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Posts
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Quote:To be honest, I'm a MM, so I don't mind so much, since most of hte time babysitting is time I shouldn't have my pets out anyway, so it's let me pretend I'm still a MM.Every time she has ever been stock to me, I turn off all my toggles and eat dirt. I log in to play, not babysit.
And glare resentfully at her being able to have her army of pets out taunting me... -
Quote:Desdemona initially follows the first person who loads into the instance. After that, it's a proximity check.Ran it with my wife tonight for the 1st time ever. We went very slow as the leader explained everything to us and apparently the leader was trying for a badge. We were successful and the environment was beautiful but...
...I was somehow stuck with Desdemona and I am a scrapper, and was ordered to stay back to keep her alive during the entire trial. The end result is that I got stuck with Threads or Super Inspirations as a choice.
I was told it was due to a bug but I doubt it. Initially I was beating up everything and at some point I think she was following someone that died and I got her glued to me.
In any case, the trial took longer than the one and only Keyes trial I was lucky enough to be a part of, and I hardly got to do anything, because I was told if I didn't I could be the cause of the entire league failing, and when I did what I was told, I was stuck with Threads.
...at any case, yes it is nice to get 2 Empyreans for my trouble but it was not a good first impression. I loved the ending movie though, that was pretty cool.
And yes, it's frustrating, since Desdemona's death is a fail condition. So it does tend to lead to whoever leading her having to be far more cautious [the two times I've got stuck with her, I got a reward table mind you, but, those were on ranged characters].
She doesn't follow anyone during the final part [Avatar]. She's doing her thing, so you are free to pwn. -
Quote:I agree. Personally, I don't see it as too difficult [just the 'herding cats' aspect], but then again, I play other MMOs which have a higher bar for required coordination and a more strict balance field.If you don't like it or whatever well....that stinks (for people like me who are up for it but can't find others to do it heh)
However, I will say I've stopped trying to run Keyes. For a few reasons really. I don't like the Big Star. I really don't, I've done it before with Keyes, but I really don't like organizing. I am just exhausted with hear people complain about having to run Keyes and watching the cats fail to be herded. -
Quote:Top part of the upper body is a clockwork chest detail.So where can we get the upper body (robo stomach or belt piece not sure
) for the brain jar picture? I bought the package for that items alone and I can't find it in the costume options.
The chest style is bio-organic.
The belt is Ascension (and the piece I think you're thinking of]. -
Quote:No, our plan is to go to TPN and begin to broadcast My Little Pony, Friendship is Magic.Wait, so the plan is to take the information about Hamidon, and broadcast it to the public?! Won't this cause mass hysteria and significant civilian casualties? Or do we not care because this is war and them's the breaks? lol
That idea about getting gun based Judgements for non powered heroes sounds awesome, if we could get that though. Good one, liquid.
This will gain us a great victory. -
Only available until November 18, 2011.
Interesting idea, not sure if I like limited time frame availability though. -
Quote:Given that we are talking about super-powers of superheroes here, it's extremely easy to over simplify and state that everything is magic. Since they are supernatural by definition.I would indeed lump myth and mysticism (such as the Dianetics style "Unlocking your Inner Incarnate" stuff) under the term magic. I would say that the unknown is just that, the unknown. But if it's unknowable, that's magic. As for the talking omnipotence, I call that magic unless it's specifically something else. And if it turns out to be an uber-AI, that just means that incarnate powers are a subset of science origin, coming as they do from a Clarke level science.
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Quote:Nope, because in a jrpg any and everything can be reasonable to be used as weapon.Meh, in a perfect world, Final Fantasy would stay out of my comic book super hero game. Are there at least weapons that don't look like they came out of a jRPG?
Therefore, there can be no weapons that don't look like they came out of a jrpg.
