Fire/Fire/Fire Tank or Brute?
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I fixed it!
Please check it out
Those are pretty expensive builds. Running Maneuvers without endurance reduction may lead to endurance issues.
For all-around PvE, I think you would get more satisfaction out of having a build with more than just S/L defense. Maybe you can adapt the following build to work. It achieves 32.5% defense in melee + ranged + AoE. Pop a small purple and you can farm anything. Team buffs will likely cap you too.
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i changed a few things on your fire tank that i would do to tighten it up a bit
i used your power choices but moved slots around.now you have better end recovery,less end issues and more resistance.plus youll have more damage since bu is slotted more which is what you want to help with your aoes.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
BREAKING B4D: Level 50 Science Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Blazing Aura
- (A) Obliteration - Damage
- (3) Obliteration - Accuracy/Recharge
- (3) Obliteration - Damage/Recharge
- (5) Obliteration - Accuracy/Damage/Recharge
- (5) Obliteration - Accuracy/Damage/Endurance/Recharge
- (7) Obliteration - Chance for Smashing Damage
- (A) Kinetic Combat - Accuracy/Damage
- (13) Kinetic Combat - Damage/Endurance
- (15) Kinetic Combat - Damage/Recharge
- (15) Kinetic Combat - Damage/Endurance/Recharge
- (A) Steadfast Protection - Knockback Protection
- (42) Reactive Armor - Resistance
- (42) Reactive Armor - Resistance/Recharge
- (43) Reactive Armor - Resistance/Endurance/Recharge
- (43) Reactive Armor - Resistance/Endurance
- (A) Numina's Convalescence - Heal/Endurance
- (25) Numina's Convalescence - Endurance/Recharge
- (25) Numina's Convalescence - Heal/Recharge
- (31) Numina's Convalescence - Heal/Endurance/Recharge
- (33) Numina's Convalescence - Heal
- (A) Obliteration - Damage
- (7) Obliteration - Accuracy/Recharge
- (9) Obliteration - Damage/Recharge
- (9) Obliteration - Accuracy/Damage/Recharge
- (13) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Chance for Smashing Damage
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (46) Steadfast Protection - Resistance/+Def 3%
- (A) Obliteration - Damage
- (11) Obliteration - Accuracy/Recharge
- (11) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Reactive Armor - Resistance/Endurance
- (43) Reactive Armor - Resistance/Recharge
- (45) Reactive Armor - Resistance/Endurance/Recharge
- (45) Reactive Armor - Resistance
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (17) Kinetic Combat - Damage/Endurance
- (17) Kinetic Combat - Damage/Recharge
- (23) Kinetic Combat - Damage/Endurance/Recharge
- (A) Obliteration - Damage
- (19) Obliteration - Accuracy/Recharge
- (19) Obliteration - Damage/Recharge
- (21) Obliteration - Accuracy/Damage/Recharge
- (21) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (36) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Reactive Armor - Resistance
- (23) Reactive Armor - Resistance/Endurance/Recharge
- (46) Reactive Armor - Resistance/Recharge
- (46) Reactive Armor - Resistance/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Accuracy/Recharge
- (29) Obliteration - Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Damage
- (40) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense/Endurance
- (A) Rectified Reticle - To Hit Buff/Recharge
- (33) Rectified Reticle - To Hit Buff
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Damage/Endurance
- (39) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance/Recharge
- (A) Enfeebled Operation - Accuracy/Recharge
- (A) Shield Breaker - Accuracy/Defense Debuff
- (48) Shield Breaker - Accuracy/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (50) Panacea - +Hit Points/Endurance
- (50) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (27) Performance Shifter - EndMod
- (45) Endurance Modification IO
as far as your brute goes i also have a fire/fire brute and it seems to be tight for the most part( although i think you should slot up tough alittle better. fire brute are WAY squishey!) but your gonna have end issues badly.i finshed your build for you as you had some slots left.its alittle better now at just over 3 recovery.
