(AoE)
- 7.65% Max End
- 4% Enhancement(Heal)
- 60% Enhancement(Accuracy)
- 52.5% Enhancement(RechargeTime)
- 15% FlySpeed
- 210.83 HP (15.75%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Held) 8.8%
- MezResist(Immobilize) 8.8%
- MezResist(Terrorized) 2.2%
- 20% (0.334 End/sec) Recovery
- 50% (2.795 HP/sec) Regeneration
- 11.28% Resistance(Fire)
- 3.78% Resistance(Cold)
- 37.5% RunSpeed
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theheat, here is the build i'm currently using. no purps in it, performs very well.
notice focused accuracy isn't on in mids either.
only prob is end in long fights. let me know what you think, runs well for me
edit: the extra 6th slot in storm kick and dragons tail you might want to put elsewhere the enhance + set bonus isn't really worth it
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Looks like will have to wait for alpha on mid's. I can't do the calc by myself haha
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OP - why a mac? Just curious...
if your trying for a high-end puter running in ultra mode CoH i don't think you can achieve that in mac. i'm extremely against mac and just checked out this forum to see whats going on.
if your ever interested in looking at a pc you can get a good gaming rig @ newegg.com - they sell pretty much everything (macs too i believe...) at a cheaper price and very fast shipping. been shopping there for years. also building a puter is much cheaper and more beneficial as you can get your desired wants for everything.
you can get a sick gaming rig for $1000 that will blow a mac away performance wise... =)
pc ftw -
Bodia, very late response. I bookmarked this thread awhile back, and kept looking back at it and your build for a few tips. my ma/sr is my favorite toon as well, and my main badge char. I love to play it and have done more content of the game with this character than any other. Was actually hoping to see if your still rolling with your ma/sr and to check out the new build you have with inherit being fitness now.
We picked roughly the same powers, although I didn't pick up stealth.
Would really like to compare each others builds. I'll send ya a pm if ya don't check this out anymore. -
FINALLY just finished working on this build. I ended up going with body mastery, as is the most common for a scrapper, and seemed to be the best choice, although having a hold did sound fun. Be awesome if you guys could take a look at it, and see if anything would be better. American Dynamo, I looked at your build while making this build to compare the two. Let me know what you think - I went ahead and put AA in boxing like yours.
Didn't pick up eagles claw due to the long animation, and I didnt think the +33%crit would be more benfitial with the 2.5 or slow casting time when I can just run in with SK > CS > SK > CAK and throw in some laser eyes once in awhile.
For teaming I can run my attack chain on the bosses and throw in dragons tail as well.
Highlights of the build...
*27.8/s health
*4.12/s end with 1.23/s usage (2.895 net gain!)
*+167.5% rech - running hasten missing perma by 8.27s (with spirt. alpha will be perma)
*+15%damage
*DDR is @ 96%
Also have aid self in there as well for a heal, what I like is I can pretty much go anywhere alpha wise with this toon, run them in any situation I feel like.
-CARDIAC alpha will help with end, although I think my end will be ok on its own, and conserve power is up every minute 40 or so(and can easily drop the kismet+acc and put +rechIO in conserve power.) damage resistance will only be good for tough, which the gain wouldn't be enough. and the range for laser beam eyes.
-MUSCULATURE alpha will help with a little more damage output, the defense debuff wont help, and end mod will help with more end recovery (not sure how much) and make me run faster!
-NERVE alpha will help with better acc (which might be the weak part of my build) defense could make me able to move some more slots around, and possibly make a few powers better, and confuse, taunt, and fly speed wont affect me.
-SPIRTUAL alpha will help me achieve perma hasten (missing by about 8sec) although I don't really need the recharge to begin with, with casting time I can still run SK > CS > SK > CAK without hasten, (but will help conserve power) also will help with +stun duration for boxing and cobra strike, the +healing will be nice as well, and ToHItBuff for focus chi when running, and jump make me jump higha!
Please review if you can and thank you, i'm thinking this might be my build
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I just read on another forum that currently for a scrap, ranged AoE's dont' do as much damage in melee as opposed to ranged. Is this true?