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Quote:XenoSaga is interesting in that it's on the other side of the spectrum. More long movie interspersed with occasional elements of player control. While not as bad as it's predecessor in that reward [Darn you XenoGears Disc 2], it's still fairly strongly on that side of the spectrum.Isn't that a console exclusive? At any rate, I haven't played it. If we're talking about examples, though, let's go with Half-Life. 1 or 2, either works. The episodes a little less so.
And yes, console exclusives. -
Quote:No... It's not. It's simply moving the wall of text from one point to a different more accessible point. My issue was not utilizing other visual components to tell the story instead of banking so much on the walls of text.I beleive the walls of text are a way of addressing a player complaint.
If you are not the mission holder in a mission, much of the text explaining what you are doing and why is not visible to you. One answer? NPCs that give exposition in dialogue. To a point, I think it's an improvement.
Quote:One gives incarnate salvage (if unlocked) and/or hero merits (again, if unlocked). the other gives standard story rewards. THAT's what the cost difference covers in my opinion.
I dislike that the indication that the Reward Bribe warrants a 7x price multiplier.
Also, it only provides said value to only one of the arcs [whichever one happens to be quickest], since the reward cooldown is shared across the arcs. With subsequent arcs only having the Bribe reward of the initial run [5$ for an Alignment merit is not a bargain]. -
Quote:A fair remark on how bland legacy content is blue-sideGosh Sam, it's like I'm stalking you or something. But anyway!
If you're going to be comparing the SSAs to legacy content, you need to factor in the diversity of the missions, not simply their quantity. Sure, WWD2 only has three missions, yet in those three missions that take less than fifteen minutes to beat if you aren't reading the dialogue there is more variety than existed in all four of the level 45+ hero arcs which represented the entire extent of highbie hero content from issue 1 until issue, uhhhh, the one that introduced super sidekick so highbies could run TFs and stuff without having four appropriately leveled lowbies.
Does World Wide Red take a while to beat? Yes. Does it suck? Wowie, does it ever. I'll take a concise, creative arc over that any day of the week. AND the SSAs give better rewards, as if the old arcs needed any more nails in their coffins. At this point it's just nail-based art on the sides..
However, I'd suggest that the comparison is better made against First Ward. 600 points for 7 story arcs and one world zone. Whereas with the SSAs, it's 400 points for 1 story arc and modified mission maps. I do understand that modified mission maps have a bit of difficulty to them, however, I don't believe they warrant the arcs being 7x expensive as First Ward.
One other remark in general that you reminded me of. It's a video game, the story needs to be told in more than just walls of text. The SSAs have some improvement in that they do have those modified maps, but at the same time I see a lot more wall of texting going on. I admit it's probably fairly hard to avoid it due to the nature of how spawns are placed in this game, but it's still something to note.
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Quote:http://www.youtube.com/watch?v=Cqg_t...layer_embeddedThis link:
http://www.goldenjoystick.com/
I see a bunch of games in there including our competition but no mention of City of Heroes? I call foul! Seriously.
Best MMO is and has been City of Heroes for a while now but I could be biased....
So, pretty much my take is that Future media didn't see the title as that active. -
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Quote:Someone who hasn't done any of them would get 8 Alignment merits in one pass. Even with the slow rate of just tip missions you are looking more at closer to 2 weeks [2weeks, and 2 days really]. Which, yes, it is a significant number. Once you've run them once, you only get 1 merit/week from any of the individual ssa story arcs, so you really only need one of the arcs for repetition. And then you're looking at the rate changing from 3.5/week, to 4.5/week. Of course, that's 5 months from now. For a months worth of alignment merits [at slacker speed, 15], you're looking at a year from now. And even then, that only gives that value for a month of VIP subscription a year from now, not value for the VIP subscription leading up to it [that is an awkward part of the perk wrt SSA + new issue content, is that it will gain more value over time].I don't really know how the Super Story Arcs couldn't be seen as an awesome VIP perk.