get cardiac incarnate alpha slot for either tank or brute itll really help ALOT
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Fire Sword
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (A) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance/Recharge
- (19) Reactive Armor - Resistance/Endurance/Recharge
- (19) Reactive Armor - Resistance
- (21) Steadfast Protection - Knockback Protection
- (A) Armageddon - Chance for Fire Damage
- (5) Armageddon - Damage
- (7) Armageddon - Accuracy/Damage/Recharge
- (7) Armageddon - Accuracy/Recharge
- (9) Armageddon - Damage/Endurance
- (9) Fury of the Gladiator - Chance for Res Debuff
- (A) Numina's Convalescence - Heal/Endurance
- (11) Numina's Convalescence - Endurance/Recharge
- (11) Numina's Convalescence - Heal/Recharge
- (15) Numina's Convalescence - Heal/Endurance/Recharge
- (17) Numina's Convalescence - Heal
- (A) Adjusted Targeting - To Hit Buff
- (50) Adjusted Targeting - To Hit Buff/Recharge
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Kinetic Combat - Accuracy/Damage
- (13) Kinetic Combat - Damage/Endurance
- (13) Kinetic Combat - Damage/Recharge
- (15) Kinetic Combat - Damage/Endurance/Recharge
- (A) Steadfast Protection - Knockback Protection
- (21) Steadfast Protection - Resistance/+Def 3%
- (A) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance/Recharge
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (39) Reactive Armor - Resistance
- (A) Kinetic Combat - Accuracy/Damage
- (43) Kinetic Combat - Damage/Endurance
- (43) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
- (A) Obliteration - Damage
- (23) Obliteration - Accuracy/Recharge
- (23) Obliteration - Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Endurance/Recharge
- (27) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (36) Obliteration - Chance for Smashing Damage
- (A) Obliteration - Damage
- (29) Obliteration - Accuracy/Recharge
- (29) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Chance for Smashing Damage
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (45) Kismet - Accuracy +6%
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Enfeebled Operation - Accuracy/Recharge
- (42) Enfeebled Operation - Accuracy/Endurance
- (42) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (42) Enfeebled Operation - Endurance/Immobilize
- (45) Enfeebled Operation - Immobilize/Range
- (46) Enfeebled Operation - Accuracy/Immobilize
- (A) Exploited Vulnerability - Defense Debuff
- (46) Exploited Vulnerability - Defense Debuff/Recharge
- (50) Exploited Vulnerability - Defense Debuff/Recharge/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Chance of Damage(Energy)
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Panacea - +Hit Points/Endurance
- (40) Numina's Convalescence - +Regeneration/+Recovery
- (40) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (3) Endurance Modification IO
- (5) Performance Shifter - EndMod
Syntax - that build is a fire/ss.
Severe- while I was waiting for feedback I messed around with another build. It is quite close to yours surprisingly . Let me know what you think.
I will be reviewing the brute here shortly.
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Here is my brute build - with fury on brute is doing more damage, however tank has combustion, which will be overall dps?
I also made the end mod better and am close to soft capping s/l and melee. Remember i want dmg and rec more than I want defense. Let me know guys, this make me lean more on Brute, looking forward to feedback.
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It would be better to soft cap more defenses than S/L and Melee together. Most melee attacks have a S/L component. You will be taking a lot of ranged damage too and not all of that has S/L. My build was designed for tanking anything in the game extremely well rather than doing well against a few damage types and struggling against others.
I know the build I posted was for Fire/SS. I was suggesting that you adapt it to work for your Fire/Fire builds. Just try to retain the sets or set bonuses.
Combustion is not a high DPS attack. It has a fairly long activation time. It is a very large radius for an AoE, though. That makes it a great taunting power, especially for the initial jump-in when critters are spread out a bit.
It would be better to soft cap more defenses than S/L and Melee together. Most melee attacks have a S/L component. You will be taking a lot of ranged damage too and not all of that has S/L. My build was designed for tanking anything in the game extremely well rather than doing well against a few damage types and struggling against others.
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so if your using stealth for the bonus's thats one thing. but when you lose the defense itself in every positional and s/l just by using your powers then you need to recheck your thinking.so if you turn off stealth your left with what 23% to 28% defense which means your getting hit ALOT!
id rather be soft capped in melee and s/l all the time.then not even a quarter soft capped in anything sorry.sure it would be nice to be able to do all 3 positionals but on a fire tank its just not possible.
looking at your build ,you do realize how flawed your defense is when you use stealth for defense purposes and then attack someone right? you drop probably 7% just when you attack alone.stealth only maintains the def bonus when you arent attacking
so if your using stealth for the bonus's thats one thing. but when you lose the defense itself in every positional and s/l just by using your powers then you need to recheck your thinking.so if you turn off stealth your left with what 23% to 28% defense which means your getting hit ALOT! id rather be soft capped in melee and s/l all the time.then not even a quarter soft capped in anything sorry.sure it would be nice to be able to do all 3 positionals but on a fire tank its just not possible. |
I can understand the desire to be soft capped in S/L, but there are a lot of attacks that don't have S/L components to them. Clockwork in the new TFs will tear you apart if you only have S/L defense. I like to make my Tankers capable of doing as much content as possible. Besides, 32.5% is basically soft capped. You just have to eat a small purple to get to 45%. There are plenty of defense buffs when teaming, too, so you may not even need to eat a purple. My Tanker does fine in most fights at 32.5% defense and saves the inspirations for the tougher fights.