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Quote:if i found a way to put elude in, it would most likely be for the +end as well. anyway you could post your build theheat? never seen one with electric, the AoE sounds nice for the lack of MA aoe's. dragons tail does have a good recharge and is a decent aoe with armageddon's (+33% for fire dmg) along with dropping it right after eagles claw.Thanks for the reply Werner. 79 second downtime in elude, one day, seems very interesting. Prob still not low enough I guess to depend on. I just can't help thinking theres a way to have it up a lot but I guess with 45% def you don't need it. Half the time I use it is for end recovery bonus.
OP - ur regen and recovery sounds awesome. Mine is as follows for reference:
Regen - .90% or 16.13/sec
recov - 3.05% or 3.33/sec
recharge - also 172.5
I usually chain EC - SK - SC for one target
When large groups, I EC - BL - DT - EC - DT (might have to put a SK in there, can't remember off hand)
I love eagle's claw, I'm sure there are better chains without it but I enjoy it too much. I do like the new animiation for CaK, but still don't really like the power and the punch still doens't seem very martial arts to me, but thats just personal play style. I do enjoy Ball LIghting after EC because it has a bigger radius. I have the single target attack, both have a purp set in them, one only has 5 slots tho. My build only has 4 purp sets, melee, pbaoe, targeted aoe, and ranged.
Currently gonna shift some powers around trying to see if I can work with soul mastery, but possibly might pick up a mastery with a ranged and aoe attack rather than the +hold from soul. will post when finished. -
American dynamo - just checked out your build - very interesting. I like the almost 4/eds with the low 1.29 usage
What alpha are you using? Also the max health/regen is nice as well - although i'm not sure if I want to if 6 slotting most of the def to get that is worth it. Also with AA in boxing do you actually use that? Or is it for the stats? Same with laser beam eyes? Let me know about that!
If you're running spirtual i'm pretty sure you can drop a slot in hasten and get perma from spirtual. (cant wait for mids to have alphas)
I'll ahve to look at adding the decrease interrupt time for aidself to get it under .5sec. Thanks for the info! -
werner/the heat thank you guys for the input. i end up dropping the soul mastery (although it seemed very interesting fitting 2 more purples into them.) also i did not realizing that all you needed was m/r/AoE which is why I chose soul mastery in the first place.
werner - i've seen you post a lot on the forums and seems like you know your stuff. if you or the heat have time to check out the build i posted above (dropped soul for body) would be awesome. with the new build, end rec is up to 4.07/s and usage is @ 1.4/s while the old build is @ 3.73/s with 1.39/s usage.
m/r/AoE is @ 45.9/47.6/47 to help with the to hit debuffs if occured (had the extra slots)
as it stands with the original build m/r/AoE was sitting at 44.1% (still 2 slots left, can easily bump that up to 45%+)
regen on new is 21hp/s and old is 17/s
with body, i got the global up to +172.5% (perma hasten with spiritual) and DDR is 93.2% - while with soul im sitting at 87.2%
the reason i have AA in cobrastrike is the stun factor. with recharge i can still run cobra strike, and hit them with SK and CAK (solo wise - with a stun as well) - also in PvP can use stun towards my advantage. for a team I can run it hit EC > DT, and repeat for the +crit in EC. and mob up the rest with SK;CAK. If it's better to drop AA in cobra strike, and slot for damage then I will do that. i'm just posting my thoughts.
Looking back at the soul mastery build I'm very interested in trying to get that going for me. Dropping shadowmeld (after having softcap45or above) I can still have dark blast and soul storm.
In dark blast can have apoc in it, and according to mid's does more damage then cobra strike, is a ranged attack, has a lower cast time by .67, is up every 1.7 sec (2.7 CS), 4.9 end (7.6CS) and 10% better accuracy and still has a -tohit. I could be looking at the wrong. But let me know.
