Fire/Fire/Fire Tank or Brute?


rforwark

 

Posted

I'm debating on a brute or a tank with fire/fire/fire I can't decide. I came up with two builds that I think can serve me well.

I'm more worried about recharge and damage then defense, but want to try and get soft cap, or as close to it as possible.

Influence is not an issue. Please post what you think. Mainly will use this for all around PvE - and for ticket farming. I usually don't play solo - and play in teams.

Both are relatively the same build, with recharge about the same, and close to soft cap S/L and Melee. - But with brute there is fury, which means more damage. But tank also has combustion as an extra AoE.

Edit: Not sure about alpha, lemme know!

Let me know what you guys think!


Heres tha tank:

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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heres the brute:

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

Your data links don't work. Please post the data chunks. Short forum export is fine. I don't like scrolling through a few pages per build that the long forum export generates. People who are attempting to analyze or copy your builds will probably load them into Mids' first and ignore the list of enhancements.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
Your data links don't work. Please post the data chunks. Short forum export is fine. I don't like scrolling through a few pages per build that the long forum export generates. People who are attempting to analyze or copy your builds will probably load them into Mids' first and ignore the list of enhancements.

I fixed it!
Please check it out


 

Posted

Those are pretty expensive builds. Running Maneuvers without endurance reduction may lead to endurance issues.

For all-around PvE, I think you would get more satisfaction out of having a build with more than just S/L defense. Maybe you can adapt the following build to work. It achieves 32.5% defense in melee + ranged + AoE. Pop a small purple and you can farm anything. Team buffs will likely cap you too.

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As far as the difference between Tanker and Brute goes, I think it is up to you. Damage isn't usually the main concern on teams. However, a Brute would be better at farming and would still tank just fine if you achieve 32.5% defenses as demonstrated in the build above.


 

Posted

i changed a few things on your fire tank that i would do to tighten it up a bit

i used your power choices but moved slots around.now you have better end recovery,less end issues and more resistance.plus youll have more damage since bu is slotted more which is what you want to help with your aoes.





Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

BREAKING B4D: Level 50 Science Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Blazing Aura

  • (A) Obliteration - Damage
  • (3) Obliteration - Accuracy/Recharge
  • (3) Obliteration - Damage/Recharge
  • (5) Obliteration - Accuracy/Damage/Recharge
  • (5) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (7) Obliteration - Chance for Smashing Damage
Level 1: Scorch
  • (A) Kinetic Combat - Accuracy/Damage
  • (13) Kinetic Combat - Damage/Endurance
  • (15) Kinetic Combat - Damage/Recharge
  • (15) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Fire Shield
  • (A) Steadfast Protection - Knockback Protection
  • (42) Reactive Armor - Resistance
  • (42) Reactive Armor - Resistance/Recharge
  • (43) Reactive Armor - Resistance/Endurance/Recharge
  • (43) Reactive Armor - Resistance/Endurance
Level 4: Healing Flames
  • (A) Numina's Convalescence - Heal/Endurance
  • (25) Numina's Convalescence - Endurance/Recharge
  • (25) Numina's Convalescence - Heal/Recharge
  • (31) Numina's Convalescence - Heal/Endurance/Recharge
  • (33) Numina's Convalescence - Heal
Level 6: Combustion
  • (A) Obliteration - Damage
  • (7) Obliteration - Accuracy/Recharge
  • (9) Obliteration - Damage/Recharge
  • (9) Obliteration - Accuracy/Damage/Recharge
  • (13) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Chance for Smashing Damage
Level 8: Temperature Protection
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (46) Steadfast Protection - Resistance/+Def 3%
Level 10: Consume
  • (A) Obliteration - Damage
  • (11) Obliteration - Accuracy/Recharge
  • (11) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 12: Plasma Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (43) Reactive Armor - Resistance/Recharge
  • (45) Reactive Armor - Resistance/Endurance/Recharge
  • (45) Reactive Armor - Resistance
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 16: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (17) Kinetic Combat - Damage/Endurance
  • (17) Kinetic Combat - Damage/Recharge
  • (23) Kinetic Combat - Damage/Endurance/Recharge
Level 18: Burn
  • (A) Obliteration - Damage
  • (19) Obliteration - Accuracy/Recharge
  • (19) Obliteration - Damage/Recharge
  • (21) Obliteration - Accuracy/Damage/Recharge
  • (21) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 20: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (36) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 22: Tough
  • (A) Reactive Armor - Resistance
  • (23) Reactive Armor - Resistance/Endurance/Recharge
  • (46) Reactive Armor - Resistance/Recharge
  • (46) Reactive Armor - Resistance/Endurance
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Endurance
Level 26: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 28: Fire Sword Circle
  • (A) Obliteration - Accuracy/Recharge
  • (29) Obliteration - Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Obliteration - Damage
  • (40) Obliteration - Chance for Smashing Damage
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance
Level 32: Tactics
  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (33) Rectified Reticle - To Hit Buff
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 38: Greater Fire Sword
  • (A) Kinetic Combat - Accuracy/Damage
  • (39) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge
Level 41: Ring of Fire
  • (A) Enfeebled Operation - Accuracy/Recharge
Level 44: Melt Armor
  • (A) Shield Breaker - Accuracy/Defense Debuff
  • (48) Shield Breaker - Accuracy/Recharge
Level 47: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (50) Panacea - +Hit Points/Endurance
  • (50) Miracle - +Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (27) Performance Shifter - EndMod
  • (45) Endurance Modification IO