Once we get more of them (and remember, we aren't stopping at the 7 for 'Who Will Die?') at the speed you can run these things, you can take a character who hasn't yet done any of them and get a month or so worth of Hero/Villain Merits in one day. Beyond that, even if your character has run all of these before, you can still run them on and off along with normal Tips to gain more H/V Merits than you normally would.
An involving, evolving story-line where our characters interact with the game-world on a higher level than they have before, capped off with insane amounts of rewards? I'd buy that for 400 Points.
But since I'm VIP, I don't have to
Personally, I dislike thinking of it as a means to a reward. Mostly as that means the value is in facilitating a grind, as opposed to the value being in enjoying the content. If it's just for the reward, I'll do a 10 minute ssa1.1/week for my grind fest.
Also, you say you'd pay 400 points for all that, but I question, would you pay 2800 points for all of that? -
Quote:Different opinions, although to be fair, Red-Side has a higher minimum bar than Blue-SideHope is the first step onto the road to disappointment.
Seriously, Graves is about five times worse than Twinshot's arc. I didn't mind Twinshot too much.
And hey, I got to punch Graves and co in the face. That more than made up for it. >_>
(Mercy itself is decent. Just not Graves. Graves is terribad).
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Quote:Yes, "And if you order now, you can get the SSA for free, a 5$ value!"To be fair, the SSA arcs feel more like a perk for VIPs much more so than a meaningful purchase hook for Premium and Free players.
To be honest, I don't have a problem with the SSA as a VIP perk in itself. I do have a problem with it's overvaluation though. Since as a Tier 8 whose happy with their server, it's one of the few 'points' of maintaining a subscription. [to be fair, the perceived value of VIP sub is a subject for somewhere else, just pointing out why I personally think it still has some merit in discussion relative as a VIP perk] -
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Played through it. Enjoyed it, but still left with the opinion that it isn't worth the 400 point cost on the Market. First Ward is still a far better deal.
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Quote:Or they were hoping that extra large sword wouldn't look so much like a Buster Sword.Eh, I'm pretty sure the folks that are saying this have pretty much buried the set for themselves when it was first mentioned. It's the idea of "extra large weapons" they don't like more than anyone screenshot.
Coupled with the apparent stance, left wondering how it'd look with some of the not-Sword weapons.
That said, I do agree, it was something that was buried to begin with, and it was more hope for it to be something else. -
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To be honest, I don't think it matters a whole lot.
As currently speculated, it's simply a 'short cut' to power that's obtainable in game anyway [and circumvents Third Party Transactions, so bonus].
And then you have to look at the price, and to be honest, I don't have much faith in Paragon putting the price point such that it will impact the rest of the game [look at Boosters I mean].
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It's to limit zerging the Trials and to give some downtime to hitting hospital. Gives some benefit to actually using player rez powers too.
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Quote:Ya, it's a whole lot of not that important in the end for me tooThe reason this doesn't sit well with me is, some people here have stated they sell low on purpose in order to give good deals to crafters. NPC buyouts in the market would rob crafters of those deals. Granted, it would just mean crafters would have to pay 251 instead of 100. It wouldn't be terrible, I guess.
Crap, I just argued and agreed in the same paragraph.
Oh look at the time! I think I'm going to log in and go bust some super villains..
There is a decided advantage to not having to worry about selling the wrong thing, so there's merit to that side as well. Especially when you're talking about a pretty small value on the market [with perhaps the exception of some generic IO recipes]. -
Quote:Stuff has sold for 1inf before.I don't think anything has ever sold for 1 inf, and even if it did, if the next thing sells for a hundred I can afford to sell the next 10 things for 1 inf. It just means that whomever buys it, will pay what they feel it is worth at the time, and not chase the price around.
It also means that I free up my auction slots quicker than if I'm worried about market fees.
I've sold trash commons for it before. I imagine it was someone flipping in hindsight, but I'm lazy.
I will reiterate though that I think the market should buy up items that are below [or significantly] below NPC vendor value. Just on the premise that there's no reason why NPCs wouldn't use the market either.