With Soul storm I can put unbreakable constraint, and have a hold attack. Would mainly be using soul storm for when solo (such as running tips, solo av's, pvp) - so essentially solo I can hold one, stun the other, and finish them off with SK > DB > SK > CAK. Also seems would be to my advantage in PvP. Also put lockdown change for +2mag in it as well.
I'll look at the build over again tonight, and see what I can come up with. Will get DDR to hopefully to the 90-95% range and drop shadowmeld and drop super speed (I<3SJ) and can pick up AIDSELF/other - which would be my heal. Will also get m/r/AoE to 45%+ (will go for 47) and get my end rec as high as I can.
Most likely will be going Spirtual (+heal,+rech+tohit+jump+stun - all except slow i think) unelss my end will drain to fast with my already fast rech - migt have to look at cardiac)
Sorry if this post is hard to read I threw a bunch of stuff out there. I'm very interested in picking up soul mastery because body mastery isn't "fun." This is my main character and my favorite to play. This will be an expensive build but I'm okay with that. I want him to be extremely fun to play and I think with soul mastery I will achieve that (controller/blaster/scrapper/tank) alright i think i've said everything. thanks for the input guys! really looking forward to hearing what you guys have to say -
Code:
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heres the new build -Code:
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EDIT - ok - im no pro at this game adn realized that soft capping m/r/aoe is the same as sc everthing - didn't know that, thats why i picked up shadow meld. will be redoing my build and reposting here. feel dumb=[
sailbot - its sitting at 44.1% without running shadow meld. missing that by 8.12 seconds and when thats active, it goes up to 75.3%
doc - didnt help at all
Quote:To be fair the positional defenses are within 1% of 45 ... I would shoot to close that gap and get to around 47 or so (which he would do with a Nerve Radial boost), but outside silly scrapper tricks this is really a non issue. I would personally be more concerned about 1) end usage/net recovery, 2) sub 90% DDR (which might make those 44% positionals more significant), 3) passive regen and to a slightly lesser degree 4) total max health.
1) I'd be looking for minimum 2.5% net recovery and want it up more around 3.0% net.
2) get the DDR at or above 95%. I'm not sure (and would want to double check it) but believe the Nerve Radial would also push this higher as well. A second slot in the passives would give the DDR and positionals the boost they need .
3) With no Medicine pool the build will need a steady supply of green inspires in any hard fighting (for instance vs a +2/x8 or +3/x8 mob of Rikti) if solo. A passive regen of under 20 is not going to cut it in my experience. Boosting Max Health would also boost passive regen. My own claws/SR is around 28 hp/sec and 1950 or so Health while my Fire/SR brute has values closer to this build. The brute is way way more "squishy" needing to use a lot of inspires while soloing +2/x8 whereas my Claws/SR chews up the same mobs while barely breaking a sweat. The difference between them is as dramatic as soft capped vs upper 30's defenses running generics or SO's.
4) Add a Kismet +6% somewhere. Accuracy vs +4's is hovering around 95% but just barely. The Kismet would give you just a bit more to go over 95%, a buffer vs getting debuffed or help vs any foes with +defense themselves.
5) I haven't played much MA but believe you want Cobra Strike slotted as a damage dealer after the last round of MA buffs. It's now a hard hitting attack which also happens to stun (roughly 290 damage vs 160 damage slotted with AA per Mids)
6) Shadow Meld ... likely as useful as your appendix or Elude, you are a soft capped /SR build. Assuming you are keeping it for Soul Storm drop a def or rech in it and call it a day.
Use the saved slots in the passives and elsewhere to beef up the positionals and DDR.
with normal toggles, im sitting at roughly 15.2% defense to everything and 44.1%m/r/AoE; while with shadowmeld on im sitting at 46.4% s/l/f/c/e/n, and 45.2%psionic, and 75.3% m/r/AoE. - also i put AA in cobra strike, so i can stun enemies solo, and stun in pvp. aside of that, i still have storm kick, crippling axe kick, eagles claw, and dragons tail. + dark blast (which according to mids, does more damage) which is up every 1.7 sec as oppose to cobra strikes 2.7., cast time is lower by .67 as well as the endurance, and its a ranged attack. also have soul storm which will hold them. can stun and hold, have a ranged attack, and 3 melee attacks, and an aoe.
just my opinion, i could be overlooking this and this could be completely awful. but let me know what you think.