Clockwork in the new TFs will tear you apart if you only have S/L defense.
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Knowledge of details of the enemies' attacks is often just as important as having defenses against them. If you know your limitations you can take steps to minimize them when needed. Your strategy is a good example of this: you use broad-spectrum defense supplemented by inspirations as needed. Other strategies are possible, including just using more or bigger inspirations, relying on team mate buffs, changing tactics to avoid situations that cause problems, or just avoiding those situations in the first place. (The latter limits the content you can run, and I don't endorse it, but many people don't have a problem with it.)
In the new TFs, for example, you have seven other team mates who will usually be able to get you through whatever challenge the TF is presenting.
An S/L soft-capped Fire/ tanker or /Fire brute can steamroll solo through quite a large swath of high-level content at x8 without relying on defense inspirations at all. That means they can use damage inspirations to amp up damage instead of "wasting" them on defense. You can even solo "dangerous" content (Carnies at x8, for example) by judicious use of tactics and inspirations.
Neither of these approaches is "wrong." They're just different. They appeal to different tactics and playstyles.
Paragon Wiki has a good list of enemy groups, with their attack damage types listed. While it doesn't say exact values for damage, buffs, or debuffs, it gives you a general idea of what to expect for damage types and types of debuffs.
This is incorrect. You lose half the defense bonus granted by Stealth when in combat. The new version of Mids' allows you to view powers' values as they would be when suppressed by combat. I did account for the combat suppression when I made that build.
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I can understand the desire to be soft capped in S/L, but there are a lot of attacks that don't have S/L components to them. Clockwork in the new TFs will tear you apart if you only have S/L defense |
I like to make my Tankers capable of doing as much content as possible. |
Besides, 32.5% is basically soft capped. |
My Tanker does fine in most fights at 32.5% defense and saves the inspirations for the tougher fights. |
Ok to answer and for an update:
I've decided to go with brute, mainly because I can put out more damage while playing the brute, and still have a high def as well (not more than tanker, but it works.)
I've never hit 50 with a brute.
For defense wise, and running tf's. I have a stone/stone/stone tanker who is capable of this.
I do like the idea of having cap defense so that I can eat a red instead of a purp. But in the long run, whats more damage for me?
Remember as of now, this brute is going to be a farmer. Mainly for tickets, and can help farm friends. I'll be running a fire farm if that helps out.
I might be leaving something out... not sure... this won't be my main, but I will be running tf's for the shards, and merits. (mainly just imperious, apex, and tin mage, or lady grey)
Let me know guys! Also I read something about a global recharge of 50+ gets a decrease?
If anybody has any build's to post I'd appreciate it. I'll post another up whenever I change it around in mid's about this new found information.
So in mid's I want to stay under 150% which is really 50? Correct?
either way you lose defense EVERY fight....no thanks! not worth slotting at all if you cant keep it.
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incorrect my tank never died but once to bobcat after killing neuron first.in apex i didnt die until batte maden.so if yours is dying then your defeating your own case funny ive done it all on my build. apex,tin mage,hami,ms raids, all the tfs..what arent you getting done? |
ummm no it aint.and after you hit something its more like 28% |
yeah fine isnt what im going with here thanks |
I do like the idea of having cap defense so that I can eat a red instead of a purp. But in the long run, whats more damage for me?
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Remember as of now, this brute is going to be a farmer. Mainly for tickets, and can help farm friends. I'll be running a fire farm if that helps out. |
Let me know guys! Also I read something about a global recharge of 50+ gets a decrease? |
I'm guessing you are talking about Fury here. I have not played my Brute since before I19 came out. I also don't follow the Brute forums. As far as I know, maintaining 75 Fury is normal, which gives you +150% damage bonus. That could have changed with I19.
Ok thank you I appreciate it.
Brute is @ lvl 39 now
Not sure if you guys are still here, but my brutes 50 and I've came up with a build that s/c fire and aoe.
DOnt worry about s/l because the farm I do is fire. Let me know if I can make anything better. I'm not sure if running assault is to much end or not..
And i'll be using spiritual alpha
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I'm debating on a brute or a tank with fire/fire/fire I can't decide. I came up with two builds that I think can serve me well.
Code:
Code:
I'm more worried about recharge and damage then defense, but want to try and get soft cap, or as close to it as possible.
Influence is not an issue. Please post what you think. Mainly will use this for all around PvE - and for ticket farming. I usually don't play solo - and play in teams.
Both are relatively the same build, with recharge about the same, and close to soft cap S/L and Melee. - But with brute there is fury, which means more damage. But tank also has combustion as an extra AoE.
Edit: Not sure about alpha, lemme know!
Let me know what you guys think!
Heres tha tank:
heres the brute: