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Posts
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Quote:Oh, I agree. I like the premise of a team matchmatching tool. It just needs a bit more functionality to well functionThe problem with the Help channel is the same problem that you get with "City Chat" in multiple other MMOs. Our Help channel isn't as bad as most of the other examples I've seen (although I also expect that to change once Freedom comes out) but for some reason a wide-scale multi-zone all-inclusive chat channel seems to bring out the worst in people.
The conclusion I've come to over the years is that chat channels (of any type) are the second worst way of forming teams (the worst is sending blind invites). Unless you have decent moderation you get an off-putting chat environment and channels that do have moderation are not inclusive..
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Quote:And then segmentation as global channels reach capacity. It's really a subpar solution. To be honest, using the Help channel would prolly be a better solution that using globals. Server wide chat, easy to get to [automagic], and not population limit.Ah, something for non-forum-readers and noobs then. OK, that's fair. But I'd still put more emphasis on getting the info on globals out to those folks than stuffing them into a randomized team generator.
I would find the ability to click on an info terminal and get a list of global channels on your server far more useful than the queue. Maybe even ranked by number of members, so you can see which ones are crowded. -
Quote:Quite, the connotation of bribe. And the implication that it's something undesired in this style of game.Actually, it's because I'm using your word "bribe".
We can use Posi's words, "motivator" or "reward" instead. That still doesn't change very much in Posi's statement; they are there as an incentive specifically aimed at the people that preferred cosmetic improvements which otherwise wouldn't do the trials.
Are you similarly against the multiple bribes we get for completing missions? The bribes we get for subscribing to the game for a prolonged period of time? The bribe we get for farming an ITF? The bribes we get for farming out defeat counts? The bribe we get to hang out and turn on rest while a rikti soldier fails to defeat us? The bribe to select powers that heal?
Arcanaville expressed that point fairly well. -
Quote:Incarnate Level Shifts only work in Incarnate Trials.No, they are a carrot if you want character advancement - which is the bread and butter of the entire MMO genre of games.
#1 the benefits work just fine in the rest of the game - in fact, for at least one of my characters, they have enabled me to complete side-switching missions on my own when I had a huge amount of difficulty before
#2 as I already mentioned, even the parts that are not usable in the rest of the game are going to be used in future end-game content. It is not the concept of "post-50 content" that I hate, but instead "poorly designed post-50 content that requires way too many people".
When they give me 50+ content that I can complete with 1-4 people and doesn't involve squishies exploding randomly due to 300000 mobs all firing randomly at anything that moves, then I want to be prepared. If they are never going to do that, then it would be nice if they would come out and say so, then I could stop doing incarnate content at all (and stop paying them money at the same time).
If you are referring to the rest of the t3 and t4 abilties, then your mention of incarnate level shifts was superfluous. -
Quote:Quite, although it leads to a really unfortunate situation with regards to Dev/player communications.Like reiella said, just because there are parts you don't like, doesn't mean the totality isn't loved. In fact I'd say the fact they loved it is part of what provokes such emotion.
"Listen to their actions, not their words" I believe was the line that came out from another MMO's leaked internal memo. And there's also the situations where the 'community' seemingly despises the game publisher, yet they have been around since launch and are still paying ['Because nothing else is better' is usually the reasoning]. But it leads to a very hostile and bitter community.
I should note, I'm not really intending to blame the complainers. This is a truth that many developers know and realize, it just makes it difficult to 'come out' as it were when they get confronted with vitriol. I think it's just an unfortunate consequence of online communities. -
They like many parts of the game, and still enjoy those parts. They want to enjoy new parts though, and the new parts that are coming out aren't to their liking so they express that.
However, they still kind of enjoy the old parts, but that shouldn't be expected to keep them from criticizing what they dislike about the new parts.
Or perhaps more specifically for many people, they can't get a refund on whatever is remaining on their subscription so they might as well get what enjoyment they can out of it. -
Quote:Perspective difference I imagine. Someone may want a witch hat, or a glowing roman sword but not like TFs.Wow. Because, of course, people who don't play the trials (for whatever reason) don't value those same cosmetic items. I'll just leave it at "agree to disagree".
--NT
That doesn't so much mean that those rewards being there is intended to bribe those players into doing those TFs. It's simply a cosmetic reward for that type of content. You may not like that you are having to do content you don't like for a reward you do want, but it's not really designed to bribe the player into doing something.
It's a very odd distinction, since I guess when you get down to basics, any reward is a form of a bribe. Sure some are a bit more overt [the bribe to play instanced missions instead of street sweeping].
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A thought! The Master Of badges specifically could be argued to be a bribe to get players who don't really want to deal with the higher stress/difficulty required by those runs to do it anyway.
Really, I think it comes down to a point where the problem just lies that there is a reward past some objective that you don't want to pursue. And it's frustrating. The specifics of the gate aren't really important, it's just something getting between you and what you want.