-i am worried about my end with rech being up so fast, might not have enough recovery to support it. - will see what i can do - might have to settle with cardiac over spiritual.
also - the pvp stats are pretty decent from what i see. please critique this and let me know if i should be taking a whole different route -
EDIT: NEW BUILD IS POSTED BELOW THANKS!!!
Just made an expensive ma/sr..
this will be used for all around (team/solo/tfs/pvp)
this is my main character and my favorite to play, so not to worried how much it costs.
Let me know what you guys think,
-perma hasten
-missing perma shadowmeld by 8.12 seconds
-capped all defense when running shadow meld
-almost capped m/r/aoe while not running
edit: 2 slots left, can't figure out where to put them, also dont mind dropping the travel powers if it will make it better! thanks
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 13 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Storm Kick- (A) Hecatomb - Damage
- (7) Hecatomb - Accuracy/Damage/Recharge
- (9) Hecatomb - Accuracy/Recharge
- (9) Hecatomb - Damage/Endurance
- (11) Hecatomb - Chance of Damage(Negative)
- (A) Red Fortune - Endurance
- (34) Red Fortune - Defense
- (36) Red Fortune - Defense/Endurance
- (36) Red Fortune - Endurance/Recharge
- (36) Red Fortune - Defense/Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (37) Red Fortune - Endurance/Recharge
- (37) Red Fortune - Defense/Endurance/Recharge
- (37) Red Fortune - Defense
- (39) Red Fortune - Endurance
- (A) Absolute Amazement - Stun/Recharge
- (5) Absolute Amazement - Stun
- (5) Absolute Amazement - Accuracy/Recharge
- (11) Absolute Amazement - Endurance/Stun
- (13) Absolute Amazement - Chance for ToHit Debuff
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Endurance Reduction IO
- (A) Disorient Duration IO
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (15) Gladiator's Armor - End/Resist
- (15) Steadfast Protection - Resistance/+Def 3%
- (31) Steadfast Protection - Resistance/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Gladiator's Strike - Accuracy/Damage
- (19) Gladiator's Strike - Damage/Recharge
- (19) Gladiator's Strike - Damage/Endurance/Recharge
- (23) Gladiator's Strike - Accuracy/Endurance/Recharge
- (23) Gladiator's Strike - Accuracy/Damage/End/Rech
- (25) Gladiator's Strike - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (21) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Armageddon - Damage
- (27) Armageddon - Accuracy/Damage/Recharge
- (27) Armageddon - Accuracy/Recharge
- (29) Armageddon - Damage/Endurance
- (29) Armageddon - Chance for Fire Damage
- (A) Luck of the Gambler - Recharge Speed
- (A) Jumping IO
- (A) Gladiator's Strike - Accuracy/Damage
- (33) Gladiator's Strike - Damage/Recharge
- (33) Gladiator's Strike - Damage/Endurance/Recharge
- (33) Gladiator's Strike - Accuracy/Endurance/Recharge
- (34) Gladiator's Strike - Accuracy/Damage/End/Rech
- (34) Gladiator's Strike - Chance for Smashing Damage
- (A) Red Fortune - Defense/Endurance
- (39) Red Fortune - Endurance
- (39) Red Fortune - Endurance/Recharge
- (40) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Defense
- (A) Celerity - +Stealth
- (A) Apocalypse - Damage
- (42) Apocalypse - Accuracy/Damage/Recharge
- (42) Apocalypse - Accuracy/Recharge
- (42) Apocalypse - Damage/Endurance
- (43) Apocalypse - Chance of Damage(Negative)
- (A) Luck of the Gambler - Defense
- (45) Recharge Reduction IO
- (45) Recharge Reduction IO
- (45) Luck of the Gambler - Defense/Recharge
- (46) Luck of the Gambler - Defense/Endurance
- (A) Unbreakable Constraint - Hold/Recharge
- (48) Unbreakable Constraint - Accuracy/Hold/Recharge
- (48) Unbreakable Constraint - Accuracy/Recharge
- (48) Unbreakable Constraint - Endurance/Hold
- (50) Unbreakable Constraint - Hold
- (50) Lockdown - Chance for +2 Mag Hold
- (A) Run Speed IO
Level 1: Brawl- (A) Accuracy IO