 

Posted

as far as your brute goes i also have a fire/fire brute and it seems to be tight for the most part( although i think you should slot up tough alittle better. fire brute are WAY squishey!) but your gonna have end issues badly.i finshed your build for you as you had some slots left.its alittle better now at just over 3 recovery.



get cardiac incarnate alpha slot for either tank or brute itll really help ALOT


Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Fire Sword

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
Level 1: Fire Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance/Recharge
  • (19) Reactive Armor - Resistance/Endurance/Recharge
  • (19) Reactive Armor - Resistance
  • (21) Steadfast Protection - Knockback Protection
Level 2: Blazing Aura
  • (A) Armageddon - Chance for Fire Damage
  • (5) Armageddon - Damage
  • (7) Armageddon - Accuracy/Damage/Recharge
  • (7) Armageddon - Accuracy/Recharge
  • (9) Armageddon - Damage/Endurance
  • (9) Fury of the Gladiator - Chance for Res Debuff
Level 4: Healing Flames
  • (A) Numina's Convalescence - Heal/Endurance
  • (11) Numina's Convalescence - Endurance/Recharge
  • (11) Numina's Convalescence - Heal/Recharge
  • (15) Numina's Convalescence - Heal/Endurance/Recharge
  • (17) Numina's Convalescence - Heal
Level 6: Build Up
  • (A) Adjusted Targeting - To Hit Buff
  • (50) Adjusted Targeting - To Hit Buff/Recharge
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
Level 10: Temperature Protection
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 12: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (13) Kinetic Combat - Damage/Endurance
  • (13) Kinetic Combat - Damage/Recharge
  • (15) Kinetic Combat - Damage/Endurance/Recharge
Level 14: Tough
  • (A) Steadfast Protection - Knockback Protection
  • (21) Steadfast Protection - Resistance/+Def 3%
Level 16: Plasma Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (39) Reactive Armor - Resistance/Recharge
  • (39) Reactive Armor - Resistance/Endurance/Recharge
  • (39) Reactive Armor - Resistance
Level 18: Incinerate
  • (A) Kinetic Combat - Accuracy/Damage
  • (43) Kinetic Combat - Damage/Endurance
  • (43) Kinetic Combat - Damage/Recharge
  • (43) Kinetic Combat - Damage/Endurance/Recharge
Level 20: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense
Level 22: Consume
  • (A) Obliteration - Damage
  • (23) Obliteration - Accuracy/Recharge
  • (23) Obliteration - Damage/Recharge
  • (25) Obliteration - Accuracy/Damage/Recharge
  • (25) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (27) Obliteration - Chance for Smashing Damage
Level 24: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Fire Sword Circle
  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (36) Obliteration - Chance for Smashing Damage
Level 28: Burn
  • (A) Obliteration - Damage
  • (29) Obliteration - Accuracy/Recharge
  • (29) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Obliteration - Chance for Smashing Damage
Level 30: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 32: Greater Fire Sword
  • (A) Kinetic Combat - Accuracy/Damage
  • (37) Kinetic Combat - Damage/Endurance
  • (37) Kinetic Combat - Damage/Recharge
  • (37) Kinetic Combat - Damage/Endurance/Recharge
Level 35: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Kismet - Accuracy +6%
Level 38: Fiery Embrace
  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 41: Ring of Fire
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (42) Enfeebled Operation - Accuracy/Endurance
  • (42) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (42) Enfeebled Operation - Endurance/Immobilize
  • (45) Enfeebled Operation - Immobilize/Range
  • (46) Enfeebled Operation - Accuracy/Immobilize
Level 44: Melt Armor
  • (A) Exploited Vulnerability - Defense Debuff
  • (46) Exploited Vulnerability - Defense Debuff/Recharge
  • (50) Exploited Vulnerability - Defense Debuff/Recharge/Endurance
Level 47: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Chance of Damage(Energy)
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Panacea - +Hit Points/Endurance
  • (40) Numina's Convalescence - +Regeneration/+Recovery
  • (40) Miracle - +Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (3) Endurance Modification IO
  • (5) Performance Shifter - EndMod