It is a fair complaint still that perhaps too much is past that wall, or that specific items shouldn't be past that wall. Just that the 'bribe' comparison is really a loaded phrase that simply conveys "I don't like it". -
Quote:Actually, the goal is to get as many players to become VIP players as possible. At least that's what's been stated, their goal is to remain primarily funded by the subscription revenues.One thing:
Incarnate content is, and for hte foreseeable future is going to be, VIP ONLY.
Other content can be bought via the Paragon Market/is otherwise acessible to Premium Players.
I suspect a significant amount of the devs attention is going to be on creating stuff accessible to Premium Players (via the Paragon Market, thereby directly earning them money)
IE: Non-incarnate stuff.
THink on that for a moment. -
Quote:A fair perspective difference, if an interesting onePossibly. It depends on whether you define IO-build and accolades as polish, refinement or progress.
Well, of course it's a kind of progress since you actually progress, but it's a kind of progress that I don't feel is progressing very much, simply because "nothing" is really happening except for a few numbers that increases, but you really don't get anything new that you couldn't do before and those numbers are hidden away anyway so you don't see them unless you open the stats window, so it doesn't feel like progress but rather a bit more like polish, (deep breath) and hence often overlooks..
In the same manner, conventional leveling is really only seen when you are getting new powers [not necessarily when you are getting slots, although I imagine auto-powers also feel empty].
Something to consider though, the differences between T1 and T4 for the incarnate abilities are really just numbers as well. There is more of a feeling of immediate progression with say, going from T2 Judgement to T3 than by contrast slotting another lotg and approaching Perma-Dom [of course, once perma-dom is achieved, it's a tipping point factor, much like soft-capped defense].
Personally, I feel the progression with IOs and Accolades are already established and many folks have already progressed through them as far as they are willing to with that character. But we have this new advancement avenue, but it's pretty heavily biased in favor of raid game play. So folks discount the older methods [and frankly, I don't blame them, they're old] of advancement.
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You mean after getting level 50 and finishing out your IO-build and Accolades, no?
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Quote:Actually open leagues are supposed to try not to group you with people you are ignoring. That said, the population levels that are using the turnstile with out preforming a league first is pretty low.Actually as long as league leader can open/close league I don't understand how this was ever supposed to work. You make a closed league invite who you want till league is full for trial, open league then queue for trial. You get credit for doing trial with Open league without ever actually having to have one.
Another issue is people are on my ignore list for a reason. I DON'T want to play with them. Truely Open Leagues let all the squirrelly players in.
-- Fantastic a way to make Raiding even more painful. You wait 30 minutes for league to form only to have last 2 players be ones on your ignore list. So you can wait another 30 minutes or play with idiots. And anyone wonders why Queues are unused?
To be honest, I only see one way that folks will really try to queue up a league instead of preforming, and that's if the players can do other stuff incidentally while in the queue. -
Quote:It's unintended consequence. Due to the solo-only nature of the morality choice mission, it's technically a separate story arc.Could this be a bug? I thought that once you begin a story arc, you will get all the missions for the arc even if you out level the contact. I know I've done Stephanie Peebles' arc in Striga by picking up the opening at 23 and not continuing it until 26 and she's capped at 24.
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Quote:The incarnate powers, but the incarnate level shifts do not. That's why I was confused at the incarnate shifts specifically being mentioned. Until I realized that the incarnate shift in that context was being mentioned superfluously if the individual doesn't want to do Trials in the first place, ever.Don't the Incarnate powers work outside of trials? Or are we just talking level shifts here?
Personally I wanted to get the level shifts for when I did trials and the powers for all content.
Your instance is reasonable, the increased survivability would make it possible for you to enjoy the trials, or at least stomach them easier. That's more a [legitimate] complaint about the disparity in difficulty for the starting out in the trials with certain character builds. There's a real problem with the disparity with survivability when you can soft cap your defense versus not. I feel it's more of a system wide problem that gets highlighted with the trials. It would still be nice to be address [either directly, or indirectly]. -
Quote:They are a carrot only if you want to do incarnate trials. Hence my confusion.Not superfluous at all. They are the carrot. PVP is also crappy content, but without a reliable reward structure, I don't feel pushed into taking part in it. Really, with the way trials are going now, I think the next slots should be split in half with one side unlocked exclusively by PVP and the other unlocked by yiffing with catgirls in pocket D. As long as they are compelling certain content to advance characters, they might as well make everyone do something unpleasant.
"I hate doing this stupid task for a reward that only benefits me when I'm doing this stupid task" is silly. -
Quote:I'd say with Clarion at T3 being an exception, perma mez protection is a big game changer. It's build dependent yes, but I can see T3 being important for that instance.You would be better off with an extremely strong Invention build for that. The T3 and T4 would help, but not that much more than T2 which are easily obtainable without ever doing a trial.
Arguably with Reactive, but I really have a low personal opinion of interface. -
Quote:Actually, thinking about it, with super sidekicking the way it is now. Why should we ever out level any contacts? Of course, it would demean some of the point of ouroborus, but still.This.
In GR beta, I was missing the first few moral choices entirely (and didn't understand what others were talking about) by just by duo'ing, fighting the occasional street encounter.
Disabling XP is OK if you know the level range you're about to outlevel, but it isn't much good after-the-fact.
Its probably not an easy tech thing to do, but I'd take the Mission Architect tech that makes you auto-exemplar to the mission level and apply it to contact missions. That way, you're TOLD that you have outleveled the content, but are still given an opportunity to experience it. -
Quote:That's a big if. I have never for one millisecond enjoyed a trial. Better to take the big bitter pill and get the unpleasant experience over with than to sit there and nibble on it for weeks or months.
I have run 3 trials in the past 30 days - it didn't make them the slightest bit enjoyable or less of a grind.
Plus you have the fact the time required to get trials put together is getting longer and longer. The characters I got unlocked in the first two weeks were much less of a hassle (though no more fun) than the one I am trying to do now, because of the easier availability of the trials.
Erm, not sure if I quite follow you, so going to just say how I'm seeing your complaints.
Your perceived need to grind the trials comes from wanting to get the incarnate level shifts. I'm presuming this means you find the T1 and T2 abilities reasonably accessible.
However, you are upset at having to run [grind] the trials in question to get those incarnate level shifts. So you're upset that you are forced to run the trials for a reward that only comes up when you're running the trials?
Is it based on another similar 'Big If' that there will be an incarnate trial that comes out that you will want to participate in?
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Ah, I think I see now, you just don't like the Trials at all, ever, and the mention of the incarnate shifts was superfluous. -
If I had to guess, it's the hotfix patch that was on test last week.
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Quote:Well, unless Praetoria as a time-time travel event/arc somewhere, it'll be locked off implicitly because you need to be exposed to the TIME WARP before the Menders entrust you.With the new Praetorian zone coming in i21 with missions/arcs for primals and praetorians, have they fixed it so that our level 50 characters can flashback to those arcs yet? Or do we have to make a new character and thats the only way to experience [unless you exemp i know] the new content?
Personally i hope to be able to finally flashback to certain Praetorian arcs but if thats not the case then being able to flashback to the hero arcs in New Ward should be the minimum right?
Edit: That being said the new zone is up to level 26 and the Praetorians can go to it without picking a side, so that mean they can finally have their own ouroboros? Or will that be locked off still?
I hope they add the arcs to Ouroborus, but I can also see that the branching nature [the 'Call into Suchandsuch' lines specifically] being difficult.
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Also realized the 1-person lock mission at the end, would prolly need to have the entire arc 1-person locked too. Yick. -
Quote:Erm, except it's only a carot. You are seeing that other people get carots and assuming you are getting beat with a stick, but okIf the devs are forcing people to 'raid' because if there was an alternative, not enough people would be 'raiding' then some where along the line they've failed at key game play design rules.
I would like the carrot, I do not like the stick. Don't like it enough that I won't be resubbing, doubtful that I'll even play freemium.
Even the current market leader offers none raid methods of advancement. Don't want to 20 man raid? Then you can grind hard mode versions of previous content for tokens to buy 'similar' levels of progression as the raids offer. Don't like that? Then how about you do some solo daily quests and raise faction standings and get advancement that way?
But do the dev's offer alternative methods of advancement? Do they buggery. Instead they say they'll 'look into it', in a similar way that PVP, the AE and bases will be 'looked' into..
Market Leader assumption is awkward, and different. There's no way usually to get specific drops from previous 'tier' content raids through the heroic tokens. Some items may get added, typically you'll find the class armor sets added. But specific items tend to be missing. And the reputation rewards are a different beast entirely anyway since those rewards are the same as the rewards you get as drops from the heroic runs [also, should be noted, that you'll advance at a rate that's significantly faster with that reputation grind doing those heroic runs anyway].
Personally, I see IOs filling a similar 'gearing' up aspect as the heroic drops, but I can see folks seeing them as being different due to the time-frame difference. -
I prefer them, that said, I didn't run it at all until it was a WST. The reward isn't that 'big of a deal' for me personally. I think it's more a case of "it doesn't have arbitrary empty wait time" in it that makes it better than blueside.
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So I wonder, will we have a Vanguard Titan Weapon too?
Monomolecular GIANT SMASHING STICK
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Quite possibly, but try it sometime
. See if you have everyone answer who is actually there.
Normally I see a leader try a chat ready check, 4 to 6 people answer, and then they queue up. Leaving the status of the other 14 or someodd people in question. -
Quote:Eh, personally, I'd much rather it be 5 minutes and the wait removed if the league gets completely filled. But to be honest, the timer is the big factor reducing the viability of the LFG tool, it's the inability to do other things in the queue that manages that.Disagree. I was just thinking about it yesterday and said to myself, "Man, it would be so much better if the timer were 90 seconds instead of 5 minutes," so I'm pretty happy to hear of this change.
Disagree again. Once I hit the button, I want to be punching things in the face. My play time has been significantly diminished the last few months, and "waiting around" is not how I want to spend the time I do get. -
Quote:Awesome, and thanks, regardless I was wrong! Muwahahaha.Actually, a fix is progress for iXP for leagues with more than 8 members.
http://boards.cityofheroes.com/showthread.php?t=264969