- (A) Run Speed IO
- (A) Interrupt Reduction IO
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Miracle - +Recovery
- (17) Miracle - Heal
- (25) Numina's Convalescence - +Regeneration/+Recovery
- (31) Regenerative Tissue - +Regeneration
- (31) Panacea - +Hit Points/Endurance
- (A) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod
- (3) Performance Shifter - EndMod/Recharge
- (17) Performance Shifter - EndMod/Accuracy
Set Bonus Totals:- 17.5% DamageBuff(Smashing)
- 17.5% DamageBuff(Lethal)
- 17.5% DamageBuff(Fire)
- 17.5% DamageBuff(Cold)
- 17.5% DamageBuff(Energy)
- 17.5% DamageBuff(Negative)
- 17.5% DamageBuff(Toxic)
- 17.5% DamageBuff(Psionic)
- 7.25% Defense(Smashing)
- 7.25% Defense(Lethal)
- 7.25% Defense(Fire)
- 7.25% Defense(Cold)
- 7.25% Defense(Energy)
- 7.25% Defense(Negative)
- 6% Defense(Psionic)
- 8.5% Defense(Melee)
- 8.5% Defense(Ranged)
- 8.5% Defense(AoE)
- 102.5% Enhancement(RechargeTime)
- 74% Enhancement(Accuracy)
- 10% FlySpeed
- 150.59 HP (11.25%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 6.6%
- 30% (0.501 End/sec) Recovery
- 36% (2.013 HP/sec) Regeneration
- 3.78% Resistance(Smashing)
- 3.78% Resistance(Lethal)
- 13.86% Resistance(Fire)
- 13.86% Resistance(Cold)
- 10% RunSpeed
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Ok this is what I have came up with. Get all my defense roughly to 20 (2 lucks will soft cap)
-More Recharge
-Slightly more damage
-better accuracy
-better regen/end
let me know what you think ultra!
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Fire Sword- (A) Empty
- (A) Aegis - Resistance/Endurance
- (3) Aegis - Resistance/Endurance/Recharge
- (15) Aegis - Endurance/Recharge
- (A) Multi Strike - Accuracy/Damage
- (3) Multi Strike - Damage/Endurance
- (9) Multi Strike - Damage/Recharge
- (11) Multi Strike - Accuracy/Endurance
- (13) Multi Strike - Accuracy/Damage/Endurance
- (13) Multi Strike - Damage/Endurance/Recharge
- (A) Doctored Wounds - Heal
- (5) Doctored Wounds - Heal/Endurance
- (5) Doctored Wounds - Heal/Recharge
- (7) Doctored Wounds - Heal/Endurance/Recharge
- (7) Doctored Wounds - Recharge
- (A) Empty
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Resist Damage IO
- (A) Endurance Reduction IO
- (42) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Aegis - Endurance/Recharge
- (17) Aegis - Resistance/Endurance
- (19) Aegis - Resistance/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (19) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Obliteration - Damage
- (21) Obliteration - Accuracy/Recharge
- (21) Obliteration - Damage/Recharge
- (23) Obliteration - Accuracy/Damage/Recharge
- (23) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (A) Positron's Blast - Accuracy/Damage
- (40) Positron's Blast - Damage/Endurance
- (40) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Accuracy/Damage/Endurance
- (42) Positron's Blast - Chance of Damage(Energy)
- (46) Javelin Volley - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Recharge Speed
- (A) Armageddon - Damage
- (29) Armageddon - Accuracy/Damage/Recharge
- (29) Armageddon - Accuracy/Recharge
- (36) Armageddon - Damage/Endurance
- (37) Armageddon - Chance for Fire Damage
- (37) Fury of the Gladiator - Chance for Res Debuff
- (A) Obliteration - Damage
- (31) Obliteration - Accuracy/Recharge
- (31) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Chance for Smashing Damage
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Stupefy - Accuracy/Stun/Recharge
- (39) Stupefy - Endurance/Stun
- (39) Stupefy - Stun/Range
- (39) Stupefy - Accuracy/Recharge
- (40) Stupefy - Accuracy/Endurance
- (A) Basilisk's Gaze - Accuracy/Recharge
- (43) Basilisk's Gaze - Endurance/Recharge/Hold
- (43) Basilisk's Gaze - Recharge/Hold
- (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Decimation - Accuracy/Damage
- (45) Decimation - Damage/Endurance