 

Posted

Syntax - that build is a fire/ss.

Severe- while I was waiting for feedback I messed around with another build. It is quite close to yours surprisingly . Let me know what you think.
I will be reviewing the brute here shortly.

Code:
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Posted

Here is my brute build - with fury on brute is doing more damage, however tank has combustion, which will be overall dps?

I also made the end mod better and am close to soft capping s/l and melee. Remember i want dmg and rec more than I want defense. Let me know guys, this make me lean more on Brute, looking forward to feedback.

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Posted

It would be better to soft cap more defenses than S/L and Melee together. Most melee attacks have a S/L component. You will be taking a lot of ranged damage too and not all of that has S/L. My build was designed for tanking anything in the game extremely well rather than doing well against a few damage types and struggling against others.

I know the build I posted was for Fire/SS. I was suggesting that you adapt it to work for your Fire/Fire builds. Just try to retain the sets or set bonuses.

Combustion is not a high DPS attack. It has a fairly long activation time. It is a very large radius for an AoE, though. That makes it a great taunting power, especially for the initial jump-in when critters are spread out a bit.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
It would be better to soft cap more defenses than S/L and Melee together. Most melee attacks have a S/L component. You will be taking a lot of ranged damage too and not all of that has S/L. My build was designed for tanking anything in the game extremely well rather than doing well against a few damage types and struggling against others.

.
looking at your build ,you do realize how flawed your defense is when you use stealth for defense purposes and then attack someone right? you drop probably 7% just when you attack alone.stealth only maintains the def bonus when you arent attacking

so if your using stealth for the bonus's thats one thing. but when you lose the defense itself in every positional and s/l just by using your powers then you need to recheck your thinking.so if you turn off stealth your left with what 23% to 28% defense which means your getting hit ALOT!

id rather be soft capped in melee and s/l all the time.then not even a quarter soft capped in anything sorry.sure it would be nice to be able to do all 3 positionals but on a fire tank its just not possible.


 

Posted

Quote:
Originally Posted by Severe View Post
looking at your build ,you do realize how flawed your defense is when you use stealth for defense purposes and then attack someone right? you drop probably 7% just when you attack alone.stealth only maintains the def bonus when you arent attacking

so if your using stealth for the bonus's thats one thing. but when you lose the defense itself in every positional and s/l just by using your powers then you need to recheck your thinking.so if you turn off stealth your left with what 23% to 28% defense which means your getting hit ALOT!

id rather be soft capped in melee and s/l all the time.then not even a quarter soft capped in anything sorry.sure it would be nice to be able to do all 3 positionals but on a fire tank its just not possible.
This is incorrect. You lose half the defense bonus granted by Stealth when in combat. The new version of Mids' allows you to view powers' values as they would be when suppressed by combat. I did account for the combat suppression when I made that build.