- (45) Decimation - Damage/Recharge
- (45) Decimation - Accuracy/Endurance/Recharge
- (50) Decimation - Chance of Build Up
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
- (50) Javelin Volley - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Panacea - Heal
- (15) Numina's Convalescence - +Regeneration/+Recovery
- (27) Regenerative Tissue - +Regeneration
- (43) Miracle - +Recovery
- (46) Panacea - +Hit Points/Endurance
- (A) Performance Shifter - EndMod
- (17) Performance Shifter - EndMod/Accuracy/Recharge
- (25) Performance Shifter - Chance for +End
- (27) Performance Shifter - EndMod/Recharge
- (37) Performance Shifter - EndMod/Accuracy
Set Bonus Totals:- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 10.06% Defense(Smashing)
- 10.06% Defense(Lethal)
- 14.44% Defense(Fire)
- 14.44% Defense(Cold)
- 9.75% Defense(Energy)
- 9.75% Defense(Negative)
- 6% Defense(Psionic)
- 14.13% Defense(Melee)
- 9.75% Defense(Ranged)
- 13.5% Defense(AoE)
- 2.25% Max End
- 3% Enhancement(Stun)
- 51% Enhancement(Accuracy)
- 87.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 10% FlySpeed
- 101.2 HP (6.751%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 2.75%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 6.05%
- MezResist(Terrorized) 2.2%
- 18.5% (0.309 End/sec) Recovery
- 10% (0.626 HP/sec) Regeneration
- 7.875% Resistance(Fire)
- 7.875% Resistance(Cold)
- 20% RunSpeed
------------
Set Bonuses:
Aegis
(Fire Shield)- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Blazing Aura)- MezResist(Sleep) 1.65%
- 0.945% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
- 1.875% Defense(Melee), 0.938% Defense(Lethal), 0.938% Defense(Smashing)
(Healing Flames)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Plasma Shield)- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Tough)- 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
(Tough)- 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
(Consume)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Weave)- 10% (0.626 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Breath of Fire)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Vengeance)- 7.5% Enhancement(RechargeTime)
(Burn)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Fire Sword Circle)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.11 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Rise of the Phoenix)- 2.5% (0.042 End/sec) Recovery
- 28.11 HP (1.875%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
(Char)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.033 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Fire Blast)- MezResist(Immobilize) 2.75%
- 16.87 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Fire Ball)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Health)- 2.5% (0.042 End/sec) Recovery
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.11 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery (Exceeded 5 Bonus Cap)
- 2.5% DamageBuff(All)
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more recharge with the spirtual alpha?
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Not sure if you guys are still here, but my brutes 50 and I've came up with a build that s/c fire and aoe.
DOnt worry about s/l because the farm I do is fire. Let me know if I can make anything better. I'm not sure if running assault is to much end or not..
And i'll be using spiritual alpha -
I'm not sure if anyone of you are still checking this out, but I hit my brute to 50. I've came up with a build that is S/C fire and aoe damage.
Let me know what you guys think of it.
I'll be going with spirtual alpha on this one.
The farm I do is fire so dont worry about smashing or lethal, thx... not sure if assault on is to much end for me or not..
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Ok thank you I appreciate it.
Brute is @ lvl 39 now