I can understand the desire to be soft capped in S/L, but there are a lot of attacks that don't have S/L components to them. Clockwork in the new TFs will tear you apart if you only have S/L defense. I like to make my Tankers capable of doing as much content as possible. Besides, 32.5% is basically soft capped. You just have to eat a small purple to get to 45%. There are plenty of defense buffs when teaming, too, so you may not even need to eat a purple. My Tanker does fine in most fights at 32.5% defense and saves the inspirations for the tougher fights.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
Clockwork in the new TFs will tear you apart if you only have S/L defense.
Exactly which damage types and debuffs are involved? Depending on the exact build, you may have more or less trouble. (I'd look this up myself, but I've tried in the past to find a resource that lists CoH enemies and their attack types and can't find a general reference. Do you know of one?)

Knowledge of details of the enemies' attacks is often just as important as having defenses against them. If you know your limitations you can take steps to minimize them when needed. Your strategy is a good example of this: you use broad-spectrum defense supplemented by inspirations as needed. Other strategies are possible, including just using more or bigger inspirations, relying on team mate buffs, changing tactics to avoid situations that cause problems, or just avoiding those situations in the first place. (The latter limits the content you can run, and I don't endorse it, but many people don't have a problem with it.)

In the new TFs, for example, you have seven other team mates who will usually be able to get you through whatever challenge the TF is presenting.

An S/L soft-capped Fire/ tanker or /Fire brute can steamroll solo through quite a large swath of high-level content at x8 without relying on defense inspirations at all. That means they can use damage inspirations to amp up damage instead of "wasting" them on defense. You can even solo "dangerous" content (Carnies at x8, for example) by judicious use of tactics and inspirations.

Neither of these approaches is "wrong." They're just different. They appeal to different tactics and playstyles.


 

Posted

Paragon Wiki has a good list of enemy groups, with their attack damage types listed. While it doesn't say exact values for damage, buffs, or debuffs, it gives you a general idea of what to expect for damage types and types of debuffs.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
This is incorrect. You lose half the defense bonus granted by Stealth when in combat. The new version of Mids' allows you to view powers' values as they would be when suppressed by combat. I did account for the combat suppression when I made that build.
either way you lose defense EVERY fight....no thanks! not worth slotting at all if you cant keep it.


Quote:
I can understand the desire to be soft capped in S/L, but there are a lot of attacks that don't have S/L components to them. Clockwork in the new TFs will tear you apart if you only have S/L defense
incorrect my tank never died but once to bobcat after killing neuron first.in apex i didnt die until batte maden.so if yours is dying then your defeating your own case

Quote:
I like to make my Tankers capable of doing as much content as possible.
funny ive done it all on my build. apex,tin mage,hami,ms raids, all the tfs..what arent you getting done?


Quote:
Besides, 32.5% is basically soft capped.
ummm no it aint.and after you hit something its more like 28%


Quote:
My Tanker does fine in most fights at 32.5% defense and saves the inspirations for the tougher fights.
yeah fine isnt what im going with here thanks


 

Posted

Ok to answer and for an update:
I've decided to go with brute, mainly because I can put out more damage while playing the brute, and still have a high def as well (not more than tanker, but it works.)

I've never hit 50 with a brute.
For defense wise, and running tf's. I have a stone/stone/stone tanker who is capable of this.

I do like the idea of having cap defense so that I can eat a red instead of a purp. But in the long run, whats more damage for me?

Remember as of now, this brute is going to be a farmer. Mainly for tickets, and can help farm friends. I'll be running a fire farm if that helps out.

I might be leaving something out... not sure... this won't be my main, but I will be running tf's for the shards, and merits. (mainly just imperious, apex, and tin mage, or lady grey)

Let me know guys! Also I read something about a global recharge of 50+ gets a decrease?

If anybody has any build's to post I'd appreciate it. I'll post another up whenever I change it around in mid's about this new found information.


 

Posted

So in mid's I want to stay under 150% which is really 50? Correct?


 

Posted

Quote:
Originally Posted by Severe View Post
either way you lose defense EVERY fight....no thanks! not worth slotting at all if you cant keep it.
You're missing the point. You don't lose defense. The build is set up to have 32.5% defense while fighting (attacking and getting hit). I double-checked the build and my Mids' configuration to make sure I accounted for the combat suppression.

Quote:
incorrect my tank never died but once to bobcat after killing neuron first.in apex i didnt die until batte maden.so if yours is dying then your defeating your own case

funny ive done it all on my build. apex,tin mage,hami,ms raids, all the tfs..what arent you getting done?
Team makeup, strategy, and player skill matter a lot more than your build. I was only pointing out that mathematically, you will have a harder time surviving the heavy energy damage done by Clockwork in the new TF than someone who has defense against them. The great thing about this game is that there are so many ways to get things done.

Quote:
ummm no it aint.and after you hit something its more like 28%
Why are you trying to argue this? Look it up. I already pointed out that combat suppression means you get half the defense bonus from stealth. In Mids', this means you get the defense value listed on the Info panel instead of double that value. Set up your Mids' right if you want to see the build in combat. Go to the options, and in math section it has suppression settings on the right for attacking and being hit by foes.

Quote:
yeah fine isnt what im going with here thanks
I wasn't going for "fine" either. It just turned out that I had no problems surviving on my Dark/Fire Tanker with 32.5% defense and no buffs. When I get to harder fights, soft capping against EVERYTHING is a small purple away.


Quote:
Originally Posted by rforwark View Post
I do like the idea of having cap defense so that I can eat a red instead of a purp. But in the long run, whats more damage for me?
The obvious answer here is using a red inspiration. However, this assumes you stay alive to do damage. Also, it helps to know the math behind your damage. Let's assume you have an attack that does 100 damage. You enhanced it by 100% (approximating to make the math easier) with 3 damage IOs. You also have 150% damage bonus from fury. Your attack now does 350 damage. Now, you eat a large red inspiration for 50% more damage. That damage bonus is added to your total damage bonus instead of multiplies. Your attack now does 400 damage, which is only 12.5% more damage.

Quote:
Remember as of now, this brute is going to be a farmer. Mainly for tickets, and can help farm friends. I'll be running a fire farm if that helps out.
If you are doing fire farms, you will probably want fire defense. Capped resistance is great, but capping both defense and resistance is much better.

Quote:
Let me know guys! Also I read something about a global recharge of 50+ gets a decrease?
This is not true. There are no real diminishing returns on global recharge. The logic behind that statement was done based on math similar to the damage example I posted above. There is no magic point where global recharge becomes less effective. It is simply that 50% more global recharge doesn't equate to 50% faster recharging powers if you already have some recharge.

Quote:
Originally Posted by rforwark View Post
So in mid's I want to stay under 150% which is really 50? Correct?
I'm guessing you are talking about Fury here. I have not played my Brute since before I19 came out. I also don't follow the Brute forums. As far as I know, maintaining 75 Fury is normal, which gives you +150% damage bonus. That could have changed with I19.


 

Posted

Ok thank you I appreciate it.

Brute is @ lvl 39 now


 

Posted

Not sure if you guys are still here, but my brutes 50 and I've came up with a build that s/c fire and aoe.

DOnt worry about s/l because the farm I do is fire. Let me know if I can make anything better. I'm not sure if running assault is to much end or not..

And i'll be using spiritual alpha


 

Posted

Quote:
Originally Posted by rforwark View Post
Ok thank you I appreciate it.

Brute is @ lvl 39 now
Quote:
Originally Posted by rforwark View Post
Not sure if you guys are still here, but my brutes 50 and I've came up with a build that s/c fire and aoe.
That's some fast leveling.


If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog